Core/Player: fix build
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@@ -7679,8 +7679,6 @@ void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply)
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TC_LOG_DEBUG("entities.player.items", "Player::_ApplyItemMods: Applying mods for item %s", item->GetGUID().ToString().c_str());
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uint8 attacktype = Player::GetAttackBySlot(slot);
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if (proto->Socket[0].Color) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items
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CorrectMetaGemEnchants(slot, apply);
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