Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Entities/Pet/Pet.cpp src/server/game/Entities/Player/Player.cpp src/server/scripts/Commands/cs_npc.cpp src/server/scripts/Commands/cs_wp.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
This commit is contained in:
commit
65ae868cc8
59 files changed
+574
-514
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@@ -1,8 +1,8 @@
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-- MySQL dump 10.13 Distrib 5.6.9-rc, for Win64 (x86_64)
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-- MySQL dump 10.15 Distrib 10.0.10-MariaDB, for Win64 (x86)
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--
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-- Host: localhost Database: auth_4x
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-- ------------------------------------------------------
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-- Server version 5.6.9-rc
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-- Server version 10.0.10-MariaDB
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/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
|
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/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
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@@ -224,7 +224,7 @@ DROP TABLE IF EXISTS `logs`;
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CREATE TABLE `logs` (
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`time` int(10) unsigned NOT NULL,
|
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`realm` int(10) unsigned NOT NULL,
|
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`type` varchar(250),
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||||
`type` varchar(250) DEFAULT NULL,
|
||||
`level` tinyint(3) unsigned NOT NULL DEFAULT '0',
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||||
`string` text CHARACTER SET latin1
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) ENGINE=InnoDB DEFAULT CHARSET=utf8;
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@@ -289,7 +289,7 @@ CREATE TABLE `rbac_default_permissions` (
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|
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LOCK TABLES `rbac_default_permissions` WRITE;
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/*!40000 ALTER TABLE `rbac_default_permissions` DISABLE KEYS */;
|
||||
INSERT INTO `rbac_default_permissions` VALUES (3,192),(2,193),(1,194),(0,195);
|
||||
INSERT INTO `rbac_default_permissions` VALUES (0,195),(1,194),(2,193),(3,192);
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/*!40000 ALTER TABLE `rbac_default_permissions` ENABLE KEYS */;
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UNLOCK TABLES;
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@@ -341,7 +341,7 @@ CREATE TABLE `rbac_permissions` (
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LOCK TABLES `rbac_permissions` WRITE;
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||||
/*!40000 ALTER TABLE `rbac_permissions` DISABLE KEYS */;
|
||||
INSERT INTO `rbac_permissions` VALUES (1,'Instant logout'),(2,'Skip Queue'),(3,'Join Normal Battleground'),(4,'Join Random Battleground'),(5,'Join Arenas'),(6,'Join Dungeon Finder'),(11,'Log GM trades'),(13,'Skip Instance required bosses check'),(14,'Skip character creation team mask check'),(15,'Skip character creation class mask check'),(16,'Skip character creation race mask check'),(17,'Skip character creation reserved name check'),(18,'Skip character creation heroic min level check'),(19,'Skip needed requirements to use channel check'),(20,'Skip disable map check'),(21,'Skip reset talents when used more than allowed check'),(22,'Skip spam chat check'),(23,'Skip over-speed ping check'),(24,'Two side faction characters on the same account'),(25,'Allow say chat between factions'),(26,'Allow channel chat between factions'),(27,'Two side mail interaction'),(28,'See two side who list'),(29,'Add friends of other faction'),(30,'Save character without delay with .save command'),(31,'Use params with .unstuck command'),(32,'Can be assigned tickets with .assign ticket command'),(33,'Notify if a command was not found'),(34,'Check if should appear in list using .gm ingame command'),(35,'See all security levels with who command'),(36,'Filter whispers'),(37,'Use staff badge in chat'),(38,'Resurrect with full Health Points'),(39,'Restore saved gm setting states'),(40,'Allows to add a gm to friend list'),(41,'Use Config option START_GM_LEVEL to assign new character level'),(42,'Allows to use CMSG_WORLD_TELEPORT opcode'),(43,'Allows to use CMSG_WHOIS opcode'),(44,'Receive global GM messages/texts'),(45,'Join channels without announce'),(46,'Change channel settings without being channel moderator'),(47,'Enables lower security than target check'),(48,'Enable IP, Last Login and EMail output in pinfo'),(49,'Forces to enter the email for confirmation on password change'),(50,'Allow user to check his own email with .account'),(192,'Role: Sec Level Administrator'),(193,'Role: Sec Level Gamemaster'),(194,'Role: Sec Level Moderator'),(195,'Role: Sec Level Player'),(196,'Role: Administrator Commands'),(197,'Role: Gamemaster Commands'),(198,'Role: Moderator Commands'),(199,'Role: Player Commands'),(200,'Command: rbac'),(201,'Command: rbac account'),(202,'Command: rbac account list'),(203,'Command: rbac account grant'),(204,'Command: rbac account deny'),(205,'Command: rbac account revoke'),(206,'Command: rbac list'),(217,'Command: account'),(218,'Command: account addon'),(219,'Command: account create'),(220,'Command: account delete'),(221,'Command: account lock'),(222,'Command: account lock country'),(223,'Command: account lock ip'),(224,'Command: account onlinelist'),(225,'Command: account password'),(226,'Command: account set'),(227,'Command: account set addon'),(228,'Command: account set gmlevel'),(229,'Command: account set password'),(230,'Command: achievement'),(231,'Command: achievement add'),(232,'Command: arena'),(233,'Command: arena captain'),(234,'Command: arena create'),(235,'Command: arena disband'),(236,'Command: arena info'),(237,'Command: arena lookup'),(238,'Command: arena rename'),(239,'Command: ban'),(240,'Command: ban account'),(241,'Command: ban character'),(242,'Command: ban ip'),(243,'Command: ban playeraccount'),(244,'Command: baninfo'),(245,'Command: baninfo account'),(246,'Command: baninfo character'),(247,'Command: baninfo ip'),(248,'Command: banlist'),(249,'Command: banlist account'),(250,'Command: banlist character'),(251,'Command: banlist ip'),(252,'Command: unban'),(253,'Command: unban account'),(254,'Command: unban character'),(255,'Command: unban ip'),(256,'Command: unban playeraccount'),(257,'Command: bf'),(258,'Command: bf start'),(259,'Command: bf stop'),(260,'Command: bf switch'),(261,'Command: bf timer'),(262,'Command: bf enable'),(263,'Command: account email'),(264,'Command: account set sec'),(265,'Command: account set sec email'),(266,'Command: account set sec regmail'),(267,'Command: cast'),(268,'Command: cast back'),(269,'Command: cast dist'),(270,'Command: cast self'),(271,'Command: cast target'),(272,'Command: cast dest'),(273,'Command: character'),(274,'Command: character customize'),(275,'Command: character changefaction'),(276,'Command: character changerace'),(277,'Command: character deleted'),(279,'Command: character deleted list'),(280,'Command: character deleted restore'),(283,'Command: character level'),(284,'Command: character rename'),(285,'Command: character reputation'),(286,'Command: character titles'),(287,'Command: levelup'),(288,'Command: pdump'),(289,'Command: pdump load'),(290,'Command: pdump write'),(291,'Command: cheat'),(292,'Command: cheat casttime'),(293,'Command: cheat cooldown'),(294,'Command: cheat explore'),(295,'Command: cheat god'),(296,'Command: cheat power'),(297,'Command: cheat status'),(298,'Command: cheat taxi'),(299,'Command: cheat waterwalk'),(300,'Command: debug'),(301,'Command: debug anim'),(302,'Command: debug areatriggers'),(303,'Command: debug arena')Line truncated
|
||||
INSERT INTO `rbac_permissions` VALUES (1,'Instant logout'),(2,'Skip Queue'),(3,'Join Normal Battleground'),(4,'Join Random Battleground'),(5,'Join Arenas'),(6,'Join Dungeon Finder'),(11,'Log GM trades'),(13,'Skip Instance required bosses check'),(14,'Skip character creation team mask check'),(15,'Skip character creation class mask check'),(16,'Skip character creation race mask check'),(17,'Skip character creation reserved name check'),(18,'Skip character creation heroic min level check'),(19,'Skip needed requirements to use channel check'),(20,'Skip disable map check'),(21,'Skip reset talents when used more than allowed check'),(22,'Skip spam chat check'),(23,'Skip over-speed ping check'),(24,'Two side faction characters on the same account'),(25,'Allow say chat between factions'),(26,'Allow channel chat between factions'),(27,'Two side mail interaction'),(28,'See two side who list'),(29,'Add friends of other faction'),(30,'Save character without delay with .save command'),(31,'Use params with .unstuck command'),(32,'Can be assigned tickets with .assign ticket command'),(33,'Notify if a command was not found'),(34,'Check if should appear in list using .gm ingame command'),(35,'See all security levels with who command'),(36,'Filter whispers'),(37,'Use staff badge in chat'),(38,'Resurrect with full Health Points'),(39,'Restore saved gm setting states'),(40,'Allows to add a gm to friend list'),(41,'Use Config option START_GM_LEVEL to assign new character level'),(42,'Allows to use CMSG_WORLD_TELEPORT opcode'),(43,'Allows to use CMSG_WHOIS opcode'),(44,'Receive global GM messages/texts'),(45,'Join channels without announce'),(46,'Change channel settings without being channel moderator'),(47,'Enables lower security than target check'),(48,'Enable IP, Last Login and EMail output in pinfo'),(49,'Forces to enter the email for confirmation on password change'),(50,'Allow user to check his own email with .account'),(192,'Role: Sec Level Administrator'),(193,'Role: Sec Level Gamemaster'),(194,'Role: Sec Level Moderator'),(195,'Role: Sec Level Player'),(196,'Role: Administrator Commands'),(197,'Role: Gamemaster Commands'),(198,'Role: Moderator Commands'),(199,'Role: Player Commands'),(200,'Command: rbac'),(201,'Command: rbac account'),(202,'Command: rbac account list'),(203,'Command: rbac account grant'),(204,'Command: rbac account deny'),(205,'Command: rbac account revoke'),(206,'Command: rbac list'),(217,'Command: account'),(218,'Command: account addon'),(219,'Command: account create'),(220,'Command: account delete'),(221,'Command: account lock'),(222,'Command: account lock country'),(223,'Command: account lock ip'),(224,'Command: account onlinelist'),(225,'Command: account password'),(226,'Command: account set'),(227,'Command: account set addon'),(228,'Command: account set gmlevel'),(229,'Command: account set password'),(230,'Command: achievement'),(231,'Command: achievement add'),(232,'Command: arena'),(233,'Command: arena captain'),(234,'Command: arena create'),(235,'Command: arena disband'),(236,'Command: arena info'),(237,'Command: arena lookup'),(238,'Command: arena rename'),(239,'Command: ban'),(240,'Command: ban account'),(241,'Command: ban character'),(242,'Command: ban ip'),(243,'Command: ban playeraccount'),(244,'Command: baninfo'),(245,'Command: baninfo account'),(246,'Command: baninfo character'),(247,'Command: baninfo ip'),(248,'Command: banlist'),(249,'Command: banlist account'),(250,'Command: banlist character'),(251,'Command: banlist ip'),(252,'Command: unban'),(253,'Command: unban account'),(254,'Command: unban character'),(255,'Command: unban ip'),(256,'Command: unban playeraccount'),(257,'Command: bf'),(258,'Command: bf start'),(259,'Command: bf stop'),(260,'Command: bf switch'),(261,'Command: bf timer'),(262,'Command: bf enable'),(263,'Command: account email'),(264,'Command: account set sec'),(265,'Command: account set sec email'),(266,'Command: account set sec regmail'),(267,'Command: cast'),(268,'Command: cast back'),(269,'Command: cast dist'),(270,'Command: cast self'),(271,'Command: cast target'),(272,'Command: cast dest'),(273,'Command: character'),(274,'Command: character customize'),(275,'Command: character changefaction'),(276,'Command: character changerace'),(277,'Command: character deleted'),(279,'Command: character deleted list'),(280,'Command: character deleted restore'),(283,'Command: character level'),(284,'Command: character rename'),(285,'Command: character reputation'),(286,'Command: character titles'),(287,'Command: levelup'),(288,'Command: pdump'),(289,'Command: pdump load'),(290,'Command: pdump write'),(291,'Command: cheat'),(292,'Command: cheat casttime'),(293,'Command: cheat cooldown'),(294,'Command: cheat explore'),(295,'Command: cheat god'),(296,'Command: cheat power'),(297,'Command: cheat status'),(298,'Command: cheat taxi'),(299,'Command: cheat waterwalk'),(300,'Command: debug'),(301,'Command: debug anim'),(302,'Command: debug areatriggers'),(303,'Command: debug arena')Line truncated
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||||
/*!40000 ALTER TABLE `rbac_permissions` ENABLE KEYS */;
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||||
UNLOCK TABLES;
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||||
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@@ -440,4 +440,4 @@ UNLOCK TABLES;
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/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
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/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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||||
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||||
-- Dump completed on 2013-09-10 23:18:53
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-- Dump completed on 2014-04-28 13:43:54
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@@ -0,0 +1,21 @@
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||||
DELETE FROM `rbac_permissions` WHERE `id` IN (631,632,633,634,635,636,637,638,639,640);
|
||||
INSERT INTO `rbac_permissions` (`id`, `name`) VALUES
|
||||
(633, 'Command: reload creature_linked_respawn'),
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||||
(634, 'Command: reload creature_loot_template'),
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||||
(635, 'Command: reload creature_onkill_reputation'),
|
||||
(636, 'Command: reload creature_questender'),
|
||||
(637, 'Command: reload creature_queststarter'),
|
||||
