Core/Spells: Remove useless for druid "Savage Roar" - has already aura script

This commit is contained in:
Vincent-Michael committed 2013-07-26 23:48:06 +02:00
1 parent 36412fbe7d
commit 550e1c7131
2 files changed
-10

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@@ -1289,9 +1289,6 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
switch (GetMiscValue())
{
case FORM_CAT:
// Savage Roar
if (target->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_DRUID, 0, 0x10000000, 0))
target->CastSpell(target, 62071, true);
// Nurturing Instinct
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, SPELLFAMILY_DRUID, 2254, 0))
{
@@ -860,12 +860,6 @@ class spell_dru_stampede : public SpellScriptLoader
return true;
}
bool CheckProc(ProcEventInfo& eventInfo)
{
TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "procSpell: %u", eventInfo.GetDamageInfo()->GetSpellInfo()->Id);
return true;
}
void HandleEffectCatProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
@@ -887,7 +881,6 @@ class spell_dru_stampede : public SpellScriptLoader
void Register() OVERRIDE
{
DoCheckProc += AuraCheckProcFn(spell_dru_stampede_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_dru_stampede_AuraScript::HandleEffectCatProc, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectProc += AuraEffectProcFn(spell_dru_stampede_AuraScript::HandleEffectBearProc, EFFECT_1, SPELL_AURA_DUMMY);
}