Core/Spells: implement SPELL_AURA_OVERRIDE_AUTOATTACK_WITH_MELEE_SPELL (#23467)

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Ovahlord committed 2020-03-16 20:25:57 +01:00
1 parent b659d8b99e
commit 478fbe9fc1
3 files changed
+61 -23

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@@ -2107,37 +2107,75 @@ void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType, bool extr
// attack can be redirected to another target
victim = GetMeleeHitRedirectTarget(victim);
CalcDamageInfo damageInfo;
CalculateMeleeDamage(victim, 0, &damageInfo, attType);
// Send log damage message to client
DealDamageMods(victim, damageInfo.damage, &damageInfo.absorb);
// Sparring Checks
if (Creature* target = victim->ToCreature())
AuraEffectList const& meleeAttackOverrides = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_AUTOATTACK_WITH_MELEE_SPELL);
AuraEffect const* meleeAttackAuraEffect = nullptr;
uint32 meleeAttackSpellId = 0;
if (attType == BASE_ATTACK)
{
if (GetTypeId() == TYPEID_UNIT && !IsCharmedOwnedByPlayerOrPlayer())
if (!meleeAttackOverrides.empty())
{
float sparringLimitPct = target->GetSparringHealthLimit();
meleeAttackAuraEffect = meleeAttackOverrides.front();
meleeAttackSpellId = meleeAttackAuraEffect->GetSpellInfo()->Effects[meleeAttackAuraEffect->GetEffIndex()].TriggerSpell;
}
}
else
{
auto itr = std::find_if(meleeAttackOverrides.begin(), meleeAttackOverrides.end(), [&](AuraEffect const* aurEff)
{
return aurEff->GetMiscValue() != 0;
});
if (sparringLimitPct != 0.0f)
if (target->GetHealthPct() <= sparringLimitPct)
damageInfo.HitInfo |= HITINFO_FAKE_DAMAGE;
if (itr != meleeAttackOverrides.end())
{
meleeAttackAuraEffect = *itr;
meleeAttackSpellId = meleeAttackAuraEffect->GetMiscValue();
}
}
SendAttackStateUpdate(&damageInfo);
if (!meleeAttackAuraEffect)
{
CalcDamageInfo damageInfo;
CalculateMeleeDamage(victim, 0, &damageInfo, attType);
// Send log damage message to client
DealDamageMods(victim, damageInfo.damage, &damageInfo.absorb);
DealMeleeDamage(&damageInfo, true);
// Sparring Checks
if (Creature* target = victim->ToCreature())
{
if (GetTypeId() == TYPEID_UNIT && !IsCharmedOwnedByPlayerOrPlayer())
{
float sparringLimitPct = target->GetSparringHealthLimit();
DamageInfo dmgInfo(damageInfo);
ProcSkillsAndAuras(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, PROC_SPELL_TYPE_NONE, PROC_SPELL_PHASE_NONE, dmgInfo.GetHitMask(), nullptr, &dmgInfo, nullptr);
if (sparringLimitPct != 0.0f)
if (target->GetHealthPct() <= sparringLimitPct)
damageInfo.HitInfo |= HITINFO_FAKE_DAMAGE;
}
}
if (GetTypeId() == TYPEID_PLAYER)
TC_LOG_DEBUG("entities.unit", "AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUID().GetCounter(), victim->GetGUID().GetCounter(), victim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
SendAttackStateUpdate(&damageInfo);
DealMeleeDamage(&damageInfo, true);
DamageInfo dmgInfo(damageInfo);
ProcSkillsAndAuras(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, PROC_SPELL_TYPE_NONE, PROC_SPELL_PHASE_NONE, dmgInfo.GetHitMask(), nullptr, &dmgInfo, nullptr);
if (GetTypeId() == TYPEID_PLAYER)
TC_LOG_DEBUG("entities.unit", "AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUID().GetCounter(), victim->GetGUID().GetCounter(), victim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
else
TC_LOG_DEBUG("entities.unit", "AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUID().GetCounter(), victim->GetGUID().GetCounter(), victim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
}
else
TC_LOG_DEBUG("entities.unit", "AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUID().GetCounter(), victim->GetGUID().GetCounter(), victim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
{
CastSpell(victim, meleeAttackSpellId, true, nullptr, meleeAttackAuraEffect);
uint32 hitInfo = HITINFO_AFFECTS_VICTIM | HITINFO_NO_ANIMATION;
if (attType == OFF_ATTACK)
hitInfo |= HITINFO_OFFHAND;
SendAttackStateUpdate(hitInfo, victim, 0, GetMeleeDamageSchoolMask(), 0, 0, 0, VICTIMSTATE_HIT, 0);
}
}
}
@@ -431,7 +431,7 @@ enum AuraType : uint32
SPELL_AURA_WORGEN_ALTERED_FORM = 358,
SPELL_AURA_359 = 359,
SPELL_AURA_PROC_TRIGGER_SPELL_COPY = 360, // Procs the same spell that caused this proc (Dragonwrath, Tarecgosa's Rest)
SPELL_AURA_OVERRIDE_AUTOATTACK_WITH_MELEE_SPELL = 361, // NYI
SPELL_AURA_OVERRIDE_AUTOATTACK_WITH_MELEE_SPELL = 361,
SPELL_AURA_362 = 362, // Not used in 4.3.4
SPELL_AURA_MOD_NEXT_SPELL = 363, // Used by 101601 Throw Totem - causes the client to initialize spell cast with specified spell
SPELL_AURA_364 = 364, // Not used in 4.3.4
@@ -424,7 +424,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleNULL, //358 SPELL_AURA_358
&AuraEffect::HandleNULL, //359 SPELL_AURA_359
&AuraEffect::HandleNoImmediateEffect, //360 SPELL_AURA_PROC_TRIGGER_SPELL_COPY implemented in AuraEffect::HandleProc
&AuraEffect::HandleNULL, //361 SPELL_AURA_OVERRIDE_AUTOATTACK_WITH_MELEE_SPELL
&AuraEffect::HandleNoImmediateEffect, //361 SPELL_AURA_OVERRIDE_AUTOATTACK_WITH_MELEE_SPELL implemented in Unit::AttackerStateUpdate
&AuraEffect::HandleUnused, //362 unused (4.3.4)
&AuraEffect::HandleNULL, //363 SPELL_AURA_MOD_NEXT_SPELL
&AuraEffect::HandleUnused, //364 unused (4.3.4)