(638, 'Command: reload creature_summon_groups'),
|
||||
(639, 'Command: reload creature_template'),
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||||
(640, 'Command: reload creature_text');
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||||
|
||||
DELETE FROM `rbac_linked_permissions` WHERE `linkedId` IN (631,632,633,634,635,636,637,638,639,640);
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||||
INSERT INTO `rbac_linked_permissions` (`id`, `linkedId`) VALUES
|
||||
(196, 633),
|
||||
(196, 634),
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||||
(196, 635),
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||||
(196, 636),
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||||
(196, 637),
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||||
(196, 638),
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||||
(196, 639),
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||||
(196, 640);
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||||
@@ -0,0 +1,24 @@
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||||
UPDATE `creature_template` SET `difficulty_entry_3`=37292 WHERE `entry`=13446;
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||||
UPDATE `creature_template` SET `difficulty_entry_3`=37276 WHERE `entry`=13153;
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||||
UPDATE `creature_template` SET `faction`=1214 WHERE `entry`=37279;
|
||||
UPDATE `creature_template` SET `faction`=1214 WHERE `entry`=37299;
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||||
UPDATE `creature_template` SET `npcflag`=3 WHERE `entry`=37279;
|
||||
UPDATE `creature_template` SET `npcflag`=2 WHERE `entry`=37299;
|
||||
UPDATE `creature_template` SET `faction`=29 WHERE `entry`=37248;
|
||||
UPDATE `creature_template` SET `npcflag`=2 WHERE `entry`=37248;
|
||||
UPDATE `creature_template` SET `faction`=85 WHERE `entry`=37261;
|
||||
UPDATE `creature_template` SET `npcflag`=2 WHERE `entry`=37261;
|
||||
UPDATE `creature_template` SET `faction`=29 WHERE `entry`=37365;
|
||||
UPDATE `creature_template` SET `npcflag`=2 WHERE `entry`=37365;
|
||||
UPDATE `creature_template` SET `faction`=1216 WHERE `entry`=37271;
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||||
UPDATE `creature_template` SET `npcflag`=2 WHERE `entry`=37271;
|
||||
UPDATE `creature_template` SET `faction`=85 WHERE `entry`=37280;
|
||||
UPDATE `creature_template` SET `npcflag`=2 WHERE `entry`=37280;
|
||||
UPDATE `creature_template` SET `faction`=1214 WHERE `entry`=37273;
|
||||
UPDATE `creature_template` SET `npcflag`=3 WHERE `entry`=37273;
|
||||
UPDATE `creature_template` SET `faction`=1214 WHERE `entry`=37270;
|
||||
UPDATE `creature_template` SET `npcflag`=1 WHERE `entry`=37270;
|
||||
UPDATE `creature_template` SET `faction`=1214 WHERE `entry`=37276;
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||||
UPDATE `creature_template` SET `npcflag`=2 WHERE `entry`=37276;
|
||||
UPDATE `creature_template` SET `faction`=14 WHERE `entry`=37292;
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||||
UPDATE `creature_template` SET `npcflag`=2 WHERE `entry`=37292;
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||||
@@ -0,0 +1,11 @@
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||||
--
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||||
UPDATE `creature_template` SET `minlevel`=80, `maxlevel`=80, `exp`=2 WHERE `entry`=37610;
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||||
UPDATE `creature_template` SET `minlevel`=80, `maxlevel`=80, `exp`=2 WHERE `entry`=35425;
|
||||
UPDATE `creature_template` SET `minlevel`=82, `maxlevel`=82, `exp`=2 WHERE `entry`=35353;
|
||||
UPDATE `creature_template` SET `minlevel`=82, `maxlevel`=82, `exp`=2 WHERE `entry`=35354;
|
||||
UPDATE `creature_template` SET `minlevel`=82, `maxlevel`=82, `exp`=2 WHERE `entry`=35355;
|
||||
UPDATE `creature_template` SET `minlevel`=82, `maxlevel`=82, `exp`=2 WHERE `entry`=35356;
|
||||
UPDATE `creature_template` SET `minlevel`=82, `maxlevel`=82, `exp`=2 WHERE `entry`=35357;
|
||||
UPDATE `creature_template` SET `minlevel`=82, `maxlevel`=82, `exp`=2 WHERE `entry`=35358;
|
||||
UPDATE `creature_template` SET `exp`=1 WHERE `entry`=37272;
|
||||
UPDATE `creature_template` SET `exp`=2 WHERE `entry`=25389;
|
||||
@@ -0,0 +1,10 @@
|
||||
DELETE FROM `command` WHERE `permission` IN (631,632,633,634,635,636,637,638,639,640);
|
||||
INSERT INTO `command` (`name`, `permission`, `help`) VALUES
|
||||
('reload creature_linked_respawn', 633, 'Syntax: .reload creature_linked_respawn\r\nReload creature_linked_respawn table.'),
|
||||
('reload creature_loot_template', 634, 'Syntax: .reload creature_loot_template\nReload creature_loot_template table.'),
|
||||
('reload creature_onkill_reputation', 635, 'Syntax: .reload creature_onkill_reputation\r\nReload creature_onkill_reputation table.'),
|
||||
('reload creature_questender', 636, 'Syntax: .reload creature_questender\nReload creature_questender table.'),
|
||||
('reload creature_queststarter', 637, 'Syntax: .reload creature_queststarter\nReload creature_queststarter table.'),
|
||||
('reload creature_summon_groups', 638, 'Syntax: .reload creature_summon_groups\nReload creature_summon_groups table.'),
|
||||
('reload creature_template', 639, 'Syntax: .reload creature_template $entry\r\nReload the specified creature''s template.'),
|
||||
('reload creature_text', 640, 'Syntax: .reload creature_text\nReload creature_text Table.');
|
||||
@@ -0,0 +1,7 @@
|
||||
DELETE FROM `spell_dbc` WHERE `Id`=23183;
|
||||
INSERT INTO `spell_dbc` (`Id`, `Dispel`, `Mechanic`, `Attributes`, `AttributesEx`, `AttributesEx2`, `AttributesEx3`, `AttributesEx4`, `AttributesEx5`, `AttributesEx6`, `AttributesEx7`, `Stances`, `StancesNot`, `Targets`, `CastingTimeIndex`, `AuraInterruptFlags`, `ProcFlags`, `ProcChance`, `ProcCharges`, `MaxLevel`, `BaseLevel`, `SpellLevel`, `DurationIndex`, `RangeIndex`, `StackAmount`, `EquippedItemClass`, `EquippedItemSubClassMask`, `EquippedItemInventoryTypeMask`, `Effect1`, `Effect2`, `Effect3`, `EffectDieSides1`, `EffectDieSides2`, `EffectDieSides3`, `EffectRealPointsPerLevel1`, `EffectRealPointsPerLevel2`, `EffectRealPointsPerLevel3`, `EffectBasePoints1`, `EffectBasePoints2`, `EffectBasePoints3`, `EffectMechanic1`, `EffectMechanic2`, `EffectMechanic3`, `EffectImplicitTargetA1`, `EffectImplicitTargetA2`, `EffectImplicitTargetA3`, `EffectImplicitTargetB1`, `EffectImplicitTargetB2`, `EffectImplicitTargetB3`, `EffectRadiusIndex1`, `EffectRadiusIndex2`, `EffectRadiusIndex3`, `EffectApplyAuraName1`, `EffectApplyAuraName2`, `EffectApplyAuraName3`, `EffectAmplitude1`, `EffectAmplitude2`, `EffectAmplitude3`, `EffectMultipleValue1`, `EffectMultipleValue2`, `EffectMultipleValue3`, `EffectMiscValue1`, `EffectMiscValue2`, `EffectMiscValue3`, `EffectMiscValueB1`, `EffectMiscValueB2`, `EffectMiscValueB3`, `EffectTriggerSpell1`, `EffectTriggerSpell2`, `EffectTriggerSpell3`, `EffectSpellClassMaskA1`, `EffectSpellClassMaskA2`, `EffectSpellClassMaskA3`, `EffectSpellClassMaskB1`, `EffectSpellClassMaskB2`, `EffectSpellClassMaskB3`, `EffectSpellClassMaskC1`, `EffectSpellClassMaskC2`, `EffectSpellClassMaskC3`, `MaxTargetLevel`, `SpellFamilyName`, `SpellFamilyFlags1`, `SpellFamilyFlags2`, `SpellFamilyFlags3`, `MaxAffectedTargets`, `DmgClass`, `PreventionType`, `DmgMultiplier1`, `DmgMultiplier2`, `DmgMultiplier3`, `AreaGroupId`, `SchoolMask`, `Comment`) VALUES
|
||||
(23183, 0, 0, 536871296, 268435592, 4, 196864, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 101, 0, 0, 0, 0, 29, 1, 0, -1, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 15, 0, 0, 12, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 'Mark of Frost - Triggered spell');
|
||||
|
||||
DELETE FROM `spell_script_names` WHERE `spell_id`=23183;
|
||||
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
|
||||
(23183, 'spell_mark_of_frost');
|
||||
@@ -0,0 +1,3 @@
|
||||
UPDATE `creature_template` SET `faction`=35 WHERE `entry` IN (27881,28094,28366);
|
||||
DELETE FROM `conditions` WHERE `SourceEntry`=52226 AND `SourceTypeOrReferenceId`=17;
|
||||
UPDATE `smart_scripts` SET `action_param2`=0 WHERE `action_type`=36;
|
||||
@@ -0,0 +1,8 @@
|
||||
--
|
||||
UPDATE `creature_template` SET `minlevel`=83, `maxlevel`=83 WHERE `entry`=38590;
|
||||
UPDATE `creature_template` SET `difficulty_entry_1`=37620 WHERE `entry`=37577;
|
||||
UPDATE `creature_template` SET `difficulty_entry_1`=37619 WHERE `entry`=37579;
|
||||
UPDATE `creature_template` SET `difficulty_entry_1`=37621 WHERE `entry`=37578;
|
||||
UPDATE `creature_template` SET `difficulty_entry_1`=37617 WHERE `entry`=37575;
|
||||
UPDATE `creature_template` SET `difficulty_entry_1`=37615 WHERE `entry`=37576;
|
||||
UPDATE `creature_template` SET `difficulty_entry_1`=37616 WHERE `entry`=37572;
|
||||
@@ -0,0 +1,5 @@
|
||||
--
|
||||
UPDATE `creature_template` SET `minlevel`=83, `maxlevel`=83 WHERE `entry` IN (30786,30784,30780,30782,34110,34109,34108,34106,33909,30786,30784,30782,30780,39232,39233,39234,40673,40674,40675,40670,40671,40672,38590,38698);
|
||||
UPDATE `creature_template` SET `minlevel`=82, `maxlevel`=82 WHERE `entry` IN (33999,34200,33989,33986,33984,33839,33831,33832,33828,33830,33829,33827,33700,33161,32550,38094);
|
||||
UPDATE `creature_template` SET `minlevel`=81, `maxlevel`=81 WHERE `entry` IN (34142,34141,33942,33815,33730,33737,33729,33164,33116,33163);
|
||||
UPDATE `creature_template` SET `minlevel`=80, `maxlevel`=80 WHERE `entry` IN (38601,38137,38134,38495,38552,38496,39011,39012,39013,37634,37611,37654,37653,37657,37678,35546,35717,35568,34170,33691);
|
||||
@@ -0,0 +1,7 @@
|
||||
--
|
||||
UPDATE `creature_template` SET `minlevel`=80, `maxlevel`=80, `exp`=2, `faction`=714, `unit_class`=2 WHERE `entry`=37619;
|
||||
UPDATE `creature_template` SET `minlevel`=80, `maxlevel`=80, `exp`=2, `faction`=714 WHERE `entry`=37621;
|
||||
UPDATE `creature_template` SET `minlevel`=80, `maxlevel`=80, `exp`=2 WHERE `entry`=37615;
|
||||
UPDATE `creature_template` SET `minlevel`=80, `maxlevel`=80, `exp`=2 WHERE `entry`=37617;
|
||||
UPDATE `creature_template` SET `minlevel`=80, `maxlevel`=80, `exp`=2 WHERE `entry`=37620;
|
||||
UPDATE `creature_template` SET `minlevel`=80, `maxlevel`=80, `exp`=2 WHERE `entry`=37616;
|
||||
@@ -0,0 +1,7 @@
|
||||
--
|
||||
UPDATE `creature_template` SET `difficulty_entry_1`=38486 WHERE `entry`=38471;
|
||||
UPDATE `creature_template` SET `minlevel`=80, `maxlevel`=80, `exp`=2, `npcflag`=2 WHERE `entry`=38486;
|
||||
UPDATE `creature_template` SET `unit_class`=2 WHERE `entry`=37615;
|
||||
UPDATE `creature_template` SET `unit_class`=2 WHERE `entry`=37617;
|
||||
UPDATE `creature_template` SET `unit_class`=2 WHERE `entry`=37621;
|
||||
UPDATE `creature_template` SET `faction`=714 WHERE `entry`=37620;
|
||||
@@ -972,7 +972,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
|
||||
|
||||
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
|
||||
if (IsCreature(*itr))
|
||||
(*itr)->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, e.action.updateTemplate.team ? HORDE : ALLIANCE);
|
||||
(*itr)->ToCreature()->UpdateEntry(e.action.updateTemplate.creature);
|
||||
|
||||
delete targets;
|
||||
break;
|
||||
|
||||
@@ -453,7 +453,7 @@ enum SMART_ACTION
|
||||
SMART_ACTION_CALL_KILLEDMONSTER = 33, // CreatureId,
|
||||
SMART_ACTION_SET_INST_DATA = 34, // Field, Data
|
||||
SMART_ACTION_SET_INST_DATA64 = 35, // Field,
|
||||
SMART_ACTION_UPDATE_TEMPLATE = 36, // Entry, Team
|
||||
SMART_ACTION_UPDATE_TEMPLATE = 36, // Entry
|
||||
SMART_ACTION_DIE = 37, // No Params
|
||||
SMART_ACTION_SET_IN_COMBAT_WITH_ZONE = 38, // No Params
|
||||
SMART_ACTION_CALL_FOR_HELP = 39, // Radius, With Emote
|
||||
@@ -702,7 +702,6 @@ struct SmartAction
|
||||
struct
|
||||
{
|
||||
uint32 creature;
|
||||
uint32 team;
|
||||
} updateTemplate;
|
||||
|
||||
struct
|
||||
|
||||
@@ -348,13 +348,8 @@ bool AccountMgr::normalizeString(std::string& utf8String)
|
||||
size_t maxLength = MAX_ACCOUNT_STR;
|
||||
if (!Utf8toWStr(utf8String, buffer, maxLength))
|
||||
return false;
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable: 4996)
|
||||
#endif
|
||||
|
||||
std::transform(&buffer[0], buffer+maxLength, &buffer[0], wcharToUpperOnlyLatin);
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(default: 4996)
|
||||
#endif
|
||||
|
||||
return WStrToUtf8(buffer, maxLength, utf8String);
|
||||
}
|
||||
|
||||
@@ -783,7 +783,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, const Position& pos, TeamId t
|
||||
return SpawnCreature(entry, pos.m_positionX, pos.m_positionY, pos.m_positionZ, pos.m_orientation, team);
|
||||
}
|
||||
|
||||
Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId team)
|
||||
Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId /*team*/)
|
||||
{
|
||||
//Get map object
|
||||
Map* map = sMapMgr->CreateBaseMap(m_MapId);
|
||||
@@ -794,7 +794,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
|
||||
}
|
||||
|
||||
Creature* creature = new Creature();
|
||||
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, team, x, y, z, o))
|
||||
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, x, y, z, o))
|
||||
{
|
||||
TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
|
||||
delete creature;
|
||||
@@ -809,9 +809,6 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
|
||||
TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: entry %u does not exist.", entry);
|
||||
return NULL;
|
||||
}
|
||||
// force using DB speeds -- do we really need this?
|
||||
creature->SetSpeed(MOVE_WALK, cinfo->speed_walk);
|
||||
creature->SetSpeed(MOVE_RUN, cinfo->speed_run);
|
||||
|
||||
// Set creature in world
|
||||
map->AddToMap(creature);
|
||||
|
||||
@@ -287,7 +287,7 @@ class Battlefield : public ZoneScript
|
||||
BfGraveyard* GetGraveyardById(uint32 id) const;
|
||||
|
||||
// Misc methods
|
||||
Creature* SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId team);
|
||||
virtual Creature* SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId team);
|
||||
Creature* SpawnCreature(uint32 entry, const Position& pos, TeamId team);
|
||||
GameObject* SpawnGameObject(uint32 entry, float x, float y, float z, float o);
|
||||
|
||||
|
||||
@@ -1652,7 +1652,7 @@ void Battleground::SpawnBGObject(uint32 type, uint32 respawntime)
|
||||
}
|
||||
}
|
||||
|
||||
Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime)
|
||||
Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, TeamId /*teamId = TEAM_NEUTRAL*/, uint32 respawntime /*= 0*/)
|
||||
{
|
||||
// If the assert is called, means that BgCreatures must be resized!
