Core/Units: round rage gain values up so taking at least one point of damage will ensure you gain a rage point

This commit is contained in:
Ovahlord committed 2023-12-10 17:09:55 +01:00
1 parent 6cb2bd953d
commit 4f309c127a
1 file changed
+1 -1
+1 -1
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@@ -13456,7 +13456,7 @@ void Unit::RewardRage(uint32 baseRage, bool attacker)
}
addRage *= sWorld->getRate(RATE_POWER_RAGE_INCOME);
ModifyPower(POWER_RAGE, uint32(addRage * 10));
ModifyPower(POWER_RAGE, static_cast<uint32>(std::ceil(addRage) * 10));
}
void Unit::StopAttackFaction(uint32 faction_id)