Core/Spells: fixed displayed spell hit bonus aura effects in character panel
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@@ -692,6 +692,7 @@ void Player::UpdateRangedHitChances()
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void Player::UpdateSpellHitChances()
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{
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m_modSpellHitChance = (float)GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
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SetFloatValue(PLAYER_FIELD_UI_SPELL_HIT_MODIFIER, m_modSpellHitChance);
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m_modSpellHitChance += GetRatingBonusValue(CR_HIT_SPELL);
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}
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