|
||||
ASSERT(type < BgCreatures.size());
|
||||
@@ -1662,7 +1662,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, f
|
||||
return NULL;
|
||||
|
||||
Creature* creature = new Creature();
|
||||
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, teamval, x, y, z, o))
|
||||
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, x, y, z, o))
|
||||
{
|
||||
TC_LOG_ERROR("bg.battleground", "Battleground::AddCreature: cannot create creature (entry: %u) for BG (map: %u, instance id: %u)!",
|
||||
entry, m_MapId, m_InstanceID);
|
||||
@@ -1680,9 +1680,6 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, f
|
||||
delete creature;
|
||||
return NULL;
|
||||
}
|
||||
// Force using DB speeds
|
||||
creature->SetSpeed(MOVE_WALK, cinfo->speed_walk);
|
||||
creature->SetSpeed(MOVE_RUN, cinfo->speed_run);
|
||||
|
||||
if (!map->AddToMap(creature))
|
||||
{
|
||||
@@ -1698,9 +1695,9 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, f
|
||||
return creature;
|
||||
}
|
||||
|
||||
Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, Position const& pos, uint32 respawntime /*= 0*/)
|
||||
Creature* Battleground::AddCreature(uint32 entry, uint32 type, Position const& pos, TeamId teamId /*= TEAM_NEUTRAL*/, uint32 respawntime /*= 0*/)
|
||||
{
|
||||
return AddCreature(entry, type, teamval, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), respawntime);
|
||||
return AddCreature(entry, type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamId, respawntime);
|
||||
}
|
||||
|
||||
bool Battleground::DelCreature(uint32 type)
|
||||
@@ -1739,13 +1736,11 @@ bool Battleground::DelObject(uint32 type)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team)
|
||||
bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId /*= TEAM_NEUTRAL*/)
|
||||
{
|
||||
uint32 entry = (team == ALLIANCE) ?
|
||||
BG_CREATURE_ENTRY_A_SPIRITGUIDE :
|
||||
BG_CREATURE_ENTRY_H_SPIRITGUIDE;
|
||||
uint32 entry = (teamId == TEAM_ALLIANCE) ? BG_CREATURE_ENTRY_A_SPIRITGUIDE : BG_CREATURE_ENTRY_H_SPIRITGUIDE;
|
||||
|
||||
if (Creature* creature = AddCreature(entry, type, team, x, y, z, o))
|
||||
if (Creature* creature = AddCreature(entry, type, x, y, z, o, teamId))
|
||||
{
|
||||
creature->setDeathState(DEAD);
|
||||
creature->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, creature->GetGUID());
|
||||
@@ -1766,6 +1761,11 @@ bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Battleground::AddSpiritGuide(uint32 type, Position const& pos, TeamId teamId /*= TEAM_NEUTRAL*/)
|
||||
{
|
||||
return AddSpiritGuide(type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamId);
|
||||
}
|
||||
|
||||
void Battleground::SendMessageToAll(int32 entry, ChatMsg type, Player const* source)
|
||||
{
|
||||
if (!entry)
|
||||
|
||||
@@ -513,13 +513,14 @@ class Battleground
|
||||
BGObjects BgObjects;
|
||||
BGCreatures BgCreatures;
|
||||
void SpawnBGObject(uint32 type, uint32 respawntime);
|
||||
bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0);
|
||||
virtual bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0);
|
||||
bool AddObject(uint32 type, uint32 entry, Position const& pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0);
|
||||
Creature* AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime = 0);
|
||||
Creature* AddCreature(uint32 entry, uint32 type, uint32 teamval, Position const& pos, uint32 respawntime = 0);
|
||||
virtual Creature* AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, TeamId teamId = TEAM_NEUTRAL, uint32 respawntime = 0);
|
||||
Creature* AddCreature(uint32 entry, uint32 type, Position const& pos, TeamId teamId = TEAM_NEUTRAL, uint32 respawntime = 0);
|
||||
bool DelCreature(uint32 type);
|
||||
bool DelObject(uint32 type);
|
||||
bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team);
|
||||
virtual bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId = TEAM_NEUTRAL);
|
||||
bool AddSpiritGuide(uint32 type, Position const& pos, TeamId teamId = TEAM_NEUTRAL);
|
||||
int32 GetObjectType(uint64 guid);
|
||||
|
||||
void DoorOpen(uint32 type);
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
#include "BattlegroundMgr.h"
|
||||
#include "Creature.h"
|
||||
#include "Language.h"
|
||||
#include "Object.h"
|
||||
#include "Player.h"
|
||||
#include "Util.h"
|
||||
#include "WorldSession.h"
|
||||
@@ -381,7 +380,7 @@ void BattlegroundAB::_SendNodeUpdate(uint8 node)
|
||||
|
||||
void BattlegroundAB::_NodeOccupied(uint8 node, Team team)
|
||||
{
|
||||
if (!AddSpiritGuide(node, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], team))
|
||||
if (!AddSpiritGuide(node, BG_AB_SpiritGuidePos[node], GetTeamIndexByTeamId(team)))
|
||||
TC_LOG_ERROR("bg.battleground", "Failed to spawn spirit guide! point: %u, team: %u, ", node, team);
|
||||
|
||||
if (node >= BG_AB_DYNAMIC_NODES_COUNT)//only dynamic nodes, no start points
|
||||
@@ -397,9 +396,9 @@ void BattlegroundAB::_NodeOccupied(uint8 node, Team team)
|
||||
if (capturedNodes >= 4)
|
||||
CastSpellOnTeam(SPELL_AB_QUEST_REWARD_4_BASES, team);
|
||||
|
||||
Creature* trigger = BgCreatures[node+7] ? GetBGCreature(node+7) : NULL;//0-6 spirit guides
|
||||
Creature* trigger = BgCreatures[node+7] ? GetBGCreature(node+7) : NULL; // 0-6 spirit guides
|
||||
if (!trigger)
|
||||
trigger = AddCreature(WORLD_TRIGGER, node+7, team, BG_AB_NodePositions[node][0], BG_AB_NodePositions[node][1], BG_AB_NodePositions[node][2], BG_AB_NodePositions[node][3]);
|
||||
trigger = AddCreature(WORLD_TRIGGER, node+7, BG_AB_NodePositions[node], GetTeamIndexByTeamId(team));
|
||||
|
||||
//add bonus honor aura trigger creature when node is accupied
|
||||
//cast bonus aura (+50% honor in 25yards)
|
||||
@@ -578,34 +577,33 @@ bool BattlegroundAB::SetupBattleground()
|
||||
{
|
||||
for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
|
||||
{
|
||||
if (!AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i, BG_AB_OBJECTID_NODE_BANNER_0 + i, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_BANNER_CONT_A + 8*i, BG_AB_OBJECTID_BANNER_CONT_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_BANNER_CONT_H + 8*i, BG_AB_OBJECTID_BANNER_CONT_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_BANNER_ALLY + 8*i, BG_AB_OBJECTID_BANNER_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_BANNER_HORDE + 8*i, BG_AB_OBJECTID_BANNER_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_AURA_ALLY + 8*i, BG_AB_OBJECTID_AURA_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_AURA_HORDE + 8*i, BG_AB_OBJECTID_AURA_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_AURA_CONTESTED + 8*i, BG_AB_OBJECTID_AURA_C, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
|
||||
)
|
||||
if (!AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i, BG_AB_OBJECTID_NODE_BANNER_0 + i, BG_AB_NodePositions[i], 0, 0, std::sin(BG_AB_NodePositions[i].GetOrientation()/2), std::cos(BG_AB_NodePositions[i].GetOrientation()/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_BANNER_CONT_A + 8*i, BG_AB_OBJECTID_BANNER_CONT_A, BG_AB_NodePositions[i], 0, 0, std::sin(BG_AB_NodePositions[i].GetOrientation()/2), std::cos(BG_AB_NodePositions[i].GetOrientation()/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_BANNER_CONT_H + 8*i, BG_AB_OBJECTID_BANNER_CONT_H, BG_AB_NodePositions[i], 0, 0, std::sin(BG_AB_NodePositions[i].GetOrientation()/2), std::cos(BG_AB_NodePositions[i].GetOrientation()/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_BANNER_ALLY + 8*i, BG_AB_OBJECTID_BANNER_A, BG_AB_NodePositions[i], 0, 0, std::sin(BG_AB_NodePositions[i].GetOrientation()/2), std::cos(BG_AB_NodePositions[i].GetOrientation()/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_BANNER_HORDE + 8*i, BG_AB_OBJECTID_BANNER_H, BG_AB_NodePositions[i], 0, 0, std::sin(BG_AB_NodePositions[i].GetOrientation()/2), std::cos(BG_AB_NodePositions[i].GetOrientation()/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_AURA_ALLY + 8*i, BG_AB_OBJECTID_AURA_A, BG_AB_NodePositions[i], 0, 0, std::sin(BG_AB_NodePositions[i].GetOrientation()/2), std::cos(BG_AB_NodePositions[i].GetOrientation()/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_AURA_HORDE + 8*i, BG_AB_OBJECTID_AURA_H, BG_AB_NodePositions[i], 0, 0, std::sin(BG_AB_NodePositions[i].GetOrientation()/2), std::cos(BG_AB_NodePositions[i].GetOrientation()/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_AURA_CONTESTED + 8*i, BG_AB_OBJECTID_AURA_C, BG_AB_NodePositions[i], 0, 0, std::sin(BG_AB_NodePositions[i].GetOrientation()/2), std::cos(BG_AB_NodePositions[i].GetOrientation()/2), RESPAWN_ONE_DAY))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "BatteGroundAB: Failed to spawn some object Battleground not created!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!AddObject(BG_AB_OBJECT_GATE_A, BG_AB_OBJECTID_GATE_A, BG_AB_DoorPositions[0][0], BG_AB_DoorPositions[0][1], BG_AB_DoorPositions[0][2], BG_AB_DoorPositions[0][3], BG_AB_DoorPositions[0][4], BG_AB_DoorPositions[0][5], BG_AB_DoorPositions[0][6], BG_AB_DoorPositions[0][7], RESPAWN_IMMEDIATELY)
|
||||
|| !AddObject(BG_AB_OBJECT_GATE_H, BG_AB_OBJECTID_GATE_H, BG_AB_DoorPositions[1][0], BG_AB_DoorPositions[1][1], BG_AB_DoorPositions[1][2], BG_AB_DoorPositions[1][3], BG_AB_DoorPositions[1][4], BG_AB_DoorPositions[1][5], BG_AB_DoorPositions[1][6], BG_AB_DoorPositions[1][7], RESPAWN_IMMEDIATELY)
|
||||
)
|
||||
|| !AddObject(BG_AB_OBJECT_GATE_H, BG_AB_OBJECTID_GATE_H, BG_AB_DoorPositions[1][0], BG_AB_DoorPositions[1][1], BG_AB_DoorPositions[1][2], BG_AB_DoorPositions[1][3], BG_AB_DoorPositions[1][4], BG_AB_DoorPositions[1][5], BG_AB_DoorPositions[1][6], BG_AB_DoorPositions[1][7], RESPAWN_IMMEDIATELY))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "BatteGroundAB: Failed to spawn door object Battleground not created!");
|
||||
return false;
|
||||
}
|
||||
|
||||
//buffs
|
||||
for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
|
||||
{
|
||||
if (!AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3]/2), std::cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 1, Buff_Entries[1], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3]/2), std::cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
|
||||
|| !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3]/2), std::cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
|
||||
)
|
||||
|| !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3]/2), std::cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY))
|
||||
TC_LOG_ERROR("sql.sql", "BatteGroundAB: Failed to spawn buff object!");
|
||||
}
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#define __BATTLEGROUNDAB_H
|
||||
|
||||
#include "Battleground.h"
|
||||
#include "Object.h"
|
||||
|
||||
enum BG_AB_WorldStates
|
||||
{
|
||||
@@ -184,8 +185,7 @@ enum BG_AB_Objectives
|
||||
|
||||
#define AB_EVENT_START_BATTLE 9158 // Achievement: Let's Get This Done
|
||||
|
||||
// x, y, z, o
|
||||
const float BG_AB_NodePositions[BG_AB_DYNAMIC_NODES_COUNT][4] =
|
||||
Position const BG_AB_NodePositions[BG_AB_DYNAMIC_NODES_COUNT] =
|
||||
{
|
||||
{1166.785f, 1200.132f, -56.70859f, 0.9075713f}, // stables
|
||||
{977.0156f, 1046.616f, -44.80923f, -2.600541f}, // blacksmith
|
||||
@@ -218,8 +218,7 @@ const float BG_AB_BuffPositions[BG_AB_DYNAMIC_NODES_COUNT][4] =
|
||||
{1146.62f, 816.94f, -98.49f, 6.14f} // gold mine
|
||||
};
|
||||
|
||||
// x, y, z, o
|
||||
const float BG_AB_SpiritGuidePos[BG_AB_ALL_NODES_COUNT][4] =
|
||||
Position const BG_AB_SpiritGuidePos[BG_AB_ALL_NODES_COUNT] =
|
||||
{
|
||||
{1200.03f, 1171.09f, -56.47f, 5.15f}, // stables
|
||||
{1017.43f, 960.61f, -42.95f, 4.88f}, // blacksmith
|
||||
|
||||
@@ -289,7 +289,6 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
|
||||
cinfoid=uint16(BG_AV_StaticCreaturePos[type][4]);
|
||||
creature = AddCreature(BG_AV_StaticCreatureInfo[cinfoid][0],
|
||||
(type+AV_CPLACE_MAX),
|
||||
BG_AV_StaticCreatureInfo[cinfoid][1],
|
||||
BG_AV_StaticCreaturePos[type][0],
|
||||
BG_AV_StaticCreaturePos[type][1],
|
||||
BG_AV_StaticCreaturePos[type][2],
|
||||
@@ -303,11 +302,7 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
|
||||
{
|
||||
creature = AddCreature(BG_AV_CreatureInfo[cinfoid][0],
|
||||
type,
|
||||
BG_AV_CreatureInfo[cinfoid][1],
|
||||
BG_AV_CreaturePos[type][0],
|
||||
BG_AV_CreaturePos[type][1],
|
||||
BG_AV_CreaturePos[type][2],
|
||||
BG_AV_CreaturePos[type][3]);
|
||||
BG_AV_CreaturePos[type]);
|
||||
level = (BG_AV_CreatureInfo[cinfoid][2] == BG_AV_CreatureInfo[cinfoid][3])
|
||||
? BG_AV_CreatureInfo[cinfoid][2]
|
||||
: urand(BG_AV_CreatureInfo[cinfoid][2], BG_AV_CreatureInfo[cinfoid][3]);
|
||||
@@ -365,11 +360,7 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
|
||||
{
|
||||
if (Creature* trigger = AddCreature(WORLD_TRIGGER,
|
||||
triggerSpawnID,
|
||||
BG_AV_CreatureInfo[creature->GetEntry()][1],
|
||||
BG_AV_CreaturePos[triggerSpawnID][0],
|
||||
BG_AV_CreaturePos[triggerSpawnID][1],
|
||||
BG_AV_CreaturePos[triggerSpawnID][2],
|
||||
BG_AV_CreaturePos[triggerSpawnID][3]))
|
||||
BG_AV_CreaturePos[triggerSpawnID]))
|
||||
{
|
||||
trigger->setFaction(newFaction);
|
||||
trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, false);
|
||||
@@ -782,7 +773,7 @@ void BattlegroundAV::PopulateNode(BG_AV_Nodes node)
|
||||
//spiritguide
|
||||
if (BgCreatures[node])
|
||||
DelCreature(node);
|
||||
if (!AddSpiritGuide(node, BG_AV_CreaturePos[node][0], BG_AV_CreaturePos[node][1], BG_AV_CreaturePos[node][2], BG_AV_CreaturePos[node][3], owner))
|
||||
if (!AddSpiritGuide(node, BG_AV_CreaturePos[node], GetTeamIndexByTeamId(owner)))
|
||||
TC_LOG_ERROR("bg.battleground", "AV: couldn't spawn spiritguide at node %i", node);
|
||||
}
|
||||
for (uint8 i=0; i<4; i++)
|
||||
@@ -795,11 +786,8 @@ void BattlegroundAV::PopulateNode(BG_AV_Nodes node)
|
||||
{
|
||||
trigger = AddCreature(WORLD_TRIGGER,
|
||||
node + 302,
|
||||
owner,
|
||||
BG_AV_CreaturePos[node + 302][0],
|
||||
BG_AV_CreaturePos[node + 302][1],
|
||||
BG_AV_CreaturePos[node + 302][2],
|
||||
BG_AV_CreaturePos[node + 302][3]);
|
||||
BG_AV_CreaturePos[node + 302],
|
||||
GetTeamIndexByTeamId(owner));
|
||||
}
|
||||
|
||||
//add bonus honor aura trigger creature when node is accupied
|
||||
@@ -1219,15 +1207,10 @@ WorldSafeLocsEntry const* BattlegroundAV::GetClosestGraveYard(Player* player)
|
||||
bool BattlegroundAV::SetupBattleground()
|
||||
{
|
||||
// Create starting objects
|
||||
if (
|
||||
// alliance gates
|
||||
!AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A,
|
||||
BG_AV_DoorPositons[0][0], BG_AV_DoorPositons[0][1], BG_AV_DoorPositons[0][2], BG_AV_DoorPositons[0][3],
|
||||
0, 0, std::sin(BG_AV_DoorPositons[0][3]/2), std::cos(BG_AV_DoorPositons[0][3]/2), RESPAWN_IMMEDIATELY)
|
||||
if (// alliance gates
|
||||
!AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A, BG_AV_DoorPositons[0], 0, 0, std::sin(BG_AV_DoorPositons[0].GetOrientation()/2), std::cos(BG_AV_DoorPositons[0].GetOrientation()/2), RESPAWN_IMMEDIATELY)
|
||||
// horde gates
|
||||
|| !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H,
|
||||
BG_AV_DoorPositons[1][0], BG_AV_DoorPositons[1][1], BG_AV_DoorPositons[1][2], BG_AV_DoorPositons[1][3],
|
||||
0, 0, std::sin(BG_AV_DoorPositons[1][3]/2), std::cos(BG_AV_DoorPositons[1][3]/2), RESPAWN_IMMEDIATELY))
|
||||
|| !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H, BG_AV_DoorPositons[1], 0, 0, std::sin(BG_AV_DoorPositons[1].GetOrientation()/2), std::cos(BG_AV_DoorPositons[1].GetOrientation()/2), RESPAWN_IMMEDIATELY))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "BatteGroundAV: Failed to spawn some object Battleground not created!1");
|
||||
return false;
|
||||
@@ -1504,8 +1487,8 @@ bool BattlegroundAV::SetupBattleground()
|
||||
AddAVCreature(0, i + AV_CPLACE_MAX);
|
||||
//mainspiritguides:
|
||||
TC_LOG_DEBUG("bg.battleground", "BG_AV: start spawning spiritguides creatures");
|
||||
AddSpiritGuide(7, BG_AV_CreaturePos[7][0], BG_AV_CreaturePos[7][1], BG_AV_CreaturePos[7][2], BG_AV_CreaturePos[7][3], ALLIANCE);
|
||||
AddSpiritGuide(8, BG_AV_CreaturePos[8][0], BG_AV_CreaturePos[8][1], BG_AV_CreaturePos[8][2], BG_AV_CreaturePos[8][3], HORDE);
|
||||
AddSpiritGuide(7, BG_AV_CreaturePos[7], TEAM_ALLIANCE);
|
||||
AddSpiritGuide(8, BG_AV_CreaturePos[8], TEAM_HORDE);
|
||||
//spawn the marshals (those who get deleted, if a tower gets destroyed)
|
||||
TC_LOG_DEBUG("bg.battleground", "BG_AV: start spawning marshal creatures");
|
||||
for (i = AV_NPC_A_MARSHAL_SOUTH; i <= AV_NPC_H_MARSHAL_WTOWER; i++)
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#define __BATTLEGROUNDAV_H
|
||||
|
||||
#include "Battleground.h"
|
||||
#include "Object.h"
|
||||
|
||||
#define LANG_BG_AV_A_CAPTAIN_BUFF "Begone. Uncouth scum! The Alliance shall prevail in Alterac Valley!"
