Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)

- Possible crashes fixed
- Memory leak fixed
- Implemented checking of vehicle conditions
- Extended eventphasemask to 12 bits (sql required to change DB field type)
- SMART_EVENT_GOSSIP_HELLO - added possibility to detect for gameobject reportUse call
- Renamed action SMART_ACTION_SET_FLY to SMART_ACTION_SET_DISABLE_GRAVITY (to reflect actual functionality)
- Added targetsLimit to action SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAST to limit max amount of targets (selected randomly)
- Action SMART_ACTION_TALK corrected to always work as intended
- Properly call GroupEventHappens in action SMART_ACTION_CALL_GROUPEVENTHAPPENS if invoker was charmed or owned by the player
- Properly utilize followAngle in action SMART_ACTION_FOLLOW (db orientation should be in degrees), but keep backward compatibility
- Added action SMART_ACTION_SET_CAN_FLY (119) 0/1
- Added action SMART_ACTION_REMOVE_AURAS_BY_TYPE (120) AuraType, can be used to exit vehicle for example
- Added action SMART_ACTION_SET_SIGHT_DIST (121) sightDist
- Added action SMART_ACTION_FLEE (122) fleeTime
- Added action SMART_ACTION_ADD_THREAT (123) +threat, -threat
- Added action SMART_ACTION_LOAD_EQUIPMENT (124) equipmentId
- Added action SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT (125) minId, maxId
- Added action SMART_ACTION_REMOVE_ALL_GAMEOBJECTS (126), removes all owned gameobjects
- Added action SMART_ACTION_STOP_MOTION (127), stopMoving, movementExpired
- Extended target SMART_TARGET_HOSTILE_SECOND_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_LAST_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM_NOT_TOP with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_THREAT_LIST with maxdist
- Extended target SMART_TARGET_OWNER_OR_SUMMONER to be able to get charmer/owner of current owner
- Added new target SMART_TARGET_FARTHEST with maxDist, playerOnly, isInLos restrictions
- Added SpellHit hook to GameObjectAI and extended SmartGameObjectAI to call SMART_EVENT_SPELLHIT when gameobject is hit by spell
- Call GameObjectAI Reset hook on gameobject respawn (for ex. to reset one time events in smart scripts)
- Fixed some logic errors in code
- SmartAI Escorts properly despawn escortee if no players are in range
- Disable Evading while charming creature with SmartAI
- Don't call SMART_EVENT_RESPAWN for dead units before they actually respawn
- Don't call SMART_EVENT_RESPAWN for not spawned gameobjects
- Properly call SMART_EVENT_RESPAWN for gameobject respawn
- Allow action SMART_ACTION_SET_IN_COMBAT_WITH_ZONE to utilize targetlist
- Allow action SMART_ACTION_CALL_FOR_HELP to utilize targetList
- Allow action SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL to utilize targetList
- Allow action SMART_ACTION_SET_VISIBILITY to utilize targetList
- Allow action SMART_ACTION_SET_ACTIVE to utilize targetList
- Allow action SMART_ACTION_ATTACK_START to select random attack target instead of first on the list
- Allow gameobjects to summon gameobjects with action SMART_ACTION_SUMMON_GO
- Properly store action invokers for action SMART_ACTION_WP_START, if no player invokers are found, distance despawn check won't be used
- Allow action SMART_ACTION_WP_RESUME to compensate for the state the unit actually is in (eg. combat)
- Allow action SMART_ACTION_MOVE_TO_POS to select random of the avaiable targets, not only the first one.
- Allow action SMART_ACTION_MOVE_TO_POS to utilize x, y, z parameters as an offset to calculated coordinates
- Action SMART_ACTION_RESPAWN_TARGET should never modify respawntime of already spawned gameobjects, use dedicated function
- Properly delete ontime events created by SMART_ACTION_CREATE_TIMED_EVENT
- If action could not be started because conditions were not satisfied, do not recalculate the waittime to action repeattime, use smaller value to recheck more frequently
- Allow target SMART_TARGET_CLOSEST_PLAYER to be used by gameobjects
- Allow target SMART_TARGET_OWNER_OR_SUMMONER to be used by gameobjects
- Fixed SMART_EVENT_COUNTER_SET to be only called for the id that was incremented
- Changed the way counters work
- Protect PhaseInc from surpassing maximum phase
- Added loading checks for missing NON_REPEATABLE flag if no repeatmin, repeatmax is set
- Added spell validation for SMART_ACTION_CROSS_CAST
This commit is contained in:
xinef1 authored and Aokromes committed 2017-02-19 09:10:29 +01:00
1 parent e09c37334d
commit 62111a8c4a
21 files changed
+830 -251

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+14 -11
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@@ -302,24 +302,27 @@ void VehicleAI::LoadConditions()
void VehicleAI::CheckConditions(uint32 diff)
{
if (m_ConditionsTimer < diff)
if (!m_HasConditions)
return;
if (m_ConditionsTimer <= diff)
{
if (m_HasConditions)
if (Vehicle* vehicleKit = me->GetVehicleKit())
{
if (Vehicle* vehicleKit = me->GetVehicleKit())
for (SeatMap::iterator itr = vehicleKit->Seats.begin(); itr != vehicleKit->Seats.end(); ++itr)
if (Unit* passenger = ObjectAccessor::GetUnit(*me, itr->second.Passenger.Guid))
for (SeatMap::iterator itr = vehicleKit->Seats.begin(); itr != vehicleKit->Seats.end(); ++itr)
if (Unit* passenger = ObjectAccessor::GetUnit(*me, itr->second.Passenger.Guid))
{
if (Player* player = passenger->ToPlayer())
{
if (Player* player = passenger->ToPlayer())
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, me->GetEntry(), player, me))
{
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, me->GetEntry(), player, me))
{
player->ExitVehicle();
return; // check other pessanger in next tick
}
player->ExitVehicle();
return; // check other pessanger in next tick
}
}
}
}
m_ConditionsTimer = VEHICLE_CONDITION_CHECK_TIME;
}
else
+2 -1
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@@ -47,7 +47,7 @@ class TC_GAME_API GameObjectAI
static int Permissible(GameObject const* go);
virtual bool GossipHello(Player* /*player*/) { return false; }
virtual bool GossipHello(Player* /*player*/, bool /*reportUse*/) { return false; }
virtual bool GossipSelect(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/) { return false; }
virtual bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, char const* /*code*/) { return false; }
virtual bool QuestAccept(Player* /*player*/, Quest const* /*quest*/) { return false; }
@@ -61,6 +61,7 @@ class TC_GAME_API GameObjectAI
virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) { }
virtual void OnStateChanged(uint32 /*state*/, Unit* /*unit*/) { }
virtual void EventInform(uint32 /*eventId*/) { }
virtual void SpellHit(Unit* /*unit*/, const SpellInfo* /*spellInfo*/) { }
};
class TC_GAME_API NullGameObjectAI : public GameObjectAI
+37
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@@ -348,3 +348,40 @@ bool NonTankTargetSelector::operator()(Unit const* target) const
return target != _source->GetVictim();
}
bool PowerUsersSelector::operator()(Unit const* target) const
{
if (!_me || !target)
return false;
if (target->getPowerType() != _power)
return false;
if (_playerOnly && target->GetTypeId() != TYPEID_PLAYER)
return false;
if (_dist > 0.0f && !_me->IsWithinCombatRange(target, _dist))
return false;
if (_dist < 0.0f && _me->IsWithinCombatRange(target, -_dist))
return false;
return true;
}
bool FarthestTargetSelector::operator()(Unit const* target) const
{
if (!_me || !target)
return false;
if (_playerOnly && target->GetTypeId() != TYPEID_PLAYER)
return false;
if (_dist > 0.0f && !_me->IsWithinCombatRange(target, _dist))
return false;
if (_inLos && !_me->IsWithinLOSInMap(target))
return false;
return true;
}
+27
View File
@@ -115,6 +115,33 @@ struct TC_GAME_API NonTankTargetSelector : public std::unary_function<Unit*, boo
bool _playerOnly;
};
// Simple selector for units using mana
struct TC_GAME_API PowerUsersSelector
{
public:
PowerUsersSelector(Unit const* unit, Powers power, float dist, bool playerOnly) : _me(unit), _power(power), _dist(dist), _playerOnly(playerOnly) { }
bool operator()(Unit const* target) const;
private:
Unit const* _me;
Powers const _power;
float const _dist;
bool const _playerOnly;
};
struct TC_GAME_API FarthestTargetSelector
{
public:
FarthestTargetSelector(Unit const* unit, float dist, bool playerOnly, bool inLos) : _me(unit), _dist(dist), _playerOnly(playerOnly), _inLos(inLos) {}
bool operator()(Unit const* target) const;
private:
const Unit* _me;
float _dist;
bool _playerOnly;
bool _inLos;
};
class TC_GAME_API UnitAI
{
protected:
+146 -38
View File
@@ -25,6 +25,7 @@
#include "Group.h"
#include "SmartAI.h"
#include "ScriptMgr.h"
#include "Vehicle.h"
SmartAI::SmartAI(Creature* c) : CreatureAI(c)
{
@@ -36,6 +37,7 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c)
mCurrentWPID = 0;//first wp id is 1 !!
