Core/Misc: 3.3.5a fixes

This commit is contained in:
Aokromes committed 2015-08-11 12:59:11 +02:00
1 parent 1be34f1d21
commit 5ceb04ed47
10 files changed
+91 -78

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+1 -1
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@@ -18,7 +18,7 @@ install:
- mysql -uroot -e 'create database test_mysql;'
- mkdir bin
- cd bin
- cmake ../ -DWITH_WARNINGS=1 -DWITH_COREDEBUG=0 -DUSE_COREPCH=1 -DUSE_SCRIPTPCH=1 -DTOOLS=1 -DSCRIPTS=1 -DSERVERS=1 -DNOJEM=1 -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS="-Werror" -DCMAKE_CXX_FLAGS="-Werror"
- cmake ../ -DWITH_WARNINGS=1 -DWITH_COREDEBUG=0 -DUSE_COREPCH=1 -DUSE_SCRIPTPCH=1 -DTOOLS=1 -DSCRIPTS=1 -DSERVERS=1 -DNOJEM=1 -DCMAKE_BUILD_TYPE=Release
script:
- cd ..
@@ -98,6 +98,34 @@ void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos)
}
}
bool Position::IsWithinBox(const Position& center, float xradius, float yradius, float zradius) const
{
// rotate the WorldObject position instead of rotating the whole cube, that way we can make a simplified
// is-in-cube check and we have to calculate only one point instead of 4
// 2PI = 360*, keep in mind that ingame orientation is counter-clockwise
double rotation = 2 * M_PI - center.GetOrientation();
double sinVal = std::sin(rotation);
double cosVal = std::cos(rotation);
float BoxDistX = GetPositionX() - center.GetPositionX();
float BoxDistY = GetPositionY() - center.GetPositionY();
float rotX = float(center.GetPositionX() + BoxDistX * cosVal - BoxDistY*sinVal);
float rotY = float(center.GetPositionY() + BoxDistY * cosVal + BoxDistX*sinVal);
// box edges are parallel to coordiante axis, so we can treat every dimension independently :D
float dz = GetPositionZ() - center.GetPositionZ();
float dx = rotX - center.GetPositionX();
float dy = rotY - center.GetPositionY();
if ((std::fabs(dx) > xradius) ||
(std::fabs(dy) > yradius) ||
(std::fabs(dz) > zradius))
return false;
return true;
}
bool Position::HasInArc(float arc, const Position* obj, float border) const
{
// always have self in arc
@@ -195,6 +195,7 @@ public:
return GetExactDistSq(pos) < dist * dist;
}
bool IsWithinBox(const Position& center, float xradius, float yradius, float zradius) const;
bool HasInArc(float arcangle, Position const* pos, float border = 2.0f) const;
bool HasInLine(Position const* pos, float width) const;
std::string ToString() const;
+42 -14
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@@ -801,10 +801,7 @@ Player::Player(WorldSession* session): Unit(true)
////////////////////Rest System/////////////////////
time_inn_enter = 0;
inn_pos_mapid = 0;
inn_pos_x = 0.0f;
inn_pos_y = 0.0f;
inn_pos_z = 0.0f;
inn_triggerId = 0;
m_rest_bonus = 0;
rest_type = REST_TYPE_NO;
////////////////////Rest System/////////////////////
@@ -1759,6 +1756,17 @@ void Player::Update(uint32 p_time)
{
if (p_time >= m_zoneUpdateTimer)
{
// On zone update tick check if we are still in an inn if we are supposed to be in one
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && GetRestType() == REST_TYPE_IN_TAVERN)
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(GetInnTriggerId());
if (!atEntry || !IsInAreaTriggerRadius(atEntry))
{
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
SetRestType(REST_TYPE_NO);
}
}
uint32 newzone, newarea;
GetZoneAndAreaId(newzone, newarea);
@@ -1949,12 +1957,9 @@ void Player::setDeathState(DeathState s)
SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
}
void Player::InnEnter(time_t time, uint32 mapid, float x, float y, float z)
void Player::InnEnter(time_t time, uint32 triggerId)
{
inn_pos_mapid = mapid;
inn_pos_x = x;
inn_pos_y = y;
inn_pos_z = z;
inn_triggerId = triggerId;
time_inn_enter = time;
}
@@ -2921,6 +2926,28 @@ void Player::SetInWater(bool apply)