|
||||
#define LANG_BG_AV_H_CAPTAIN_BUFF "Now is the time to attack! For the Horde!"
|
||||
@@ -528,7 +529,7 @@ const float BG_AV_ObjectPos[AV_OPLACE_MAX][4] =
|
||||
{-951.394f, -193.695f, 67.634f, 0.802851f}
|
||||
};
|
||||
|
||||
const float BG_AV_DoorPositons[2][4] =
|
||||
Position const BG_AV_DoorPositons[2] =
|
||||
{
|
||||
{780.487f, -493.024f, 99.9553f, 3.0976f}, //alliance
|
||||
{-1375.193f, -538.981f, 55.2824f, 0.72178f} //horde
|
||||
@@ -624,8 +625,7 @@ enum BG_AV_CreaturePlace
|
||||
AV_CPLACE_MAX = 321
|
||||
};
|
||||
|
||||
//x, y, z, o
|
||||
const float BG_AV_CreaturePos[AV_CPLACE_MAX][4] =
|
||||
Position const BG_AV_CreaturePos[AV_CPLACE_MAX] =
|
||||
{
|
||||
//spiritguides
|
||||
{643.000000f, 44.000000f, 69.740196f, -0.001854f},
|
||||
|
||||
@@ -223,16 +223,16 @@ bool BattlegroundDS::SetupBattleground()
|
||||
// gates
|
||||
if (!AddObject(BG_DS_OBJECT_DOOR_1, BG_DS_OBJECT_TYPE_DOOR_1, 1350.95f, 817.2f, 20.8096f, 3.15f, 0, 0, 0.99627f, 0.0862864f, RESPAWN_IMMEDIATELY)
|
||||
|| !AddObject(BG_DS_OBJECT_DOOR_2, BG_DS_OBJECT_TYPE_DOOR_2, 1232.65f, 764.913f, 20.0729f, 6.3f, 0, 0, 0.0310211f, -0.999519f, RESPAWN_IMMEDIATELY)
|
||||
// water
|
||||
// water
|
||||
|| !AddObject(BG_DS_OBJECT_WATER_1, BG_DS_OBJECT_TYPE_WATER_1, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120)
|
||||
|| !AddObject(BG_DS_OBJECT_WATER_2, BG_DS_OBJECT_TYPE_WATER_2, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120)
|
||||
// buffs
|
||||
// buffs
|
||||
|| !AddObject(BG_DS_OBJECT_BUFF_1, BG_DS_OBJECT_TYPE_BUFF_1, 1291.7f, 813.424f, 7.11472f, 4.64562f, 0, 0, 0.730314f, -0.683111f, 120)
|
||||
|| !AddObject(BG_DS_OBJECT_BUFF_2, BG_DS_OBJECT_TYPE_BUFF_2, 1291.7f, 768.911f, 7.11472f, 1.55194f, 0, 0, 0.700409f, 0.713742f, 120)
|
||||
// knockback creatures
|
||||
|| !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_WATERFALL_KNOCKBACK, 0, 1292.587f, 790.2205f, 7.19796f, 3.054326f, RESPAWN_IMMEDIATELY)
|
||||
|| !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_1, 0, 1369.977f, 817.2882f, 16.08718f, 3.106686f, RESPAWN_IMMEDIATELY)
|
||||
|| !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_2, 0, 1212.833f, 765.3871f, 16.09484f, 0.0f, RESPAWN_IMMEDIATELY))
|
||||
// knockback creatures
|
||||
|| !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_WATERFALL_KNOCKBACK, 1292.587f, 790.2205f, 7.19796f, 3.054326f, TEAM_NEUTRAL, RESPAWN_IMMEDIATELY)
|
||||
|| !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_1, 1369.977f, 817.2882f, 16.08718f, 3.106686f, TEAM_NEUTRAL, RESPAWN_IMMEDIATELY)
|
||||
|| !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_2, 1212.833f, 765.3871f, 16.09484f, 0.0f, TEAM_NEUTRAL, RESPAWN_IMMEDIATELY))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "BatteGroundDS: Failed to spawn some object!");
|
||||
return false;
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
#include "BattlegroundMgr.h"
|
||||
#include "Creature.h"
|
||||
#include "Language.h"
|
||||
#include "Object.h"
|
||||
#include "Player.h"
|
||||
#include "Util.h"
|
||||
|
||||
@@ -523,14 +522,14 @@ bool BattlegroundEY::SetupBattleground()
|
||||
|
||||
WorldSafeLocsEntry const* sg = NULL;
|
||||
sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE);
|
||||
if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
|
||||
if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, TEAM_ALLIANCE))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "BatteGroundEY: Failed to spawn spirit guide! Battleground not created!");
|
||||
return false;
|
||||
}
|
||||
|
||||
sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_HORDE);
|
||||
if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
|
||||
if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, TEAM_HORDE))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "BatteGroundEY: Failed to spawn spirit guide! Battleground not created!");
|
||||
return false;
|
||||
@@ -768,7 +767,7 @@ void BattlegroundEY::EventTeamCapturedPoint(Player* player, uint32 Point)
|
||||
|
||||
WorldSafeLocsEntry const* sg = NULL;
|
||||
sg = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[Point].GraveYardId);
|
||||
if (!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team))
|
||||
if (!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, GetTeamIndexByTeamId(Team)))
|
||||
TC_LOG_ERROR("bg.battleground", "BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
|
||||
Point, Team, m_CapturingPointTypes[Point].GraveYardId);
|
||||
|
||||
@@ -782,7 +781,7 @@ void BattlegroundEY::EventTeamCapturedPoint(Player* player, uint32 Point)
|
||||
|
||||
Creature* trigger = GetBGCreature(Point + 6, false);//0-5 spirit guides
|
||||
if (!trigger)
|
||||
trigger = AddCreature(WORLD_TRIGGER, Point+6, Team, BG_EY_TriggerPositions[Point][0], BG_EY_TriggerPositions[Point][1], BG_EY_TriggerPositions[Point][2], BG_EY_TriggerPositions[Point][3]);
|
||||
trigger = AddCreature(WORLD_TRIGGER, Point+6, BG_EY_TriggerPositions[Point], GetTeamIndexByTeamId(Team));
|
||||
|
||||
//add bonus honor aura trigger creature when node is accupied
|
||||
//cast bonus aura (+50% honor in 25yards)
|
||||
|
||||
@@ -19,8 +19,9 @@
|
||||
#ifndef __BATTLEGROUNDEY_H
|
||||
#define __BATTLEGROUNDEY_H
|
||||
|
||||
#include "Language.h"
|
||||
#include "Battleground.h"
|
||||
#include "Language.h"
|
||||
#include "Object.h"
|
||||
|
||||
enum BG_EY_Misc
|
||||
{
|
||||
@@ -255,8 +256,7 @@ struct BattlegroundEYPointIconsStruct
|
||||
uint32 WorldStateHordeControlledIndex;
|
||||
};
|
||||
|
||||
// x, y, z, o
|
||||
const float BG_EY_TriggerPositions[EY_POINTS_MAX][4] =
|
||||
Position const BG_EY_TriggerPositions[EY_POINTS_MAX] =
|
||||
{
|
||||
{2044.28f, 1729.68f, 1189.96f, 0.017453f}, // FEL_REAVER center
|
||||
{2048.83f, 1393.65f, 1194.49f, 0.20944f}, // BLOOD_ELF center
|
||||
|
||||
@@ -369,20 +369,20 @@ bool BattlegroundIC::SetupBattleground()
|
||||
|
||||
for (uint8 i = 2; i < MAX_NORMAL_NPCS_SPAWNS; ++i)
|
||||
{
|
||||
if (!AddCreature(BG_IC_NpcSpawnlocs[i].entry, BG_IC_NpcSpawnlocs[i].type, BG_IC_NpcSpawnlocs[i].team,
|
||||
if (!AddCreature(BG_IC_NpcSpawnlocs[i].entry, BG_IC_NpcSpawnlocs[i].type,
|
||||
BG_IC_NpcSpawnlocs[i].x, BG_IC_NpcSpawnlocs[i].y,
|
||||
BG_IC_NpcSpawnlocs[i].z, BG_IC_NpcSpawnlocs[i].o,
|
||||
RESPAWN_ONE_DAY))
|
||||
BG_IC_NpcSpawnlocs[i].team, RESPAWN_ONE_DAY))
|
||||
{
|
||||
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[i].entry);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+5, BG_IC_SpiritGuidePos[5][0], BG_IC_SpiritGuidePos[5][1], BG_IC_SpiritGuidePos[5][2], BG_IC_SpiritGuidePos[5][3], ALLIANCE)
|
||||
|| !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+6, BG_IC_SpiritGuidePos[6][0], BG_IC_SpiritGuidePos[6][1], BG_IC_SpiritGuidePos[6][2], BG_IC_SpiritGuidePos[6][3], HORDE)
|
||||
|| !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+3, BG_IC_SpiritGuidePos[7][0], BG_IC_SpiritGuidePos[7][1], BG_IC_SpiritGuidePos[7][2], BG_IC_SpiritGuidePos[7][3], ALLIANCE)
|
||||
|| !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+4, BG_IC_SpiritGuidePos[8][0], BG_IC_SpiritGuidePos[8][1], BG_IC_SpiritGuidePos[8][2], BG_IC_SpiritGuidePos[8][3], HORDE))
|
||||
if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+5, BG_IC_SpiritGuidePos[5], TEAM_ALLIANCE)
|
||||
|| !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+6, BG_IC_SpiritGuidePos[6], TEAM_HORDE)
|
||||
|| !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+3, BG_IC_SpiritGuidePos[7], TEAM_ALLIANCE)
|
||||
|| !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+4, BG_IC_SpiritGuidePos[8], TEAM_HORDE))
|
||||
{
|
||||
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: Failed to spawn initial spirit guide!");
|
||||
return false;
|
||||
@@ -607,10 +607,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
|
||||
{
|
||||
if (nodePoint->nodeType != NODE_TYPE_REFINERY && nodePoint->nodeType != NODE_TYPE_QUARRY)
|
||||
{
|
||||
if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+nodePoint->nodeType-2,
|
||||
BG_IC_SpiritGuidePos[nodePoint->nodeType][0], BG_IC_SpiritGuidePos[nodePoint->nodeType][1],
|
||||
BG_IC_SpiritGuidePos[nodePoint->nodeType][2], BG_IC_SpiritGuidePos[nodePoint->nodeType][3],
|
||||
(nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE)))
|
||||
if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+nodePoint->nodeType-2, BG_IC_SpiritGuidePos[nodePoint->nodeType], nodePoint->faction))
|
||||
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: Failed to spawn spirit guide! point: %u, team: %u, ", nodePoint->nodeType, nodePoint->faction);
|
||||
}
|
||||
|
||||
@@ -625,9 +622,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
|
||||
{
|
||||
uint8 type = BG_IC_GO_HANGAR_TELEPORTER_1+u;
|
||||
if (!AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL : GO_HORDE_GUNSHIP_PORTAL),
|
||||
BG_IC_HangarTeleporters[u].GetPositionX(), BG_IC_HangarTeleporters[u].GetPositionY(),
|
||||
BG_IC_HangarTeleporters[u].GetPositionZ(), BG_IC_HangarTeleporters[u].GetOrientation(),
|
||||
0, 0, 0, 0, RESPAWN_ONE_DAY))
|
||||
BG_IC_HangarTeleporters[u], 0, 0, 0, 0, RESPAWN_ONE_DAY))
|
||||
{
|
||||
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a gunship portal. Type: %u", BG_IC_GO_HANGAR_TELEPORTER_1+u);
|
||||
}
|
||||
@@ -688,11 +683,9 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
|
||||
if (GetBGCreature(type, false) && GetBGCreature(type)->IsAlive())
|
||||
continue;
|
||||
|
||||
if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_GLAIVE_THROWER_A : NPC_GLAIVE_THROWER_H, type, nodePoint->faction,
|
||||
BG_IC_DocksVehiclesGlaives[i].GetPositionX(), BG_IC_DocksVehiclesGlaives[i].GetPositionY(),
|
||||
BG_IC_DocksVehiclesGlaives[i].GetPositionZ(), BG_IC_DocksVehiclesGlaives[i].GetOrientation(),
|
||||
RESPAWN_ONE_DAY))
|
||||
GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
|
||||
if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_GLAIVE_THROWER_A : NPC_GLAIVE_THROWER_H, type,
|
||||
BG_IC_DocksVehiclesGlaives[i], nodePoint->faction, RESPAWN_ONE_DAY))
|
||||
GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
|
||||
}
|
||||
|
||||
// spawning catapults
|
||||
@@ -703,11 +696,8 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
|
||||
if (GetBGCreature(type, false) && GetBGCreature(type)->IsAlive())
|
||||
continue;
|
||||
|
||||
if (AddCreature(NPC_CATAPULT, type, nodePoint->faction,
|
||||
BG_IC_DocksVehiclesCatapults[i].GetPositionX(), BG_IC_DocksVehiclesCatapults[i].GetPositionY(),
|
||||
BG_IC_DocksVehiclesCatapults[i].GetPositionZ(), BG_IC_DocksVehiclesCatapults[i].GetOrientation(),
|
||||
RESPAWN_ONE_DAY))
|
||||
GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
|
||||
if (AddCreature(NPC_CATAPULT, type, BG_IC_DocksVehiclesCatapults[i], nodePoint->faction, RESPAWN_ONE_DAY))
|
||||
GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
|
||||
}
|
||||
break;
|
||||
case BG_IC_GO_WORKSHOP_BANNER:
|
||||
@@ -738,10 +728,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
|
||||
if (GetBGCreature(type, false) && GetBGCreature(type)->IsAlive())
|
||||
continue;
|
||||
|
||||
if (AddCreature(NPC_DEMOLISHER, type, nodePoint->faction,
|
||||
BG_IC_WorkshopVehicles[i].GetPositionX(), BG_IC_WorkshopVehicles[i].GetPositionY(),
|
||||
BG_IC_WorkshopVehicles[i].GetPositionZ(), BG_IC_WorkshopVehicles[i].GetOrientation(),
|
||||
RESPAWN_ONE_DAY))
|
||||
if (AddCreature(NPC_DEMOLISHER, type, BG_IC_WorkshopVehicles[i], nodePoint->faction, RESPAWN_ONE_DAY))
|
||||
GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
|
||||
}
|
||||
|
||||
@@ -761,10 +748,8 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
|
||||
uint8 siegeType = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_SIEGE_ENGINE_A : BG_IC_NPC_SIEGE_ENGINE_H);
|
||||
if (!GetBGCreature(siegeType, false) || !GetBGCreature(siegeType)->IsAlive())
|
||||
{
|
||||
AddCreature((nodePoint->faction == TEAM_ALLIANCE ? NPC_SIEGE_ENGINE_A : NPC_SIEGE_ENGINE_H), siegeType, nodePoint->faction,
|
||||
BG_IC_WorkshopVehicles[4].GetPositionX(), BG_IC_WorkshopVehicles[4].GetPositionY(),
|
||||
BG_IC_WorkshopVehicles[4].GetPositionZ(), BG_IC_WorkshopVehicles[4].GetOrientation(),
|
||||
RESPAWN_ONE_DAY);
|
||||
AddCreature((nodePoint->faction == TEAM_ALLIANCE ? NPC_SIEGE_ENGINE_A : NPC_SIEGE_ENGINE_H), siegeType,
|
||||
BG_IC_WorkshopVehicles[4], nodePoint->faction, RESPAWN_ONE_DAY);
|
||||
|
||||
if (Creature* siegeEngine = GetBGCreature(siegeType))
|
||||
{
|
||||
@@ -784,7 +769,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
|
||||
if (GameObject* seaforiumBombs = GetBGObject(BG_IC_GO_SEAFORIUM_BOMBS_1+i))
|
||||
{
|
||||
seaforiumBombs->SetRespawnTime(10);
|
||||
seaforiumBombs->SetUInt32Value(GAMEOBJECT_FACTION, BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
|
||||
seaforiumBombs->SetFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -830,12 +815,12 @@ void BattlegroundIC::DestroyGate(Player* player, GameObject* go)
|
||||
|
||||
if (go->GetEntry() == GO_HORDE_GATE_1 || go->GetEntry() == GO_HORDE_GATE_2 || go->GetEntry() == GO_HORDE_GATE_3)
|
||||
{
|
||||