mWPReached = false;
mWPPauseTimer = 0;
mEscortNPCFlags = 0;
mLastWP = nullptr;
mCanRepeatPath = false;
@@ -69,6 +71,8 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c)
mInvincibilityHpLevel = 0;
mJustReset = false;
mConditionsTimer = 0;
mHasConditions = sConditionMgr->HasConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, c->GetEntry());
}
bool SmartAI::IsAIControlled() const
@@ -76,7 +80,7 @@ bool SmartAI::IsAIControlled() const
return !mIsCharmed;
}
void SmartAI::UpdateDespawn(const uint32 diff)
void SmartAI::UpdateDespawn(uint32 diff)
{
if (mDespawnState <= 1 || mDespawnState > 3)
return;
@@ -113,28 +117,39 @@ WayPoint* SmartAI::GetNextWayPoint()
return nullptr;
}
void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* /*invoker*/)
void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* invoker)
{
if (me->IsInCombat())// no wp movement in combat
{
TC_LOG_ERROR("misc", "SmartAI::StartPath: Creature entry %u wanted to start waypoint movement while in combat, ignoring.", me->GetEntry());
return;
}
if (HasEscortState(SMART_ESCORT_ESCORTING))
StopPath();
if (path)
{
if (!LoadPath(path))
return;
}
if (!mWayPoints || mWayPoints->empty())
return;
AddEscortState(SMART_ESCORT_ESCORTING);
mCanRepeatPath = repeat;
SetRun(run);
if (WayPoint* wp = GetNextWayPoint())
{
AddEscortState(SMART_ESCORT_ESCORTING);
mCanRepeatPath = repeat;
SetRun(run);
if (invoker && invoker->GetTypeId() == TYPEID_PLAYER)
{
mEscortNPCFlags = me->GetUInt32Value(UNIT_NPC_FLAGS);
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
}
mLastOOCPos = me->GetPosition();
me->GetMotionMaster()->MovePoint(wp->id, wp->x, wp->y, wp->z);
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, nullptr, wp->id, GetScript()->GetPathId());
@@ -205,6 +220,12 @@ void SmartAI::EndPath(bool fail)
mWPPauseTimer = 0;
mLastWP = nullptr;
if (mEscortNPCFlags)
{
me->SetUInt32Value(UNIT_NPC_FLAGS, mEscortNPCFlags);
mEscortNPCFlags = 0;
}
if (mCanRepeatPath)
{
if (IsAIControlled())
@@ -282,12 +303,21 @@ void SmartAI::UpdatePath(const uint32 diff)
return;
if (mEscortInvokerCheckTimer < diff)
{
// Escort failed, no players in range
if (!IsEscortInvokerInRange())
{
StopPath(mDespawnTime, mEscortQuestID, true);
StopPath(0, mEscortQuestID, true);
// allow to properly hook out of range despawn action, which in most cases should perform the same operation as dying
GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, me);
me->DespawnOrUnsummon(1);
return;
}
mEscortInvokerCheckTimer = 1000;
} else mEscortInvokerCheckTimer -= diff;
}
else
mEscortInvokerCheckTimer -= diff;
// handle pause
if (HasEscortState(SMART_ESCORT_PAUSED))
{
@@ -306,11 +336,13 @@ void SmartAI::UpdatePath(const uint32 diff)
if (mLastWPIDReached == SMART_ESCORT_LAST_OOC_POINT)
mWPReached = true;
}
mWPPauseTimer = 0;
} else {
mWPPauseTimer -= diff;
}
else
mWPPauseTimer -= diff;
}
if (HasEscortState(SMART_ESCORT_RETURNING))
{
if (mWPReached)//reached OOC WP
@@ -321,8 +353,10 @@ void SmartAI::UpdatePath(const uint32 diff)
mWPReached = false;
}
}
if ((!me->HasReactState(REACT_PASSIVE) && me->IsInCombat()) || HasEscortState(SMART_ESCORT_PAUSED | SMART_ESCORT_RETURNING))
return;
// handle next wp
if (mWPReached)//reached WP
{
@@ -341,6 +375,7 @@ void SmartAI::UpdatePath(const uint32 diff)
void SmartAI::UpdateAI(uint32 diff)
{
CheckConditions(diff);
GetScript()->OnUpdate(diff);
UpdatePath(diff);
UpdateDespawn(diff);
@@ -352,7 +387,7 @@ void SmartAI::UpdateAI(uint32 diff)
{
if (me->FindNearestCreature(mFollowArrivedEntry, INTERACTION_DISTANCE, true))
{
StopFollow();
StopFollow(true);
return;
}
@@ -377,18 +412,19 @@ bool SmartAI::IsEscortInvokerInRange()
ObjectList* targets = GetScript()->GetTargetList(SMART_ESCORT_TARGETS);
if (targets)
{
float checkDist = me->GetInstanceScript() ? SMART_ESCORT_MAX_PLAYER_DIST * 2 : SMART_ESCORT_MAX_PLAYER_DIST;
if (targets->size() == 1 && GetScript()->IsPlayer((*targets->begin())))
{
Player* player = (*targets->begin())->ToPlayer();
if (me->GetDistance(player) <= SMART_ESCORT_MAX_PLAYER_DIST)
return true;
if (me->GetDistance(player) <= checkDist)
return true;
if (Group* group = player->GetGroup())
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
{
Player* groupGuy = groupRef->GetSource();
if (groupGuy->IsInMap(player) && me->GetDistance(groupGuy) <= SMART_ESCORT_MAX_PLAYER_DIST)
if (groupGuy->IsInMap(player) && me->GetDistance(groupGuy) <= checkDist)
return true;
}
}
@@ -399,13 +435,18 @@ bool SmartAI::IsEscortInvokerInRange()
{
if (GetScript()->IsPlayer((*iter)))
{
if (me->GetDistance((*iter)->ToPlayer()) <= SMART_ESCORT_MAX_PLAYER_DIST)
if (me->GetDistance((*iter)->ToPlayer()) <= checkDist)
return true;
}
}
}
// no valid target found
return false;
}
return true;//escort targets were not set, ignore range check
// no player invoker was stored, just ignore range check
return true;
}
void SmartAI::MovepointReached(uint32 id)
@@ -436,8 +477,15 @@ void SmartAI::EnterEvadeMode(EvadeReason /*why*/)
return;
}
if (!IsAIControlled())
{
me->AttackStop();
return;
}
if (!_EnterEvadeMode())
return;
me->AddUnitState(UNIT_STATE_EVADE);
GetScript()->ProcessEventsFor(SMART_EVENT_EVADE);//must be after aura clear so we can cast spells from db
@@ -504,7 +552,7 @@ bool SmartAI::AssistPlayerInCombatAgainst(Unit* who)
return false;
//never attack friendly
if (me->IsFriendlyTo(who))
if (!me->IsValidAssistTarget(who->GetVictim()))
return false;
//too far away and no free sight?
@@ -607,6 +655,14 @@ void SmartAI::JustSummoned(Creature* creature)
void SmartAI::AttackStart(Unit* who)
{
// dont allow charmed npcs to act on their own
if (!IsAIControlled())
{
if (who && mCanAutoAttack)
me->Attack(who, true);
return;
}
if (who && me->Attack(who, me->IsWithinMeleeRange(who)))
{
if (mCanCombatMove)
@@ -674,9 +730,11 @@ void SmartAI::InitializeAI()
{
GetScript()->OnInitialize(me);
if (!me->isDead())
mJustReset = true;
JustReachedHome();
GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
{
mJustReset = true;
JustReachedHome();
GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
}
}
void SmartAI::OnCharmed(bool apply)
@@ -731,11 +789,16 @@ void SmartAI::SetRun(bool run)
mRun = run;
}
void SmartAI::SetFly(bool fly)
void SmartAI::SetDisableGravity(bool fly)
{
me->SetDisableGravity(fly);
}
void SmartAI::SetCanFly(bool fly)
{
me->SetCanFly(fly);
}
void SmartAI::SetSwim(bool swim)
{
me->SetSwim(swim);
@@ -809,13 +872,13 @@ void SmartAI::SetFollow(Unit* target, float dist, float angle, uint32 credit, ui
{
if (!target)
{
StopFollow();
StopFollow(false);
return;
}
mFollowGuid = target->GetGUID();
mFollowDist = dist >= 0.0f ? dist : PET_FOLLOW_DIST;
mFollowAngle = angle >= 0.0f ? angle : me->GetFollowAngle();
mFollowDist = dist;
mFollowAngle = angle;
mFollowArrivedTimer = 1000;
mFollowCredit = credit;
mFollowArrivedEntry = end;
@@ -824,8 +887,21 @@ void SmartAI::SetFollow(Unit* target, float dist, float angle, uint32 credit, ui
me->GetMotionMaster()->MoveFollow(target, mFollowDist, mFollowAngle);
}
void SmartAI::StopFollow()
void SmartAI::StopFollow(bool complete)
{
mFollowGuid.Clear();
mFollowDist = 0;
mFollowAngle = 0;
mFollowCredit = 0;
mFollowArrivedTimer = 1000;
mFollowArrivedEntry = 0;
mFollowCreditType = 0;
me->StopMoving();
me->GetMotionMaster()->MoveIdle();
if (!complete)
return;
if (Player* player = ObjectAccessor::GetPlayer(*me, mFollowGuid))
{
if (!mFollowCreditType)
@@ -834,19 +910,11 @@ void SmartAI::StopFollow()
player->GroupEventHappens(mFollowCredit, me);
}
mFollowGuid.Clear();
mFollowDist = 0;
mFollowAngle = 0;
mFollowCredit = 0;
mFollowArrivedTimer = 1000;
mFollowArrivedEntry = 0;
mFollowCreditType = 0;
SetDespawnTime(5000);
me->StopMoving();
me->GetMotionMaster()->MoveIdle();
StartDespawn();
GetScript()->ProcessEventsFor(SMART_EVENT_FOLLOW_COMPLETED);
}
void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
{
if (invoker)
@@ -867,6 +935,35 @@ void SmartAI::OnSpellClick(Unit* clicker, bool& result)
GetScript()->ProcessEventsFor(SMART_EVENT_ON_SPELLCLICK, clicker);
}
void SmartAI::CheckConditions(uint32 diff)
{
if (!mHasConditions)
return;
if (mConditionsTimer <= diff)
{
if (Vehicle* vehicleKit = me->GetVehicleKit())
{
for (SeatMap::iterator itr = vehicleKit->Seats.begin(); itr != vehicleKit->Seats.end(); ++itr)
if (Unit* passenger = ObjectAccessor::GetUnit(*me, itr->second.Passenger.Guid))
{
if (Player* player = passenger->ToPlayer())
{
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, me->GetEntry(), player, me))
{
player->ExitVehicle();
return; // check other pessanger in next tick
}
}
}
}
mConditionsTimer = 1000;
}
else
mConditionsTimer -= diff;
}
int SmartGameObjectAI::Permissible(const GameObject* g)
{
if (g->GetAIName() == "SmartGameObjectAI")
@@ -882,20 +979,26 @@ void SmartGameObjectAI::UpdateAI(uint32 diff)
void SmartGameObjectAI::InitializeAI()
{
GetScript()->OnInitialize(go);
GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
// do not call respawn event if go is not spawned
if (go->isSpawned())
GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
//Reset();
}
void SmartGameObjectAI::Reset()
{
// call respawn event on reset
GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
GetScript()->OnReset();
}
// Called when a player opens a gossip dialog with the gameobject.
