Core/Misc: Moved CharacterInfo out of world to separate class

This commit is contained in:
Aokromes committed 2017-10-27 17:52:30 +02:00
1 parent 5373e2bd3b
commit 5e1a7bcfbb
43 files changed
+520 -391

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@@ -32,6 +32,7 @@
#include "Language.h"
#include "Log.h"
#include "GameTime.h"
#include "CharacterCache.h"
enum eAuctionHouse
{
@@ -137,10 +138,10 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
}
else
{
bidderAccId = sObjectMgr->GetPlayerAccountIdByGUID(bidderGuid);
bidderAccId = sCharacterCache->GetCharacterAccountIdByGuid(bidderGuid);
logGmTrade = AccountMgr::HasPermission(bidderAccId, rbac::RBAC_PERM_LOG_GM_TRADE, realm.Id.Realm);
if (logGmTrade && !sObjectMgr->GetPlayerNameByGUID(bidderGuid, bidderName))
if (logGmTrade && !sCharacterCache->GetCharacterNameByGuid(bidderGuid, bidderName))
bidderName = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
}
@@ -148,10 +149,10 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
{
ObjectGuid ownerGuid = ObjectGuid(HighGuid::Player, auction->owner);
std::string ownerName;
if (!sObjectMgr->GetPlayerNameByGUID(ownerGuid, ownerName))
if (!sCharacterCache->GetCharacterNameByGuid(ownerGuid, ownerName))
ownerName = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
uint32 ownerAccId = sObjectMgr->GetPlayerAccountIdByGUID(ownerGuid);
uint32 ownerAccId = sCharacterCache->GetCharacterAccountIdByGuid(ownerGuid);
sLog->outCommand(bidderAccId, "GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
bidderName.c_str(), bidderAccId, pItem->GetTemplate()->Name1.c_str(), pItem->GetEntry(), pItem->GetCount(), auction->bid, ownerName.c_str(), ownerAccId);
@@ -189,7 +190,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTrans
{
ObjectGuid owner_guid(HighGuid::Player, auction->owner);
Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
uint32 owner_accId = sCharacterCache->GetCharacterAccountIdByGuid(owner_guid);
// owner exist (online or offline)
if ((owner || owner_accId) && !sAuctionBotConfig->IsBotChar(auction->owner))
MailDraft(auction->BuildAuctionMailSubject(AUCTION_SALE_PENDING), AuctionEntry::BuildAuctionMailBody(auction->bidder, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut()))
@@ -201,7 +202,7 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransa
{
ObjectGuid owner_guid(HighGuid::Player, auction->owner);
Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
uint32 owner_accId = sCharacterCache->GetCharacterAccountIdByGuid(owner_guid);
// owner exist
if ((owner || owner_accId) && !sAuctionBotConfig->IsBotChar(auction->owner))
{
@@ -232,7 +233,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
ObjectGuid owner_guid(HighGuid::Player, auction->owner);
Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
uint32 owner_accId = sCharacterCache->GetCharacterAccountIdByGuid(owner_guid);
// owner exist
if ((owner || owner_accId) && !sAuctionBotConfig->IsBotChar(auction->owner))
{
@@ -258,7 +259,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new
uint32 oldBidder_accId = 0;
if (!oldBidder)
oldBidder_accId = sObjectMgr->GetPlayerAccountIdByGUID(oldBidder_guid);
oldBidder_accId = sCharacterCache->GetCharacterAccountIdByGuid(oldBidder_guid);
// old bidder exist
if ((oldBidder || oldBidder_accId) && !sAuctionBotConfig->IsBotChar(auction->bidder))
@@ -280,7 +281,7 @@ void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQ
uint32 bidder_accId = 0;
if (!bidder)
bidder_accId = sObjectMgr->GetPlayerAccountIdByGUID(bidder_guid);
bidder_accId = sCharacterCache->GetCharacterAccountIdByGuid(bidder_guid);
if (bidder)
bidder->GetSession()->SendAuctionRemovedNotification(auction->Id, auction->itemEntry, item->GetItemRandomPropertyId());
+9 -8
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@@ -25,6 +25,7 @@
#include "ArenaTeamMgr.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "CharacterCache.h"
ArenaTeam::ArenaTeam()
: TeamId(0), Type(0), TeamName(), CaptainGuid(), BackgroundColor(0), EmblemStyle(0), EmblemColor(0),
@@ -95,7 +96,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
if (GetMembersSize() >= GetType() * 2)
return false;
// Get player name and class either from db or ObjectMgr
// Get player name and class either from db or character cache
Player* player = ObjectAccessor::FindPlayer(playerGuid);
if (player)
{
@@ -104,7 +105,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
}
else
{
CharacterInfo const* cInfo = sWorld->GetCharacterInfo(playerGuid);
CharacterCacheEntry const* cInfo = sCharacterCache->GetCharacterCacheByGuid(playerGuid);
if (!cInfo)
return false;
@@ -113,7 +114,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
}
// Check if player is already in a similar arena team
if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromCharacterInfo(playerGuid, GetType()) != 0)
if ((player && player->GetArenaTeamId(GetSlot())) || sCharacterCache->GetCharacterArenaTeamIdByGuid(playerGuid, GetType()) != 0)
{
TC_LOG_DEBUG("bg.arena", "Arena: %s %s already has an arena team of type %u", playerGuid.ToString().c_str(), playerName.c_str(), GetType());
return false;
@@ -156,7 +157,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
newMember.MatchMakerRating = matchMakerRating;
Members.push_back(newMember);
sWorld->UpdateCharacterArenaTeamId(playerGuid, GetSlot(), GetId());
sCharacterCache->UpdateCharacterArenaTeamId(playerGuid, GetSlot(), GetId());
// Save player's arena team membership to db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER);
@@ -252,7 +253,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult result)
// Put the player in the team
Members.push_back(newMember);
sWorld->UpdateCharacterArenaTeamId(newMember.Guid, GetSlot(), GetId());
sCharacterCache->UpdateCharacterArenaTeamId(newMember.Guid, GetSlot(), GetId());
}
while (result->NextRow());
@@ -316,7 +317,7 @@ void ArenaTeam::DelMember(ObjectGuid guid, bool cleanDb)
if (itr->Guid == guid)
{
Members.erase(itr);
sWorld->UpdateCharacterArenaTeamId(guid, GetSlot(), 0);
sCharacterCache->UpdateCharacterArenaTeamId(guid, GetSlot(), 0);
break;
}
}
@@ -367,7 +368,7 @@ void ArenaTeam::Disband(WorldSession* session)
CharacterDatabase.CommitTransaction(trans);
// Remove arena team from ObjectMgr
// Remove arena team from ArenaTeamMgr
sArenaTeamMgr->RemoveArenaTeam(TeamId);
}
@@ -390,7 +391,7 @@ void ArenaTeam::Disband()
CharacterDatabase.CommitTransaction(trans);
// Remove arena team from ObjectMgr
// Remove arena team from ArenaTeamMgr
sArenaTeamMgr->RemoveArenaTeam(TeamId);
}
+275
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@@ -0,0 +1,275 @@
/*
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CharacterCache.h"
#include "ArenaTeam.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "Player.h"
#include "Timer.h"
#include "World.h"
#include "WorldPacket.h"
#include <unordered_map>
namespace
{
std::unordered_map<ObjectGuid, CharacterCacheEntry> _characterCacheStore;
std::unordered_map<std::string, CharacterCacheEntry*> _characterCacheByNameStore;
}
CharacterCache::CharacterCache()
{
}
CharacterCache::~CharacterCache()
{
}
CharacterCache* CharacterCache::instance()
{
static CharacterCache instance;
return &instance;
}
/**
* @brief Loads several pieces of information on server startup with the GUID
* There is no further database query necessary.
* These are a number of methods that work into the calling function.
