Core/Transports: ported transport refactoring
* this implements full support for stoppable transports as well as serverside transport position tracking * fixed several vehicle related issues * fixed gameobject passengers not being displayed as transport passengers * pets, dynamic objects and other summons are not added as transport passengers and will now properly be displayed Todo: - Deeprun Tram visual issues needs to be resolved - Lady Deathwhisper's elevator needs some additional research
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@@ -53,7 +53,6 @@ char const* ObjectGuid::GetTypeName(HighGuid high)
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case HighGuid::Corpse: return "Corpse";
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case HighGuid::AreaTrigger: return "AreaTrigger";
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case HighGuid::BattleGround: return "Battleground";
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case HighGuid::Mo_Transport: return "MoTransport";
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case HighGuid::Instance: return "InstanceID";
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case HighGuid::Group: return "Group";
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case HighGuid::Guild: return "Guild";
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@@ -133,6 +132,6 @@ GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Unit)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Pet)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Vehicle)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::DynamicObject)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Mo_Transport)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Transport)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Instance)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Group)
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