bool SmartGameObjectAI::GossipHello(Player* player)
bool SmartGameObjectAI::GossipHello(Player* player, bool reportUse)
{
TC_LOG_DEBUG("scripts.ai", "SmartGameObjectAI::GossipHello");
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0, 0, false, nullptr, go);
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, uint32(reportUse), 0, false, nullptr, go);
return false;
}
@@ -959,6 +1062,11 @@ void SmartGameObjectAI::EventInform(uint32 eventId)
GetScript()->ProcessEventsFor(SMART_EVENT_GO_EVENT_INFORM, nullptr, eventId);
}
void SmartGameObjectAI::SpellHit(Unit* unit, const SpellInfo* spellInfo)
{
GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT, unit, 0, 0, false, spellInfo);
}
class SmartTrigger : public AreaTriggerScript
{
public:
+16 -5
View File
@@ -38,7 +38,7 @@ enum SmartEscortState
enum SmartEscortVars
{
SMART_ESCORT_MAX_PLAYER_DIST = 50,
SMART_ESCORT_MAX_PLAYER_DIST = 60,
SMART_MAX_AID_DIST = SMART_ESCORT_MAX_PLAYER_DIST / 2
};
@@ -66,7 +66,7 @@ class TC_GAME_API SmartAI : public CreatureAI
void SetCombatMove(bool on);
bool CanCombatMove() { return mCanCombatMove; }
void SetFollow(Unit* target, float dist = 0.0f, float angle = 0.0f, uint32 credit = 0, uint32 end = 0, uint32 creditType = 0);
void StopFollow();
void StopFollow(bool complete);
void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker);
SmartScript* GetScript() { return &mScript; }
@@ -168,7 +168,9 @@ class TC_GAME_API SmartAI : public CreatureAI
// Makes the creature run/walk
void SetRun(bool run = true);
void SetFly(bool fly = true);
void SetCanFly(bool fly = true);
void SetDisableGravity(bool disable = true);
void SetSwim(bool swim = true);
@@ -196,6 +198,8 @@ class TC_GAME_API SmartAI : public CreatureAI
void OnSpellClick(Unit* clicker, bool& result) override;
void SetWPPauseTimer(uint32 time) { mWPPauseTimer = time; }
private:
bool mIsCharmed;
uint32 mFollowCreditType;
@@ -215,6 +219,7 @@ class TC_GAME_API SmartAI : public CreatureAI
uint32 mLastWPIDReached;
bool mWPReached;
uint32 mWPPauseTimer;
uint32 mEscortNPCFlags;
WayPoint* mLastWP;
Position mLastOOCPos;//set on enter combat
uint32 GetWPCount() const { return mWayPoints ? uint32(mWayPoints->size()) : 0; }
@@ -229,9 +234,14 @@ class TC_GAME_API SmartAI : public CreatureAI
uint32 mDespawnTime;
uint32 mDespawnState;
void UpdateDespawn(const uint32 diff);
void UpdateDespawn(uint32 diff);
uint32 mEscortInvokerCheckTimer;
bool mJustReset;
// Vehicle conditions
void CheckConditions(uint32 diff);
bool mHasConditions;
uint32 mConditionsTimer;
};
class TC_GAME_API SmartGameObjectAI : public GameObjectAI
@@ -246,7 +256,7 @@ class TC_GAME_API SmartGameObjectAI : public GameObjectAI
SmartScript* GetScript() { return &mScript; }
static int Permissible(const GameObject* g);
bool GossipHello(Player* player) override;
bool GossipHello(Player* player, bool reportUse) override;
bool GossipSelect(Player* player, uint32 sender, uint32 action) override;
bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) override;
bool QuestAccept(Player* player, Quest const* quest) override;
@@ -257,6 +267,7 @@ class TC_GAME_API SmartGameObjectAI : public GameObjectAI
void OnGameEvent(bool start, uint16 eventId) override;
void OnStateChanged(uint32 state, Unit* unit) override;
void EventInform(uint32 eventId) override;
void SpellHit(Unit* unit, const SpellInfo* spellInfo) override;
private:
SmartScript mScript;
+362 -114
View File
@@ -114,8 +114,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
case SMART_ACTION_TALK:
{
ObjectList* targets = GetTargets(e, unit);
Creature* talker = me;
Player* targetPlayer = nullptr;
Creature* talker = e.target.type == 0 ? me : nullptr;
Unit* talkTarget = nullptr;
if (targets)
@@ -125,14 +124,18 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsCreature(*itr) && !(*itr)->ToCreature()->IsPet()) // Prevented sending text to pets.