*
* @param guid Requires a guid to call
* @return Name, Gender, Race, Class and Level of player character
* Example Usage:
* @code
* CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(GUID);
* if (!characterInfo)
* return;
*
* std::string playerName = characterInfo->Name;
* uint8 playerGender = characterInfo->Sex;
* uint8 playerRace = characterInfo->Race;
* uint8 playerClass = characterInfo->Class;
* uint8 playerLevel = characterInfo->Level;
* @endcode
**/
void CharacterCache::LoadCharacterCacheStorage()
{
_characterCacheStore.clear();
uint32 oldMSTime = getMSTime();
QueryResult result = CharacterDatabase.Query("SELECT guid, name, account, race, gender, class, level FROM characters");
if (!result)
{
TC_LOG_INFO("server.loading", "No character name data loaded, empty query");
return;
}
do
{
Field* fields = result->Fetch();
AddCharacterCacheEntry(ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt32()) /*guid*/, fields[2].GetUInt32() /*account*/, fields[1].GetString() /*name*/,
fields[4].GetUInt8() /*gender*/, fields[3].GetUInt8() /*race*/, fields[5].GetUInt8() /*class*/, fields[6].GetUInt8() /*level*/);
} while (result->NextRow());
TC_LOG_INFO("server.loading", "Loaded character infos for " SZFMTD " characters in %u ms", _characterCacheStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
/*
Modifying functions
*/
void CharacterCache::AddCharacterCacheEntry(ObjectGuid const& guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level)
{
CharacterCacheEntry& data = _characterCacheStore[guid];
data.Guid = guid;
data.Name = name;
data.AccountId = accountId;
data.Race = race;
data.Sex = gender;
data.Class = playerClass;
data.Level = level;
data.GuildId = 0; // Will be set in guild loading or guild setting
for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
data.ArenaTeamId[i] = 0; // Will be set in arena teams loading
// Fill Name to Guid Store
_characterCacheByNameStore[name] = &data;
}
void CharacterCache::DeleteCharacterCacheEntry(ObjectGuid const& guid, std::string const& name)
{
_characterCacheStore.erase(guid);
_characterCacheByNameStore.erase(name);
}
void CharacterCache::UpdateCharacterData(ObjectGuid const& guid, std::string const& name, uint8* gender /*= nullptr*/, uint8* race /*= nullptr*/)
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
return;
std::string oldName = itr->second.Name;
itr->second.Name = name;
if (gender)
itr->second.Sex = *gender;
if (race)
itr->second.Race = *race;
WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
data << guid;
sWorld->SendGlobalMessage(&data);
// Correct name -> pointer storage
_characterCacheByNameStore.erase(oldName);
_characterCacheByNameStore[name] = &itr->second;
}
void CharacterCache::UpdateCharacterLevel(ObjectGuid const& guid, uint8 level)
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
return;
itr->second.Level = level;
}
void CharacterCache::UpdateCharacterAccountId(ObjectGuid const& guid, uint32 accountId)
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
return;
itr->second.AccountId = accountId;
}
void CharacterCache::UpdateCharacterGuildId(ObjectGuid const& guid, ObjectGuid::LowType guildId)
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
return;
itr->second.GuildId = guildId;
}
void CharacterCache::UpdateCharacterArenaTeamId(ObjectGuid const& guid, uint8 slot, uint32 arenaTeamId)
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
return;
itr->second.ArenaTeamId[slot] = arenaTeamId;
}
/*
Getters
*/
bool CharacterCache::HasCharacterCacheEntry(ObjectGuid const& guid) const
{
return _characterCacheStore.find(guid) != _characterCacheStore.end();
}
CharacterCacheEntry const* CharacterCache::GetCharacterCacheByGuid(ObjectGuid const& guid) const
{
auto itr = _characterCacheStore.find(guid);
if (itr != _characterCacheStore.end())
return &itr->second;
return nullptr;
}
CharacterCacheEntry const* CharacterCache::GetCharacterCacheByName(std::string const& name) const
{
auto itr = _characterCacheByNameStore.find(name);
if (itr != _characterCacheByNameStore.end())
return itr->second;
return nullptr;
}
ObjectGuid CharacterCache::GetCharacterGuidByName(std::string const& name) const
{
auto itr = _characterCacheByNameStore.find(name);
if (itr != _characterCacheByNameStore.end())
return itr->second->Guid;
return ObjectGuid::Empty;
}
bool CharacterCache::GetCharacterNameByGuid(ObjectGuid guid, std::string& name) const
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
return false;
name = itr->second.Name;
return true;
}
uint32 CharacterCache::GetCharacterTeamByGuid(ObjectGuid guid) const
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
return 0;
return Player::TeamForRace(itr->second.Race);
}
uint32 CharacterCache::GetCharacterAccountIdByGuid(ObjectGuid guid) const
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
return 0;
return itr->second.AccountId;
}
uint32 CharacterCache::GetCharacterAccountIdByName(std::string const& name) const
{
auto itr = _characterCacheByNameStore.find(name);
if (itr != _characterCacheByNameStore.end())
return itr->second->AccountId;
return 0;
}
uint8 CharacterCache::GetCharacterLevelByGuid(ObjectGuid guid) const
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
return 0;
return itr->second.Level;
}
ObjectGuid::LowType CharacterCache::GetCharacterGuildIdByGuid(ObjectGuid guid) const
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
return 0;
return itr->second.GuildId;
}
uint32 CharacterCache::GetCharacterArenaTeamIdByGuid(ObjectGuid guid, uint8 type) const
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
return 0;
return itr->second.ArenaTeamId[ArenaTeam::GetSlotByType(type)];
}
+71
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@@ -0,0 +1,71 @@
/*
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CharacterCache_h__
#define CharacterCache_h__
#include "Define.h"
#include "ObjectGuid.h"
#include <string>
struct CharacterCacheEntry
{
ObjectGuid Guid;
std::string Name;
uint32 AccountId;
uint8 Class;
uint8 Race;
uint8 Sex;
uint8 Level;
ObjectGuid::LowType GuildId;
uint32 ArenaTeamId[3];
};
class TC_GAME_API CharacterCache
{
public:
CharacterCache();
~CharacterCache();
static CharacterCache* instance();
void LoadCharacterCacheStorage();
void AddCharacterCacheEntry(ObjectGuid const& guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level);
void DeleteCharacterCacheEntry(ObjectGuid const& guid, std::string const& name);
void UpdateCharacterData(ObjectGuid const& guid, std::string const& name, uint8* gender = nullptr, uint8* race = nullptr);
void UpdateCharacterLevel(ObjectGuid const& guid, uint8 level);
void UpdateCharacterAccountId(ObjectGuid const& guid, uint32 accountId);
void UpdateCharacterGuildId(ObjectGuid const& guid, ObjectGuid::LowType guildId);
void UpdateCharacterArenaTeamId(ObjectGuid const& guid, uint8 slot, uint32 arenaTeamId);
bool HasCharacterCacheEntry(ObjectGuid const& guid) const;
CharacterCacheEntry const* GetCharacterCacheByGuid(ObjectGuid const& guid) const;
CharacterCacheEntry const* GetCharacterCacheByName(std::string const& name) const;
ObjectGuid GetCharacterGuidByName(std::string const& name) const;
bool GetCharacterNameByGuid(ObjectGuid guid, std::string& name) const;
uint32 GetCharacterTeamByGuid(ObjectGuid guid) const;
uint32 GetCharacterAccountIdByGuid(ObjectGuid guid) const;
uint32 GetCharacterAccountIdByName(std::string const& name) const;
uint8 GetCharacterLevelByGuid(ObjectGuid guid) const;
ObjectGuid::LowType GetCharacterGuildIdByGuid(ObjectGuid guid) const;
uint32 GetCharacterArenaTeamIdByGuid(ObjectGuid guid, uint8 type) const;
};
#define sCharacterCache CharacterCache::instance()
#endif // CharacterCache_h__
+5 -4
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@@ -16,6 +16,7 @@
*/
#include "CalendarMgr.h"
#include "CharacterCache.h"
#include "QueryResult.h"
#include "Log.h"
#include "Player.h"
@@ -75,7 +76,7 @@ void CalendarMgr::LoadFromDB()
ObjectGuid::LowType guildId = 0;
if (flags & CALENDAR_FLAG_GUILD_EVENT || flags & CALENDAR_FLAG_WITHOUT_INVITES)
guildId = Player::GetGuildIdFromCharacterInfo(creatorGUID);
guildId = sCharacterCache->GetCharacterGuildIdByGuid(creatorGUID);
CalendarEvent* calendarEvent = new CalendarEvent(eventId, creatorGUID, guildId, type, dungeonId, time_t(eventTime), flags, time_t(timezoneTime), title, description);
_events.insert(calendarEvent);
@@ -432,7 +433,7 @@ void CalendarMgr::SendCalendarEventInvite(CalendarInvite const& invite)
ObjectGuid invitee = invite.GetInviteeGUID();
Player* player = ObjectAccessor::FindConnectedPlayer(invitee);
uint8 level = player ? player->getLevel() : Player::GetLevelFromCharacterInfo(invitee);