if (!GetBgMap()->GetCreature(BgCreatures[BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].type]) && !AddCreature(BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].entry, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].type, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].team, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].x, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].y, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].z, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].o, RESPAWN_ONE_DAY))
|
||||
if (!GetBgMap()->GetCreature(BgCreatures[BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].type]) && !AddCreature(BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].entry, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].type, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].x, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].y, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].z, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].o, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].team, RESPAWN_ONE_DAY))
|
||||
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].entry);
|
||||
}
|
||||
else if (go->GetEntry() == GO_ALLIANCE_GATE_1 || go->GetEntry() == GO_ALLIANCE_GATE_2 || go->GetEntry() == GO_ALLIANCE_GATE_3)
|
||||
{
|
||||
if (!GetBgMap()->GetCreature(BgCreatures[BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].type]) && !AddCreature(BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].entry, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].type, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].team, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].x, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].y, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].z, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].o, RESPAWN_ONE_DAY))
|
||||
if (!GetBgMap()->GetCreature(BgCreatures[BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].type]) && !AddCreature(BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].entry, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].type, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].x, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].y, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].z, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].o, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].team, RESPAWN_ONE_DAY))
|
||||
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].entry);
|
||||
}
|
||||
|
||||
|
||||
@@ -204,7 +204,7 @@ struct ICNpc
|
||||
{
|
||||
uint32 type;
|
||||
uint32 entry;
|
||||
uint32 team;
|
||||
TeamId team;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
@@ -783,7 +783,7 @@ const uint32 BG_IC_GraveyardIds[MAX_NODE_TYPES+2] = {0, 0, 1480, 1481, 1482, 148
|
||||
const Position TransportMovementInfo = {7.305609f, -0.095246f, 34.51022f, 0.0f};
|
||||
const Position TeleportToTransportPosition = {661.0f, -1244.0f, 288.0f, 0.0f};
|
||||
|
||||
const float BG_IC_SpiritGuidePos[MAX_NODE_TYPES+2][4] =
|
||||
Position const BG_IC_SpiritGuidePos[MAX_NODE_TYPES+2] =
|
||||
{
|
||||
{0.0f, 0.0f, 0.0f, 0.0f}, // no grave
|
||||
{0.0f, 0.0f, 0.0f, 0.0f}, // no grave
|
||||
@@ -819,7 +819,7 @@ struct ICNodePoint
|
||||
{
|
||||
uint32 gameobject_type; // with this we will get the GameObject of that point
|
||||
uint32 gameobject_entry; // what gameobject entry is active here.
|
||||
uint8 faction; // who has this node
|
||||
TeamId faction; // who has this node
|
||||
ICNodePointType nodeType; // here we can specify if it is graveyards, hangar etc...
|
||||
uint32 banners[4]; // the banners that have this point
|
||||
bool needChange; // this is used for the 1 minute time period after the point is captured
|
||||
|
||||
@@ -103,7 +103,7 @@ bool BattlegroundSA::ResetObjs()
|
||||
for (uint8 i = 0; i < 6; i++)
|
||||
GateStatus[i] = BG_SA_GATE_OK;
|
||||
|
||||
AddCreature(BG_SA_NpcEntries[BG_SA_NPC_KANRETHAD], BG_SA_NPC_KANRETHAD, 0, BG_SA_NpcSpawnlocs[BG_SA_NPC_KANRETHAD]);
|
||||
AddCreature(BG_SA_NpcEntries[BG_SA_NPC_KANRETHAD], BG_SA_NPC_KANRETHAD, BG_SA_NpcSpawnlocs[BG_SA_NPC_KANRETHAD]);
|
||||
|
||||
for (uint8 i = 0; i <= BG_SA_PORTAL_DEFFENDER_RED; i++)
|
||||
{
|
||||
@@ -148,7 +148,7 @@ bool BattlegroundSA::ResetObjs()
|
||||
//By capturing GYs.
|
||||
for (uint8 i = 0; i < BG_SA_DEMOLISHER_5; i++)
|
||||
{
|
||||
if (!AddCreature(BG_SA_NpcEntries[i], i, (Attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE), BG_SA_NpcSpawnlocs[i], 600))
|
||||
if (!AddCreature(BG_SA_NpcEntries[i], i, BG_SA_NpcSpawnlocs[i], Attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE, 600))
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -185,12 +185,12 @@ bool BattlegroundSA::ResetObjs()
|
||||
if (i == BG_SA_BEACH_GY)
|
||||
{
|
||||
GraveyardStatus[i] = Attackers;
|
||||
AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], ((Attackers == TEAM_HORDE)? HORDE : ALLIANCE));
|
||||
AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], Attackers);
|
||||
}
|
||||
else
|
||||
{
|
||||
GraveyardStatus[i] = ((Attackers == TEAM_HORDE)? TEAM_ALLIANCE : TEAM_HORDE);
|
||||
if (!AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], ((Attackers == TEAM_HORDE)? ALLIANCE : HORDE)))
|
||||
if (!AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], Attackers == TEAM_HORDE ? TEAM_ALLIANCE : TEAM_HORDE))
|
||||
TC_LOG_ERROR("bg.battleground", "SOTA: couldn't spawn GY: %u", i);
|
||||
}
|
||||
}
|
||||
@@ -681,7 +681,7 @@ void BattlegroundSA::DemolisherStartState(bool start)
|
||||
}
|
||||
}
|
||||
|
||||
void BattlegroundSA::DestroyGate(Player* player, GameObject* go)
|
||||
void BattlegroundSA::DestroyGate(Player* /*player*/, GameObject* /*go*/)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -766,7 +766,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
|
||||
return;
|
||||
}
|
||||
|
||||
AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], (GraveyardStatus[i] == TEAM_ALLIANCE? ALLIANCE : HORDE));
|
||||
AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], GraveyardStatus[i]);
|
||||
uint32 npc = 0;
|
||||
uint32 flag = 0;
|
||||
|
||||
@@ -779,20 +779,19 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
|
||||
BG_SA_ObjSpawnlocs[flag], 0, 0, 0, 0, RESPAWN_ONE_DAY);
|
||||
|
||||
npc = BG_SA_NPC_RIGSPARK;
|
||||
if (Creature* rigspark = AddCreature(BG_SA_NpcEntries[npc], npc, Attackers, BG_SA_NpcSpawnlocs[npc]))
|
||||
if (Creature* rigspark = AddCreature(BG_SA_NpcEntries[npc], npc, BG_SA_NpcSpawnlocs[npc], Attackers))
|
||||
rigspark->AI()->Talk(TEXT_SPARKLIGHT_RIGSPARK_SPAWN);
|
||||
|
||||
for (uint8 j = BG_SA_DEMOLISHER_7; j <= BG_SA_DEMOLISHER_8; j++)
|
||||
{
|
||||
AddCreature(BG_SA_NpcEntries[j], j, (Attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE),
|
||||
BG_SA_NpcSpawnlocs[j], 600);
|
||||
AddCreature(BG_SA_NpcEntries[j], j, BG_SA_NpcSpawnlocs[j], (Attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE), 600);
|
||||
|
||||
if (Creature* dem = GetBGCreature(j))
|
||||
dem->setFaction(BG_SA_Factions[Attackers]);
|
||||
}
|
||||
|
||||
UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 1 : 0));
|
||||
UpdateWorldState(BG_SA_LEFT_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 0 : 1));
|
||||
UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE, GraveyardStatus[i] == TEAM_ALLIANCE);
|
||||
UpdateWorldState(BG_SA_LEFT_GY_HORDE, GraveyardStatus[i] == TEAM_HORDE);
|
||||
|
||||
if (Creature* c = Source->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f))
|
||||
SendChatMessage(c, Source->GetTeamId() == TEAM_ALLIANCE ? TEXT_WEST_GRAVEYARD_CAPTURED_A : TEXT_WEST_GRAVEYARD_CAPTURED_H, Source);
|
||||
@@ -805,20 +804,19 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
|
||||
BG_SA_ObjSpawnlocs[flag], 0, 0, 0, 0, RESPAWN_ONE_DAY);
|
||||
|
||||
npc = BG_SA_NPC_SPARKLIGHT;
|
||||
if (Creature* sparklight = AddCreature(BG_SA_NpcEntries[npc], npc, Attackers, BG_SA_NpcSpawnlocs[npc]))
|
||||
if (Creature* sparklight = AddCreature(BG_SA_NpcEntries[npc], npc, BG_SA_NpcSpawnlocs[npc], Attackers))
|
||||
sparklight->AI()->Talk(TEXT_SPARKLIGHT_RIGSPARK_SPAWN);
|
||||
|
||||
for (uint8 j = BG_SA_DEMOLISHER_5; j <= BG_SA_DEMOLISHER_6; j++)
|
||||
{
|
||||
AddCreature(BG_SA_NpcEntries[j], j, (Attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE),
|
||||
BG_SA_NpcSpawnlocs[j], 600);
|
||||
AddCreature(BG_SA_NpcEntries[j], j, BG_SA_NpcSpawnlocs[j], Attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE, 600);
|
||||
|
||||
if (Creature* dem = GetBGCreature(j))
|
||||
dem->setFaction(BG_SA_Factions[Attackers]);
|
||||
}
|
||||
|
||||
UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 1 : 0));
|
||||
UpdateWorldState(BG_SA_RIGHT_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 0 : 1));
|
||||
UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE, GraveyardStatus[i] == TEAM_ALLIANCE);
|
||||
UpdateWorldState(BG_SA_RIGHT_GY_HORDE, GraveyardStatus[i] == TEAM_HORDE);
|
||||
|
||||
if (Creature* c = Source->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f))
|
||||
SendChatMessage(c, Source->GetTeamId() == TEAM_ALLIANCE ? TEXT_EAST_GRAVEYARD_CAPTURED_A : TEXT_EAST_GRAVEYARD_CAPTURED_H, Source);
|
||||
@@ -830,8 +828,8 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
|
||||
AddObject(flag, (BG_SA_ObjEntries[flag] - (Source->GetTeamId() == TEAM_ALLIANCE ? 0 : 1)),
|
||||
BG_SA_ObjSpawnlocs[flag], 0, 0, 0, 0, RESPAWN_ONE_DAY);
|
||||
|
||||
UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 1 : 0));
|
||||
UpdateWorldState(BG_SA_CENTER_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 0 : 1));
|
||||
UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE, GraveyardStatus[i] == TEAM_ALLIANCE);
|
||||
UpdateWorldState(BG_SA_CENTER_GY_HORDE, GraveyardStatus[i] == TEAM_HORDE);
|
||||
|
||||
if (Creature* c = Source->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f))
|
||||
SendChatMessage(c, Source->GetTeamId() == TEAM_ALLIANCE ? TEXT_SOUTH_GRAVEYARD_CAPTURED_A : TEXT_SOUTH_GRAVEYARD_CAPTURED_H, Source);
|
||||
|
||||
@@ -711,14 +711,14 @@ bool BattlegroundWS::SetupBattleground()
|
||||
}
|
||||
|
||||
WorldSafeLocsEntry const* sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
|
||||
if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
|
||||
if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, TEAM_ALLIANCE))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "BatteGroundWS: Failed to spawn Alliance spirit guide! Battleground not created!");
|
||||
return false;
|
||||
}
|
||||
|
||||
sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
|
||||
if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
|
||||
if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, TEAM_HORDE))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "BatteGroundWS: Failed to spawn Horde spirit guide! Battleground not created!");
|
||||
return false;
|
||||
|
||||
@@ -257,7 +257,7 @@ void Creature::RemoveCorpse(bool setSpawnTime)
|
||||
/**
|
||||
* change the entry of creature until respawn
|
||||
*/
|
||||
bool Creature::InitEntry(uint32 entry, uint32 /*team*/, const CreatureData* data)
|
||||
bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
|
||||
{
|
||||
CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(entry);
|
||||
if (!normalInfo)
|
||||
@@ -334,10 +334,10 @@ bool Creature::InitEntry(uint32 entry, uint32 /*team*/, const CreatureData* data
|
||||
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
|
||||
SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f);
|
||||
|
||||
SetSpeed(MOVE_WALK, cinfo->speed_walk);
|
||||
SetSpeed(MOVE_RUN, cinfo->speed_run);
|
||||
SetSpeed(MOVE_SWIM, 1.0f); // using 1.0 rate
|
||||
SetSpeed(MOVE_FLIGHT, 1.0f); // using 1.0 rate
|
||||
SetSpeed(MOVE_WALK, cinfo->speed_walk);
|
||||
SetSpeed(MOVE_RUN, cinfo->speed_run);
|
||||
SetSpeed(MOVE_SWIM, 1.0f); // using 1.0 rate
|
||||
SetSpeed(MOVE_FLIGHT, 1.0f); // using 1.0 rate
|
||||
|
||||
// Will set UNIT_FIELD_BOUNDINGRADIUS and UNIT_FIELD_COMBATREACH
|
||||
SetObjectScale(cinfo->scale);
|
||||
@@ -355,9 +355,9 @@ bool Creature::InitEntry(uint32 entry, uint32 /*team*/, const CreatureData* data
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data)
|
||||
bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
|
||||
{
|
||||
if (!InitEntry(Entry, team, data))
|
||||
if (!InitEntry(entry, data))
|
||||
return false;
|
||||
|
||||
CreatureTemplate const* cInfo = GetCreatureTemplate();
|
||||
@@ -368,7 +368,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data)
|
||||
if (!GetCreatureAddon())
|
||||
SetSheath(SHEATH_STATE_MELEE);
|
||||
|
||||
setFaction(cInfo->faction);
|
||||
setFaction(cInfo->faction);
|
||||
|
||||
uint32 npcflag, unit_flags, dynamicflags;
|
||||
ObjectMgr::ChooseCreatureFlags(cInfo, npcflag, unit_flags, dynamicflags, data);
|
||||
@@ -734,16 +734,16 @@ void Creature::Motion_Initialize()
|
||||
GetMotionMaster()->Initialize();
|
||||
}
|
||||
|
||||
bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 vehId, uint32 team, float x, float y, float z, float ang, const CreatureData* data)
|
||||
bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 entry, float x, float y, float z, float ang, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/)
|
||||
{
|
||||
ASSERT(map);
|
||||
SetMap(map);
|
||||
SetPhaseMask(phaseMask, false);
|
||||
|
||||
