Core/Phases: Rebuild the terrain swaps whenever a quest's status changes.
Author: @Subv
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@@ -16122,6 +16122,8 @@ void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*=
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m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
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}
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RebuildTerrainSwaps();
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if (update)
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SendQuestUpdate(questId);
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