uint8 level = player ? player->getLevel() : sCharacterCache->GetCharacterLevelByGuid(invitee);
WorldPacket data(SMSG_CALENDAR_EVENT_INVITE, 8 + 8 + 8 + 1 + 1 + 1 + (statusTime ? 4 : 0) + 1);
data << invitee.WriteAsPacked();
@@ -584,8 +585,8 @@ void CalendarMgr::SendCalendarEvent(ObjectGuid guid, CalendarEvent const& calend
ObjectGuid inviteeGuid = calendarInvite->GetInviteeGUID();
Player* invitee = ObjectAccessor::FindPlayer(inviteeGuid);
uint8 inviteeLevel = invitee ? invitee->getLevel() : Player::GetLevelFromCharacterInfo(inviteeGuid);
ObjectGuid::LowType inviteeGuildId = invitee ? invitee->GetGuildId() : Player::GetGuildIdFromCharacterInfo(inviteeGuid);
uint8 inviteeLevel = invitee ? invitee->getLevel() : sCharacterCache->GetCharacterLevelByGuid(inviteeGuid);
ObjectGuid::LowType inviteeGuildId = invitee ? invitee->GetGuildId() : sCharacterCache->GetCharacterGuildIdByGuid(inviteeGuid);
data << inviteeGuid.WriteAsPacked();
data << uint8(inviteeLevel);
@@ -19,6 +19,7 @@
#define _CHANNELAPPENDERS_H
#include "Channel.h"
#include "CharacterCache.h"
// initial packet data (notify type and channel name)
template<class PacketModifier>
@@ -184,7 +185,7 @@ struct ChannelOwnerAppend
{
explicit ChannelOwnerAppend(Channel const* channel, ObjectGuid const& ownerGuid) : _channel(channel), _ownerGuid(ownerGuid)
{
CharacterInfo const* cInfo = sWorld->GetCharacterInfo(_ownerGuid);
CharacterCacheEntry const* cInfo = sCharacterCache->GetCharacterCacheByGuid(_ownerGuid);
if (!cInfo || cInfo->Name.empty())
_ownerName = "PLAYER_NOT_FOUND";
else
+6 -6
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@@ -24,6 +24,7 @@
#include "AccountMgr.h"
#include "CellImpl.h"
#include "CharacterCache.h"
#include "Chat.h"
#include "GridNotifiersImpl.h"
#include "Language.h"
@@ -89,7 +90,7 @@ bool ChatHandler::HasLowerSecurity(Player* target, ObjectGuid guid, bool strong)
if (target)
target_session = target->GetSession();
else if (!guid.IsEmpty())
target_account = sObjectMgr->GetPlayerAccountIdByGUID(guid);
target_account = sCharacterCache->GetCharacterAccountIdByGuid(guid);
if (!target_session && !target_account)
{
@@ -1049,10 +1050,9 @@ ObjectGuid::LowType ChatHandler::extractLowGuidFromLink(char* text, HighGuid& gu
if (Player* player = ObjectAccessor::FindPlayerByName(name))
return player->GetGUID().GetCounter();
if (ObjectGuid guid = sWorld->GetCharacterGuidByName(name))
return guid.GetCounter();
ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(name);
return guid.GetCounter();
return 0;
}
case GUID_LINK_CREATURE:
{
@@ -1105,7 +1105,7 @@ bool ChatHandler::extractPlayerTarget(char* args, Player** player, ObjectGuid* p
*player = pl;
// if need guid value from DB (in name case for check player existence)
ObjectGuid guid = !pl && (player_guid || player_name) ? sWorld->GetCharacterGuidByName(name) : ObjectGuid::Empty;
ObjectGuid guid = !pl && (player_guid || player_name) ? sCharacterCache->GetCharacterGuidByName(name) : ObjectGuid::Empty;
// if allowed player guid (if no then only online players allowed)
if (player_guid)
@@ -1274,7 +1274,7 @@ bool ChatHandler::GetPlayerGroupAndGUIDByName(char const* cname, Player*& player
player = ObjectAccessor::FindPlayerByName(name);
if (offline)
guid = sWorld->GetCharacterGuidByName(name);
guid = sCharacterCache->GetCharacterGuidByName(name);
}
}
+2 -1
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@@ -16,6 +16,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CharacterCache.h"
#include "Common.h"
#include "Corpse.h"
#include "Player.h"
@@ -188,7 +189,7 @@ bool Corpse::LoadCorpseFromDB(ObjectGuid::LowType guid, Field* fields)
bool Corpse::IsExpired(time_t t) const
{
// Deleted character
if (!sWorld->GetCharacterInfo(GetOwnerGUID()))
if (!sCharacterCache->HasCharacterCacheEntry(GetOwnerGUID()))
return true;
if (m_type == CORPSE_BONES)
+9 -35
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@@ -31,6 +31,7 @@
#include "CellImpl.h"
#include "Channel.h"
#include "ChannelMgr.h"
#include "CharacterCache.h"
#include "CharacterDatabaseCleaner.h"
#include "Chat.h"
#include "Common.h"
@@ -4240,7 +4241,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
// Convert guid to low GUID for CharacterNameData, but also other methods on success
ObjectGuid::LowType guid = playerguid.GetCounter();
uint32 charDelete_method = sWorld->getIntConfig(CONFIG_CHARDELETE_METHOD);
CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(playerguid);
CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(playerguid);
std::string name;
if (characterInfo)
name = characterInfo->Name;
@@ -4259,7 +4260,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (ObjectGuid::LowType guildId = Player::GetGuildIdFromCharacterInfo(playerguid))
if (ObjectGuid::LowType guildId = sCharacterCache->GetCharacterGuildIdByGuid(playerguid))
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
guild->DeleteMember(trans, playerguid, false, false, true);
@@ -4370,7 +4371,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
stmt->setUInt32(0, mail_id);
trans->Append(stmt);
uint32 pl_account = sObjectMgr->GetPlayerAccountIdByGUID(playerguid);
uint32 pl_account = sCharacterCache->GetCharacterAccountIdByGuid(playerguid);
draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender, trans);
}
@@ -4600,7 +4601,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
if (updateRealmChars)
sWorld->UpdateRealmCharCount(accountId);
sWorld->DeleteCharacterInfo(playerguid, name);
sCharacterCache->DeleteCharacterCacheEntry(playerguid, name);
}
/**
@@ -7270,16 +7271,7 @@ void Player::SetInGuild(uint32 guildId)
ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_GUILD_LEVEL_ENABLED, guildId != 0 && sWorld->getBoolConfig(CONFIG_GUILD_LEVELING_ENABLED));
SetUInt16Value(OBJECT_FIELD_TYPE, 1, guildId != 0);
sWorld->UpdateCharacterGuildId(GetGUID(), guildId);
}
ObjectGuid::LowType Player::GetGuildIdFromCharacterInfo(ObjectGuid guid)
{
CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid);
if (!characterInfo)
return 0;
return characterInfo->GuildId;
sCharacterCache->UpdateCharacterGuildId(GetGUID(), guildId);
}
void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
@@ -7298,15 +7290,6 @@ void Player::SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
}
uint32 Player::GetArenaTeamIdFromCharacterInfo(ObjectGuid guid, uint8 type)
{
CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid);
if (!characterInfo)
return 0;
return characterInfo->ArenaTeamId[type];
}
uint32 Player::GetZoneIdFromDB(ObjectGuid guid)
{
ObjectGuid::LowType guidLow = guid.GetCounter();
@@ -7353,15 +7336,6 @@ uint32 Player::GetZoneIdFromDB(ObjectGuid guid)
return zone;
}
uint32 Player::GetLevelFromCharacterInfo(ObjectGuid guid)
{
CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid);
if (!characterInfo)
return 0;
return characterInfo->Level;
}
void Player::UpdateArea(uint32 newArea)
{
// FFA_PVP flags are area and not zone id dependent
@@ -17109,7 +17083,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
if (!result)
{
std::string name = "<unknown>";
sObjectMgr->GetPlayerNameByGUID(guid, name);
sCharacterCache->GetCharacterNameByGuid(guid, name);
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player '%s' (%s) not found in table `characters`, can't load. ", name.c_str(), guid.ToString().c_str());
return false;
}
@@ -18267,7 +18241,7 @@ void Player::_LoadVoidStorage(PreparedQueryResult result)
}
std::string name;
if (creatorGuid && !sObjectMgr->GetPlayerNameByGUID(creatorGuid, name))
if (creatorGuid && !sCharacterCache->GetCharacterNameByGuid(creatorGuid, name))
{
TC_LOG_ERROR("entities.player", "Player::_LoadVoidStorage - Player (GUID: %u, name: %s) has an item with an invalid creator guid, set to 0 (item id: " UI64FMTD ", entry: %u, creator: %s).", GetGUID().GetCounter(), GetName().c_str(), itemId, itemEntry, creatorGuid.ToString().c_str());
creatorGuid.Clear();
@@ -21368,7 +21342,7 @@ void Player::RemovePetitionsAndSigns(ObjectGuid guid, uint32 type)
void Player::LeaveAllArenaTeams(ObjectGuid guid)
{
CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid);
CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(guid);
if (!characterInfo)
return;
-3
View File
@@ -1666,7 +1666,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
static uint32 GetUInt32ValueFromArray(Tokenizer const& data, uint16 index);
static float GetFloatValueFromArray(Tokenizer const& data, uint16 index);
static uint32 GetZoneIdFromDB(ObjectGuid guid);
static uint32 GetLevelFromCharacterInfo(ObjectGuid guid);
static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid guid);
static bool IsValidGender(uint8 Gender) { return Gender <= GENDER_FEMALE; }
@@ -1926,14 +1925,12 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
