[7904] Change creature damage calculation formula. Author: Seizerkiller

* Add new creature_template field `dmg_multiplier`
    * Make attackpower include in creature damage not dependent from attack speed.

    NOTE: included in sql update recalculation for creature damage related fields only make
    temporary possible usable values. Real values need revisited by DB devs for correctness.

--HG--
branch : trunk
This commit is contained in:
megamage committed 2009-05-28 18:29:59 -05:00
1 parent cfa2e223c0
commit 451471d438
5 files changed
+18 -9

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@@ -23,7 +23,7 @@ DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`creature_ai_version` varchar(120) default NULL,
`required_7902_02_mangos_pool_gameobject` bit(1) default NULL
`required_7904_01_mangos_creature_template` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@@ -812,6 +812,7 @@ CREATE TABLE `creature_template` (
`maxdmg` float NOT NULL default '0',
`dmgschool` tinyint(4) NOT NULL default '0',
`attackpower` int(10) unsigned NOT NULL default '0',
`dmg_multiplier` float NOT NULL default '1',
`baseattacktime` int(10) unsigned NOT NULL default '0',
`rangeattacktime` int(10) unsigned NOT NULL default '0',
`unit_flags` int(10) unsigned NOT NULL default '0',