Core/Spells: fixed Army of the Dead ghoul behaivior and damage reduction calculation
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108dea25a0
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@@ -823,49 +823,40 @@ class spell_dk_pet_scaling_01 : public AuraScript
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void CalculateStaminaAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
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{
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canBeRecalculated = true;
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if (Pet* pet = GetUnitOwner()->ToPet())
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if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
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{
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if (Player* owner = pet->GetOwner())
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{
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uint8 percentage = 45;
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uint8 percentage = 45;
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// Glyph of Raise Dead
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if (AuraEffect const* aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, DEATH_KNIGHT_ICON_ID_GLYPH_OF_RAISE_DEAD, EFFECT_0))
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percentage += aurEff->GetAmount();
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// Glyph of Raise Dead
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if (AuraEffect const* aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, DEATH_KNIGHT_ICON_ID_GLYPH_OF_RAISE_DEAD, EFFECT_0))
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percentage += aurEff->GetAmount();
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amount = int32(CalculatePct(owner->GetStat(STAT_STAMINA), percentage));
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}
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amount = int32(CalculatePct(owner->GetStat(STAT_STAMINA), percentage));
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}
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}
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void CalculateStrengthAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
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{
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canBeRecalculated = true;
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if (Pet* pet = GetUnitOwner()->ToPet())
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if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
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{
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if (Player* owner = pet->GetOwner())
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{
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uint8 percentage = 70;
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uint8 percentage = 70;
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// Glyph of Raise Dead
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if (AuraEffect const* aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, DEATH_KNIGHT_ICON_ID_GLYPH_OF_RAISE_DEAD, EFFECT_0))
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percentage += aurEff->GetAmount();
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// Glyph of Raise Dead
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if (AuraEffect const* aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, DEATH_KNIGHT_ICON_ID_GLYPH_OF_RAISE_DEAD, EFFECT_0))
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percentage += aurEff->GetAmount();
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amount = int32(CalculatePct(owner->GetStat(STAT_STAMINA), percentage));
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}
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amount = int32(CalculatePct(owner->GetStat(STAT_STAMINA), percentage));
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}
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}
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void CalculateDamageDoneAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
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{
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canBeRecalculated = true;
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if (Pet* pet = GetUnitOwner()->ToPet())
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if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
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{
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if (Player* owner = pet->GetOwner())
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{
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float bonusDamage = owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.11f;
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amount += bonusDamage;
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}
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float bonusDamage = owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.11f;
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amount += bonusDamage;
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}
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}
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@@ -891,17 +882,14 @@ class spell_dk_pet_scaling_02 : public AuraScript
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void CalculateAmountMeleeHaste(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
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{
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canBeRecalculated = true;
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if (Pet* pet = GetUnitOwner()->ToPet())
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if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
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{
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if (Player* owner = pet->GetOwner())
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{
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// For others recalculate it from:
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float HasteMelee = 0.0f;
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// Increase hit from SPELL_AURA_MOD_HIT_CHANCE
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HasteMelee += (1 - owner->m_modAttackSpeedPct[BASE_ATTACK]) * 100;
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// For others recalculate it from:
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float HasteMelee = 0.0f;
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// Increase hit from SPELL_AURA_MOD_HIT_CHANCE
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HasteMelee += (1 - owner->m_modAttackSpeedPct[BASE_ATTACK]) * 100;
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amount += int32(HasteMelee);
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}
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amount += int32(HasteMelee);
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}
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}
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@@ -925,8 +913,6 @@ class spell_dk_pet_scaling_03 : public AuraScript
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void CalculateAmountMeleeHit(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
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{
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canBeRecalculated = true;
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if (!GetCaster() || !GetCaster()->GetOwner())
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return;
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if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
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{
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// For others recalculate it from:
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@@ -943,8 +929,6 @@ class spell_dk_pet_scaling_03 : public AuraScript
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void CalculateAmountSpellHit(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
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{
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canBeRecalculated = true;
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if (!GetCaster() || !GetCaster()->GetOwner())
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return;
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if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
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{
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// For others recalculate it from:
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@@ -969,7 +953,7 @@ class spell_dk_pet_scaling_05 : public AuraScript
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{
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PrepareAuraScript(spell_dk_pet_scaling_05);
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bool Load()
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bool Load() override
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{
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if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
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return false;
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@@ -978,24 +962,20 @@ class spell_dk_pet_scaling_05 : public AuraScript
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void CalculateAmountCritPct(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
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{
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if (Pet* pet = GetUnitOwner()->ToPet())
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if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
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{
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if (Player* owner = pet->GetOwner())
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{
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float CritSpell = owner->GetMeleeCritFromAgility();
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CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
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CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
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CritSpell += owner->GetRatingBonusValue(CR_CRIT_MELEE);
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amount += int32(CritSpell);
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}
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float CritSpell = owner->GetMeleeCritFromAgility();
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CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
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CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
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CritSpell += owner->GetRatingBonusValue(CR_CRIT_MELEE);
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amount += int32(CritSpell);
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}
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}
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void CalculateAmountResistance(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
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{
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if (Pet* pet = GetUnitOwner()->ToPet())
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if (Player* owner = pet->GetOwner())
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amount += owner->GetInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE);
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if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
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amount += owner->GetInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE);
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}
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void Register()
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