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(Entry);
|
||||
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
|
||||
if (!cinfo)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Creature::Create(): creature template (guidlow: %u, entry: %u) does not exist.", guidlow, Entry);
|
||||
TC_LOG_ERROR("sql.sql", "Creature::Create(): creature template (guidlow: %u, entry: %u) does not exist.", guidlow, entry);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -751,13 +751,12 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry,
|
||||
//! returning correct zone id for selecting OutdoorPvP/Battlefield script
|
||||
Relocate(x, y, z, ang);
|
||||
|
||||
//oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
|
||||
if (!CreateFromProto(guidlow, Entry, vehId, team, data))
|
||||
if (!CreateFromProto(guidlow, entry, data, vehId))
|
||||
return false;
|
||||
|
||||
if (!IsPositionValid())
|
||||
{
|
||||
TC_LOG_ERROR("entities.unit", "Creature::Create(): given coordinates for creature (guidlow %d, entry %d) are not valid (X: %f, Y: %f, Z: %f, O: %f)", guidlow, Entry, x, y, z, ang);
|
||||
TC_LOG_ERROR("entities.unit", "Creature::Create(): given coordinates for creature (guidlow %d, entry %d) are not valid (X: %f, Y: %f, Z: %f, O: %f)", guidlow, entry, x, y, z, ang);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -809,9 +808,6 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry,
|
||||
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
|
||||
}
|
||||
|
||||
if (Entry == VISUAL_WAYPOINT)
|
||||
SetVisible(false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -819,10 +815,12 @@ void Creature::InitializeReactState()
|
||||
{
|
||||
if (IsTotem() || IsTrigger() || GetCreatureType() == CREATURE_TYPE_CRITTER || IsSpiritService())
|
||||
SetReactState(REACT_PASSIVE);
|
||||
/*
|
||||
else if (IsCivilian())
|
||||
SetReactState(REACT_DEFENSIVE);
|
||||
*/
|
||||
else
|
||||
SetReactState(REACT_AGGRESSIVE);
|
||||
/*else if (IsCivilian())
|
||||
SetReactState(REACT_DEFENSIVE);*/;
|
||||
}
|
||||
|
||||
bool Creature::isCanInteractWithBattleMaster(Player* player, bool msg) const
|
||||
@@ -1163,35 +1161,35 @@ float Creature::GetSpellDamageMod(int32 Rank) const
|
||||
}
|
||||
}
|
||||
|
||||
bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint32 team, const CreatureData* data)
|
||||
bool Creature::CreateFromProto(uint32 guidlow, uint32 entry, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/)
|
||||
{
|
||||
SetZoneScript();
|
||||
if (GetZoneScript() && data)
|
||||
{
|
||||
Entry = GetZoneScript()->GetCreatureEntry(guidlow, data);
|
||||
if (!Entry)
|
||||
entry = GetZoneScript()->GetCreatureEntry(guidlow, data);
|
||||
if (!entry)
|
||||
return false;
|
||||
}
|
||||
|
||||
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(Entry);
|
||||
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
|
||||
if (!cinfo)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Creature::CreateFromProto(): creature template (guidlow: %u, entry: %u) does not exist.", guidlow, Entry);
|
||||
TC_LOG_ERROR("sql.sql", "Creature::CreateFromProto(): creature template (guidlow: %u, entry: %u) does not exist.", guidlow, entry);
|
||||
return false;
|
||||
}
|
||||
|
||||
SetOriginalEntry(Entry);
|
||||
SetOriginalEntry(entry);
|
||||
|
||||
if (!vehId)
|
||||
vehId = cinfo->VehicleId;
|
||||
|
||||
Object::_Create(guidlow, Entry, vehId ? HIGHGUID_VEHICLE : HIGHGUID_UNIT);
|
||||
Object::_Create(guidlow, entry, vehId ? HIGHGUID_VEHICLE : HIGHGUID_UNIT);
|
||||
|
||||
if (!UpdateEntry(Entry, team, data))
|
||||
if (!UpdateEntry(entry, data))
|
||||
return false;
|
||||
|
||||
if (vehId)
|
||||
CreateVehicleKit(vehId, Entry);
|
||||
CreateVehicleKit(vehId, entry);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1215,8 +1213,7 @@ bool Creature::LoadCreatureFromDB(uint32 guid, Map* map, bool addToMap)
|
||||
else
|
||||
guid = sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT);
|
||||
|
||||
uint16 team = 0;
|
||||
if (!Create(guid, map, data->phaseMask, data->id, 0, team, data->posX, data->posY, data->posZ, data->orientation, data))
|
||||
if (!Create(guid, map, data->phaseMask, data->id, data->posX, data->posY, data->posZ, data->orientation, data))
|
||||
return false;
|
||||
|
||||
//We should set first home position, because then AI calls home movement
|
||||
|
||||
@@ -439,7 +439,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
|
||||
|
||||
void DisappearAndDie();
|
||||
|
||||
bool Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 vehId, uint32 team, float x, float y, float z, float ang, const CreatureData* data = NULL);
|
||||
bool Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 entry, float x, float y, float z, float ang, CreatureData const* data = nullptr, uint32 vehId = 0);
|
||||
bool LoadCreaturesAddon(bool reload = false);
|
||||
void SelectLevel();
|
||||
void LoadEquipment(int8 id = 1, bool force = false);
|
||||
@@ -497,7 +497,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
|
||||
|
||||
bool HasSpell(uint32 spellID) const;
|
||||
|
||||
bool UpdateEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL);
|
||||
bool UpdateEntry(uint32 entry, CreatureData const* data = nullptr);
|
||||
|
||||
void UpdateMovementFlags();
|
||||
|
||||
@@ -671,8 +671,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
|
||||
void ReleaseFocus(Spell const* focusSpell);
|
||||
|
||||
protected:
|
||||
bool CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint32 team, const CreatureData* data = NULL);
|
||||
bool InitEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL);
|
||||
bool CreateFromProto(uint32 guidlow, uint32 entry, CreatureData const* data = nullptr, uint32 vehId = 0);
|
||||
bool InitEntry(uint32 entry, CreatureData const* data = nullptr);
|
||||
|
||||
// vendor items
|
||||
VendorItemCounts m_vendorItemCounts;
|
||||
|
||||
@@ -2330,13 +2330,8 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
|
||||
}
|
||||
|
||||
uint32 phase = PHASEMASK_NORMAL;
|
||||
uint32 team = 0;
|
||||
if (summoner)
|
||||
{
|
||||
phase = summoner->GetPhaseMask();
|
||||
if (summoner->GetTypeId() == TYPEID_PLAYER)
|
||||
team = summoner->ToPlayer()->GetTeam();
|
||||
}
|
||||
|
||||
TempSummon* summon = NULL;
|
||||
switch (mask)
|
||||
@@ -2358,7 +2353,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
|
||||
break;
|
||||
}
|
||||
|
||||
if (!summon->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, vehId, team, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()))
|
||||
if (!summon->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), nullptr, vehId))
|
||||
{
|
||||
delete summon;
|
||||
return NULL;
|
||||
|
||||
@@ -40,7 +40,7 @@ Pet::Pet(Player* owner, PetType type) :
|
||||
m_petType(type), m_duration(0), m_auraRaidUpdateMask(0), m_loading(false),
|
||||
m_declinedname(NULL)
|
||||
{
|
||||
ASSERT(m_owner->GetTypeId() == TYPEID_PLAYER);
|
||||
ASSERT(GetOwner());
|
||||
|
||||
m_unitTypeMask |= UNIT_MASK_PET;
|
||||
if (type == HUNTER_PET)
|
||||
@@ -383,8 +383,6 @@ void Pet::SavePetToDB(PetSaveMode mode)
|
||||
return;
|
||||
|
||||
Player* owner = GetOwner();
|
||||
if (!owner)
|
||||
return;
|
||||
|
||||
// not save pet as current if another pet temporary unsummoned
|
||||
if (mode == PET_SAVE_AS_CURRENT && owner->GetTemporaryUnsummonedPetNumber() &&
|
||||
@@ -555,7 +553,7 @@ void Pet::Update(uint32 diff)
|
||||
{
|
||||
// unsummon pet that lost owner
|
||||
Player* owner = GetOwner();
|
||||
if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityRange()) && !isPossessed()) || (isControlled() && !owner->GetPetGUID()))
|
||||
if ((!IsWithinDistInMap(owner, GetMap()->GetVisibilityRange()) && !isPossessed()) || (isControlled() && !owner->GetPetGUID()))
|
||||
//if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID()))
|
||||
{
|
||||
Remove(PET_SAVE_NOT_IN_SLOT, true);
|
||||
@@ -803,8 +801,8 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
|
||||
if (IsPet() && GetOwner()->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
if (GetOwner()->getClass() == CLASS_WARLOCK
|
||||
|| GetOwner()->getClass() == CLASS_SHAMAN // Fire Elemental
|
||||
|| GetOwner()->getClass() == CLASS_DEATH_KNIGHT) // Risen Ghoul
|
||||
|| GetOwner()->getClass() == CLASS_SHAMAN // Fire Elemental
|
||||
|| GetOwner()->getClass() == CLASS_DEATH_KNIGHT) // Risen Ghoul
|
||||
{
|
||||
petType = SUMMON_PET;
|
||||
}
|
||||
@@ -1108,7 +1106,7 @@ void Pet::_LoadSpellCooldowns()
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
if (!cooldowns.empty() && GetOwner())
|
||||
if (!cooldowns.empty())
|
||||
{
|
||||
BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, cooldowns);
|
||||
GetOwner()->GetSession()->SendPacket(&data);
|
||||
@@ -1587,12 +1585,7 @@ bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
|
||||
if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id))
|
||||
{
|
||||
if (!m_loading)
|
||||
{
|
||||
// need update action bar for last removed rank
|
||||
if (Unit* owner = GetOwner())
|
||||
if (owner->GetTypeId() == TYPEID_PLAYER)
|
||||
owner->ToPlayer()->PetSpellInitialize();
|
||||
}
|
||||
GetOwner()->PetSpellInitialize(); // need update action bar for last removed rank
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -1627,13 +1620,11 @@ void Pet::InitPetCreateSpells()
|
||||
|
||||
bool Pet::resetTalents()
|
||||
{
|
||||
Unit* owner = GetOwner();
|
||||
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
||||
return false;
|
||||
Player* player = GetOwner();
|
||||
|
||||
// not need after this call
|
||||
if (owner->ToPlayer()->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
|
||||
owner->ToPlayer()->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
|
||||
if (player->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
|
||||
player->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
|
||||
|
||||
CreatureTemplate const* ci = GetCreatureTemplate();
|
||||
if (!ci)
|
||||
@@ -1643,8 +1634,6 @@ bool Pet::resetTalents()
|
||||
if (!pet_family || pet_family->petTalentType < 0)
|
||||
return false;
|
||||
|
||||
Player* player = owner->ToPlayer();
|
||||
|
||||
uint8 level = getLevel();
|
||||
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
|
||||
|
||||
@@ -1789,20 +1778,15 @@ void Pet::InitTalentForLevel()
|
||||
|
||||
SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
|
||||
|
||||
Unit* owner = GetOwner();
|
||||
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
if (!m_loading)
|
||||
owner->ToPlayer()->SendTalentsInfoData(true);
|
||||
GetOwner()->SendTalentsInfoData(true);
|
||||
}
|
||||
|
||||
uint8 Pet::GetMaxTalentPointsForLevel(uint8 level)
|
||||
{
|
||||
uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
|
||||
// Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
|
||||
if (Unit* owner = GetOwner())
|
||||
points+=owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
|
||||
points += GetOwner()->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
|
||||
return points;
|
||||
}
|
||||
|
||||
@@ -1927,11 +1911,9 @@ void Pet::LearnPetPassives()
|
||||
|
||||
void Pet::CastPetAuras(bool current)
|
||||
{
|
||||
Unit* owner = GetOwner();
|
||||
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
Player* owner = GetOwner();
|
||||
|
||||
if (!IsPermanentPetFor(owner->ToPlayer()))
|
||||
if (!IsPermanentPetFor(owner))
|
||||
return;
|
||||
|
||||
for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
|
||||
@@ -1963,10 +1945,7 @@ void Pet::CastPetAura(PetAura const* aura)
|
||||
|
||||
bool Pet::IsPetAura(Aura const* aura)
|
||||
{
|
||||
Unit* owner = GetOwner();
|
||||
|
||||
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
||||
return false;
|
||||
Player* owner = GetOwner();
|
||||
|
||||
// if the owner has that pet aura, return true
|
||||
for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end(); ++itr)
|
||||
@@ -1987,9 +1966,7 @@ void Pet::learnSpellHighRank(uint32 spellid)
|
||||
|
||||
void Pet::SynchronizeLevelWithOwner()
|
||||
{
|
||||
Unit* owner = GetOwner();
|
||||
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
Player* owner = GetOwner();
|
||||
|
||||
switch (getPetType())
|
||||
{
|
||||
@@ -2039,9 +2016,7 @@ void Pet::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
|
||||
if (!cooldowns.empty())
|
||||
{
|
||||
BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, cooldowns);
|
||||
|
||||
if (Player* owner = GetOwner())
|
||||
owner->GetSession()->SendPacket(&data);
|
||||
GetOwner()->GetSession()->SendPacket(&data);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2057,8 +2032,6 @@ void Pet::SetDisplayId(uint32 modelId)
|
||||
if (!isControlled())
|
||||
return;
|
||||
|
||||
if (Unit* owner = GetOwner())
|
||||
if (Player* player = owner->ToPlayer())
|
||||
if (player->GetGroup())
|
||||
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
|
||||
if (GetOwner()->GetGroup())
|
||||
GetOwner()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
|
||||
}
|
||||
@@ -664,15 +664,8 @@ void KillRewarder::Reward()
|
||||
|
||||
// we can disable this warning for this since it only
|
||||
// causes undefined behavior when passed to the base class constructor
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable:4355)