{
if (e.action.talk.useTalkTarget)
{
talker = me;
talkTarget = (*itr)->ToCreature();
}
else
talker = (*itr)->ToCreature();
break;
}
else if (IsPlayer(*itr))
{
targetPlayer = (*itr)->ToPlayer();
talker = me;
talkTarget = (*itr)->ToPlayer();
break;
}
}
@@ -140,18 +143,15 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
delete targets;
}
if (!talkTarget)
talkTarget = GetLastInvoker();
if (!talker)
break;
mTalkerEntry = talker->GetEntry();
mLastTextID = e.action.talk.textGroupID;
mTextTimer = e.action.talk.duration;
if (IsPlayer(GetLastInvoker())) // used for $vars in texts and whisper target
talkTarget = GetLastInvoker();
else if (targetPlayer)
talkTarget = targetPlayer;
mUseTextTimer = true;
sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), talkTarget);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (GuidLow: %u), textGuid: %u",
@@ -482,8 +482,17 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!targets)
break;
if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit)
Trinity::Containers::RandomResizeList(*targets, e.action.cast.targetsLimit);
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (go)
{
// may be nullptr
go->CastSpell((*itr)->ToUnit(), e.action.cast.spell);
}
if (!IsUnit(*itr))
continue;
@@ -546,6 +555,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!targets)
break;
if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit)
Trinity::Containers::RandomResizeList(*targets, e.action.cast.targetsLimit);
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (!IsUnit(*itr))
@@ -768,7 +780,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
me->DoFleeToGetAssistance();
if (e.action.flee.withEmote)
if (e.action.fleeAssist.withEmote)
{
Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_FLEE_FOR_ASSIST);
sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
@@ -781,9 +793,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!unit)
break;
if (IsPlayer(unit) && GetBaseObject())
// If invoker was pet or charm
Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself();
if (player && GetBaseObject())
{
unit->ToPlayer()->GroupEventHappens(e.action.quest.quest, GetBaseObject());
player->GroupEventHappens(e.action.quest.quest, GetBaseObject());
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %u, group credit for quest %u",
unit->GetGUID().GetCounter(), e.action.quest.quest);
}
@@ -843,7 +857,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
ObjectList* targets = GetTargets(e, unit);
if (!targets)
{
ENSURE_AI(SmartAI, me->AI())->StopFollow();
ENSURE_AI(SmartAI, me->AI())->StopFollow(false);
break;
}
@@ -851,7 +865,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (IsUnit(*itr))
{
ENSURE_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), (float)e.action.follow.dist, (float)e.action.follow.angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType);
float angle = e.action.follow.angle > 6 ? (e.action.follow.angle * M_PI / 180.0f) : e.action.follow.angle;
ENSURE_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), float(e.action.follow.dist) + 0.1f, angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %u following target %u",
me->GetGUID().GetCounter(), (*itr)->GetGUID().GetCounter());
break;
@@ -1028,25 +1043,39 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
case SMART_ACTION_SET_IN_COMBAT_WITH_ZONE:
{
if (me)
{
me->SetInCombatWithZone();
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature %u", me->GetGUID().GetCounter());
}
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
{
(*itr)->ToCreature()->SetInCombatWithZone();
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature %u, target: %u", me->GetGUID().GetCounter(), (*itr)->GetGUID().GetCounter());
}
delete targets;
break;
}
case SMART_ACTION_CALL_FOR_HELP:
{
if (me)
{
me->CallForHelp((float)e.action.callHelp.range);
if (e.action.callHelp.withEmote)
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
{
Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_CALL_FOR_HELP);
sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
(*itr)->ToCreature()->CallForHelp((float)e.action.callHelp.range);
if (e.action.callHelp.withEmote)
{
Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_CALL_FOR_HELP);
sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
}
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature %u, target: %u", me->GetGUID().GetCounter(), (*itr)->GetGUID().GetCounter());
}
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature %u", me->GetGUID().GetCounter());
}
delete targets;
break;
}
case SMART_ACTION_SET_SHEATH:
@@ -1147,19 +1176,26 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
case SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL:
{
if (!me)
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
SmartAI* ai = CAST_AI(SmartAI, me->AI());
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsCreature(*itr))
{
SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI());
if (!ai)
continue;
if (!ai)
break;
if (e.action.invincHP.percent)
ai->SetInvincibilityHpLevel(me->CountPctFromMaxHealth(e.action.invincHP.percent));
else
ai->SetInvincibilityHpLevel(e.action.invincHP.minHP);
if (e.action.invincHP.percent)
ai->SetInvincibilityHpLevel((*itr)->ToCreature()->CountPctFromMaxHealth(e.action.invincHP.percent));
else
ai->SetInvincibilityHpLevel(e.action.invincHP.minHP);
}
}
delete targets;
break;
}
case SMART_ACTION_SET_DATA:
@@ -1209,15 +1245,27 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
case SMART_ACTION_SET_VISIBILITY:
{
if (me)
me->SetVisible(e.action.visibility.state != 0);
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->SetVisible(e.action.visibility.state ? true : false);
delete targets;
break;
}
case SMART_ACTION_SET_ACTIVE:
{
if (WorldObject* baseObj = GetBaseObject())
baseObj->setActive(e.action.active.state != 0);
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
(*itr)->setActive(e.action.active.state ? true : false);
delete targets;
break;
}
case SMART_ACTION_ATTACK_START:
@@ -1229,14 +1277,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsUnit(*itr))
{
me->AI()->AttackStart((*itr)->ToUnit());
break;
}
}
// attack random target
if (Unit* target = Trinity::Containers::SelectRandomContainerElement(*targets)->ToUnit())
me->AI()->AttackStart(target);
delete targets;
break;
@@ -1280,8 +1323,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (!IsUnit(*itr))
continue;
// allow gameobjects to summon gameobjects
//if (!IsUnit(*itr))
// continue;
Position pos = (*itr)->GetPositionWithOffset(Position(e.target.x, e.target.y, e.target.z, e.target.o));
GetBaseObject()->SummonGameObject(e.action.summonGO.entry, pos, G3D::Quat(), e.action.summonGO.despawnTime);
@@ -1375,12 +1419,20 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
delete targets;
break;
}
case SMART_ACTION_SET_FLY:
case SMART_ACTION_SET_DISABLE_GRAVITY:
{
if (!IsSmart())
break;
ENSURE_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly != 0);
ENSURE_AI(SmartAI, me->AI())->SetDisableGravity(e.action.setDisableGravity.disable != 0);
break;
}
case SMART_ACTION_SET_CAN_FLY:
{
if (!IsSmart())
break;
ENSURE_AI(SmartAI, me->AI())->SetCanFly(e.action.setFly.fly != 0);
break;
}
case SMART_ACTION_SET_RUN:
@@ -1436,8 +1488,25 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
bool run = e.action.wpStart.run != 0;
uint32 entry = e.action.wpStart.pathID;
bool repeat = e.action.wpStart.repeat != 0;
// ensure that SMART_ESCORT_TARGETS contains at least one player reference
bool stored = false;
ObjectList* targets = GetTargets(e, unit);
StoreTargetList(targets, SMART_ESCORT_TARGETS);
if (targets)
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsPlayer(*itr))
{
stored = true;
StoreTargetList(targets, SMART_ESCORT_TARGETS);
break;
}
}
if (!stored)
delete targets;
}
me->SetReactState((ReactStates)e.action.wpStart.reactState);
ENSURE_AI(SmartAI, me->AI())->StartPath(run, entry, repeat, unit);
@@ -1472,7 +1541,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
ENSURE_AI(SmartAI, me->AI())->ResumePath();
ENSURE_AI(SmartAI, me->AI())->SetWPPauseTimer(0);
break;
}
case SMART_ACTION_SET_ORIENTATION:
@@ -1518,19 +1587,20 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
WorldObject* target = nullptr;
if (e.GetTargetType() == SMART_TARGET_CREATURE_RANGE || e.GetTargetType() == SMART_TARGET_CREATURE_GUID ||
e.GetTargetType() == SMART_TARGET_CREATURE_DISTANCE || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_RANGE ||
e.GetTargetType() == SMART_TARGET_GAMEOBJECT_GUID || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_DISTANCE ||
e.GetTargetType() == SMART_TARGET_CLOSEST_CREATURE || e.GetTargetType() == SMART_TARGET_CLOSEST_GAMEOBJECT ||
e.GetTargetType() == SMART_TARGET_OWNER_OR_SUMMONER || e.GetTargetType() == SMART_TARGET_ACTION_INVOKER ||
e.GetTargetType() == SMART_TARGET_CLOSEST_ENEMY || e.GetTargetType() == SMART_TARGET_CLOSEST_FRIENDLY)
