Core: Whitespace cleanup
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226e0fdd1b
commit
5d4e657e91
3 files changed
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@@ -1573,18 +1573,18 @@ bool WorldObject::IsWithinDist3d(float x, float y, float z, float dist) const
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}
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bool WorldObject::IsWithinDist3d(const Position* pos, float dist) const
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{
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return IsInDist(pos, dist + GetObjectSize());
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{
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return IsInDist(pos, dist + GetObjectSize());
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}
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bool WorldObject::IsWithinDist2d(float x, float y, float dist) const
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{
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return IsInDist2d(x, y, dist + GetObjectSize());
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return IsInDist2d(x, y, dist + GetObjectSize());
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}
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bool WorldObject::IsWithinDist2d(const Position* pos, float dist) const
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{
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return IsInDist2d(pos, dist + GetObjectSize());
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{
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return IsInDist2d(pos, dist + GetObjectSize());
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}
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bool WorldObject::IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D /*= true*/) const
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@@ -2027,9 +2027,9 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
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return true;
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}
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bool WorldObject::CanNeverSee(WorldObject const* obj) const
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{
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return GetMap() != obj->GetMap() || !InSamePhase(obj);
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bool WorldObject::CanNeverSee(WorldObject const* obj) const
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{
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return GetMap() != obj->GetMap() || !InSamePhase(obj);
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}
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bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth) const
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@@ -3074,7 +3074,7 @@ void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
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UpdateObjectVisibility();
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}
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bool WorldObject::InSamePhase(WorldObject const* obj) const
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bool WorldObject::InSamePhase(WorldObject const* obj) const
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{
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return InSamePhase(obj->GetPhaseMask());
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}
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@@ -10174,7 +10174,7 @@ Item* Player::GetItemByPos(uint8 bag, uint8 slot) const
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}
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//Does additional check for disarmed weapons
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Item* Player::GetUseableItemByPos(uint8 bag, uint8 slot) const
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Item* Player::GetUseableItemByPos(uint8 bag, uint8 slot) const
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{
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if (!CanUseAttackType(GetAttackBySlot(slot)))
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return NULL;
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@@ -16023,7 +16023,7 @@ void Player::RemoveQuestSlotState(uint16 slot, uint32 state)
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RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state);
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}
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void Player::SetQuestSlotTimer(uint16 slot, uint32 timer)
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void Player::SetQuestSlotTimer(uint16 slot, uint32 timer)
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{
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SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
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}
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@@ -443,9 +443,9 @@ void Unit::resetAttackTimer(WeaponAttackType type)
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}
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float Unit::GetMeleeReach() const
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{
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float reach = m_floatValues[UNIT_FIELD_COMBATREACH];
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return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH;
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{
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float reach = m_floatValues[UNIT_FIELD_COMBATREACH];
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return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH;
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}
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bool Unit::IsWithinCombatRange(const Unit* obj, float dist2compare) const
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@@ -503,14 +503,14 @@ AuraApplication * Unit::GetVisibleAura(uint8 slot) const
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void Unit::SetVisibleAura(uint8 slot, AuraApplication * aur)
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{
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m_visibleAuras[slot]=aur;
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UpdateAuraForGroup(slot);
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m_visibleAuras[slot]=aur;
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UpdateAuraForGroup(slot);
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}
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void Unit::RemoveVisibleAura(uint8 slot)
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{
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m_visibleAuras.erase(slot);
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UpdateAuraForGroup(slot);
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m_visibleAuras.erase(slot);
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UpdateAuraForGroup(slot);
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}
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void Unit::UpdateInterruptMask()
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@@ -2635,8 +2635,8 @@ uint32 Unit::GetShieldBlockValue(uint32 soft_cap, uint32 hard_cap) const
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}
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uint32 Unit::GetUnitMeleeSkill(Unit const* target) const
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{
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return (target ? getLevelForTarget(target) : getLevel()) * 5;
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{
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return (target ? getLevelForTarget(target) : getLevel()) * 5;
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}
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uint32 Unit::GetDefenseSkillValue(Unit const* target) const
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@@ -4169,7 +4169,7 @@ AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 f
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AuraEffect* Unit::GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
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{
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return GetAuraEffect(SPELL_AURA_DUMMY, name, iconId, effIndex);
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return GetAuraEffect(SPELL_AURA_DUMMY, name, iconId, effIndex);
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}
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AuraApplication * Unit::GetAuraApplication(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUID, uint8 reqEffMask, AuraApplication * except) const
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@@ -4696,35 +4696,35 @@ int32 Unit::GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellInfo
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float Unit::GetResistanceBuffMods(SpellSchools school, bool positive) const
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{
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return GetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school);
