Core/Spawns: fixed loading unit_flags2 overrides from creature table

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Ovahlord committed 2025-03-11 18:14:59 +01:00
1 parent 164289b3b2
commit 45f34f08a1
1 file changed
+2 -2
+2 -2
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@@ -2056,8 +2056,8 @@ void ObjectMgr::LoadCreatures()
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, wander_distance, "
// 11 12 13 14 15 16 17 18 19 20 21 22
"currentwaypoint, curhealth, curmana, MovementType, spawnMask, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.unit_flags, creature.dynamicflags, creature.phaseUseFlags, "
// 11 12 13 14 15 16 17 18 19 20 21 22
"currentwaypoint, curhealth, curmana, MovementType, spawnMask, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.unit_flags2, creature.dynamicflags, creature.phaseUseFlags, "
// 23 24 25 26
"creature.PhaseId, creature.PhaseGroup, creature.terrainSwapMap, creature.ScriptName "
"FROM creature "