Merge pull request #13259 from sonic3000/master
Core/Scripts: Fix for issue #882
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@@ -165,6 +165,7 @@ class boss_prince_taldaram : public CreatureScript
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{
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Talk(SAY_VANISH);
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DoCast(me, SPELL_VANISH);
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me->SetInCombatState(true); // Prevents the boss from resetting
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events.DelayEvents(500);
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events.ScheduleEvent(EVENT_JUST_VANISHED, 500);
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if (Unit* embraceTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
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