uint32 GetGuildId() const { return GetUInt32Value(OBJECT_FIELD_DATA); /* return only lower part */ }
Guild* GetGuild();
static ObjectGuid::LowType GetGuildIdFromCharacterInfo(ObjectGuid guid);
int GetGuildIdInvited() const { return m_GuildIdInvited; }
static void RemovePetitionsAndSigns(ObjectGuid guid, uint32 type);
// Arena Team
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type);
void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value);
static uint32 GetArenaTeamIdFromCharacterInfo(ObjectGuid guid, uint8 slot);
static void LeaveAllArenaTeams(ObjectGuid guid);
uint32 GetArenaTeamId(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID); }
uint32 GetArenaPersonalRating(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING); }
+2 -1
View File
@@ -17,6 +17,7 @@
*/
#include "Unit.h"
#include "CharacterCache.h"
#include "Common.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
@@ -9759,7 +9760,7 @@ void Unit::SetLevel(uint8 lvl)
if (player->GetGroup())
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
sWorld->UpdateCharacterInfoLevel(GetGUID(), lvl);
sCharacterCache->UpdateCharacterLevel(GetGUID(), lvl);
}
}
+11 -5
View File
@@ -245,11 +245,6 @@ Player* ObjectAccessor::FindPlayer(ObjectGuid const& guid)
return player && player->IsInWorld() ? player : nullptr;
}
Player* ObjectAccessor::FindConnectedPlayer(ObjectGuid const& guid)
{
return HashMapHolder<Player>::Find(guid);
}
Player* ObjectAccessor::FindPlayerByName(std::string const& name)
{
Player* player = PlayerNameMapHolder::Find(name);
@@ -259,6 +254,17 @@ Player* ObjectAccessor::FindPlayerByName(std::string const& name)
return player;
}
Player* ObjectAccessor::FindPlayerByLowGUID(ObjectGuid::LowType lowguid)
{
ObjectGuid guid(HighGuid::Player, lowguid);
return ObjectAccessor::FindPlayer(guid);
}
Player* ObjectAccessor::FindConnectedPlayer(ObjectGuid const& guid)
{
return HashMapHolder<Player>::Find(guid);
}
Player* ObjectAccessor::FindConnectedPlayerByName(std::string const& name)
{
return PlayerNameMapHolder::Find(name);
+1
View File
@@ -86,6 +86,7 @@ namespace ObjectAccessor
// ACCESS LIKE THAT IS NOT THREAD SAFE
TC_GAME_API Player* FindPlayer(ObjectGuid const&);
TC_GAME_API Player* FindPlayerByName(std::string const& name);
TC_GAME_API Player* FindPlayerByLowGUID(ObjectGuid::LowType lowguid);
// this returns Player even if he is not in world, for example teleporting
TC_GAME_API Player* FindConnectedPlayer(ObjectGuid const&);
-42
View File
@@ -2331,48 +2331,6 @@ void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectDat
}
}
Player* ObjectMgr::GetPlayerByLowGUID(ObjectGuid::LowType lowguid) const
{
ObjectGuid guid(HighGuid::Player, lowguid);
return ObjectAccessor::FindPlayer(guid);
}
bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid guid, std::string& name) const
{
CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid);
if (!characterInfo)
return false;
name = characterInfo->Name;
return true;
}
uint32 ObjectMgr::GetPlayerTeamByGUID(ObjectGuid guid) const
{
CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid);
if (!characterInfo)
return 0;
return Player::TeamForRace(characterInfo->Race);
}
uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid guid) const
{
if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid))
return characterInfo->AccountId;
return 0;
}
uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(std::string const& name) const
{
ObjectGuid guid = sWorld->GetCharacterGuidByName(name);
if (!guid.IsEmpty())
return GetPlayerAccountIdByGUID(guid);
return 0;
}
void ObjectMgr::LoadItemLocales()
{
uint32 oldMSTime = getMSTime();
-20
View File
@@ -740,8 +740,6 @@ class TC_GAME_API ObjectMgr
typedef std::map<uint32, uint32> CharacterConversionMap;
Player* GetPlayerByLowGUID(ObjectGuid::LowType lowguid) const;
GameObjectTemplate const* GetGameObjectTemplate(uint32 entry) const;
GameObjectTemplateContainer const* GetGameObjectTemplates() const { return &_gameObjectTemplateStore; }
int LoadReferenceVendor(int32 vendor, int32 item, uint8 type, std::set<uint32> *skip_vendors);
@@ -792,24 +790,6 @@ class TC_GAME_API ObjectMgr
}
CreatureQuestItemMap const* GetCreatureQuestItemMap() const { return &_creatureQuestItemStore; }
/**
* Retrieves the player name by guid.
*
* If the player is online, the name is retrieved immediately otherwise
* a database query is done.
*
* @remark Use sWorld->GetCharacterInfo because it doesn't require a database query when player is offline
*
* @param guid player full guid
* @param name returned name
*
* @return true if player was found, false otherwise
*/
bool GetPlayerNameByGUID(ObjectGuid guid, std::string& name) const;
uint32 GetPlayerTeamByGUID(ObjectGuid guid) const;
uint32 GetPlayerAccountIdByGUID(ObjectGuid guid) const;
uint32 GetPlayerAccountIdByPlayerName(std::string const& name) const;
uint32 GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team);
void GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost);
uint32 GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team = false);
+3 -2
View File
@@ -16,6 +16,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CharacterCache.h"
#include "Common.h"
#include "Opcodes.h"
#include "WorldPacket.h"
@@ -166,7 +167,7 @@ void Group::LoadGroupFromDB(Field* fields)
m_leaderGuid = ObjectGuid(HighGuid::Player, fields[0].GetUInt32());
// group leader not exist
if (!sObjectMgr->GetPlayerNameByGUID(m_leaderGuid, m_leaderName))
if (!sCharacterCache->GetCharacterNameByGuid(m_leaderGuid, m_leaderName))
return;
m_lootMethod = LootMethod(fields[1].GetUInt8());
@@ -204,7 +205,7 @@ void Group::LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uin
member.guid = ObjectGuid(HighGuid::Player, guidLow);
// skip non-existed member
if (!sObjectMgr->GetPlayerNameByGUID(member.guid, member.name))
if (!sCharacterCache->GetCharacterNameByGuid(member.guid, member.name))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
stmt->setUInt32(0, guidLow);
+7 -6
View File
@@ -18,6 +18,7 @@
#include "AccountMgr.h"
#include "CalendarMgr.h"
#include "CharacterCache.h"
#include "Chat.h"
#include "Config.h"
#include "DatabaseEnv.h"
@@ -1875,7 +1876,7 @@ void Guild::HandleAcceptMember(WorldSession* session)
{
Player* player = session->GetPlayer();
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) &&
player->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(GetLeaderGUID()))
player->GetTeam() != sCharacterCache->GetCharacterTeamByGuid(GetLeaderGUID()))
return;
SQLTransaction trans(nullptr);
@@ -2469,7 +2470,7 @@ bool Guild::LoadMemberFromDB(Field* fields)
return false;
}
sWorld->UpdateCharacterGuildId(playerGuid, GetId());
sCharacterCache->UpdateCharacterGuildId(playerGuid, GetId());
m_members[lowguid] = member;
return true;
}
@@ -2719,7 +2720,7 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
}
Member* member = itr->second;
uint32 level = Player::GetLevelFromCharacterInfo(member->GetGUID());
uint32 level = sCharacterCache->GetCharacterLevelByGuid(member->GetGUID());
if (member->GetGUID() != session->GetPlayer()->GetGUID() && level >= minLevel && level <= maxLevel && member->IsRankNotLower(minRank))
{
@@ -2744,7 +2745,7 @@ bool Guild::AddMember(SQLTransaction& trans, ObjectGuid guid, uint8 rankId)
if (player->GetGuildId() != 0)
return false;
}
else if (Player::GetGuildIdFromCharacterInfo(guid) != 0)
else if (sCharacterCache->GetCharacterGuildIdByGuid(guid) != 0)
return false;
// Remove all player signs from another petitions
@@ -2798,7 +2799,7 @@ bool Guild::AddMember(SQLTransaction& trans, ObjectGuid guid, uint8 rankId)
return false;
}
m_members[lowguid] = member;
sWorld->UpdateCharacterGuildId(guid, GetId());
sCharacterCache->UpdateCharacterGuildId(guid, GetId());
}
member->SaveToDB(trans);
@@ -2874,7 +2875,7 @@ void Guild::DeleteMember(SQLTransaction& trans, ObjectGuid guid, bool isDisbandi
player->RemoveSpell(entry->SpellId, false, false);
}
else
sWorld->UpdateCharacterGuildId(guid, 0);
sCharacterCache->UpdateCharacterGuildId(guid, 0);
_DeleteMemberFromDB(trans, lowguid);
if (!isDisbanding)
+4 -3
View File
@@ -18,6 +18,7 @@
#ifndef __TRINITY_GUILDFINDER_H
#define __TRINITY_GUILDFINDER_H
#include "CharacterCache.h"
#include "Common.h"
#include "ObjectGuid.h"
#include "World.h"
@@ -81,12 +82,12 @@ struct MembershipRequest
uint8 GetAvailability() const { return _availability; }
uint8 GetClassRoles() const { return _classRoles; }
uint8 GetInterests() const { return _interests; }
uint8 GetClass() const { return sWorld->GetCharacterInfo(GetPlayerGUID())->Class; }
uint8 GetLevel() const { return sWorld->GetCharacterInfo(GetPlayerGUID())->Level; }
