Core/Globals: Rename AddCreData -> AddCreatureData and MoveCreData -> MoveCreatureData

This commit is contained in:
Naios committed 2015-07-18 18:21:56 +02:00
1 parent ec55163ae8
commit 5ceb3fd0ab
3 files changed
+6 -6

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+3 -3
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@@ -1893,7 +1893,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
return guid;
}
bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, const Position& pos)
bool ObjectMgr::MoveCreatureData(uint32 guid, uint32 mapId, const Position& pos)
{
CreatureData& data = NewOrExistCreatureData(guid);
if (!data.id)
@@ -1917,7 +1917,7 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, const Position& pos)
Creature* creature = new Creature();
if (!creature->LoadCreatureFromDB(guid, map))
{
TC_LOG_ERROR("misc", "MoveCreData: Cannot add creature guid %u to map", guid);
TC_LOG_ERROR("misc", "MoveCreatureData: Cannot add creature guid %u to map", guid);
delete creature;
return false;
}
@@ -1926,7 +1926,7 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, const Position& pos)
return true;
}
uint32 ObjectMgr::AddCreData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay /*= 0*/)
uint32 ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay /*= 0*/)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
+2 -2
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@@ -1218,8 +1218,8 @@ class ObjectMgr
void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
uint32 AddGOData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
uint32 AddCreData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
bool MoveCreData(uint32 guid, uint32 map, const Position& pos);
uint32 AddCreatureData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
bool MoveCreatureData(uint32 guid, uint32 map, const Position& pos);
// reserved names
void LoadReservedPlayersNames();
+1 -1
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@@ -125,7 +125,7 @@ bool OPvPCapturePoint::AddObject(uint32 type, uint32 entry, uint32 map, float x,
bool OPvPCapturePoint::AddCreature(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, TeamId /*teamId = TEAM_NEUTRAL*/, uint32 spawntimedelay /*= 0*/)
{
if (uint32 guid = sObjectMgr->AddCreData(entry, map, x, y, z, o, spawntimedelay))
if (uint32 guid = sObjectMgr->AddCreatureData(entry, map, x, y, z, o, spawntimedelay))
{
AddCre(type, guid, entry);
return true;