Core/Misc: Rename void storage related prep. statements to comply with standards
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@@ -19200,14 +19200,14 @@ void Player::_SaveVoidStorage(SQLTransaction& trans)
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if (!_voidStorageItems[i]) // unused item
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{
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// DELETE FROM void_storage WHERE slot = ? AND playerGuid = ?
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_VOID_STORAGE_ITEM_BY_SLOT);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_SLOT);
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stmt->setUInt8(0, i);
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stmt->setUInt32(1, lowGuid);
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}
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else
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{
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// REPLACE INTO character_inventory (itemId, playerGuid, itemEntry, slot, creatorGuid) VALUES (?, ?, ?, ?, ?)
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_VOID_STORAGE_ITEM);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_VOID_STORAGE_ITEM);
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stmt->setUInt64(0, _voidStorageItems[i]->ItemId);
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stmt->setUInt32(1, lowGuid);
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stmt->setUInt32(2, _voidStorageItems[i]->ItemEntry);
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@@ -110,7 +110,7 @@ bool LoginQueryHolder::Initialize()
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_VOID_STORAGE);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_VOID_STORAGE);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADVOIDSTORAGE, stmt);
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@@ -567,7 +567,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND slot = ?", CONNECTION_SYNCH);
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PREPARE_STATEMENT(CHAR_UPD_CHAR_LIST_SLOT, "UPDATE characters SET slot = ? WHERE guid = ?", CONNECTION_ASYNC);
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PREPARE_STATEMENT(CHAR_SEL_VOID_STORAGE, "SELECT itemId, itemEntry, slot, creatorGuid, randomProperty, suffixFactor FROM character_void_storage WHERE playerGuid = ?", CONNECTION_ASYNC);
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PREPARE_STATEMENT(CHAR_REP_VOID_STORAGE_ITEM, "REPLACE INTO character_void_storage (itemId, playerGuid, itemEntry, slot, creatorGuid, randomProperty, suffixFactor) VALUES (?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_DEL_VOID_STORAGE_ITEM_BY_SLOT, "DELETE FROM character_void_storage WHERE slot = ? AND playerGuid = ?", CONNECTION_ASYNC);
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PREPARE_STATEMENT(CHAR_SEL_CHAR_VOID_STORAGE, "SELECT itemId, itemEntry, slot, creatorGuid, randomProperty, suffixFactor FROM character_void_storage WHERE playerGuid = ?", CONNECTION_ASYNC);
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PREPARE_STATEMENT(CHAR_REP_CHAR_VOID_STORAGE_ITEM, "REPLACE INTO character_void_storage (itemId, playerGuid, itemEntry, slot, creatorGuid, randomProperty, suffixFactor) VALUES (?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_SLOT, "DELETE FROM character_void_storage WHERE slot = ? AND playerGuid = ?", CONNECTION_ASYNC);
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}
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@@ -529,9 +529,9 @@ enum CharacterDatabaseStatements
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CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT,
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CHAR_UPD_CHAR_LIST_SLOT,
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CHAR_SEL_VOID_STORAGE,
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CHAR_REP_VOID_STORAGE_ITEM,
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CHAR_DEL_VOID_STORAGE_ITEM_BY_SLOT,
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CHAR_SEL_CHAR_VOID_STORAGE,
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CHAR_REP_CHAR_VOID_STORAGE_ITEM,
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CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_SLOT,
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MAX_CHARACTERDATABASE_STATEMENTS,
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};
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