Core/Movement: corrected path completion logic for smartAI waypoint movement (#429)

This commit is contained in:
Andrius Peleckas authored and GitHub committed 2023-10-31 02:13:11 +01:00
1 parent 056248cef1
commit 56dc3bddd5
1 file changed
+2 -2
@@ -28,12 +28,12 @@
#include "WaypointManager.h"
WaypointMovementGenerator<Creature>::WaypointMovementGenerator(uint32 pathId, bool repeating) : _lastSplineId(0), _pathId(pathId), _waypointDelay(0),
_waypointReached(false), _recalculateSpeed(false), _repeating(repeating), _loadedFromDB(true), _stalled(false), _hasBeenStalled(false), _done(false)
_waypointReached(true), _recalculateSpeed(false), _repeating(repeating), _loadedFromDB(true), _stalled(false), _hasBeenStalled(false), _done(false)
{
}
WaypointMovementGenerator<Creature>::WaypointMovementGenerator(WaypointPath& path, bool repeating) : _lastSplineId(0), _pathId(0), _waypointDelay(0),
_waypointReached(false), _recalculateSpeed(false), _repeating(repeating), _loadedFromDB(false), _stalled(false), _hasBeenStalled(false), _done(false)
_waypointReached(true), _recalculateSpeed(false), _repeating(repeating), _loadedFromDB(false), _stalled(false), _hasBeenStalled(false), _done(false)
{
_path = &path;
}