uint8 GetClass() const { return sCharacterCache->GetCharacterCacheByGuid(GetPlayerGUID())->Class; }
uint8 GetLevel() const { return sCharacterCache->GetCharacterCacheByGuid(GetPlayerGUID())->Level; }
time_t GetSubmitTime() const { return _time; }
time_t GetExpiryTime() const { return time_t(_time + 30 * 24 * 3600); } // Adding 30 days
std::string const& GetComment() const { return _comment; }
std::string const& GetName() const { return sWorld->GetCharacterInfo(GetPlayerGUID())->Name; }
std::string const& GetName() const { return sCharacterCache->GetCharacterCacheByGuid(GetPlayerGUID())->Name; }
private:
std::string _comment;
@@ -25,6 +25,7 @@
#include "Opcodes.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "CharacterCache.h"
void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket& recvData)
{
@@ -234,7 +235,7 @@ void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recvData*/)
}
// Only allow members of the other faction to join the team if cross faction interaction is enabled
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(arenaTeam->GetCaptain()))
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeam() != sCharacterCache->GetCharacterTeamByGuid(arenaTeam->GetCaptain()))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
@@ -23,6 +23,7 @@
#include "WorldSession.h"
#include "AuctionHouseMgr.h"
#include "CharacterCache.h"
#include "Log.h"
#include "Language.h"
#include "UpdateMask.h"
@@ -481,7 +482,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
// impossible have online own another character (use this for speedup check in case online owner)
ObjectGuid ownerGuid(HighGuid::Player, auction->owner);
Player* auction_owner = ObjectAccessor::FindPlayer(ownerGuid);
if (!auction_owner && sObjectMgr->GetPlayerAccountIdByGUID(ownerGuid) == player->GetSession()->GetAccountId())
if (!auction_owner && sCharacterCache->GetCharacterAccountIdByGuid(ownerGuid) == player->GetSession()->GetAccountId())
{
//you cannot bid your another character auction:
SendAuctionCommandResult(NULL, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
+2 -2
View File
@@ -452,10 +452,10 @@ void WorldSession::HandleCalendarEventInvite(WorldPacket& recvData)
else
{
// Invitee offline, get data from storage
ObjectGuid guid = sWorld->GetCharacterGuidByName(name);
ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(name);
if (!guid.IsEmpty())
{
if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid))
if (CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(guid))
{
inviteeGuid = guid;
inviteeTeam = Player::TeamForRace(characterInfo->Race);
+14 -15
View File
@@ -21,6 +21,7 @@
#include "ArenaTeamMgr.h"
#include "Battleground.h"
#include "CalendarMgr.h"
#include "CharacterCache.h"
#include "Chat.h"
#include "Common.h"
#include "DatabaseEnv.h"
@@ -257,8 +258,9 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
if (!(*result)[23].GetUInt32())
_legitCharacters.insert(guid);
if (!sWorld->HasCharacterInfo(guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
sWorld->AddCharacterInfo(guid, GetAccountId(), (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[10].GetUInt8());
if (!sCharacterCache->HasCharacterCacheEntry(guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
sCharacterCache->AddCharacterCacheEntry(guid, GetAccountId(), (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[10].GetUInt8());
} while (result->NextRow());
}
else
@@ -615,7 +617,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), createInfo->Name.c_str(), newChar.GetGUID().GetCounter());
sScriptMgr->OnPlayerCreate(&newChar);
sWorld->AddCharacterInfo(newChar.GetGUID(), GetAccountId(), newChar.GetName(), newChar.GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER), newChar.getRace(), newChar.getClass(), newChar.getLevel());
sCharacterCache->AddCharacterCacheEntry(newChar.GetGUID(), GetAccountId(), newChar.GetName(), newChar.GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER), newChar.getRace(), newChar.getClass(), newChar.getLevel());
newChar.CleanupsBeforeDelete();
};
@@ -667,7 +669,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
return;
}
CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid);
CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(guid);
if (!characterInfo)
{
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
@@ -1298,8 +1300,7 @@ void WorldSession::HandleCharRenameCallback(std::shared_ptr<CharacterRenameInfo>
SendCharRename(RESPONSE_SUCCESS, renameInfo.get());
sWorld->UpdateCharacterInfo(renameInfo->Guid, renameInfo->Name);
sWorld->UpdateCharacterGuidByName(renameInfo->Guid, oldName, renameInfo->Name);
sCharacterCache->UpdateCharacterData(renameInfo->Guid, renameInfo->Name);
}
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
@@ -1310,7 +1311,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
// not accept declined names for unsupported languages
std::string name;
if (!sObjectMgr->GetPlayerNameByGUID(guid, name))
if (!sCharacterCache->GetCharacterNameByGuid(guid, name))
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
@@ -1558,7 +1559,7 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomiz
}
// character with this name already exist
if (ObjectGuid newGuid = sWorld->GetCharacterGuidByName(customizeInfo->Name))
if (ObjectGuid newGuid = sCharacterCache->GetCharacterGuidByName(customizeInfo->Name))
{
if (newGuid != customizeInfo->Guid)
{
@@ -1592,8 +1593,7 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomiz
CharacterDatabase.CommitTransaction(trans);
sWorld->UpdateCharacterInfo(customizeInfo->Guid, customizeInfo->Name, customizeInfo->Gender);
sWorld->UpdateCharacterGuidByName(customizeInfo->Guid, oldName, customizeInfo->Name);
sCharacterCache->UpdateCharacterData(customizeInfo->Guid, customizeInfo->Name, &customizeInfo->Gender);
SendCharCustomize(RESPONSE_SUCCESS, customizeInfo.get());
@@ -1773,7 +1773,7 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
}
// get the players old (at this moment current) race
CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(factionChangeInfo->Guid);
CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(factionChangeInfo->Guid);
if (!characterInfo)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
@@ -1848,7 +1848,7 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
}
// character with this name already exist
ObjectGuid newGuid = sWorld->GetCharacterGuidByName(factionChangeInfo->Name);
ObjectGuid newGuid = sCharacterCache->GetCharacterGuidByName(factionChangeInfo->Name);
if (!newGuid.IsEmpty())
{
if (newGuid != factionChangeInfo->Guid)
@@ -1857,7 +1857,7 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
return;
}
}
if (sArenaTeamMgr->GetArenaTeamByCaptain(factionChangeInfo->Guid))
{
SendCharFactionChange(CHAR_CREATE_CHARACTER_ARENA_LEADER, factionChangeInfo.get());
@@ -1900,8 +1900,7 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
trans->Append(stmt);
}
sWorld->UpdateCharacterInfo(factionChangeInfo->Guid, factionChangeInfo->Name, factionChangeInfo->Gender, factionChangeInfo->Race);
sWorld->UpdateCharacterGuidByName(factionChangeInfo->Guid, oldName, factionChangeInfo->Name);
sCharacterCache->UpdateCharacterData(factionChangeInfo->Guid, factionChangeInfo->Name, &factionChangeInfo->Gender, &factionChangeInfo->Race);
if (oldRace != factionChangeInfo->Race)
{
+2 -1
View File
@@ -16,6 +16,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CharacterCache.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "Group.h"
@@ -858,7 +859,7 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData)
if (Player* movedPlayer = ObjectAccessor::FindConnectedPlayerByName(name))
guid = movedPlayer->GetGUID();
else
guid = sWorld->GetCharacterGuidByName(name);
guid = sCharacterCache->GetCharacterGuidByName(name);
if (guid.IsEmpty())
return;
+6 -5
View File
@@ -30,6 +30,7 @@
#include "AccountMgr.h"
#include "BattlenetAccountMgr.h"
#include "GuildMgr.h"
#include "CharacterCache.h"
bool WorldSession::CanOpenMailBox(ObjectGuid guid)
{
@@ -154,7 +155,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
ObjectGuid receiverGuid;
if (normalizePlayerName(receiverName))
receiverGuid = sWorld->GetCharacterGuidByName(receiverName);
receiverGuid = sCharacterCache->GetCharacterGuidByName(receiverName);
if (!receiverGuid)
{
@@ -212,7 +213,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
}
else
{
if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(receiverGuid))
if (CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(receiverGuid))
{
receiverTeam = Player::TeamForRace(characterInfo->Race);
receiverLevel = characterInfo->Level;
@@ -563,16 +564,16 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData)
else
{
// can be calculated early
