Core/Misc: kill whitespace and use enum instead of hardcoded value.

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Snapper authored and Aokromes committed 2016-07-20 19:16:18 +02:00
1 parent 6f7dc7e86d
commit 429a4bc13b
2 files changed
+2 -2

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@@ -15812,7 +15812,7 @@ void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*=
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
m_QuestStatus[questId].Status = status;
if (!quest->IsAutoComplete())
m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
}
@@ -2275,7 +2275,7 @@ public:
{
me->StopMoving();
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
if (Player* player = ObjectAccessor::GetPlayer(*me, uiPlayerGUID))
me->SetFacingToObject(player);
uiEventTimer = 3000;