Core/Spells:

- Glyph of Aimed Shot will now only proc on critical hits with Aimed Shot
- fixed Glyph of the Dazzled Prey
This commit is contained in:
Ovahlord committed 2021-12-27 20:15:36 +01:00
1 parent 81813c1c0b
commit 4f9c640161
2 files changed
+17 -1

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+14 -1
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@@ -89,7 +89,8 @@ enum HunterIcons
{
HUNTER_ICON_ID_INVIGORATION = 3487,
HUNTER_ICON_ID_IMPROVED_SERPPENT_STING = 536,
HUNTER_ICON_ID_TERMINATION = 2008
HUNTER_ICON_ID_TERMINATION = 2008,
HUNTER_ICON_ID_GLYPH_OF_DAZZLED_PREY = 2109
};
enum MiscSpells
@@ -194,10 +195,16 @@ class spell_hun_cobra_shot : public SpellScript
int32 focusAmount = sSpellMgr->AssertSpellInfo(SPELL_HUNTER_GENERIC_ENERGIZE_FOCUS)->Effects[EFFECT_0].CalcValue();
if (Unit* target = GetExplTargetUnit())
{
if (AuraEffect const* termination = caster->GetDummyAuraEffect(SPELLFAMILY_HUNTER, HUNTER_ICON_ID_TERMINATION, EFFECT_0))
if (target->GetHealthPct() < termination->GetSpellInfo()->Effects[EFFECT_1].CalcValue())
focusAmount += termination->GetAmount();
if (AuraEffect const* dazzledPrey = caster->GetDummyAuraEffect(SPELLFAMILY_HUNTER, HUNTER_ICON_ID_GLYPH_OF_DAZZLED_PREY, EFFECT_0))
if (target->HasAuraWithMechanic(1 << MECHANIC_DAZE))
focusAmount += dazzledPrey->GetAmount();
}
caster->CastSpell(caster, SPELL_HUNTER_GENERIC_ENERGIZE_FOCUS, CastSpellExtraArgs(true).AddSpellBP0(focusAmount));
}
@@ -681,10 +688,16 @@ class spell_hun_steady_shot : public SpellScript
int32 focusAmount = sSpellMgr->AssertSpellInfo(SPELL_HUNTER_STEADY_SHOT_FOCUS)->Effects[EFFECT_0].CalcValue();
if (Unit* target = GetExplTargetUnit())
{
if (AuraEffect const* termination = caster->GetDummyAuraEffect(SPELLFAMILY_HUNTER, HUNTER_ICON_ID_TERMINATION, EFFECT_0))
if (target->GetHealthPct() < termination->GetSpellInfo()->Effects[EFFECT_1].CalcValue())
focusAmount += termination->GetAmount();
if (AuraEffect const* dazzledPrey = caster->GetDummyAuraEffect(SPELLFAMILY_HUNTER, HUNTER_ICON_ID_GLYPH_OF_DAZZLED_PREY, EFFECT_0))
if (target->HasAuraWithMechanic(1 << MECHANIC_DAZE))
focusAmount += dazzledPrey->GetAmount();
}
caster->CastSpell(caster, SPELL_HUNTER_STEADY_SHOT_FOCUS, CastSpellExtraArgs(true).AddSpellBP0(focusAmount));
}