Core/Misc: Rename void storage related prep. statements to comply with standards

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Nay committed 2012-09-05 02:55:42 +01:00
1 parent 459454cbe4
commit 41cf99f1d9
4 files changed
+9 -9

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@@ -19200,14 +19200,14 @@ void Player::_SaveVoidStorage(SQLTransaction& trans)
if (!_voidStorageItems[i]) // unused item
{
// DELETE FROM void_storage WHERE slot = ? AND playerGuid = ?
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_VOID_STORAGE_ITEM_BY_SLOT);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_SLOT);
stmt->setUInt8(0, i);
stmt->setUInt32(1, lowGuid);
}
else
{
// REPLACE INTO character_inventory (itemId, playerGuid, itemEntry, slot, creatorGuid) VALUES (?, ?, ?, ?, ?)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_VOID_STORAGE_ITEM);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_VOID_STORAGE_ITEM);
stmt->setUInt64(0, _voidStorageItems[i]->ItemId);
stmt->setUInt32(1, lowGuid);
stmt->setUInt32(2, _voidStorageItems[i]->ItemEntry);
@@ -110,7 +110,7 @@ bool LoginQueryHolder::Initialize()
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_VOID_STORAGE);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_VOID_STORAGE);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADVOIDSTORAGE, stmt);
@@ -567,7 +567,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND slot = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(CHAR_UPD_CHAR_LIST_SLOT, "UPDATE characters SET slot = ? WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_SEL_VOID_STORAGE, "SELECT itemId, itemEntry, slot, creatorGuid, randomProperty, suffixFactor FROM character_void_storage WHERE playerGuid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_REP_VOID_STORAGE_ITEM, "REPLACE INTO character_void_storage (itemId, playerGuid, itemEntry, slot, creatorGuid, randomProperty, suffixFactor) VALUES (?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_VOID_STORAGE_ITEM_BY_SLOT, "DELETE FROM character_void_storage WHERE slot = ? AND playerGuid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_SEL_CHAR_VOID_STORAGE, "SELECT itemId, itemEntry, slot, creatorGuid, randomProperty, suffixFactor FROM character_void_storage WHERE playerGuid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_REP_CHAR_VOID_STORAGE_ITEM, "REPLACE INTO character_void_storage (itemId, playerGuid, itemEntry, slot, creatorGuid, randomProperty, suffixFactor) VALUES (?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_SLOT, "DELETE FROM character_void_storage WHERE slot = ? AND playerGuid = ?", CONNECTION_ASYNC);
}
@@ -529,9 +529,9 @@ enum CharacterDatabaseStatements
CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT,
CHAR_UPD_CHAR_LIST_SLOT,
CHAR_SEL_VOID_STORAGE,
CHAR_REP_VOID_STORAGE_ITEM,
CHAR_DEL_VOID_STORAGE_ITEM_BY_SLOT,
CHAR_SEL_CHAR_VOID_STORAGE,
CHAR_REP_CHAR_VOID_STORAGE_ITEM,
CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_SLOT,
MAX_CHARACTERDATABASE_STATEMENTS,
};