Core/AI: SortByDistance will now sort the referenced list instead of a copy of it. This fixes MinDistance and MaxDistance target selection
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@@ -246,7 +246,7 @@ ThreatManager& UnitAI::GetThreatManager()
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return me->GetThreatManager();
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}
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void UnitAI::SortByDistance(std::list<Unit*> list, bool ascending)
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void UnitAI::SortByDistance(std::list<Unit*>& list, bool ascending)
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{
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list.sort(Trinity::ObjectDistanceOrderPred(me, ascending));
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}
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@@ -327,7 +327,7 @@ class TC_GAME_API UnitAI
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UnitAI& operator=(UnitAI const& right) = delete;
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ThreatManager& GetThreatManager();
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void SortByDistance(std::list<Unit*> list, bool ascending = true);
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void SortByDistance(std::list<Unit*>& list, bool ascending = true);
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};
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#endif
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