/*if (e.GetTargetType() == SMART_TARGET_CREATURE_RANGE || e.GetTargetType() == SMART_TARGET_CREATURE_GUID ||
e.GetTargetType() == SMART_TARGET_CREATURE_DISTANCE || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_RANGE ||
e.GetTargetType() == SMART_TARGET_GAMEOBJECT_GUID || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_DISTANCE ||
e.GetTargetType() == SMART_TARGET_CLOSEST_CREATURE || e.GetTargetType() == SMART_TARGET_CLOSEST_GAMEOBJECT ||
e.GetTargetType() == SMART_TARGET_OWNER_OR_SUMMONER || e.GetTargetType() == SMART_TARGET_ACTION_INVOKER ||
e.GetTargetType() == SMART_TARGET_CLOSEST_ENEMY || e.GetTargetType() == SMART_TARGET_CLOSEST_FRIENDLY ||
e.GetTargetType() == SMART_TARGET_SELF || e.GetTargetType() == SMART_TARGET_STORED)*/
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
target = targets->front();
delete targets;
if (ObjectList* targets = GetTargets(e, unit))
{
// we want to move to random element
target = Trinity::Containers::SelectRandomContainerElement(*targets);
delete targets;
}
}
if (!target)
@@ -1548,7 +1618,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
target->GetPosition(x, y, z);
if (e.action.MoveToPos.ContactDistance > 0)
target->GetContactPoint(me, x, y, z, e.action.MoveToPos.ContactDistance);
me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, x, y, z, e.action.MoveToPos.disablePathfinding == 0);
me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, x + e.target.x, y + e.target.y, z + e.target.z, e.action.MoveToPos.disablePathfinding == 0);
}
break;
}
@@ -1563,7 +1633,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsCreature(*itr))
(*itr)->ToCreature()->Respawn();
else if (IsGameObject(*itr))
(*itr)->ToGameObject()->SetRespawnTime(e.action.RespawnTarget.goRespawnTime);
{
// do not modify respawndelay of already spawned gameobjects
if ((*itr)->ToGameObject()->isSpawnedByDefault())
(*itr)->ToGameObject()->Respawn();
else
(*itr)->ToGameObject()->SetRespawnTime(e.action.RespawnTarget.goRespawnTime);
}
}
delete targets;
@@ -1657,6 +1733,10 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
case SMART_ACTION_TRIGGER_TIMED_EVENT:
ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, nullptr, e.action.timeEvent.id);
// remove this event if not repeatable
if (e.event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE)
mRemIDs.push_back(e.action.timeEvent.id);
break;
case SMART_ACTION_REMOVE_TIMED_EVENT:
mRemIDs.push_back(e.action.timeEvent.id);
@@ -2431,6 +2511,109 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
ENSURE_AI(SmartAI, me->AI())->SetEvadeDisabled(e.action.disableEvade.disable != 0);
break;
}
case SMART_ACTION_REMOVE_AURAS_BY_TYPE: // can be used to exit vehicle for example
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->RemoveAurasByType((AuraType)e.action.auraType.type);
delete targets;
break;
}
case SMART_ACTION_SET_SIGHT_DIST:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToCreature()->m_SightDistance = e.action.sightDistance.dist;
delete targets;
break;
}
case SMART_ACTION_FLEE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToCreature()->GetMotionMaster()->MoveFleeing(me, e.action.flee.fleeTime);
delete targets;
break;
}
case SMART_ACTION_ADD_THREAT:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
me->AddThreat((*itr)->ToUnit(), (float)e.action.threatPCT.threatINC - (float)e.action.threatPCT.threatDEC);
delete targets;
break;
}
case SMART_ACTION_LOAD_EQUIPMENT:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToCreature()->LoadEquipment(e.action.loadEquipment.id, e.action.loadEquipment.force != 0);
delete targets;
break;
}
case SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT:
{
uint32 eventId = urand(e.action.randomTimedEvent.minId, e.action.randomTimedEvent.maxId);
ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, NULL, eventId);
break;
}
case SMART_ACTION_REMOVE_ALL_GAMEOBJECTS:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->RemoveAllGameObjects();
delete targets;
break;
}
case SMART_ACTION_STOP_MOTION:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
{
if (e.action.stopMotion.stopMovement)
(*itr)->ToUnit()->StopMoving();
if (e.action.stopMotion.movementExpired)
(*itr)->ToUnit()->GetMotionMaster()->MovementExpired();
}
delete targets;
break;
}
default:
TC_LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
break;
@@ -2448,10 +2631,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
void SmartScript::ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
{
// We may want to execute action rarely and because of this if condition is not fulfilled the action will be rechecked in a long time
if (sConditionMgr->IsObjectMeetingSmartEventConditions(e.entryOrGuid, e.event_id, e.source_type, unit, GetBaseObject()))
{
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
RecalcTimer(e, min, max);
RecalcTimer(e, min, max);
}
else
RecalcTimer(e, std::min<uint32>(min, 5000), std::min<uint32>(min, 5000));
}
void SmartScript::InstallTemplate(SmartScriptHolder const& e)
@@ -2587,23 +2774,58 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
break;
case SMART_TARGET_HOSTILE_SECOND_AGGRO:
if (me)
if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
{
if (e.target.hostilRandom.powerType)
{
if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0)))
l->push_back(u);
}
else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0))
l->push_back(u);
}
break;
case SMART_TARGET_HOSTILE_LAST_AGGRO:
if (me)
if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0))
{
if (e.target.hostilRandom.powerType)
{
if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0)))
l->push_back(u);
}
else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0))
l->push_back(u);
}
break;
case SMART_TARGET_HOSTILE_RANDOM:
if (me)
if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0))
{
if (e.target.hostilRandom.powerType)
{
if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0)))
l->push_back(u);
}
else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0))
l->push_back(u);
}
break;
case SMART_TARGET_HOSTILE_RANDOM_NOT_TOP:
if (me)
if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1))
{
if (e.target.hostilRandom.powerType)
{
if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0)))
l->push_back(u);
}
else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0))
l->push_back(u);
}
break;
case SMART_TARGET_FARTHEST:
if (me)
{
if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_FARTHEST, 0, FarthestTargetSelector(me, (float)e.target.farthest.maxDist, e.target.farthest.playerOnly != 0, e.target.farthest.isInLos != 0)))
l->push_back(u);
}
break;
case SMART_TARGET_ACTION_INVOKER:
if (scriptTrigger)
@@ -2767,7 +2989,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
l->assign(objectList->begin(), objectList->end());
}
return l;
break;
}
case SMART_TARGET_CLOSEST_CREATURE:
{
@@ -2783,8 +3005,8 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
}
case SMART_TARGET_CLOSEST_PLAYER:
{
if (me)
if (Player* target = me->SelectNearestPlayer(float(e.target.playerDistance.dist)))
if (WorldObject* obj = GetBaseObject())
if (Player* target = obj->SelectNearestPlayer(float(e.target.playerDistance.dist)))
l->push_back(target);
break;
}
@@ -2805,6 +3027,21 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
if (Unit* owner = ObjectAccessor::GetUnit(*me, charmerOrOwnerGuid))
l->push_back(owner);
}
else if (go)
{
if (Unit* owner = ObjectAccessor::GetUnit(*go, go->GetOwnerGUID()))
l->push_back(owner);
}
// Get owner of owner
if (e.target.owner.useCharmerOrOwner && !l->empty())
{
Unit* owner = l->front()->ToUnit();
l->clear();
if (Unit* base = ObjectAccessor::GetUnit(*owner, owner->GetCharmerOrOwnerGUID()))
l->push_back(base);
}
break;
}
case SMART_TARGET_THREAT_LIST:
@@ -2814,7 +3051,8 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i)
if (Unit* temp = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
l->push_back(temp);
if (e.target.hostilRandom.maxDist == 0 || me->IsWithinCombatRange(temp, (float)e.target.hostilRandom.maxDist))
l->push_back(temp);
}
break;
}
@@ -2955,6 +3193,8 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
if (me->IsInRange(me->GetVictim(), (float)e.event.minMaxRepeat.min, (float)e.event.minMaxRepeat.max))
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim());
else // make it predictable
RecalcTimer(e, 500, 500);
break;
}
case SMART_EVENT_VICTIM_CASTING:
@@ -2982,7 +3222,12 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
Unit* target = DoSelectLowestHpFriendly((float)e.event.friendlyHealth.radius, e.event.friendlyHealth.hpDeficit);
if (!target || !target->IsInCombat())
{
// if there are at least two same npcs, they will perform the same action immediately even if this is useless...
RecalcTimer(e, 1000, 3000);
return;
}
ProcessTimedAction(e, e.event.friendlyHealth.repeatMin, e.event.friendlyHealth.repeatMax, target);
break;
}
@@ -2994,8 +3239,12 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
std::list<Creature*> pList;
