Core/Misc: Moved CharacterInfo out of world to separate class
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@@ -16,6 +16,7 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CharacterCache.h"
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#include "Common.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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@@ -166,7 +167,7 @@ void Group::LoadGroupFromDB(Field* fields)
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m_leaderGuid = ObjectGuid(HighGuid::Player, fields[0].GetUInt32());
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// group leader not exist
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if (!sObjectMgr->GetPlayerNameByGUID(m_leaderGuid, m_leaderName))
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if (!sCharacterCache->GetCharacterNameByGuid(m_leaderGuid, m_leaderName))
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return;
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m_lootMethod = LootMethod(fields[1].GetUInt8());
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@@ -204,7 +205,7 @@ void Group::LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uin
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member.guid = ObjectGuid(HighGuid::Player, guidLow);
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// skip non-existed member
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if (!sObjectMgr->GetPlayerNameByGUID(member.guid, member.name))
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if (!sCharacterCache->GetCharacterNameByGuid(member.guid, member.name))
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
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stmt->setUInt32(0, guidLow);
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