sender_accId = sObjectMgr->GetPlayerAccountIdByGUID(sender_guid);
sender_accId = sCharacterCache->GetCharacterAccountIdByGuid(sender_guid);
if (!sObjectMgr->GetPlayerNameByGUID(sender_guid, sender_name))
if (!sCharacterCache->GetCharacterNameByGuid(sender_guid, sender_name))
sender_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
}
sLog->outCommand(GetAccountId(), "GM %s (Account: %u) receiver mail item: %s (Entry: %u Count: %u) and send COD money: " UI64FMTD " to player: %s (Account: %u)",
GetPlayerName().c_str(), GetAccountId(), it->GetTemplate()->Name1.c_str(), it->GetEntry(), it->GetCount(), m->COD, sender_name.c_str(), sender_accId);
}
else if (!receiver)
sender_accId = sObjectMgr->GetPlayerAccountIdByGUID(sender_guid);
sender_accId = sCharacterCache->GetCharacterAccountIdByGuid(sender_guid);
// check player existence
if (receiver || sender_accId)
@@ -28,6 +28,7 @@
#include "Opcodes.h"
#include "Guild.h"
#include "ArenaTeam.h"
#include "CharacterCache.h"
#define CHARTER_DISPLAY_ID 16161
@@ -475,7 +476,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
return;
// not let enemies sign guild charter
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(ownerGuid))
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != sCharacterCache->GetCharacterTeamByGuid(ownerGuid))
{
if (type != GUILD_CHARTER_TYPE)
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
+2 -1
View File
@@ -27,11 +27,12 @@
#include "UpdateMask.h"
#include "NPCHandler.h"
#include "MapManager.h"
#include "CharacterCache.h"
void WorldSession::SendNameQueryOpcode(ObjectGuid guid)
{
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
CharacterInfo const* nameData = sWorld->GetCharacterInfo(guid);
CharacterCacheEntry const* nameData = sCharacterCache->GetCharacterCacheByGuid(guid);
WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
data << guid.WriteAsPacked();
+4 -3
View File
@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CharacterCache.h"
#include "WorldSession.h"
#include "Player.h"
#include "QueryCallback.h"
@@ -41,10 +42,10 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
FriendsResult friendResult = FRIEND_NOT_FOUND;
ObjectGuid friendGuid = sWorld->GetCharacterGuidByName(friendName);
ObjectGuid friendGuid = sCharacterCache->GetCharacterGuidByName(friendName);
if (!friendGuid.IsEmpty())
{
if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(friendGuid))
if (CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(friendGuid))
{
uint32 team = Player::TeamForRace(characterInfo->Race);
uint32 friendAccountId = characterInfo->AccountId;
@@ -101,7 +102,7 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "WorldSession::HandleAddIgnoreOpcode: %s asked to Ignore: %s",
GetPlayer()->GetName().c_str(), ignoreName.c_str());
ObjectGuid ignoreGuid = sWorld->GetCharacterGuidByName(ignoreName);
ObjectGuid ignoreGuid = sCharacterCache->GetCharacterGuidByName(ignoreName);
FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
if (!ignoreGuid.IsEmpty())
+3 -2
View File
@@ -26,6 +26,7 @@
#include "Item.h"
#include "AuctionHouseMgr.h"
#include "CalendarMgr.h"
#include "CharacterCache.h"
MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery)
{
@@ -141,7 +142,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, ObjectGuid::LowType sender
uint32 rc_account = 0;
if (!receiver)
rc_account = sObjectMgr->GetPlayerAccountIdByGUID(receiverGuid);
rc_account = sCharacterCache->GetCharacterAccountIdByGuid(receiverGuid);
if (!receiver && !rc_account) // sender not exist
{
@@ -180,7 +181,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, ObjectGuid::LowType sender
void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
{
Player* pReceiver = receiver.GetPlayer(); // can be NULL
Player* pSender = sObjectMgr->GetPlayerByLowGUID(sender.GetSenderId());
Player* pSender = ObjectAccessor::FindPlayerByLowGUID(sender.GetSenderId());
if (pReceiver)
prepareItems(pReceiver, trans); // generate mail template items
+12 -1
View File
@@ -16,6 +16,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CharacterCache.h"
#include "Common.h"
#include "TicketMgr.h"
#include "DatabaseEnv.h"
@@ -173,7 +174,7 @@ std::string GmTicket::FormatMessageString(ChatHandler& handler, bool detailed) c
ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTAGE, (secsToTimeString(curTime - _lastModifiedTime, true, false)).c_str());
std::string name;
if (sObjectMgr->GetPlayerNameByGUID(_assignedTo, name))
if (sCharacterCache->GetCharacterNameByGuid(_assignedTo, name))
ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTASSIGNEDTO, name.c_str());
if (detailed)
@@ -434,3 +435,13 @@ void TicketMgr::SendTicket(WorldSession* session, GmTicket* ticket) const
session->SendPacket(&data);
}
std::string GmTicket::GetAssignedToName() const
{
std::string name;
// save queries if ticket is not assigned
if (_assignedTo)
sCharacterCache->GetCharacterNameByGuid(_assignedTo, name);
return name;
}
+1 -9
View File
@@ -104,15 +104,7 @@ public:
std::string const& GetMessage() const { return _message; }
Player* GetAssignedPlayer() const { return ObjectAccessor::FindPlayer(_assignedTo); }
ObjectGuid GetAssignedToGUID() const { return _assignedTo; }
std::string GetAssignedToName() const
{
std::string name;
// save queries if ticket is not assigned
if (_assignedTo)
sObjectMgr->GetPlayerNameByGUID(_assignedTo, name);
return name;
}
std::string GetAssignedToName() const;
uint64 GetLastModifiedTime() const { return _lastModifiedTime; }
GMTicketEscalationStatus GetEscalatedStatus() const { return _escalatedStatus; }
+2 -1
View File
@@ -23,6 +23,7 @@
#include "ObjectMgr.h"
#include "Player.h"
#include "AccountMgr.h"
#include "CharacterCache.h"
#include "World.h"
// static data
@@ -951,7 +952,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
CharacterDatabase.CommitTransaction(trans);
// in case of name conflict player has to rename at login anyway
sWorld->AddCharacterInfo(ObjectGuid(HighGuid::Player, guid), account, name, gender, race, playerClass, level);
sCharacterCache->AddCharacterCacheEntry(ObjectGuid(HighGuid::Player, guid), account, name, gender, race, playerClass, level);
sObjectMgr->GetGenerator<HighGuid::Item>().Set(sObjectMgr->GetGenerator<HighGuid::Item>().GetNextAfterMaxUsed() + items.size());
+6 -149
View File
@@ -29,6 +29,7 @@
#include "BattlegroundMgr.h"
#include "CalendarMgr.h"
#include "Channel.h"
#include "CharacterCache.h"
#include "CharacterDatabaseCleaner.h"
#include "Chat.h"
#include "Config.h"
@@ -1544,8 +1545,8 @@ void World::SetInitialWorldSettings()
sInstanceSaveMgr->LoadInstances();
// Load before guilds and arena teams
TC_LOG_INFO("server.loading", "Loading character info store...");
LoadCharacterInfoStore();
TC_LOG_INFO("server.loading", "Loading character cache store...");
sCharacterCache->LoadCharacterCacheStorage();
TC_LOG_INFO("server.loading", "Loading Broadcast texts...");
sObjectMgr->LoadBroadcastTexts();
@@ -2645,7 +2646,7 @@ bool World::RemoveBanAccount(BanMode mode, std::string const& nameOrIP)
if (mode == BAN_ACCOUNT)
account = AccountMgr::GetId(nameOrIP);
else if (mode == BAN_CHARACTER)
account = sObjectMgr->GetPlayerAccountIdByPlayerName(nameOrIP);
account = sCharacterCache->GetCharacterAccountIdByName(nameOrIP);
if (!account)
return false;
@@ -2669,7 +2670,7 @@ BanReturn World::BanCharacter(std::string const& name, std::string const& durati
/// Pick a player to ban if not online
if (!banned)
{
ObjectGuid fullGuid = sWorld->GetCharacterGuidByName(name);
ObjectGuid fullGuid = sCharacterCache->GetCharacterGuidByName(name);
if (fullGuid.IsEmpty())
return BAN_NOTFOUND; // Nobody to ban
@@ -2705,7 +2706,7 @@ bool World::RemoveBanCharacter(std::string const& name)
/// Pick a player to ban if not online
if (!banned)
{
ObjectGuid fullGuid = sWorld->GetCharacterGuidByName(name);
ObjectGuid fullGuid = sCharacterCache->GetCharacterGuidByName(name);
if (fullGuid.IsEmpty())
return false;
@@ -3365,150 +3366,6 @@ void World::ProcessQueryCallbacks()
_queryProcessor.ProcessReadyQueries();
}
CharacterInfo const* World::GetCharacterInfo(ObjectGuid const& guid) const
{
CharacterInfoContainer::const_iterator itr = _characterInfoStore.find(guid);
if (itr != _characterInfoStore.end())
return &itr->second;
return nullptr;
}
ObjectGuid World::GetCharacterGuidByName(std::string const& name) const
{
auto itr = _characterGuidByNameStore.find(name);
if (itr != _characterGuidByNameStore.end())
return itr->second;
return ObjectGuid::Empty;
}
/**
* @brief Loads several pieces of information on server startup with the GUID
* There is no further database query necessary.
* These are a number of methods that work into the calling function.
