Scripts/Pets: Fixed non pch build part 3 ...

This commit is contained in:
Vincent-Michael committed 2015-12-12 18:00:22 +01:00
1 parent 47d54ce859
commit 54424aff30
1 file changed
+4 -2
+4 -2
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@@ -26,7 +26,9 @@
#include "Pet.h"
#include "PetAI.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
enum MageSpells
{
@@ -108,10 +110,10 @@ class npc_pet_mage_mirror_image : public CreatureScript
}
// Prioritize units with threat referenced to owner
if (highestThreat > 0.0f && highestThreatUnit)
me->Attack(highestThreatUnit, false);
me->Attack(highestThreatUnit, false);
// If there is no such target, try to attack nearest hostile unit if such exists
else if (nearestPlayer)
me->Attack(nearestPlayer, false);
me->Attack(nearestPlayer, false);
}
bool IsInThreatList(Unit* target)