build fix

This commit is contained in:
treeston authored and Aokromes committed 2017-06-15 07:49:57 +02:00
1 parent 29cbbc50d3
commit 5812c6559f
8 files changed
+93 -63

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+8 -53
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@@ -706,56 +706,6 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
SetCurrency(CURRENCY_TYPE_JUSTICE_POINTS, sWorld->getIntConfig(CONFIG_CURRENCY_START_JUSTICE_POINTS));
SetCurrency(CURRENCY_TYPE_CONQUEST_POINTS, sWorld->getIntConfig(CONFIG_CURRENCY_START_CONQUEST_POINTS));
// start with every map explored
if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED))
{
for (uint8 i=0; i<PLAYER_EXPLORED_ZONES_SIZE; i++)
SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
}
//Reputations if "StartAllReputation" is enabled, -- @todo Fix this in a better way
if (sWorld->getBoolConfig(CONFIG_START_ALL_REP))
{
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(942), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(935), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(936), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1011), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(970), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(967), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(989), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(932), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(934), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1038), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1077), 42999);
// Factions depending on team, like cities and some more stuff
switch (GetTeam())
{
case ALLIANCE:
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(72), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(47), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(69), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(930), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(730), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(978), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(54), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(946), 42999);
break;
case HORDE:
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(76), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(68), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(81), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(911), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(729), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(941), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(530), 42999);
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(947), 42999);
break;
default:
break;
}
}
// Played time
m_Last_tick = time(nullptr);
m_Played_time[PLAYED_TIME_TOTAL] = 0;
@@ -2905,7 +2855,7 @@ void Player::GiveLevel(uint8 level)
UpdateAllStats();
if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up
UpdateSkillsToMaxSkillsForLevel();
UpdateWeaponsSkillsToMaxSkillsForLevel();
_ApplyAllLevelScaleItemMods(true); // Moved to above SetFullHealth so player will have full health from Heirlooms
@@ -3613,6 +3563,9 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
if (skill_max_value < new_skill_max_value)
skill_max_value = new_skill_max_value;
if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL) && !IsProfessionOrRidingSkill(spellLearnSkill->skill))
skill_value = skill_max_value;
SetSkill(spellLearnSkill->skill, spellLearnSkill->step, skill_value, skill_max_value);
}
}
@@ -5936,7 +5889,7 @@ void Player::UpdateSkillsForLevel()
}
}
void Player::UpdateSkillsToMaxSkillsForLevel()
void Player::UpdateWeaponsSkillsToMaxSkillsForLevel()
{
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
{
@@ -23430,7 +23383,9 @@ void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
{
uint16 skillValue = 1;
uint16 maxValue = GetMaxSkillValueForLevel();
if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL) && !IsProfessionOrRidingSkill(skillId))
skillValue = maxValue;
else if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
skillValue = maxValue;
else if (getClass() == CLASS_DEATH_KNIGHT)
skillValue = std::min(std::max<uint16>({ 1, uint16((getLevel() - 1) * 5) }), maxValue);
+1 -1
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@@ -2131,7 +2131,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
int32 CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool noQuestBonus = false);
void UpdateSkillsForLevel();
void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
void UpdateWeaponsSkillsToMaxSkillsForLevel(); // for .levelup
void ModifySkillBonus(uint32 skillid, int32 val, bool talent);
/*********************************************************/
+70 -1
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@@ -1023,6 +1023,75 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass());
for (uint32 spellId : info->castSpells)
pCurrChar->CastSpell(pCurrChar, spellId, true);
// Start with all map areas explored if enabled
if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED))
for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
pCurrChar->SetFlag(PLAYER_EXPLORED_ZONES_1 + i, 0xFFFFFFFF);
// Max relevant reputations if "StartAllReputation" is enabled
if (sWorld->getBoolConfig(CONFIG_START_ALL_REP))
{
ReputationMgr& repMgr = pCurrChar->GetReputationMgr();
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 942), 42999, false); // Cenarion Expedition
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 935), 42999, false); // The Sha'tar
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 936), 42999, false); // Shattrath City
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1011), 42999, false); // Lower City
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 970), 42999, false); // Sporeggar
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 967), 42999, false); // The Violet Eye
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 989), 42999, false); // Keepers of Time
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 932), 42999, false); // The Aldor
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 934), 42999, false); // The Scryers
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1038), 42999, false); // Ogri'la
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1077), 42999, false); // Shattered Sun Offensive
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1106), 42999, false); // Argent Crusade
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1104), 42999, false); // Frenzyheart Tribe