*
* @param guid Requires a guid to call
* @return Name, Gender, Race, Class and Level of player character
* Example Usage:
* @code
* CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(GUID);
* if (!characterInfo)
* return;
*
* std::string playerName = characterInfo->Name;
* uint8 playerGender = characterInfo->Sex;
* uint8 playerRace = characterInfo->Race;
* uint8 playerClass = characterInfo->Class;
* uint8 playerLevel = characterInfo->Level;
* @endcode
**/
void World::LoadCharacterInfoStore()
{
_characterInfoStore.clear();
QueryResult result = CharacterDatabase.Query("SELECT guid, name, account, race, gender, class, level FROM characters");
if (!result)
{
TC_LOG_INFO("server.loading", "No character name data loaded, empty query");
return;
}
do
{
Field* fields = result->Fetch();
AddCharacterInfo(ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt32()), fields[2].GetUInt32(), fields[1].GetString(),
fields[4].GetUInt8() /*gender*/, fields[3].GetUInt8() /*race*/, fields[5].GetUInt8() /*class*/, fields[6].GetUInt8() /*level*/);
} while (result->NextRow());
TC_LOG_INFO("server.loading", "Loaded character infos for " SZFMTD " characters", _characterInfoStore.size());
}
void World::AddCharacterInfo(ObjectGuid const& guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level)
{
CharacterInfo& data = _characterInfoStore[guid];
data.Name = name;
data.AccountId = accountId;
data.Race = race;
data.Sex = gender;
data.Class = playerClass;
data.Level = level;
data.GuildId = 0; // Will be set in guild loading or guild setting
for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
data.ArenaTeamId[i] = 0; // Will be set in arena teams loading
// Fill Name to Guid Store
_characterGuidByNameStore[name] = guid;
}
void World::DeleteCharacterInfo(ObjectGuid const& guid, std::string const& name)
{
_characterInfoStore.erase(guid);
_characterGuidByNameStore.erase(name);
}
void World::UpdateCharacterInfo(ObjectGuid const& guid, std::string const& name, uint8 gender /*= GENDER_NONE*/, uint8 race /*= RACE_NONE*/)
{
CharacterInfoContainer::iterator itr = _characterInfoStore.find(guid);
if (itr == _characterInfoStore.end())
return;
itr->second.Name = name;
if (gender != GENDER_NONE)
itr->second.Sex = gender;
if (race != RACE_NONE)
itr->second.Race = race;
WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
data << guid;
SendGlobalMessage(&data);
}
void World::UpdateCharacterInfoLevel(ObjectGuid const& guid, uint8 level)
{
CharacterInfoContainer::iterator itr = _characterInfoStore.find(guid);
if (itr == _characterInfoStore.end())
return;
itr->second.Level = level;
}
void World::UpdateCharacterInfoAccount(ObjectGuid const& guid, uint32 accountId)
{
auto itr = _characterInfoStore.find(guid);
if (itr == _characterInfoStore.end())
return;
itr->second.AccountId = accountId;
}
void World::UpdateCharacterGuildId(ObjectGuid const& guid, ObjectGuid::LowType guildId)
{
auto itr = _characterInfoStore.find(guid);
if (itr == _characterInfoStore.end())
return;
itr->second.GuildId = guildId;
}
void World::UpdateCharacterArenaTeamId(ObjectGuid const& guid, uint8 slot, uint32 arenaTeamId)
{
auto itr = _characterInfoStore.find(guid);
if (itr == _characterInfoStore.end())
return;
itr->second.ArenaTeamId[slot] = arenaTeamId;
}
void World::UpdateCharacterGuidByName(ObjectGuid const& guid, std::string const& oldName, std::string const& newName)
{
_characterGuidByNameStore.erase(oldName);
_characterGuidByNameStore[newName] = guid;
}
void World::ReloadRBAC()
{
// Passive reload, we mark the data as invalidated and next time a permission is checked it will be reloaded
-18
View File
@@ -796,18 +796,6 @@ class TC_GAME_API World
void UpdateAreaDependentAuras();
CharacterInfo const* GetCharacterInfo(ObjectGuid const& guid) const;
ObjectGuid GetCharacterGuidByName(std::string const& name) const;
void AddCharacterInfo(ObjectGuid const& guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level);
void DeleteCharacterInfo(ObjectGuid const& guid, std::string const& name);
bool HasCharacterInfo(ObjectGuid const& guid) { return _characterInfoStore.find(guid) != _characterInfoStore.end(); }
void UpdateCharacterInfo(ObjectGuid const& guid, std::string const& name, uint8 gender = GENDER_NONE, uint8 race = RACE_NONE);
void UpdateCharacterInfoLevel(ObjectGuid const& guid, uint8 level);
void UpdateCharacterInfoAccount(ObjectGuid const& guid, uint32 accountId);
void UpdateCharacterGuildId(ObjectGuid const& guid, ObjectGuid::LowType guildId);
void UpdateCharacterArenaTeamId(ObjectGuid const& guid, uint8 slot, uint32 arenaTeamId);
void UpdateCharacterGuidByName(ObjectGuid const& guid, std::string const& oldName, std::string const& newName);
uint32 GetCleaningFlags() const { return m_CleaningFlags; }
void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; }
void ResetEventSeasonalQuests(uint16 event_id);
@@ -911,12 +899,6 @@ class TC_GAME_API World
typedef std::map<uint8, uint8> AutobroadcastsWeightMap;
AutobroadcastsWeightMap m_AutobroadcastsWeights;
typedef std::unordered_map<std::string, ObjectGuid> CharacterGuidByNameContainer;
typedef std::unordered_map<ObjectGuid, CharacterInfo> CharacterInfoContainer;
CharacterInfoContainer _characterInfoStore;
CharacterGuidByNameContainer _characterGuidByNameStore;
void LoadCharacterInfoStore();
void ProcessQueryCallbacks();
QueryCallbackProcessor _queryProcessor;
};
+3 -2
View File
@@ -28,6 +28,7 @@ EndScriptData */
#include "ArenaTeamMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "CharacterCache.h"
class arena_commandscript : public CommandScript
{
@@ -83,7 +84,7 @@ public:
if (type == 2 || type == 3 || type == 5 )
{
if (Player::GetArenaTeamIdFromCharacterInfo(target->GetGUID(), type) != 0)
if (sCharacterCache->GetCharacterArenaTeamIdByGuid(target->GetGUID(), type) != 0)
{
handler->PSendSysMessage(LANG_ARENA_ERROR_SIZE, target->GetName().c_str());
handler->SetSentErrorMessage(true);
@@ -273,7 +274,7 @@ public:
arena->SetCaptain(targetGuid);
CharacterInfo const* oldCaptainNameData = sWorld->GetCharacterInfo(arena->GetCaptain());
CharacterCacheEntry const* oldCaptainNameData = sCharacterCache->GetCharacterCacheByGuid(arena->GetCaptain());
if (!oldCaptainNameData)
{
handler->SetSentErrorMessage(true);
+2 -1
View File
@@ -23,6 +23,7 @@ Category: commandscripts
EndScriptData */
#include "AccountMgr.h"
#include "CharacterCache.h"
#include "Chat.h"
#include "Language.h"
#include "ObjectAccessor.h"
@@ -307,7 +308,7 @@ public:
if (!target)
{
ObjectGuid fullGuid = sWorld->GetCharacterGuidByName(name);
ObjectGuid fullGuid = sCharacterCache->GetCharacterGuidByName(name);
if (fullGuid.IsEmpty())
{
handler->SendSysMessage(LANG_BANINFO_NOCHARACTER);
+15 -15
View File
@@ -23,6 +23,7 @@ Category: commandscripts
EndScriptData */
#include "AccountMgr.h"
#include "CharacterCache.h"
#include "Chat.h"
#include "ObjectMgr.h"
#include "PlayerDump.h"
@@ -208,7 +209,7 @@ public:
return;
}
if (sWorld->GetCharacterGuidByName(delInfo.name))
if (sCharacterCache->GetCharacterGuidByName(delInfo.name))
{
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.guid.GetCounter(), delInfo.accountId);
return;
@@ -223,7 +224,7 @@ public:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
stmt->setUInt32(0, delInfo.guid.GetCounter());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
sWorld->AddCharacterInfo(delInfo.guid, delInfo.accountId, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
sCharacterCache->AddCharacterCacheEntry(delInfo.guid, delInfo.accountId, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
}
static void HandleCharacterLevel(Player* player, ObjectGuid playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
@@ -326,7 +327,7 @@ public:
if (handler->HasLowerSecurity(NULL, targetGuid))
return false;
sObjectMgr->GetPlayerNameByGUID(targetGuid, playerOldName);
sCharacterCache->GetCharacterNameByGuid(targetGuid, playerOldName);
}
if (!normalizePlayerName(newName))
@@ -383,15 +384,14 @@ public:
CharacterDatabase.Execute(stmt);
}
sWorld->UpdateCharacterInfo(targetGuid, newName);
sWorld->UpdateCharacterGuidByName(targetGuid, playerOldName, newName);
sCharacterCache->UpdateCharacterData(targetGuid, newName);
handler->PSendSysMessage(LANG_RENAME_PLAYER_WITH_NEW_NAME, playerOldName.c_str(), newName.c_str());
if (WorldSession* session = handler->GetSession())
{
if (Player* player = session->GetPlayer())
sLog->outCommand(session->GetAccountId(), "GM %s (Account: %u) forced rename %s to player %s (Account: %u)", player->GetName().c_str(), session->GetAccountId(), newName.c_str(), playerOldName.c_str(), sObjectMgr->GetPlayerAccountIdByGUID(targetGuid));
sLog->outCommand(session->GetAccountId(), "GM %s (Account: %u) forced rename %s to player %s (Account: %u)", player->GetName().c_str(), session->GetAccountId(), newName.c_str(), playerOldName.c_str(), sCharacterCache->GetCharacterAccountIdByGuid(targetGuid));
}
else
sLog->outCommand(0, "CONSOLE forced rename '%s' to '%s' (%s)", playerOldName.c_str(), newName.c_str(), targetGuid.ToString().c_str());
@@ -447,7 +447,7 @@ public:
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromCharacterInfo(targetGuid);
int32 oldlevel = target ? target->getLevel() : sCharacterCache->GetCharacterLevelByGuid(targetGuid);
int32 newlevel = levelStr ? atoi(levelStr) : oldlevel;
if (newlevel < 1)
@@ -564,7 +564,7 @@ public:
if (!handler->extractPlayerTarget(playerNameStr, nullptr, &targetGuid, &targetName))
return false;
CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(targetGuid);
CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(targetGuid);
if (!characterInfo)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
@@ -616,7 +616,7 @@ public:
sWorld->UpdateRealmCharCount(oldAccountId);
sWorld->UpdateRealmCharCount(newAccountId);
sWorld->UpdateCharacterInfoAccount(targetGuid, newAccountId);
sCharacterCache->UpdateCharacterAccountId(targetGuid, newAccountId);
handler->PSendSysMessage(LANG_CHANGEACCOUNT_SUCCESS, targetName.c_str(), accountName.c_str());
@@ -863,14 +863,14 @@ public:
}
else
{
characterGuid = sWorld->GetCharacterGuidByName(characterName);
characterGuid = sCharacterCache->GetCharacterGuidByName(characterName);
if (characterGuid.IsEmpty())
{
handler->PSendSysMessage(LANG_NO_PLAYER, characterName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
accountId = sObjectMgr->GetPlayerAccountIdByGUID(characterGuid);
accountId = sCharacterCache->GetCharacterAccountIdByGuid(characterGuid);
}
std::string accountName;
@@ -901,7 +901,7 @@ public:
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromCharacterInfo(targetGuid);
int32 oldlevel = target ? target->getLevel() : sCharacterCache->GetCharacterLevelByGuid(targetGuid);
int32 addlevel = levelStr ? atoi(levelStr) : 1;
int32 newlevel = oldlevel + addlevel;
@@ -999,7 +999,7 @@ public:
return false;
}
if (sObjectMgr->GetPlayerAccountIdByGUID(ObjectGuid(HighGuid::Player, guid)))
if (sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid(HighGuid::Player, guid)))
{
handler->PSendSysMessage(LANG_CHARACTER_GUID_IN_USE, guid);
handler->SetSentErrorMessage(true);
@@ -1058,10 +1058,10 @@ public:
return false;
}
guid = sWorld->GetCharacterGuidByName(name);
guid = sCharacterCache->GetCharacterGuidByName(name);
}
if (!sObjectMgr->GetPlayerAccountIdByGUID(guid))
if (!sCharacterCache->GetCharacterAccountIdByGuid(guid))
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
+2 -1
View File
@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CharacterCache.h"
#include "Chat.h"
#include "Language.h"
#include "LFG.h"
@@ -340,7 +341,7 @@ public:
ObjectGuid parseGUID(HighGuid::Player, uint32(atoul(args)));
// ... and try to extract a player out of it.