|
||||
#endif
|
||||
Player::Player(WorldSession* session): Unit(true), phaseMgr(this)
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(default:4355)
|
||||
#endif
|
||||
|
||||
m_speakTime = 0;
|
||||
m_speakCount = 0;
|
||||
|
||||
|
||||
@@ -382,13 +382,8 @@ TempSummon* Transport::SummonPassenger(uint32 entry, Position const& pos, TempSu
|
||||
}
|
||||
|
||||
uint32 phase = PHASEMASK_NORMAL;
|
||||
uint32 team = 0;
|
||||
if (summoner)
|
||||
{
|
||||
phase = summoner->GetPhaseMask();
|
||||
if (summoner->GetTypeId() == TYPEID_PLAYER)
|
||||
team = summoner->ToPlayer()->GetTeam();
|
||||
}
|
||||
|
||||
TempSummon* summon = NULL;
|
||||
switch (mask)
|
||||
@@ -414,7 +409,7 @@ TempSummon* Transport::SummonPassenger(uint32 entry, Position const& pos, TempSu
|
||||
pos.GetPosition(x, y, z, o);
|
||||
CalculatePassengerPosition(x, y, z, &o);
|
||||
|
||||
if (!summon->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, phase, entry, vehId, team, x, y, z, o))
|
||||
if (!summon->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, phase, entry, x, y, z, o, nullptr, vehId))
|
||||
{
|
||||
delete summon;
|
||||
return NULL;
|
||||
|
||||
@@ -157,9 +157,6 @@ ProcEventInfo::ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget,
|
||||
|
||||
// we can disable this warning for this since it only
|
||||
// causes undefined behavior when passed to the base class constructor
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable:4355)
|
||||
#endif
|
||||
Unit::Unit(bool isWorldObject) :
|
||||
WorldObject(isWorldObject), m_movedPlayer(NULL), m_lastSanctuaryTime(0),
|
||||
IsAIEnabled(false), NeedChangeAI(false), LastCharmerGUID(0),
|
||||
@@ -169,9 +166,6 @@ Unit::Unit(bool isWorldObject) :
|
||||
m_vehicle(NULL), m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE),
|
||||
m_HostileRefManager(this), _lastDamagedTime(0)
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(default:4355)
|
||||
#endif
|
||||
m_objectType |= TYPEMASK_UNIT;
|
||||
m_objectTypeId = TYPEID_UNIT;
|
||||
|
||||
|
||||
@@ -720,7 +720,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
|
||||
|
||||
if (cInfo->trainer_class != difficultyInfo->trainer_class)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, trainer_class: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).",
|
||||
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, trainer_class: %u) has different `trainer_class` in difficulty %u mode (Entry: %u, trainer_class: %u).",
|
||||
cInfo->Entry, cInfo->trainer_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->trainer_class);
|
||||
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `trainer_class`=%u WHERE `entry`=%u;",
|
||||
cInfo->trainer_class, cInfo->DifficultyEntry[diff]);
|
||||
@@ -1876,7 +1876,7 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, const Position& pos)
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay)
|
||||
uint32 ObjectMgr::AddCreData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay /*= 0*/)
|
||||
{
|
||||
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
|
||||
if (!cInfo)
|
||||
|
||||
@@ -1184,7 +1184,7 @@ class ObjectMgr
|
||||
void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
|
||||
void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
|
||||
uint32 AddGOData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
|
||||
uint32 AddCreData(uint32 entry, uint32 team, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
|
||||
uint32 AddCreData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
|
||||
bool MoveCreData(uint32 guid, uint32 map, const Position& pos);
|
||||
|
||||
// reserved names
|
||||
|
||||
@@ -633,9 +633,8 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
|
||||
|
||||
pet->SetName(name);
|
||||
|
||||
Player* owner = pet->GetOwner();
|
||||
if (owner && owner->GetGroup())
|
||||
owner->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
|
||||
if (pet->GetOwner()->GetGroup())
|
||||
pet->GetOwner()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
|
||||
|
||||
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
|
||||
|
||||
|
||||
@@ -103,9 +103,9 @@ bool OPvPCapturePoint::AddObject(uint32 type, uint32 entry, uint32 map, float x,
|
||||
return false;
|
||||
}
|
||||
|
||||
bool OPvPCapturePoint::AddCreature(uint32 type, uint32 entry, uint32 team, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay)
|
||||
bool OPvPCapturePoint::AddCreature(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, TeamId /*teamId = TEAM_NEUTRAL*/, uint32 spawntimedelay /*= 0*/)
|
||||
{
|
||||
if (uint32 guid = sObjectMgr->AddCreData(entry, team, map, x, y, z, o, spawntimedelay))
|
||||
if (uint32 guid = sObjectMgr->AddCreData(entry, map, x, y, z, o, spawntimedelay))
|
||||
{
|
||||
AddCre(type, guid, entry);
|
||||
return true;
|
||||
|
||||
@@ -67,7 +67,6 @@ struct go_type
|
||||
struct creature_type
|
||||
{
|
||||
uint32 entry;
|
||||
uint32 teamval;
|
||||
uint32 map;
|
||||
float x;
|
||||
float y;
|
||||
@@ -144,7 +143,7 @@ class OPvPCapturePoint
|
||||
|
||||
bool AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o,
|
||||
float rotation0, float rotation1, float rotation2, float rotation3);
|
||||
bool AddCreature(uint32 type, uint32 entry, uint32 teamval, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
|
||||
virtual bool AddCreature(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, TeamId teamId = TEAM_NEUTRAL, uint32 spawntimedelay = 0);
|
||||
|
||||
bool DelCreature(uint32 type);
|
||||
bool DelObject(uint32 type);
|
||||
@@ -248,6 +247,19 @@ class OutdoorPvP : public ZoneScript
|
||||
|
||||
void TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2 = 0);
|
||||
|
||||
static TeamId GetTeamIdByTeam(uint32 team)
|
||||
{
|
||||
switch (team)
|
||||
{
|
||||
case ALLIANCE:
|
||||
return TEAM_ALLIANCE;
|
||||
case HORDE:
|
||||
return TEAM_HORDE;
|
||||
default:
|
||||
return TEAM_NEUTRAL;
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
// the map of the objectives belonging to this outdoorpvp
|
||||
|
||||
@@ -928,7 +928,7 @@ public:
|
||||
|
||||
Map* map = handler->GetSession()->GetPlayer()->GetMap();
|
||||
|
||||
if (!v->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_VEHICLE), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, id, handler->GetSession()->GetPlayer()->GetTeam(), x, y, z, o))
|
||||
if (!v->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_VEHICLE), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, x, y, z, o, nullptr, id))
|
||||
{
|
||||
delete v;
|
||||
return false;
|
||||
|
||||
@@ -227,14 +227,6 @@ public:
|
||||
if (!charID)
|
||||
return false;
|
||||
|
||||
char* team = strtok(NULL, " ");
|
||||
int32 teamval = 0;
|
||||
if (team)
|
||||
teamval = atoi(team);
|
||||
|
||||
if (teamval < 0)
|
||||
teamval = 0;
|
||||
|
||||
uint32 id = atoi(charID);
|
||||
if (!sObjectMgr->GetCreatureTemplate(id))
|
||||
return false;
|
||||
@@ -266,7 +258,7 @@ public:
|
||||
}
|
||||
|
||||
Creature* creature = new Creature();
|
||||
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMgr().GetPhaseMaskForSpawn(), id, 0, (uint32)teamval, x, y, z, o))
|
||||
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMgr().GetPhaseMaskForSpawn(), id, x, y, z, o))
|
||||
{
|
||||
delete creature;
|
||||
return false;
|
||||
|
||||
@@ -565,7 +565,7 @@ public:
|
||||
// Check
|
||||
// Remember: "show" must also be the name of a column!
|
||||
if ((show != "delay") && (show != "action") && (show != "action_chance")
|
||||
&& (show != "move_flag") && (show != "del") && (show != "move") && (show != "wpadd")
|
||||
&& (show != "move_flag") && (show != "del") && (show != "move")
|
||||
)
|
||||
{
|
||||
return false;
|
||||
@@ -694,7 +694,7 @@ public:
|
||||
}
|
||||
// re-create
|
||||
Creature* wpCreature2 = new Creature();
|
||||
if (!wpCreature2->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMgr().GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, 0, 0, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation()))
|
||||
if (!wpCreature2->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMgr().GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation()))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
|
||||
delete wpCreature2;
|
||||
@@ -918,7 +918,7 @@ public:
|
||||
float o = chr->GetOrientation();
|
||||
|
||||
Creature* wpCreature = new Creature();
|
||||
if (!wpCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMgr().GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o))
|
||||
if (!wpCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMgr().GetPhaseMaskForSpawn(), id, x, y, z, o))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
|
||||
delete wpCreature;
|
||||
@@ -982,7 +982,7 @@ public:
|
||||
Map* map = chr->GetMap();
|
||||
|
||||
Creature* creature = new Creature();
|
||||
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMgr().GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o))
|
||||
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMgr().GetPhaseMaskForSpawn(), id, x, y, z, o))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
|
||||
delete creature;
|
||||
@@ -1031,7 +1031,7 @@ public:
|
||||
Map* map = chr->GetMap();
|
||||
|
||||
Creature* creature = new Creature();
|
||||
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMgr().GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o))
|
||||
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMgr().GetPhaseMaskForSpawn(), id, x, y, z, o))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id);
|
||||
delete creature;
|
||||
|
||||
+4
-4
@@ -856,7 +856,7 @@ public:
|
||||
if (!pZombie)
|
||||
pZombie = GetClosestCreatureWithEntry(malganis, NPC_CITY_MAN2, 100.0f);
|
||||
if (pZombie)
|
||||
pZombie->UpdateEntry(NPC_ZOMBIE, 0);
|
||||
pZombie->UpdateEntry(NPC_ZOMBIE);
|
||||
else //There's no one else to transform
|
||||
step++;
|
||||
}
|
||||
@@ -1017,7 +1017,7 @@ public:
|
||||
case 68:
|
||||
if (Creature* disguised2 = Unit::GetCreature(*me, infiniteDraconianGUID[2]))
|
||||
{
|
||||
disguised2->UpdateEntry(NPC_INFINITE_HUNTER, 0);
|
||||
disguised2->UpdateEntry(NPC_INFINITE_HUNTER);
|
||||
//Make them unattackable
|
||||
disguised2->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
disguised2->SetReactState(REACT_PASSIVE);
|
||||
@@ -1027,7 +1027,7 @@ public:
|
||||
case 69:
|
||||
if (Creature* disguised1 = Unit::GetCreature(*me, infiniteDraconianGUID[1]))
|
||||
{
|
||||
disguised1->UpdateEntry(NPC_INFINITE_AGENT, 0);
|
||||
disguised1->UpdateEntry(NPC_INFINITE_AGENT);
|
||||
//Make them unattackable
|
||||
disguised1->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
disguised1->SetReactState(REACT_PASSIVE);
|
||||
@@ -1037,7 +1037,7 @@ public:
|
||||
case 70:
|
||||
if (Creature* disguised0 = Unit::GetCreature(*me, infiniteDraconianGUID[0]))
|
||||
{
|
||||
disguised0->UpdateEntry(NPC_INFINITE_ADVERSARY, 0);
|
||||
disguised0->UpdateEntry(NPC_INFINITE_ADVERSARY);
|
||||
//Make them unattackable
|
||||
disguised0->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
disguised0->SetReactState(REACT_PASSIVE);
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
@@ -16,151 +15,206 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Azuregos
|
||||
SD%Complete: 90
|
||||
SDComment: Teleport not included, spell reflect not effecting dots (Core problem)
|
||||
SDCategory: Azshara
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellScript.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "Player.h"
|
||||
|
||||
enum Say
|
||||
{
|
||||
SAY_TELEPORT = 0
|
||||
SAY_TELEPORT = 0
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_MARKOFFROST = 23182,
|
||||
SPELL_MANASTORM = 21097,
|
||||
SPELL_CHILL = 21098,
|
||||
SPELL_FROSTBREATH = 21099,
|
||||
SPELL_REFLECT = 22067,
|
||||
SPELL_CLEAVE = 8255, //Perhaps not right ID
|
||||
SPELL_ENRAGE = 23537
|
||||
SPELL_MARK_OF_FROST = 23182,
|
||||
SPELL_AURA_OF_FROST = 23186,
|
||||
SPELL_MARK_OF_FROST_AURA = 23184,
|
||||
SPELL_MANA_STORM = 21097,
|
||||
SPELL_CHILL = 21098,
|
||||
SPELL_FROST_BREATH = 21099,
|
||||
SPELL_REFLECT = 22067,
|
||||
SPELL_CLEAVE = 8255, // Perhaps not right ID
|
||||
SPELL_ENRAGE = 23537
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_MARK_OF_FROST = 1,
|
||||
EVENT_MANA_STORM,
|
||||
EVENT_CHILL,
|
||||
EVENT_BREATH,
|
||||
EVENT_TELEPORT,
|
||||
EVENT_REFLECT,
|
||||
EVENT_CLEAVE,
|
||||
EVENT_ENRAGE
|
||||
};
|
||||
|
||||
class boss_azuregos : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_azuregos() : CreatureScript("boss_azuregos") { }
|
||||
public:
|
||||
boss_azuregos() : CreatureScript("boss_azuregos") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const OVERRIDE
|
||||
{
|
||||
return new boss_azuregosAI(creature);
|
||||
}
|
||||
|
||||
struct boss_azuregosAI : public ScriptedAI
|
||||
{
|
||||
boss_azuregosAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 MarkOfFrostTimer;
|
||||
uint32 ManaStormTimer;
|
||||
uint32 ChillTimer;
|
||||
uint32 BreathTimer;
|
||||
uint32 TeleportTimer;
|
||||
uint32 ReflectTimer;
|
||||
uint32 CleaveTimer;
|
||||
uint32 EnrageTimer;
|
||||
bool Enraged;
|
||||
|
||||
void Reset() OVERRIDE
|
||||
struct boss_azuregosAI : public WorldBossAI
|