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1090), 42999, false); // Kirin Tor
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1098), 42999, false); // Knights of the Ebon Blade
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1156), 42999, false); // The Ashen Verdict
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1073), 42999, false); // The Kalu'ak
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1105), 42999, false); // The Oracles
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1119), 42999, false); // The Sons of Hodir
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1091), 42999, false); // The Wyrmrest Accord
// Factions depending on team, like cities and some more stuff
switch (pCurrChar->GetTeam())
{
case ALLIANCE:
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 72), 42999, false); // Stormwind
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 47), 42999, false); // Ironforge
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 69), 42999, false); // Darnassus
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 930), 42999, false); // Exodar
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 730), 42999, false); // Stormpike Guard
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 978), 42999, false); // Kurenai
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 54), 42999, false); // Gnomeregan Exiles
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 946), 42999, false); // Honor Hold
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1037), 42999, false); // Alliance Vanguard
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1068), 42999, false); // Explorers' League
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1126), 42999, false); // The Frostborn
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1094), 42999, false); // The Silver Covenant
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1050), 42999, false); // Valiance Expedition
break;
case HORDE:
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 76), 42999, false); // Orgrimmar
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 68), 42999, false); // Undercity
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 81), 42999, false); // Thunder Bluff
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 911), 42999, false); // Silvermoon City
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 729), 42999, false); // Frostwolf Clan
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 941), 42999, false); // The Mag'har
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 530), 42999, false); // Darkspear Trolls
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 947), 42999, false); // Thrallmar
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1052), 42999, false); // Horde Expedition
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1067), 42999, false); // The Hand of Vengeance
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1124), 42999, false); // The Sunreavers
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1064), 42999, false); // The Taunka
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1085), 42999, false); // Warsong Offensive
break;
default:
break;
}
repMgr.SendState(nullptr);
}
}
// show time before shutdown if shutdown planned.
@@ -1073,7 +1142,7 @@ void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData)
void WorldSession::HandleSetFactionCheat(WorldPacket& /*recvData*/)
{
TC_LOG_ERROR("network", "WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
GetPlayer()->GetReputationMgr().SendStates();
GetPlayer()->GetReputationMgr().SendState(nullptr);
}
void WorldSession::HandleTutorialFlag(WorldPacket& recvData)
+1 -1
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@@ -655,7 +655,7 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
{
if (_player->GetPlayerSharingQuest() == guid)
{
Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
Player* player = ObjectAccessor::FindPlayer(_player->GetPlayerSharingQuest());
if (player)
{
WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1);
+11 -4
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@@ -169,7 +169,7 @@ void ReputationMgr::SendForceReactions()
void ReputationMgr::SendState(FactionState const* faction)
{
uint32 count = 1;
uint32 count = faction ? 1 : 0;
WorldPacket data(SMSG_SET_FACTION_STANDING, 17);
data << float(0);
@@ -179,15 +179,18 @@ void ReputationMgr::SendState(FactionState const* faction)
size_t p_count = data.wpos();
data << uint32(count);
data << uint32(faction->ReputationListID);
data << uint32(faction->Standing);
if (faction)
{
data << uint32(faction->ReputationListID);
data << uint32(faction->Standing);
}
for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr)
{
if (itr->second.needSend)
{
itr->second.needSend = false;
if (itr->second.ReputationListID != faction->ReputationListID)
if (!faction || itr->second.ReputationListID != faction->ReputationListID)
{
data << uint32(itr->second.ReputationListID);
data << uint32(itr->second.Standing);
@@ -236,6 +239,7 @@ void ReputationMgr::SendInitialReputations()
_player->SendDirectMessage(&data);
}
<<<<<<< HEAD
void ReputationMgr::SendStates()
{
for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr)
@@ -243,6 +247,9 @@ void ReputationMgr::SendStates()
}
void ReputationMgr::SendVisible(FactionState const* faction, bool visible /* = true*/) const
=======
void ReputationMgr::SendVisible(FactionState const* faction) const
>>>>>>> 4b6351e... Fixes to all-reputation and all-skill custom option handling:
{
if (_player->GetSession()->PlayerLoading())
return;
@@ -139,7 +139,6 @@ class TC_GAME_API ReputationMgr
void SendInitialReputations();
void SendForceReactions();
void SendState(FactionState const* faction);
void SendStates();
private: // internal helper functions
void Initialize();
+1 -1
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@@ -1438,7 +1438,7 @@ public:
}
// each skills that have max skill value dependent from level seted to current level max skill value
player->UpdateSkillsToMaxSkillsForLevel();
player->UpdateWeaponsSkillsToMaxSkillsForLevel();
return true;
}
+1 -1
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@@ -823,7 +823,7 @@ StartPlayerLevel = 1
#
# StartDeathKnightPlayerLevel
# Description: Staring level for death knight characters after creation.
# Description: Starting level for death knight characters after creation.
# Range: 1-MaxPlayerLevel
# Default: 55