getHostileRefManager().updateThreatTables();
}
bool Player::IsInAreaTriggerRadius(const AreaTriggerEntry* trigger) const
{
if (!trigger || GetMapId() != trigger->mapid)
return false;
if (trigger->radius > 0.f)
{
// if we have radius check it
float dist = GetDistance(trigger->x, trigger->y, trigger->z);
if (dist > trigger->radius)
return false;
}
else
{
Position center(trigger->x, trigger->y, trigger->z, trigger->box_orientation);
if (!IsWithinBox(center, trigger->box_x / 2.f, trigger->box_y / 2.f, trigger->box_z / 2.f))
return false;
}
return true;
}
void Player::SetGameMaster(bool on)
{
if (on)
@@ -7628,7 +7655,7 @@ void Player::UpdateArea(uint32 newArea)
{
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
SetRestType(REST_TYPE_IN_FACTION_AREA);
InnEnter(time(0), GetMapId(), 0, 0, 0);
InnEnter(time(nullptr), 0);
}
else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && GetRestType() == REST_TYPE_IN_FACTION_AREA)
{
@@ -7703,7 +7730,7 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
{
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
SetRestType(REST_TYPE_IN_CITY);
InnEnter(time(0), GetMapId(), 0, 0, 0);
InnEnter(time(nullptr), 0);
}
pvpInfo.IsInNoPvPArea = true;
}
@@ -7713,9 +7740,10 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
{
if (GetRestType() == REST_TYPE_IN_TAVERN) // Still inside a tavern or has recently left
{
// Remove rest state if we have recently left a tavern.
if (GetMapId() != GetInnPosMapId() || GetExactDist(GetInnPosX(), GetInnPosY(), GetInnPosZ()) > 1.0f)
{
// check that we are still inside the tavern (in areatrigger radius)
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(GetInnTriggerId());
if (!atEntry || !IsInAreaTriggerRadius(atEntry)) {
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
SetRestType(REST_TYPE_NO);
}
+4 -9
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@@ -1274,6 +1274,7 @@ class Player : public Unit, public GridObject<Player>
bool IsInWater() const override { return m_isInWater; }
bool IsUnderWater() const override;
bool IsInAreaTriggerRadius(const AreaTriggerEntry* trigger) const;
void SendInitialPacketsBeforeAddToMap();
void SendInitialPacketsAfterAddToMap();
@@ -1334,7 +1335,7 @@ class Player : public Unit, public GridObject<Player>
void setDeathState(DeathState s) override; // overwrite Unit::setDeathState
void InnEnter(time_t time, uint32 mapid, float x, float y, float z);
void InnEnter(time_t time, uint32 triggerId);
float GetRestBonus() const { return m_rest_bonus; }
void SetRestBonus(float rest_bonus_new);
@@ -1342,10 +1343,7 @@ class Player : public Unit, public GridObject<Player>
RestType GetRestType() const { return rest_type; }
void SetRestType(RestType n_r_type) { rest_type = n_r_type; }
uint32 GetInnPosMapId() const { return inn_pos_mapid; }
float GetInnPosX() const { return inn_pos_x; }
float GetInnPosY() const { return inn_pos_y; }
float GetInnPosZ() const { return inn_pos_z; }
uint32 GetInnTriggerId() const { return inn_triggerId; }
time_t GetTimeInnEnter() const { return time_inn_enter; }
void UpdateInnerTime (time_t time) { time_inn_enter = time; }
@@ -2781,10 +2779,7 @@ class Player : public Unit, public GridObject<Player>
////////////////////Rest System/////////////////////
time_t time_inn_enter;
uint32 inn_pos_mapid;
float inn_pos_x;
float inn_pos_y;
float inn_pos_z;
uint32 inn_triggerId;
float m_rest_bonus;
RestType rest_type;
////////////////////Rest System/////////////////////
+4 -50
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@@ -856,59 +856,13 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
return;
}
if (player->GetMapId() != atEntry->mapid)
if (!player->IsInAreaTriggerRadius(atEntry))
{
TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
