Scripts/Commands: Change "few" commands to target current Player by default

This commit is contained in:
jackpoz committed 2014-08-25 22:00:04 +02:00
1 parent f347b56fbe
commit 4d9f8b926a
6 files changed
+7 -7

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+1 -1
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@@ -1148,7 +1148,7 @@ bool ChatHandler::extractPlayerTarget(char* args, Player** player, uint64* playe
}
else
{
Player* pl = getSelectedPlayer();
Player* pl = getSelectedPlayerOrSelf();
// if allowed player pointer
if (player)
*player = pl;
+1 -1
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@@ -112,7 +112,7 @@ class ChatHandler
GameTele const* extractGameTeleFromLink(char* text);
bool GetPlayerGroupAndGUIDByName(const char* cname, Player* &player, Group* &group, uint64 &guid, bool offline = false);
std::string extractPlayerNameFromLink(char* text);
// select by arg (name/link) or in-game selection online/offline player
// select by arg (name/link) or in-game selection online/offline player or self if a creature is selected
bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = NULL);
std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:"+name+"|h["+name+"]|h|r" : name; }
+1 -1
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@@ -628,7 +628,7 @@ public:
return false;
// can be NULL at console call
Player* target = handler->getSelectedPlayer();
Player* target = handler->getSelectedPlayerOrSelf();
std::string namePart = args;
std::wstring wNamePart;
+1 -1
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@@ -662,7 +662,7 @@ public:
static bool HandleCooldownCommand(ChatHandler* handler, char const* args)
{
Player* target = handler->getSelectedPlayer();
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
+1 -1
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@@ -98,7 +98,7 @@ public:
return false;
}
Player* target = handler->getSelectedPlayer();
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
+2 -2
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@@ -53,7 +53,7 @@ public:
static bool HandleQuestAdd(ChatHandler* handler, const char* args)
{
Player* player = handler->getSelectedPlayer();
Player* player = handler->getSelectedPlayerOrSelf();
if (!player)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -151,7 +151,7 @@ public:
static bool HandleQuestComplete(ChatHandler* handler, const char* args)
{
Player* player = handler->getSelectedPlayer();
Player* player = handler->getSelectedPlayerOrSelf();
if (!player)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);