DoFindFriendlyCC(pList, (float)e.event.friendlyCC.radius);
if (pList.empty())
{
// if there are at least two same npcs, they will perform the same action immediately even if this is useless...
RecalcTimer(e, 1000, 3000);
return;
ProcessTimedAction(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax, *pList.begin());
}
ProcessTimedAction(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax, Trinity::Containers::SelectRandomContainerElement(pList));
break;
}
case SMART_EVENT_FRIENDLY_MISSING_BUFF:
@@ -3006,7 +3255,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
if (pList.empty())
return;
ProcessTimedAction(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax, *pList.begin());
ProcessTimedAction(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax, Trinity::Containers::SelectRandomContainerElement(pList));
break;
}
case SMART_EVENT_HAS_AURA:
@@ -3052,11 +3301,15 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
case SMART_EVENT_JUST_SUMMONED:
case SMART_EVENT_RESET:
case SMART_EVENT_JUST_CREATED:
case SMART_EVENT_GOSSIP_HELLO:
case SMART_EVENT_FOLLOW_COMPLETED:
case SMART_EVENT_ON_SPELLCLICK:
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
break;
case SMART_EVENT_GOSSIP_HELLO:
if (e.event.gossipHello.noReportUse && var0)
return;
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
break;
case SMART_EVENT_IS_BEHIND_TARGET:
{
if (!me)
@@ -3199,6 +3452,13 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
break;
}
case SMART_EVENT_SUMMON_DESPAWNED:
{
if (e.event.summoned.creature && e.event.summoned.creature != var0)
return;
ProcessAction(e, unit, var0);
RecalcTimer(e, e.event.summoned.cooldownMin, e.event.summoned.cooldownMax);
break;
}
case SMART_EVENT_INSTANCE_PLAYER_ENTER:
{
if (e.event.instancePlayerEnter.team && var0 != e.event.instancePlayerEnter.team)
@@ -3413,8 +3673,10 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
break;
}
case SMART_EVENT_COUNTER_SET:
if (GetCounterId(e.event.counter.id) != 0 && GetCounterValue(e.event.counter.id) == e.event.counter.value)
ProcessTimedAction(e, e.event.counter.cooldownMin, e.event.counter.cooldownMax);
if (e.event.counter.id != var0 || GetCounterValue(e.event.counter.id) != e.event.counter.value)
return;
ProcessTimedAction(e, e.event.counter.cooldownMin, e.event.counter.cooldownMax);
break;
default:
TC_LOG_ERROR("sql.sql", "SmartScript::ProcessEvent: Unhandled Event type %u", e.GetEventType());
@@ -3480,7 +3742,7 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
// Delay flee for assist event if stunned or rooted
if (e.GetActionType() == SMART_ACTION_FLEE_FOR_ASSIST)
{
if (me && me->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED))
if (me && me->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_LOST_CONTROL))
{
e.timer = 1;
return;
@@ -3558,8 +3820,14 @@ void SmartScript::OnUpdate(uint32 const diff)
UpdateTimer(*i, diff);
if (!mStoredEvents.empty())
for (SmartAIEventList::iterator i = mStoredEvents.begin(); i != mStoredEvents.end(); ++i)
UpdateTimer(*i, diff);
{
SmartAIEventStoredList::iterator i, icurr;
for (i = mStoredEvents.begin(); i != mStoredEvents.end();)
{
icurr = i++;
UpdateTimer(*icurr, diff);
}
}
bool needCleanup = true;
if (!mTimedActionList.empty())
@@ -3581,11 +3849,12 @@ void SmartScript::OnUpdate(uint32 const diff)
if (!mRemIDs.empty())
{
for (std::list<uint32>::iterator i = mRemIDs.begin(); i != mRemIDs.end(); ++i)
{
RemoveStoredEvent((*i));
}
for (auto i : mRemIDs)
RemoveStoredEvent(i);
mRemIDs.clear();
}
if (mUseTextTimer && me)
{
if (mTextTimer < diff)
@@ -3713,18 +3982,11 @@ Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
if (!me)
return nullptr;
CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
Unit* unit = nullptr;
Trinity::MostHPMissingInRange u_check(me, range, MinHPDiff);
Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check);
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
cell.Visit(p, grid_unit_searcher, *me->GetMap(), *me, range);
me->VisitNearbyObject(range, searcher);
return unit;
}
@@ -3733,16 +3995,9 @@ void SmartScript::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
if (!me)
return;
CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
Trinity::FriendlyCCedInRange u_check(me, range);
Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(me, _list, u_check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
cell.Visit(p, grid_creature_searcher, *me->GetMap(), *me, range);
me->VisitNearbyObject(range, searcher);
}
void SmartScript::DoFindFriendlyMissingBuff(std::list<Creature*>& list, float range, uint32 spellid)
@@ -3750,16 +4005,9 @@ void SmartScript::DoFindFriendlyMissingBuff(std::list<Creature*>& list, float ra
if (!me)
return;
CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
Trinity::FriendlyMissingBuffInRange u_check(me, range, spellid);
Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(me, list, u_check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
cell.Visit(p, grid_creature_searcher, *me->GetMap(), *me, range);
me->VisitNearbyObject(range, searcher);
}
Unit* SmartScript::DoFindClosestFriendlyInRange(float range, bool playerOnly)
+26 -28
View File
@@ -158,29 +158,23 @@ class TC_GAME_API SmartScript
void StoreCounter(uint32 id, uint32 value, uint32 reset)
{
CounterMap::const_iterator itr = mCounterList.find(id);
CounterMap::iterator itr = mCounterList.find(id);
if (itr != mCounterList.end())
{
if (reset == 0)
value += GetCounterValue(id);
mCounterList.erase(id);
itr->second += value;
else
itr->second = value;
}
else
mCounterList.insert(std::make_pair(id, value));
mCounterList.insert(std::make_pair(id, value));
ProcessEventsFor(SMART_EVENT_COUNTER_SET);
ProcessEventsFor(SMART_EVENT_COUNTER_SET, nullptr, id);
}
uint32 GetCounterId(uint32 id)
uint32 GetCounterValue(uint32 id) const
{
CounterMap::iterator itr = mCounterList.find(id);
if (itr != mCounterList.end())
return itr->first;
return 0;
}
uint32 GetCounterValue(uint32 id)
{
CounterMap::iterator itr = mCounterList.find(id);
CounterMap::const_iterator itr = mCounterList.find(id);
if (itr != mCounterList.end())
return itr->second;
return 0;
@@ -247,23 +241,27 @@ class TC_GAME_API SmartScript
CounterMap mCounterList;
private:
void IncPhase(int32 p = 1)
void IncPhase(uint32 p)
{
if (p >= 0)
mEventPhase += (uint32)p;
else
DecPhase(abs(p));
// protect phase from overflowing
mEventPhase = std::min<uint32>(SMART_EVENT_PHASE_12, mEventPhase + p);
}
void DecPhase(int32 p = 1)
void DecPhase(uint32 p)
{
if (mEventPhase > (uint32)p)
mEventPhase -= (uint32)p;
else
if (p >= mEventPhase)
mEventPhase = 0;
else
mEventPhase -= p;
}
bool IsInPhase(uint32 p) const
{
if (mEventPhase == 0)
return false;
return ((1 << (mEventPhase - 1)) & p) != 0;
}
bool IsInPhase(uint32 p) const { return ((1 << (mEventPhase - 1)) & p) != 0; }
void SetPhase(uint32 p = 0) { mEventPhase = p; }
SmartAIEventList mEvents;
@@ -279,8 +277,8 @@ class TC_GAME_API SmartScript
uint32 mEventPhase;
uint32 mPathId;
SmartAIEventList mStoredEvents;
std::list<uint32>mRemIDs;
SmartAIEventStoredList mStoredEvents;
std::vector<uint32> mRemIDs;
uint32 mTextTimer;
uint32 mLastTextID;
@@ -294,7 +292,7 @@ class TC_GAME_API SmartScript
{
if (!mStoredEvents.empty())
{
for (SmartAIEventList::iterator i = mStoredEvents.begin(); i != mStoredEvents.end(); ++i)
for (auto i = mStoredEvents.begin(); i != mStoredEvents.end(); ++i)
{
if (i->event_id == id)
{
@@ -223,7 +223,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
temp.event_id = fields[2].GetUInt16();
temp.link = fields[3].GetUInt16();
temp.event.type = (SMART_EVENT)fields[4].GetUInt8();
temp.event.event_phase_mask = fields[5].GetUInt8();
temp.event.event_phase_mask = fields[5].GetUInt16();
temp.event.event_chance = fields[6].GetUInt8();
temp.event.event_flags = fields[7].GetUInt16();
@@ -257,6 +257,50 @@ void SmartAIMgr::LoadSmartAIFromDB()
if (!IsEventValid(temp))
continue;
// specific check for timed events
switch (temp.event.type)
{
case SMART_EVENT_UPDATE:
case SMART_EVENT_UPDATE_OOC:
case SMART_EVENT_UPDATE_IC:
case SMART_EVENT_HEALT_PCT:
case SMART_EVENT_TARGET_HEALTH_PCT:
case SMART_EVENT_MANA_PCT:
case SMART_EVENT_TARGET_MANA_PCT:
case SMART_EVENT_RANGE:
case SMART_EVENT_FRIENDLY_HEALTH:
case SMART_EVENT_FRIENDLY_HEALTH_PCT:
case SMART_EVENT_FRIENDLY_MISSING_BUFF:
case SMART_EVENT_HAS_AURA:
case SMART_EVENT_TARGET_BUFFED:
if (temp.event.minMaxRepeat.repeatMin == 0 && temp.event.minMaxRepeat.repeatMax == 0 && !(temp.event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE) && temp.source_type != SMART_SCRIPT_TYPE_TIMED_ACTIONLIST)
{
temp.event.event_flags |= SMART_EVENT_FLAG_NOT_REPEATABLE;
TC_LOG_ERROR("sql.sql", "SmartAIMgr::LoadSmartAIFromDB: Entry %d SourceType %u, Event %u, Missing Repeat flag.",
temp.entryOrGuid, temp.GetScriptType(), temp.event_id);
}
break;
case SMART_EVENT_VICTIM_CASTING:
case SMART_EVENT_IS_BEHIND_TARGET:
