Core/Player: replaced a world packet variable with its packet class version and removed a leftover from previous cleanups

This commit is contained in:
Ovahlord committed 2021-12-27 18:46:53 +01:00
1 parent 20fdb215db
commit 81813c1c0b
1 file changed
+2 -4
+2 -4
View File
@@ -19111,9 +19111,8 @@ void Player::BindToInstance()
if (!mapSave) //it seems sometimes mapSave is nullptr, but I did not check why
return;
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
data << uint32(0);
SendDirectMessage(&data);
WorldPackets::Instance::InstanceSaveCreated instanceSaveCreated;
SendDirectMessage(instanceSaveCreated.Write());
if (!IsGameMaster())
{
BindToInstance(mapSave, true, EXTEND_STATE_KEEP);
@@ -19180,7 +19179,6 @@ void Player::SendRaidInfo()
void Player::SendSavedInstances()
{
bool hasBeenSaved = false;
WorldPacket data;
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
{