Core/BG: Write the proper number of bits when sending SMSG_BATTLEFIELD_LIST
"Kill the flush", they said. Fixes #12350
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@@ -898,7 +898,6 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid
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data->WriteBit(0); // unk
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data->WriteBit(0); // unk
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data->FlushBits();
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size_t count_pos = data->bitwpos();
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data->WriteBits(0, 24); // placeholder
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