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return GetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school);
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}
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void Unit::SetResistanceBuffMods(SpellSchools school, bool positive, float val)
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{
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SetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val);
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SetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val);
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}
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void Unit::ApplyResistanceBuffModsMod(SpellSchools school, bool positive, float val, bool apply)
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{
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ApplyModSignedFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply);
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ApplyModSignedFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply);
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}
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void Unit::ApplyResistanceBuffModsPercentMod(SpellSchools school, bool positive, float val, bool apply)
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{
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ApplyPercentModFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply);
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ApplyPercentModFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply);
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}
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void Unit::InitStatBuffMods()
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{
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for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
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SetFloatValue(UNIT_FIELD_POSSTAT0+i, 0);
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SetFloatValue(UNIT_FIELD_POSSTAT0+i, 0);
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for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
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SetFloatValue(UNIT_FIELD_NEGSTAT0+i, 0);
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SetFloatValue(UNIT_FIELD_NEGSTAT0+i, 0);
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}
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void Unit::ApplyStatBuffMod(Stats stat, float val, bool apply)
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{
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ApplyModSignedFloatValue((val > 0 ? UNIT_FIELD_POSSTAT0+stat : UNIT_FIELD_NEGSTAT0+stat), val, apply);
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ApplyModSignedFloatValue((val > 0 ? UNIT_FIELD_POSSTAT0+stat : UNIT_FIELD_NEGSTAT0+stat), val, apply);
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}
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void Unit::ApplyStatPercentBuffMod(Stats stat, float val, bool apply)
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@@ -9319,7 +9319,7 @@ Unit* Unit::GetCharm() const
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Unit* Unit::GetCharmerOrOwner() const
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{
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return GetCharmerGUID() ? GetCharmer() : GetOwner();
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return GetCharmerGUID() ? GetCharmer() : GetOwner();
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}
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Unit* Unit::GetCharmerOrOwnerOrSelf() const
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@@ -9706,14 +9706,14 @@ void Unit::RemoveAllControlled()
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sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is not able to release its charm " UI64FMTD, GetEntry(), GetCharmGUID());
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}
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bool Unit::isPossessedByPlayer() const
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bool Unit::isPossessedByPlayer() const
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{
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return HasUnitState(UNIT_STATE_POSSESSED) && IS_PLAYER_GUID(GetCharmerGUID());
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return HasUnitState(UNIT_STATE_POSSESSED) && IS_PLAYER_GUID(GetCharmerGUID());
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}
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bool Unit::isPossessing(Unit* u) const
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{
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return u->isPossessed() && GetCharmGUID() == u->GetGUID();
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return u->isPossessed() && GetCharmGUID() == u->GetGUID();
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}
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bool Unit::isPossessing() const
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@@ -12139,7 +12139,7 @@ bool Unit::IsAlwaysDetectableFor(WorldObject const* seer) const
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bool Unit::IsVisible() const
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{
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return (m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GM) > SEC_PLAYER) ? false : true;
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return (m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GM) > SEC_PLAYER) ? false : true;
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}
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void Unit::SetVisible(bool x)
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@@ -14361,9 +14361,9 @@ SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
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return SPELL_SCHOOL_MASK_NORMAL;
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}
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uint64 Unit::GetCharmerOrOwnerGUID() const
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uint64 Unit::GetCharmerOrOwnerGUID() const
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{
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return GetCharmerGUID() ? GetCharmerGUID() : GetOwnerGUID();
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return GetCharmerGUID() ? GetCharmerGUID() : GetOwnerGUID();
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}
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uint64 Unit::GetCharmerOrOwnerOrOwnGUID() const
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@@ -15968,8 +15968,8 @@ void Unit::RestoreFaction()
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}
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Unit* Unit::GetRedirectThreatTarget()
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{
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return _redirectThreadInfo.GetTargetGUID() ? GetUnit(*this, _redirectThreadInfo.GetTargetGUID()) : NULL;
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{
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return _redirectThreadInfo.GetTargetGUID() ? GetUnit(*this, _redirectThreadInfo.GetTargetGUID()) : NULL;
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}
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bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry)
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@@ -16000,9 +16000,9 @@ void Unit::RemoveVehicleKit()
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RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
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}
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bool Unit::IsOnVehicle(const Unit* vehicle) const
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{
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return m_vehicle && m_vehicle == vehicle->GetVehicleKit();
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bool Unit::IsOnVehicle(const Unit* vehicle) const
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{
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return m_vehicle && m_vehicle == vehicle->GetVehicleKit();
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}
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Unit* Unit::GetVehicleBase() const
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@@ -17085,8 +17085,8 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel
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}
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bool Unit::UpdatePosition(const Position &pos, bool teleport)
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{
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return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport);
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{
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return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport);
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}
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//! Only server-side orientation update, does not broadcast to client
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