Core/Spawns: fixed loading unit_flags2 overrides from creature table
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@@ -2056,8 +2056,8 @@ void ObjectMgr::LoadCreatures()
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// 0 1 2 3 4 5 6 7 8 9 10
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, wander_distance, "
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// 11 12 13 14 15 16 17 18 19 20 21 22
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"currentwaypoint, curhealth, curmana, MovementType, spawnMask, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.unit_flags, creature.dynamicflags, creature.phaseUseFlags, "
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// 11 12 13 14 15 16 17 18 19 20 21 22
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"currentwaypoint, curhealth, curmana, MovementType, spawnMask, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.unit_flags2, creature.dynamicflags, creature.phaseUseFlags, "
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// 23 24 25 26
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"creature.PhaseId, creature.PhaseGroup, creature.terrainSwapMap, creature.ScriptName "
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"FROM creature "
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