if (temp.event.minMaxRepeat.min == 0 && temp.event.minMaxRepeat.max == 0 && !(temp.event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE) && temp.source_type != SMART_SCRIPT_TYPE_TIMED_ACTIONLIST)
{
temp.event.event_flags |= SMART_EVENT_FLAG_NOT_REPEATABLE;
TC_LOG_ERROR("sql.sql", "SmartAIMgr::LoadSmartAIFromDB: Entry %d SourceType %u, Event %u, Missing Repeat flag.",
temp.entryOrGuid, temp.GetScriptType(), temp.event_id);
}
break;
case SMART_EVENT_FRIENDLY_IS_CC:
if (temp.event.friendlyCC.repeatMin == 0 && temp.event.friendlyCC.repeatMax == 0 && !(temp.event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE) && temp.source_type != SMART_SCRIPT_TYPE_TIMED_ACTIONLIST)
{
temp.event.event_flags |= SMART_EVENT_FLAG_NOT_REPEATABLE;
TC_LOG_ERROR("sql.sql", "SmartAIMgr::LoadSmartAIFromDB: Entry %d SourceType %u, Event %u, Missing Repeat flag.",
temp.entryOrGuid, temp.GetScriptType(), temp.event_id);
}
break;
default:
break;
}
// creature entry / guid not found in storage, create empty event list for it and increase counters
if (mEventMap[source_type].find(temp.entryOrGuid) == mEventMap[source_type].end())
{
@@ -375,6 +419,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e)
case SMART_TARGET_CLOSEST_FRIENDLY:
case SMART_TARGET_STORED:
case SMART_TARGET_LOOT_RECIPIENTS:
case SMART_TARGET_FARTHEST:
break;
default:
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Not handled target_type(%u), Entry %d SourceType %u Event %u Action %u, skipped.", e.GetTargetType(), e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
@@ -873,6 +918,12 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
}
break;
}
case SMART_ACTION_CROSS_CAST:
{
if (!IsSpellValid(e, e.action.crossCast.spell))
return false;
break;
}
case SMART_ACTION_ADD_AURA:
case SMART_ACTION_INVOKER_CAST:
if (!IsSpellValid(e, e.action.cast.spell))
@@ -1036,20 +1087,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Map entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.teleport.mapID);
return false;
}
break;
case SMART_ACTION_SET_COUNTER:
if (e.action.setCounter.counterId == 0)
{
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses wrong counterId %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.setCounter.counterId);
return false;
}
if (e.action.setCounter.value == 0)
{
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses wrong value %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.setCounter.value);
return false;
}
break;
case SMART_ACTION_INSTALL_AI_TEMPLATE:
if (e.action.installTtemplate.id >= SMARTAI_TEMPLATE_END)
@@ -1212,6 +1249,15 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
}
break;
}
case SMART_ACTION_REMOVE_AURAS_BY_TYPE:
{
if (e.action.auraType.type >= TOTAL_AURAS)
{
TC_LOG_ERROR("sql.sql", "Entry %u SourceType %u Event %u Action %u uses invalid data type %u (value range 0-TOTAL_AURAS), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.auraType.type);
return false;
}
break;
}
case SMART_ACTION_START_CLOSEST_WAYPOINT:
case SMART_ACTION_FOLLOW:
case SMART_ACTION_SET_ORIENTATION:
@@ -1236,7 +1282,8 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_SET_DATA:
case SMART_ACTION_SET_VISIBILITY:
case SMART_ACTION_WP_PAUSE:
case SMART_ACTION_SET_FLY:
case SMART_ACTION_SET_DISABLE_GRAVITY:
case SMART_ACTION_SET_CAN_FLY:
case SMART_ACTION_SET_RUN:
case SMART_ACTION_SET_SWIM:
case SMART_ACTION_FORCE_DESPAWN:
@@ -1257,7 +1304,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_SET_NPC_FLAG:
case SMART_ACTION_ADD_NPC_FLAG:
case SMART_ACTION_REMOVE_NPC_FLAG:
case SMART_ACTION_CROSS_CAST:
case SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST:
case SMART_ACTION_RANDOM_MOVE:
case SMART_ACTION_SET_UNIT_FIELD_BYTES_1:
@@ -1282,6 +1328,13 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_MOVE_OFFSET:
case SMART_ACTION_SET_CORPSE_DELAY:
case SMART_ACTION_DISABLE_EVADE:
case SMART_ACTION_SET_SIGHT_DIST:
case SMART_ACTION_FLEE:
case SMART_ACTION_ADD_THREAT:
case SMART_ACTION_LOAD_EQUIPMENT:
case SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT:
case SMART_ACTION_SET_COUNTER:
case SMART_ACTION_REMOVE_ALL_GAMEOBJECTS:
break;
default:
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
@@ -66,9 +66,12 @@ enum SMART_EVENT_PHASE
SMART_EVENT_PHASE_7 = 7,
SMART_EVENT_PHASE_8 = 8,
SMART_EVENT_PHASE_9 = 9,
SMART_EVENT_PHASE_MAX = 10,
SMART_EVENT_PHASE_10 = 10,
SMART_EVENT_PHASE_11 = 11,
SMART_EVENT_PHASE_12 = 12,
SMART_EVENT_PHASE_MAX = 13,
SMART_EVENT_PHASE_COUNT = 9
SMART_EVENT_PHASE_COUNT = 12
};
enum SMART_EVENT_PHASE_BITS
@@ -83,7 +86,12 @@ enum SMART_EVENT_PHASE_BITS
SMART_EVENT_PHASE_7_BIT = 64,
SMART_EVENT_PHASE_8_BIT = 128,
SMART_EVENT_PHASE_9_BIT = 256,
SMART_EVENT_PHASE_ALL = SMART_EVENT_PHASE_1_BIT + SMART_EVENT_PHASE_2_BIT + SMART_EVENT_PHASE_3_BIT + SMART_EVENT_PHASE_4_BIT + SMART_EVENT_PHASE_5_BIT + SMART_EVENT_PHASE_6_BIT + SMART_EVENT_PHASE_7_BIT + SMART_EVENT_PHASE_8_BIT + SMART_EVENT_PHASE_9_BIT
SMART_EVENT_PHASE_10_BIT = 512,
SMART_EVENT_PHASE_11_BIT = 1024,
SMART_EVENT_PHASE_12_BIT = 2048,
SMART_EVENT_PHASE_ALL = SMART_EVENT_PHASE_1_BIT + SMART_EVENT_PHASE_2_BIT + SMART_EVENT_PHASE_3_BIT + SMART_EVENT_PHASE_4_BIT + SMART_EVENT_PHASE_5_BIT +
SMART_EVENT_PHASE_6_BIT + SMART_EVENT_PHASE_7_BIT + SMART_EVENT_PHASE_8_BIT + SMART_EVENT_PHASE_9_BIT + SMART_EVENT_PHASE_10_BIT +
SMART_EVENT_PHASE_11_BIT + SMART_EVENT_PHASE_12_BIT
};
const uint32 SmartPhaseMask[SMART_EVENT_PHASE_COUNT][2] =
@@ -96,7 +104,10 @@ const uint32 SmartPhaseMask[SMART_EVENT_PHASE_COUNT][2] =
{SMART_EVENT_PHASE_6, SMART_EVENT_PHASE_6_BIT },
{SMART_EVENT_PHASE_7, SMART_EVENT_PHASE_7_BIT },
{SMART_EVENT_PHASE_8, SMART_EVENT_PHASE_8_BIT },
{SMART_EVENT_PHASE_9, SMART_EVENT_PHASE_9_BIT }
{SMART_EVENT_PHASE_9, SMART_EVENT_PHASE_9_BIT },
{SMART_EVENT_PHASE_10, SMART_EVENT_PHASE_10_BIT },
{SMART_EVENT_PHASE_11, SMART_EVENT_PHASE_11_BIT },
{SMART_EVENT_PHASE_12, SMART_EVENT_PHASE_12_BIT }
};
enum SMART_EVENT
@@ -165,7 +176,7 @@ enum SMART_EVENT
SMART_EVENT_LINK = 61, // INTERNAL USAGE, no params, used to link together multiple events, does not use any extra resources to iterate event lists needlessly
SMART_EVENT_GOSSIP_SELECT = 62, // menuID, actionID
SMART_EVENT_JUST_CREATED = 63, // none
SMART_EVENT_GOSSIP_HELLO = 64, // none
SMART_EVENT_GOSSIP_HELLO = 64, // noReportUse (for GOs)
SMART_EVENT_FOLLOW_COMPLETED = 65, // none
SMART_EVENT_DUMMY_EFFECT = 66, // spellId, effectIndex
SMART_EVENT_IS_BEHIND_TARGET = 67, // cooldownMin, CooldownMax
@@ -359,6 +370,11 @@ struct SmartEvent
uint32 id;
} timedEvent;
struct
{
uint32 noReportUse;
} gossipHello;
struct
{
uint32 sender;
@@ -500,7 +516,7 @@ enum SMART_ACTION
SMART_ACTION_REMOVE_ITEM = 57, // itemID, count
SMART_ACTION_INSTALL_AI_TEMPLATE = 58, // AITemplateID
SMART_ACTION_SET_RUN = 59, // 0/1
SMART_ACTION_SET_FLY = 60, // 0/1
SMART_ACTION_SET_DISABLE_GRAVITY = 60, // 0/1
SMART_ACTION_SET_SWIM = 61, // 0/1
SMART_ACTION_TELEPORT = 62, // mapID,
SMART_ACTION_SET_COUNTER = 63, // id, value, reset (0/1)
@@ -559,8 +575,17 @@ enum SMART_ACTION
SMART_ACTION_SET_CORPSE_DELAY = 116, // timer
SMART_ACTION_DISABLE_EVADE = 117, // 0/1 (1 = disabled, 0 = enabled)
SMART_ACTION_GO_SET_GO_STATE = 118, // state
SMART_ACTION_SET_CAN_FLY = 119, // 0/1
SMART_ACTION_REMOVE_AURAS_BY_TYPE = 120, // type
SMART_ACTION_SET_SIGHT_DIST = 121, // sightDistance
SMART_ACTION_FLEE = 122, // fleeTime
SMART_ACTION_ADD_THREAT = 123, // +threat, -threat
SMART_ACTION_LOAD_EQUIPMENT = 124, // id
SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT = 125, // id min range, id max range
SMART_ACTION_REMOVE_ALL_GAMEOBJECTS = 126,
SMART_ACTION_STOP_MOTION = 127, // stopMoving, movementExpired
SMART_ACTION_END = 119
SMART_ACTION_END = 128
};
struct SmartAction
@@ -629,6 +654,7 @@ struct SmartAction
uint32 spell;
uint32 castFlags;
uint32 triggerFlags;
uint32 targetsLimit;
} cast;
struct
@@ -859,6 +885,11 @@ struct SmartAction
uint32 run;
} setRun;
struct
{
uint32 disable;
} setDisableGravity;
struct
{
uint32 fly;
@@ -976,6 +1007,11 @@ struct SmartAction
struct
{
uint32 withEmote;
} fleeAssist;
struct
{
uint32 fleeTime;
} flee;
struct
@@ -1081,6 +1117,34 @@ struct SmartAction
uint32 disable;
} disableEvade;
struct
{
uint32 type;
} auraType;
struct
{
uint32 dist;
} sightDistance;
struct
{
uint32 id;
uint32 force;
} loadEquipment;
struct
{
uint32 minId;
uint32 maxId;
} randomTimedEvent;
struct
{
uint32 stopMovement;
uint32 movementExpired;
} stopMotion;
//! Note for any new future actions
//! All parameters must have type uint32
@@ -1112,10 +1176,10 @@ enum SMARTAI_TARGETS
SMART_TARGET_NONE = 0, // NONE, defaulting to invoket
SMART_TARGET_SELF = 1, // Self cast
SMART_TARGET_VICTIM = 2, // Our current target (ie: highest aggro)
SMART_TARGET_HOSTILE_SECOND_AGGRO = 3, // Second highest aggro
SMART_TARGET_HOSTILE_LAST_AGGRO = 4, // Dead last on aggro
SMART_TARGET_HOSTILE_RANDOM = 5, // Just any random target on our threat list
SMART_TARGET_HOSTILE_RANDOM_NOT_TOP = 6, // Any random target except top threat
