Core/Conditions: Add new CONDITION_CHARMED (44). Does what it says on the tin.

This commit is contained in:
Aokromes committed 2016-08-07 21:46:41 +02:00
1 parent a5a60286fa
commit 4d2527e05c
2 files changed
+15 -4

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+13 -3
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@@ -104,7 +104,8 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND
{ "In Water", false, false, false },
{ "Terrain Swap", true, false, false },
{ "Sit/stand state", true, true, false },
{ "Daily Quest Completed",true, false, false }
{ "Daily Quest Completed",true, false, false },
{ "Charmed", false, false, false }
};
// Checks if object meets the condition
@@ -460,6 +461,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
condMeets = player->IsDailyQuestDone(ConditionValue1);
break;
}
case CONDITION_CHARMED:
{
if (Unit* unit = object->ToUnit())
condMeets = unit->IsCharmed();
break;
}
default:
condMeets = false;
break;
@@ -644,6 +651,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const
case CONDITION_DAILY_QUEST_DONE:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_CHARMED:
mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
break;
default:
ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
break;
@@ -2222,8 +2232,6 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
}
break;
}
case CONDITION_IN_WATER:
break;
case CONDITION_STAND_STATE:
{
bool valid = false;
@@ -2246,6 +2254,8 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
}
break;
}
case CONDITION_IN_WATER:
case CONDITION_CHARMED:
default:
break;
}
+2 -1
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@@ -74,7 +74,8 @@ enum ConditionTypes
CONDITION_TERRAIN_SWAP = 41, // terrainSwap 0 0 true if object is in terrainswap
CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;)
CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day
CONDITION_MAX = 44 // MAX
CONDITION_CHARMED = 44, // 0 0 0 true if unit is currently charmed
CONDITION_MAX = 45 // MAX
};
/*! Documentation on implementing a new ConditionSourceType: