Core/Commands: Fixed .damage command to work with spell schools caused by bad strtok usage
Closes #22280
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@@ -2310,11 +2310,7 @@ public:
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if (!target->IsAlive())
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return true;
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char* damageStr = strtok((char*)args, " ");
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if (!damageStr)
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return false;
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int32 damage_int = atoi((char*)damageStr);
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int32 damage_int = atoi((char*)str);
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if (damage_int <= 0)
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return true;
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