Core/Spells: Fixed spells using MovePositionToFirstCollision for selecting target position getting Z coord offset by caster or target collision height (depending on spell target type) (ported commit: d63d15c505708d175c52d87afc76cbe4ac59497b)

This commit is contained in:
Ovahlord committed 2019-02-20 21:30:52 +01:00
1 parent ed8c1830f5
commit 43cc7ce7f3
1 file changed
+4
@@ -2544,6 +2544,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
destx, desty, destz + halfHeight,
destx, desty, destz, -0.5f);
destz -= halfHeight;
// collision occured
if (col)
{
@@ -2559,6 +2561,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
destx, desty, destz + halfHeight,
destx, desty, destz, -0.5f);
destz -= halfHeight;
// Collided with a gameobject
if (col)
{