player->GetName().c_str(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId);
TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far, ignore Area Trigger ID: %u",
player->GetName().c_str(), player->GetGUIDLow(), triggerId);
return;
}
// delta is safe radius
const float delta = 5.0f;
if (atEntry->radius > 0)
{
// if we have radius check it
float dist = player->GetDistance(atEntry->x, atEntry->y, atEntry->z);
if (dist > atEntry->radius + delta)
{
TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
player->GetName().c_str(), player->GetGUIDLow(), atEntry->radius, dist, triggerId);
return;
}
}
else
{
// we have only extent
// rotate the players position instead of rotating the whole cube, that way we can make a simplified
// is-in-cube check and we have to calculate only one point instead of 4
// 2PI = 360°, keep in mind that ingame orientation is counter-clockwise
double rotation = 2 * M_PI - atEntry->box_orientation;
double sinVal = std::sin(rotation);
double cosVal = std::cos(rotation);
float playerBoxDistX = player->GetPositionX() - atEntry->x;
float playerBoxDistY = player->GetPositionY() - atEntry->y;
float rotPlayerX = float(atEntry->x + playerBoxDistX * cosVal - playerBoxDistY*sinVal);
float rotPlayerY = float(atEntry->y + playerBoxDistY * cosVal + playerBoxDistX*sinVal);
// box edges are parallel to coordiante axis, so we can treat every dimension independently :D
float dz = player->GetPositionZ() - atEntry->z;
float dx = rotPlayerX - atEntry->x;
float dy = rotPlayerY - atEntry->y;
if ((std::fabs(dx) > atEntry->box_x / 2 + delta) ||
(std::fabs(dy) > atEntry->box_y / 2 + delta) ||
(std::fabs(dz) > atEntry->box_z / 2 + delta))
{
TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u",
player->GetName().c_str(), player->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, triggerId);
return;
}
}
if (player->isDebugAreaTriggers)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, triggerId);
@@ -924,7 +878,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
{
// set resting flag we are in the inn
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
player->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
player->InnEnter(time(nullptr), atEntry->id);
player->SetRestType(REST_TYPE_IN_TAVERN);
if (sWorld->IsFFAPvPRealm())
@@ -36,7 +36,7 @@ class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementG
void MovementInform(T*);
void unitSpeedChanged() { i_recalculateSpeed = true; }
void unitSpeedChanged() override { i_recalculateSpeed = true; }
MovementGeneratorType GetMovementGeneratorType() const override { return POINT_MOTION_TYPE; }
+7
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@@ -3522,6 +3522,13 @@ void SpellMgr::LoadSpellInfoCorrections()
case 71415: // Orange Ooze Summon (Professor Putricide)
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ANY);
break;
case 69783: // Ooze flood
case 69797: // Ooze flood
case 69799: // Ooze flood
case 69802: // Ooze flood
// Those spells are cast on creatures with same entry as caster while they have TARGET_UNIT_NEARBY_ENTRY.
spellInfo->AttributesEx |= SPELL_ATTR1_CANT_TARGET_SELF;
break;
case 71159: // Awaken Plagued Zombies
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(21);
break;
@@ -205,7 +205,7 @@ struct RotfaceHeightCheck
bool operator()(Creature* stalker) const
{
return stalker->GetPositionZ() < _rotface->GetPositionZ() + 5.0f;
return stalker->GetPositionZ() > _rotface->GetPositionZ() + 5.0f;
}
private:
@@ -480,8 +480,8 @@ class spell_rotface_ooze_flood : public SpellScriptLoader
targets.sort(Trinity::ObjectDistanceOrderPred(GetCaster()));
// .resize() runs pop_back();
if (targets.size() > 4)
targets.resize(4);
if (targets.size() > 5)
targets.resize(5);
while (targets.size() > 2)
targets.pop_front();