Scripts/Commands: Change "few" commands to target current Player by default
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@@ -1148,7 +1148,7 @@ bool ChatHandler::extractPlayerTarget(char* args, Player** player, uint64* playe
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}
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else
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{
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Player* pl = getSelectedPlayer();
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Player* pl = getSelectedPlayerOrSelf();
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// if allowed player pointer
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if (player)
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*player = pl;
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@@ -112,7 +112,7 @@ class ChatHandler
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GameTele const* extractGameTeleFromLink(char* text);
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bool GetPlayerGroupAndGUIDByName(const char* cname, Player* &player, Group* &group, uint64 &guid, bool offline = false);
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std::string extractPlayerNameFromLink(char* text);
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// select by arg (name/link) or in-game selection online/offline player
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// select by arg (name/link) or in-game selection online/offline player or self if a creature is selected
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bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = NULL);
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std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:"+name+"|h["+name+"]|h|r" : name; }
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@@ -628,7 +628,7 @@ public:
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return false;
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// can be NULL at console call
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Player* target = handler->getSelectedPlayer();
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Player* target = handler->getSelectedPlayerOrSelf();
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std::string namePart = args;
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std::wstring wNamePart;
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@@ -662,7 +662,7 @@ public:
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static bool HandleCooldownCommand(ChatHandler* handler, char const* args)
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{
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Player* target = handler->getSelectedPlayer();
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Player* target = handler->getSelectedPlayerOrSelf();
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if (!target)
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{
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handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
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@@ -98,7 +98,7 @@ public:
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return false;
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}
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Player* target = handler->getSelectedPlayer();
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Player* target = handler->getSelectedPlayerOrSelf();
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if (!target)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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@@ -53,7 +53,7 @@ public:
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static bool HandleQuestAdd(ChatHandler* handler, const char* args)
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{
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Player* player = handler->getSelectedPlayer();
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Player* player = handler->getSelectedPlayerOrSelf();
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if (!player)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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@@ -151,7 +151,7 @@ public:
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static bool HandleQuestComplete(ChatHandler* handler, const char* args)
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{
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Player* player = handler->getSelectedPlayer();
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Player* player = handler->getSelectedPlayerOrSelf();
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if (!player)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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