[7824] Implement use ArmorDamageModifier bonus for armor Author: DiSlord
--HG-- branch : trunk
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@@ -6668,6 +6668,9 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
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if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue))
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armor = ssvarmor;
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}
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// Add armor bonus from ArmorDamageModifier if > 0
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if (proto->ArmorDamageModifier > 0)
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armor+=proto->ArmorDamageModifier;
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if (armor)
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HandleStatModifier(UNIT_MOD_ARMOR, BASE_VALUE, float(armor), apply);
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