[7904] Change creature damage calculation formula. Author: Seizerkiller

* Add new creature_template field `dmg_multiplier`
    * Make attackpower include in creature damage not dependent from attack speed.

    NOTE: included in sql update recalculation for creature damage related fields only make
    temporary possible usable values. Real values need revisited by DB devs for correctness.

--HG--
branch : trunk
This commit is contained in:
megamage committed 2009-05-28 18:29:59 -05:00
1 parent cfa2e223c0
commit 451471d438
5 files changed
+18 -9

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+2 -1
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@@ -23,7 +23,7 @@ DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`creature_ai_version` varchar(120) default NULL,
`required_7902_02_mangos_pool_gameobject` bit(1) default NULL
`required_7904_01_mangos_creature_template` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@@ -812,6 +812,7 @@ CREATE TABLE `creature_template` (
`maxdmg` float NOT NULL default '0',
`dmgschool` tinyint(4) NOT NULL default '0',
`attackpower` int(10) unsigned NOT NULL default '0',
`dmg_multiplier` float NOT NULL default '1',
`baseattacktime` int(10) unsigned NOT NULL default '0',
`rangeattacktime` int(10) unsigned NOT NULL default '0',
`unit_flags` int(10) unsigned NOT NULL default '0',
@@ -0,0 +1,9 @@
ALTER TABLE db_version CHANGE COLUMN required_7902_02_mangos_pool_gameobject required_7904_01_mangos_creature_template bit;
ALTER TABLE creature_template
ADD COLUMN dmg_multiplier float NOT NULL default '1' AFTER attackpower;
UPDATE creature_template SET mindmg = round(mindmg + attackpower / 14);
UPDATE creature_template SET maxdmg = round(maxdmg + attackpower / 14);
UPDATE creature_template SET attackpower = round((maxdmg + mindmg) * 0.3);
UPDATE creature_template SET mindmg = round(mindmg * 0.7), maxdmg = round(maxdmg * 0.7);
+1
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@@ -200,6 +200,7 @@ struct CreatureInfo
float maxdmg;
uint32 dmgschool;
uint32 attackpower;
float dmg_multiplier;
uint32 baseattacktime;
uint32 rangeattacktime;
uint32 unit_flags; // enum UnitFlags mask values
+4 -6
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@@ -842,16 +842,14 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE);
float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
//This formula is not correct
//The correct one is (Damage_from_AttackPower + Base_Weapon_Damage) * Multiplier
//We do not know the multiplier, so we assume attack power is about 25% damage
//float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed;
float base_value = GetModifierValue(unitMod, BASE_VALUE)
+ (weapon_mindamage + weapon_maxdamage) / 6
* GetTotalAttackPowerValue(attType) / (getLevel() * 5);
//float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType);
float base_pct = GetModifierValue(unitMod, BASE_PCT);
float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
float total_pct = GetModifierValue(unitMod, TOTAL_PCT);
float dmg_multiplier = GetCreatureInfo()->dmg_multiplier;
if(!CanUseAttackType(attType))
{
@@ -859,8 +857,8 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
weapon_maxdamage = 0;
}
float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct ;
float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct ;
float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct * dmg_multiplier;
float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct * dmg_multiplier;
switch(attType)
{
+2 -2
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@@ -27,8 +27,8 @@ extern DatabasePostgre WorldDatabase;
extern DatabaseMysql WorldDatabase;
#endif
const char CreatureInfosrcfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiifflliiis";
const char CreatureInfodstfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiifflliiii";
const char CreatureInfosrcfmt[]="iiiiiisssiiiiiiiiiiffiffiifiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiifflliiis";
const char CreatureInfodstfmt[]="iiiiiisssiiiiiiiiiiffiffiifiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiifflliiii";
const char CreatureDataAddonInfofmt[]="iiiiiiis";
const char CreatureModelfmt[]="iffbi";
const char CreatureInfoAddonInfofmt[]="iiiiiiis";