Core/Loot: revert unique item check introduced in ea69115.

Proven to be wrong in its current form. Will reintroduce later either in the same method or via db conditions.
This commit is contained in:
SnapperRy authored and Aokromes committed 2016-10-24 11:17:17 +02:00
1 parent 8707ff2425
commit 4a4142747b
1 file changed
-4
-4
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@@ -399,10 +399,6 @@ bool LootItem::AllowedForPlayer(Player const* player) const
if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && ((needs_quest || (pProto->StartQuest && player->GetQuestStatus(pProto->StartQuest) != QUEST_STATUS_NONE)) && !player->HasQuestForItem(itemid)))
return false;
// Don't show non-epic and non-legendary bind-when-picked-up unique items if player already has the maximum allowed quantity.
if (pProto->Bonding == BIND_WHEN_PICKED_UP && pProto->Quality < ITEM_QUALITY_EPIC && pProto->MaxCount && int32(player->GetItemCount(itemid, true)) >= pProto->MaxCount)
return false;
return true;
}