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
if (sCharacterCache->GetCharacterNameByGuid(parseGUID, nameTarget))
{
playerTarget = ObjectAccessor::FindPlayer(parseGUID);
guidTarget = parseGUID;
+4 -3
View File
@@ -29,6 +29,7 @@ EndScriptData */
#include "GuildMgr.h"
#include "ObjectAccessor.h"
#include "ScriptMgr.h"
#include "CharacterCache.h"
#include <iomanip>
class guild_commandscript : public CommandScript
@@ -159,7 +160,7 @@ public:
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
ObjectGuid::LowType guildId = target ? target->GetGuildId() : Player::GetGuildIdFromCharacterInfo(targetGuid);
ObjectGuid::LowType guildId = target ? target->GetGuildId() : sCharacterCache->GetCharacterGuildIdByGuid(targetGuid);
if (!guildId)
return false;
@@ -186,7 +187,7 @@ public:
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &target_name))
return false;
ObjectGuid::LowType guildId = target ? target->GetGuildId() : Player::GetGuildIdFromCharacterInfo(targetGuid);
ObjectGuid::LowType guildId = target ? target->GetGuildId() : sCharacterCache->GetCharacterGuildIdByGuid(targetGuid);
if (!guildId)
return false;
@@ -275,7 +276,7 @@ public:
handler->PSendSysMessage(LANG_GUILD_INFO_NAME, guild->GetName().c_str(), guild->GetId()); // Guild Id + Name
std::string guildMasterName;
if (sObjectMgr->GetPlayerNameByGUID(guild->GetLeaderGUID(), guildMasterName))
if (sCharacterCache->GetCharacterNameByGuid(guild->GetLeaderGUID(), guildMasterName))
handler->PSendSysMessage(LANG_GUILD_INFO_GUILD_MASTER, guildMasterName.c_str(), guild->GetLeaderGUID().GetCounter()); // Guild Master
// Format creation date
+2 -1
View File
@@ -16,6 +16,7 @@
*/
#include "ScriptMgr.h"
#include "CharacterCache.h"
#include "Chat.h"
#include "Language.h"
#include "LFGMgr.h"
@@ -80,7 +81,7 @@ public:
ObjectGuid parseGUID(HighGuid::Player, uint32(atoul(args)));
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
if (sCharacterCache->GetCharacterNameByGuid(parseGUID, nameTarget))
{
playerTarget = ObjectAccessor::FindPlayer(parseGUID);
guidTarget = parseGUID;
+2 -1
View File
@@ -29,6 +29,7 @@ EndScriptData */
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "CharacterCache.h"
#include <iostream>
class list_commandscript : public CommandScript
@@ -476,7 +477,7 @@ public:
ObjectGuid parseGUID(HighGuid::Player, uint32(atoul(args)));
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, targetName))
if (sCharacterCache->GetCharacterNameByGuid(parseGUID, targetName))
{
target = ObjectAccessor::FindPlayer(parseGUID);
targetGuid = parseGUID;
+7 -6
View File
@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CharacterCache.h"
#include "Chat.h"
#include "ScriptMgr.h"
#include "AccountMgr.h"
@@ -175,7 +176,7 @@ public:
{
case HighGuid::Player:
{
object = sObjectMgr->GetPlayerByLowGUID(guidLow);
object = ObjectAccessor::FindPlayerByLowGUID(guidLow);
if (!object)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
@@ -810,7 +811,7 @@ public:
{
case HighGuid::Player:
{
object = sObjectMgr->GetPlayerByLowGUID(guidLow);
object = ObjectAccessor::FindPlayerByLowGUID(guidLow);
if (!object)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
@@ -1529,7 +1530,7 @@ public:
ObjectGuid parseGUID(HighGuid::Player, uint32(atoul(args)));
// ... and make sure we get a target, somehow.
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, targetName))
if (sCharacterCache->GetCharacterNameByGuid(parseGUID, targetName))
{
target = ObjectAccessor::FindPlayer(parseGUID);
targetGuid = parseGUID;
@@ -1936,7 +1937,7 @@ public:
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(targetGuid);
uint32 accountId = target ? target->GetSession()->GetAccountId() : sCharacterCache->GetCharacterAccountIdByGuid(targetGuid);
// find only player from same account if any
if (!target)
@@ -2005,7 +2006,7 @@ public:
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(targetGuid);
uint32 accountId = target ? target->GetSession()->GetAccountId() : sCharacterCache->GetCharacterAccountIdByGuid(targetGuid);
// find only player from same account if any
if (!target)
@@ -2562,7 +2563,7 @@ public:
if (targetName)
{
// Check for offline players
ObjectGuid guid = sWorld->GetCharacterGuidByName(name);
ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(name);
if (guid.IsEmpty())
{
handler->SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
+5 -4
View File
@@ -23,6 +23,7 @@ Category: commandscripts
EndScriptData */
#include "AccountMgr.h"
#include "CharacterCache.h"
#include "Chat.h"
#include "Language.h"
#include "ObjectMgr.h"
@@ -95,8 +96,8 @@ public:
return true;
}
ObjectGuid targetGuid = sWorld->GetCharacterGuidByName(target);
uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(targetGuid);
ObjectGuid targetGuid = sCharacterCache->GetCharacterGuidByName(target);
uint32 accountId = sCharacterCache->GetCharacterAccountIdByGuid(targetGuid);
// Target must exist and have administrative rights
if (!AccountMgr::HasPermission(accountId, rbac::RBAC_PERM_COMMANDS_BE_ASSIGNED_TICKET, realm.Id.Realm))
{
@@ -394,7 +395,7 @@ public:
else
{
ObjectGuid guid = ticket->GetAssignedToGUID();
uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(guid);
uint32 accountId = sCharacterCache->GetCharacterAccountIdByGuid(guid);
security = AccountMgr::GetSecurity(accountId, realm.Id.Realm);
}
@@ -455,7 +456,7 @@ public:
if (Player* player = ObjectAccessor::FindPlayerByName(name))
guid = player->GetGUID();
else
guid = sWorld->GetCharacterGuidByName(name);
guid = sCharacterCache->GetCharacterGuidByName(name);
// Target must exist
if (guid.IsEmpty())
@@ -212,7 +212,7 @@ class StartLaunchEvent : public BasicEvent
bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
Player* player = sObjectMgr->GetPlayerByLowGUID(_lowGuid);
Player* player = ObjectAccessor::FindPlayerByLowGUID(_lowGuid);
if (!player || !player->GetVehicle())
return true;