Core/Misc: Moved CharacterInfo out of world to separate class

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Aokromes committed 2017-10-27 17:52:30 +02:00
1 parent 5373e2bd3b
commit 5e1a7bcfbb
43 files changed
+520 -391

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@@ -27,11 +27,12 @@
#include "UpdateMask.h"
#include "NPCHandler.h"
#include "MapManager.h"
#include "CharacterCache.h"
void WorldSession::SendNameQueryOpcode(ObjectGuid guid)
{
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
CharacterInfo const* nameData = sWorld->GetCharacterInfo(guid);
CharacterCacheEntry const* nameData = sCharacterCache->GetCharacterCacheByGuid(guid);
WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
data << guid.WriteAsPacked();