Merge pull request #11853 from Unholychick/patch-2

Done & taken procs & a few trinket fixes
This commit is contained in:
QAston committed 2014-04-17 18:18:02 +02:00
commit 57e78dac6b
2 files changed
+38 -19

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@@ -6096,7 +6096,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
}
uint32 procAttacker = PROC_FLAG_DONE_PERIODIC;
uint32 procVictim = PROC_FLAG_TAKEN_PERIODIC | PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS;
uint32 procVictim = PROC_FLAG_TAKEN_PERIODIC;
uint32 procEx = (crit ? PROC_EX_CRITICAL_HIT : PROC_EX_NORMAL_HIT) | PROC_EX_INTERNAL_HOT;
// ignore item heals
if (!haveCastItem)
+37 -18
View File
@@ -784,42 +784,61 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
bool hasFamilyMask = false;
/* Check Periodic Auras
/**
* @brief Check auras procced by periodics
*Dots can trigger if spell has no PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL
nor PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL
*Only damaging Dots can proc auras with PROC_FLAG_TAKEN_DAMAGE
*Only Hots can trigger if spell has PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL
*Both Dots and hots can proc if ONLY has PROC_FLAG_DONE_PERIODIC or PROC_FLAG_TAKEN_PERIODIC. Such auras need support in Unit::HandleAuraProc.
*Only dots can trigger if spell has both positivity flags or PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL
*Only Dots can proc auras with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG or PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG
*Aura has to have PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL or spellfamily specified to trigger from Hot
*Only Hots can proc auras with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS or PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS
*Only Dots can proc auras with PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG or PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG
*Only Hots can proc auras with PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS or PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS
* @param procSpell the spell proccing the aura
* @param procFlags proc_flags of spellProc
* @param procExtra proc_EX of procSpell
* @param EventProcFlag proc_flags of aura to be procced
*/
if (procFlags & PROC_FLAG_DONE_PERIODIC)
/// Quick Check - If PROC_FLAG_TAKEN_DAMAGE is set for aura and procSpell dealt damage, proc no matter what kind of spell that deals the damage.
if (procFlags & PROC_FLAG_TAKEN_DAMAGE && EventProcFlag & PROC_FLAG_TAKEN_DAMAGE)
return true;
/// Any aura that has only PROC_FLAG_DONE_PERIODIC or PROC_FLAG_TAKEN_PERIODIC should always proc, if procSpell is correct or not is checked in Unit::HandleAuraProc
if (EventProcFlag == PROC_FLAG_DONE_PERIODIC || EventProcFlag == PROC_FLAG_TAKEN_PERIODIC)
return true;
if (procFlags & PROC_FLAG_DONE_PERIODIC && EventProcFlag & PROC_FLAG_DONE_PERIODIC)
{
if (EventProcFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
/// Aura must have positive procflags for a HOT to proc
if (procExtra & PROC_EX_INTERNAL_HOT)
{
if (!(procExtra & PROC_EX_INTERNAL_DOT))
if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)))
return false;
}
else if (procExtra & PROC_EX_INTERNAL_HOT)
procExtra |= PROC_EX_INTERNAL_REQ_FAMILY;
else if (EventProcFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
/// Aura must have negative procflags for a DOT to proc
else if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG)))
return false;
}
if (procFlags & PROC_FLAG_TAKEN_PERIODIC)
if (procFlags & PROC_FLAG_TAKEN_PERIODIC && EventProcFlag & PROC_FLAG_TAKEN_PERIODIC)
{
if (EventProcFlag & PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS)
/// Aura must have positive procflags for a HOT to proc
if (procExtra & PROC_EX_INTERNAL_HOT)
{
if (!(procExtra & PROC_EX_INTERNAL_DOT))
if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS)))
return false;
}
else if (procExtra & PROC_EX_INTERNAL_HOT)
procExtra |= PROC_EX_INTERNAL_REQ_FAMILY;
else if (EventProcFlag & PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS)
/// Aura must have negative procflags for a DOT to proc
else if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG)))
return false;
}
// Trap casts are active by default