SMART_TARGET_HOSTILE_SECOND_AGGRO = 3, // Second highest aggro, maxdist, playerOnly, powerType + 1
SMART_TARGET_HOSTILE_LAST_AGGRO = 4, // Dead last on aggro, maxdist, playerOnly, powerType + 1
SMART_TARGET_HOSTILE_RANDOM = 5, // Just any random target on our threat list, maxdist, playerOnly, powerType + 1
SMART_TARGET_HOSTILE_RANDOM_NOT_TOP = 6, // Any random target except top threat, maxdist, playerOnly, powerType + 1
SMART_TARGET_ACTION_INVOKER = 7, // Unit who caused this Event to occur
SMART_TARGET_POSITION = 8, // use xyz from event params
SMART_TARGET_CREATURE_RANGE = 9, // CreatureEntry(0any), minDist, maxDist
@@ -1132,13 +1196,14 @@ enum SMARTAI_TARGETS
SMART_TARGET_CLOSEST_GAMEOBJECT = 20, // entry(0any), maxDist
SMART_TARGET_CLOSEST_PLAYER = 21, // maxDist
SMART_TARGET_ACTION_INVOKER_VEHICLE = 22, // Unit's vehicle who caused this Event to occur
SMART_TARGET_OWNER_OR_SUMMONER = 23, // Unit's owner or summoner
SMART_TARGET_THREAT_LIST = 24, // All units on creature's threat list
SMART_TARGET_OWNER_OR_SUMMONER = 23, // Unit's owner or summoner, Use Owner/Charmer of this unit
SMART_TARGET_THREAT_LIST = 24, // All units on creature's threat list, maxdist
SMART_TARGET_CLOSEST_ENEMY = 25, // maxDist, playerOnly
SMART_TARGET_CLOSEST_FRIENDLY = 26, // maxDist, playerOnly
SMART_TARGET_LOOT_RECIPIENTS = 27, // all players that have tagged this creature (for kill credit)
SMART_TARGET_FARTHEST = 28, // maxDist, playerOnly, isInLos
SMART_TARGET_END = 28
SMART_TARGET_END = 29
};
struct SmartTarget
@@ -1158,6 +1223,20 @@ struct SmartTarget
float x, y, z, o;
union
{
struct
{
uint32 maxDist;
uint32 playerOnly;
uint32 powerType;
} hostilRandom;
struct
{
uint32 maxDist;
uint32 playerOnly;
uint32 isInLos;
} farthest;
struct
{
uint32 creature;
@@ -1236,6 +1315,11 @@ struct SmartTarget
uint32 playerOnly;
} closestFriendly;
struct
{
uint32 useCharmerOrOwner;
} owner;
struct
{
uint32 param1;
@@ -1507,6 +1591,7 @@ class TC_GAME_API SmartWaypointMgr
// all events for a single entry
typedef std::vector<SmartScriptHolder> SmartAIEventList;
typedef std::vector<SmartScriptHolder> SmartAIEventStoredList;
// all events for all entries / guids
typedef std::unordered_map<int32, SmartAIEventList> SmartAIEventMap;
@@ -2059,17 +2059,6 @@ Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
return target;
}
Player* Creature::SelectNearestPlayer(float distance) const
{
Player* target = nullptr;
Trinity::NearestPlayerInObjectRangeCheck checker(this, distance);
Trinity::PlayerLastSearcher<Trinity::NearestPlayerInObjectRangeCheck> searcher(this, target, checker);
VisitNearbyObject(distance, searcher);
return target;
}
void Creature::SendAIReaction(AiReaction reactionType)
{
WorldPacket data(SMSG_AI_REACTION, 12);
@@ -584,7 +584,6 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
Unit* SelectNearestTarget(float dist = 0, bool playerOnly = false) const;
Unit* SelectNearestTargetInAttackDistance(float dist = 0) const;
Player* SelectNearestPlayer(float distance = 0) const;
Unit* SelectNearestHostileUnitInAggroRange(bool useLOS = false) const;
void DoFleeToGetAssistance();
@@ -513,6 +513,10 @@ void GameObject::Update(uint32 diff)
return;
}
// Call AI Reset (required for example in SmartAI to clear one time events)
if (AI())
AI()->Reset();
// Respawn timer
uint32 poolid = GetSpawnId() ? sPoolMgr->IsPartOfAPool<GameObject>(GetSpawnId()) : 0;
if (poolid)
@@ -1243,7 +1247,7 @@ void GameObject::Use(Unit* user)
if (sScriptMgr->OnGossipHello(playerUser, this))
return;
if (AI()->GossipHello(playerUser))
if (AI()->GossipHello(playerUser, false))
return;
}
+16 -5
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@@ -2242,7 +2242,7 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, duration);
if (!summon)
return NULL;
return nullptr;
//summon->SetName(GetName());
if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT)
@@ -2281,7 +2281,7 @@ void WorldObject::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list
Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive) const
{
Creature* creature = NULL;
Creature* creature = nullptr;
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range);
Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker);
VisitNearbyObject(range, searcher);
@@ -2290,7 +2290,7 @@ Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive
GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) const
{
GameObject* go = NULL;
GameObject* go = nullptr;
Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range);
Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker);
VisitNearbyGridObject(range, searcher);
@@ -2299,13 +2299,24 @@ GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) const
GameObject* WorldObject::FindNearestGameObjectOfType(GameobjectTypes type, float range) const
{
GameObject* go = NULL;
GameObject* go = nullptr;
Trinity::NearestGameObjectTypeInObjectRangeCheck checker(*this, type, range);
Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectTypeInObjectRangeCheck> searcher(this, go, checker);
VisitNearbyGridObject(range, searcher);
return go;
}
Player* WorldObject::SelectNearestPlayer(float distance) const
{
Player* target = nullptr;
Trinity::NearestPlayerInObjectRangeCheck checker(this, distance);
Trinity::PlayerLastSearcher<Trinity::NearestPlayerInObjectRangeCheck> searcher(this, target, checker);
VisitNearbyObject(distance, searcher);
return target;
}
template <typename Container>
void WorldObject::GetGameObjectListWithEntryInGrid(Container& gameObjectContainer, uint32 entry, float maxSearchRange /*= 250.0f*/) const
{
@@ -2390,7 +2401,7 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float
void WorldObject::GetClosePoint(float &x, float &y, float &z, float size, float distance2d /*= 0*/, float angle /*= 0*/) const
{
// angle calculated from current orientation
GetNearPoint(NULL, x, y, z, size, distance2d, GetOrientation() + angle);
GetNearPoint(nullptr, x, y, z, size, distance2d, GetOrientation() + angle);
}
Position WorldObject::GetNearPosition(float dist, float angle)
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@@ -592,6 +592,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
Creature* FindNearestCreature(uint32 entry, float range, bool alive = true) const;
GameObject* FindNearestGameObject(uint32 entry, float range) const;
GameObject* FindNearestGameObjectOfType(GameobjectTypes type, float range) const;
Player* SelectNearestPlayer(float distance) const;
template <typename Container>
void GetGameObjectListWithEntryInGrid(Container& gameObjectContainer, uint32 entry, float maxSearchRange = 250.0f) const;
+1 -1
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@@ -333,7 +333,7 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
if (GameObject* go = GetPlayer()->GetGameObjectIfCanInteractWith(guid))
{
if (go->AI()->GossipHello(_player))
if (go->AI()->GossipHello(_player, true))
return;
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
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@@ -56,6 +56,7 @@
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "TradeData.h"
#include "GameObjectAI.h"
extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
@@ -2811,6 +2812,9 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo* target)
if (effectMask & (1 << effectNumber))
HandleEffects(NULL, NULL, go, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
if (go->AI())
go->AI()->SpellHit(m_caster, m_spellInfo);
CallScriptOnHitHandlers();
CallScriptAfterHitHandlers();
}
+1 -1
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@@ -1735,7 +1735,7 @@ void Spell::SendLoot(ObjectGuid guid, LootType loottype)
if (sScriptMgr->OnGossipHello(player, gameObjTarget))
return;
if (gameObjTarget->AI()->GossipHello(player))
if (gameObjTarget->AI()->GossipHello(player, false))
return;
switch (gameObjTarget->GetGoType())
@@ -1364,7 +1364,7 @@ class go_twilight_portal : public GameObjectScript
}
}
bool GossipHello(Player* player) override
bool GossipHello(Player* player, bool /*reportUse*/) override
{
if (_spellId != 0)
player->CastSpell(player, _spellId, true);
@@ -979,7 +979,7 @@ class go_celestial_planetarium_access : public GameObjectScript
{
}
bool GossipHello(Player* player) override
bool GossipHello(Player* player, bool /*reportUse*/) override
{
if (go->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE))
return true;
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@@ -839,7 +839,7 @@ class go_soulwell : public GameObjectScript
/// _and_ CMSG_GAMEOBJECT_REPORT_USE, this GossipHello hook is called
/// twice. The script's handling is fine as it won't remove two charges
/// on the well. We have to find how to segregate REPORT_USE and USE.
bool GossipHello(Player* player) override
bool GossipHello(Player* player, bool /*reportUse*/) override
{
Unit* owner = go->GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER || !player->IsInSameRaidWith(owner->ToPlayer()))