Core/Quest: Optimize and clean more last commit
* thx to @Gacko and @click for pointing out problems and give suggestiosn * Sorry for the mess, forgot I can make more changes after initial change, this should be final... * https://github.com/TrinityCore/TrinityCore/commit/48141bbfa6887095f5b4a687ca3bde516c751771
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@@ -1016,20 +1016,13 @@ public:
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if (target == me)
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return;
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if (spell->Id == SPELL_DEVOUR_WIND)
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if (spell->Id == SPELL_DEVOUR_WIND && me->GetCharmerOrOwnerPlayerOrPlayerItself())
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{
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if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
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{
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me->UpdateEntry(NPC_HAIPHOON_AIR);
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}
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me->UpdateEntry(NPC_HAIPHOON_AIR);
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}
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if (spell->Id == SPELL_DEVOUR_WATER)
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else if (spell->Id == SPELL_DEVOUR_WATER && me->GetCharmerOrOwnerPlayerOrPlayerItself())
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{
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if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
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{
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me->UpdateEntry(NPC_HAIPHOON_WATER);
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}
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me->UpdateEntry(NPC_HAIPHOON_WATER);
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}
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}
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};
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