||||
{
|
||||
MarkOfFrostTimer = 35000;
|
||||
ManaStormTimer = urand(5000, 17000);
|
||||
ChillTimer = urand(10000, 30000);
|
||||
BreathTimer = urand(2000, 8000);
|
||||
TeleportTimer = 30000;
|
||||
ReflectTimer = urand(15000, 30000);
|
||||
CleaveTimer = 7000;
|
||||
EnrageTimer = 0;
|
||||
Enraged = false;
|
||||
}
|
||||
boss_azuregosAI(Creature* creature) : WorldBossAI(creature) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) OVERRIDE { }
|
||||
|
||||
void UpdateAI(uint32 diff) OVERRIDE
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (TeleportTimer <= diff)
|
||||
void Reset() OVERRIDE
|
||||
{
|
||||
Talk(SAY_TELEPORT);
|
||||
ThreatContainer::StorageType threatlist = me->getThreatManager().getThreatList();
|
||||
ThreatContainer::StorageType::const_iterator i = threatlist.begin();
|
||||
for (i = threatlist.begin(); i != threatlist.end(); ++i)
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) OVERRIDE
|
||||
{
|
||||
DoCast(me, SPELL_MARK_OF_FROST_AURA, true);
|
||||
_enraged = false;
|
||||
|
||||
events.ScheduleEvent(EVENT_MARK_OF_FROST, 35000);
|
||||
events.ScheduleEvent(EVENT_MANA_STORM, urand(5000, 17000));
|
||||
events.ScheduleEvent(EVENT_CHILL, urand(10000, 30000));
|
||||
events.ScheduleEvent(EVENT_BREATH, urand(2000, 8000));
|
||||
events.ScheduleEvent(EVENT_TELEPORT, 30000);
|
||||
events.ScheduleEvent(EVENT_REFLECT, urand(15000, 30000));
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 7000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) OVERRIDE
|
||||
{
|
||||
if (who->GetTypeId() == TYPEID_PLAYER)
|
||||
who->CastSpell(who, SPELL_MARK_OF_FROST, true);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) OVERRIDE
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid());
|
||||
if (unit && (unit->GetTypeId() == TYPEID_PLAYER))
|
||||
switch (eventId)
|
||||
{
|
||||
DoTeleportPlayer(unit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+3, unit->GetOrientation());
|
||||
case EVENT_MANA_STORM:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
|
||||
DoCast(target, SPELL_MANA_STORM);
|
||||
events.ScheduleEvent(EVENT_MANA_STORM, urand(7500, 12500));
|
||||
break;
|
||||
case EVENT_CHILL:
|
||||
DoCastVictim(SPELL_CHILL);
|
||||
events.ScheduleEvent(EVENT_CHILL, urand(13000, 25000));
|
||||
break;
|
||||
case EVENT_BREATH:
|
||||
DoCastVictim(SPELL_FROST_BREATH);
|
||||
events.ScheduleEvent(EVENT_BREATH, urand(10000, 15000));
|
||||
break;
|
||||
case EVENT_TELEPORT:
|
||||
{
|
||||
Talk(SAY_TELEPORT);
|
||||
ThreatContainer::StorageType const& threatlist = me->getThreatManager().getThreatList();
|
||||
for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
|
||||
{
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*me, (*i)->getUnitGuid()))
|
||||
DoTeleportPlayer(player, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+3, player->GetOrientation());
|
||||
}
|
||||
|
||||
DoResetThreat();
|
||||
events.ScheduleEvent(EVENT_TELEPORT, 30000);
|
||||
break;
|
||||
}
|
||||
case EVENT_REFLECT:
|
||||
DoCast(me, SPELL_REFLECT);
|
||||
events.ScheduleEvent(EVENT_REFLECT, urand(20000, 35000));
|
||||
break;
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 7000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoResetThreat();
|
||||
TeleportTimer = 30000;
|
||||
} else TeleportTimer -= diff;
|
||||
if (HealthBelowPct(26) && !_enraged)
|
||||
{
|
||||
DoCast(me, SPELL_ENRAGE);
|
||||
_enraged = true;
|
||||
}
|
||||
|
||||
// //MarkOfFrostTimer
|
||||
// if (MarkOfFrostTimer <= diff)
|
||||
// {
|
||||
// DoCastVictim(SPELL_MARKOFFROST);
|
||||
// MarkOfFrostTimer = 25000;
|
||||
// } else MarkOfFrostTimer -= diff;
|
||||
|
||||
//ChillTimer
|
||||
if (ChillTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_CHILL);
|
||||
ChillTimer = urand(13000, 25000);
|
||||
} else ChillTimer -= diff;
|
||||
|
||||
//BreathTimer
|
||||
if (BreathTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_FROSTBREATH);
|
||||
BreathTimer = urand(10000, 15000);
|
||||
} else BreathTimer -= diff;
|
||||
|
||||
//ManaStormTimer
|
||||
if (ManaStormTimer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(target, SPELL_MANASTORM);
|
||||
ManaStormTimer = urand(7500, 12500);
|
||||
} else ManaStormTimer -= diff;
|
||||
|
||||
//ReflectTimer
|
||||
if (ReflectTimer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_REFLECT);
|
||||
ReflectTimer = urand(20000, 35000);
|
||||
} else ReflectTimer -= diff;
|
||||
|
||||
//CleaveTimer
|
||||
if (CleaveTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
CleaveTimer = 7000;
|
||||
} else CleaveTimer -= diff;
|
||||
|
||||
//EnrageTimer
|
||||
if (HealthBelowPct(26) && !Enraged)
|
||||
{
|
||||
DoCast(me, SPELL_ENRAGE);
|
||||
Enraged = true;
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
private:
|
||||
bool _enraged;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const OVERRIDE
|
||||
{
|
||||
return new boss_azuregosAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class MarkOfFrostTargetSelector
|
||||
{
|
||||
public:
|
||||
MarkOfFrostTargetSelector() { }
|
||||
|
||||
bool operator()(WorldObject* object) const
|
||||
{
|
||||
if (Unit* unit = object->ToUnit())
|
||||
return !(unit->HasAura(SPELL_MARK_OF_FROST) && !unit->HasAura(SPELL_AURA_OF_FROST));
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class spell_mark_of_frost : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_mark_of_frost() : SpellScriptLoader("spell_mark_of_frost") { }
|
||||
|
||||
class spell_mark_of_frost_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_mark_of_frost_SpellScript);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_MARK_OF_FROST))
|
||||
return false;
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_AURA_OF_FROST))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
targets.remove_if(MarkOfFrostTargetSelector());
|
||||
}
|
||||
|
||||
void HandleEffect(SpellEffIndex effIndex)
|
||||
{
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
GetHitUnit()->CastSpell(GetHitUnit(), SPELL_AURA_OF_FROST, true);
|
||||
}
|
||||
|
||||
void Register() OVERRIDE
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mark_of_frost_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
|
||||
OnEffectHitTarget += SpellEffectFn(spell_mark_of_frost_SpellScript::HandleEffect, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const OVERRIDE
|
||||
{
|
||||
return new spell_mark_of_frost_SpellScript();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_azuregos()
|
||||
{
|
||||
new boss_azuregos();
|
||||
new spell_mark_of_frost();
|
||||
}
|
||||
+6
-6
@@ -117,29 +117,29 @@ public:
|
||||
// Champions
|
||||
case VEHICLE_MOKRA_SKILLCRUSHER_MOUNT:
|
||||
if (TeamInInstance == HORDE)
|
||||
creature->UpdateEntry(VEHICLE_MARSHAL_JACOB_ALERIUS_MOUNT, ALLIANCE);
|
||||
creature->UpdateEntry(VEHICLE_MARSHAL_JACOB_ALERIUS_MOUNT);
|
||||
break;
|
||||
case VEHICLE_ERESSEA_DAWNSINGER_MOUNT:
|
||||
if (TeamInInstance == HORDE)
|
||||
creature->UpdateEntry(VEHICLE_AMBROSE_BOLTSPARK_MOUNT, ALLIANCE);
|
||||
creature->UpdateEntry(VEHICLE_AMBROSE_BOLTSPARK_MOUNT);
|
||||
break;
|
||||
case VEHICLE_RUNOK_WILDMANE_MOUNT:
|
||||
if (TeamInInstance == HORDE)
|
||||
creature->UpdateEntry(VEHICLE_COLOSOS_MOUNT, ALLIANCE);
|
||||
creature->UpdateEntry(VEHICLE_COLOSOS_MOUNT);
|
||||
break;
|
||||
case VEHICLE_ZUL_TORE_MOUNT:
|
||||
if (TeamInInstance == HORDE)
|
||||
creature->UpdateEntry(VEHICLE_EVENSONG_MOUNT, ALLIANCE);
|
||||
creature->UpdateEntry(VEHICLE_EVENSONG_MOUNT);
|
||||
break;
|
||||
case VEHICLE_DEATHSTALKER_VESCERI_MOUNT:
|
||||
if (TeamInInstance == HORDE)
|
||||
creature->UpdateEntry(VEHICLE_LANA_STOUTHAMMER_MOUNT, ALLIANCE);
|
||||
creature->UpdateEntry(VEHICLE_LANA_STOUTHAMMER_MOUNT);
|
||||
break;
|
||||
// Coliseum Announcer || Just NPC_JAEREN must be spawned.
|
||||
case NPC_JAEREN:
|
||||
uiAnnouncerGUID = creature->GetGUID();
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_ARELAS, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_ARELAS);
|
||||
break;
|
||||
case VEHICLE_ARGENT_WARHORSE:
|
||||
case VEHICLE_ARGENT_BATTLEWORG:
|
||||
|
||||
@@ -69,15 +69,15 @@ class instance_forge_of_souls : public InstanceMapScript
|
||||
break;
|
||||
case NPC_SYLVANAS_PART1:
|
||||
if (teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_JAINA_PART1, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_JAINA_PART1);
|
||||
break;
|
||||
case NPC_LORALEN:
|
||||
if (teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_ELANDRA, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_ELANDRA);
|
||||
break;
|
||||
case NPC_KALIRA:
|
||||
if (teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_KORELN, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_KORELN);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,73 +91,73 @@ class instance_pit_of_saron : public InstanceMapScript
|
||||
break;
|
||||
case NPC_SYLVANAS_PART1:
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_JAINA_PART1, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_JAINA_PART1);
|
||||
_jainaOrSylvanas1GUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_SYLVANAS_PART2:
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_JAINA_PART2, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_JAINA_PART2);
|
||||
_jainaOrSylvanas2GUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_KILARA:
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_ELANDRA, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_ELANDRA);
|
||||
break;
|
||||
case NPC_KORALEN:
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_KORLAEN, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_KORLAEN);
|
||||
break;
|
||||
case NPC_CHAMPION_1_HORDE:
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_CHAMPION_1_ALLIANCE, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_CHAMPION_1_ALLIANCE);
|
||||
break;
|
||||
case NPC_CHAMPION_2_HORDE:
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_CHAMPION_2_ALLIANCE, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_CHAMPION_2_ALLIANCE);
|
||||
break;
|
||||
case NPC_CHAMPION_3_HORDE: // No 3rd set for Alliance?
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_CHAMPION_2_ALLIANCE, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_CHAMPION_2_ALLIANCE);
|
||||
break;
|
||||
case NPC_HORDE_SLAVE_1:
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_ALLIANCE_SLAVE_1, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_ALLIANCE_SLAVE_1);
|
||||
break;
|
||||
case NPC_HORDE_SLAVE_2:
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_ALLIANCE_SLAVE_2, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_ALLIANCE_SLAVE_2);
|
||||
break;
|
||||
case NPC_HORDE_SLAVE_3:
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_ALLIANCE_SLAVE_3, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_ALLIANCE_SLAVE_3);
|
||||
break;
|
||||
case NPC_HORDE_SLAVE_4:
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_ALLIANCE_SLAVE_4, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_ALLIANCE_SLAVE_4);
|
||||
break;
|
||||
case NPC_FREED_SLAVE_1_HORDE:
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_FREED_SLAVE_1_ALLIANCE, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_FREED_SLAVE_1_ALLIANCE);
|
||||
break;
|
||||
case NPC_FREED_SLAVE_2_HORDE:
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_FREED_SLAVE_2_ALLIANCE, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_FREED_SLAVE_2_ALLIANCE);
|
||||
break;
|
||||
case NPC_FREED_SLAVE_3_HORDE:
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_FREED_SLAVE_3_ALLIANCE, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_FREED_SLAVE_3_ALLIANCE);
|
||||
break;
|
||||
case NPC_RESCUED_SLAVE_HORDE:
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_RESCUED_SLAVE_ALLIANCE, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_RESCUED_SLAVE_ALLIANCE);
|
||||
break;
|
||||
case NPC_MARTIN_VICTUS_1:
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_MARTIN_VICTUS_1, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_MARTIN_VICTUS_1);
|
||||
break;
|
||||
case NPC_MARTIN_VICTUS_2:
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_MARTIN_VICTUS_2, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_MARTIN_VICTUS_2);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
@@ -1319,7 +1319,7 @@ struct npc_argent_captainAI : public ScriptedAI
|
||||
}
|
||||
|
||||
Talk(SAY_CAPTAIN_RESURRECTED);
|
||||
me->UpdateEntry(newEntry, instance->GetData(DATA_TEAM_IN_INSTANCE), me->GetCreatureData());
|
||||
me->UpdateEntry(newEntry, me->GetCreatureData());
|
||||
DoCast(me, SPELL_UNDEATH, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -194,39 +194,39 @@ class instance_icecrown_citadel : public InstanceMapScript
|
||||
{
|
||||
case NPC_KOR_KRON_GENERAL:
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_ALLIANCE_COMMANDER, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_ALLIANCE_COMMANDER);
|
||||
break;
|
||||
case NPC_KOR_KRON_LIEUTENANT:
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_SKYBREAKER_LIEUTENANT, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_SKYBREAKER_LIEUTENANT);
|
||||
break;
|
||||
case NPC_TORTUNOK:
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_ALANA_MOONSTRIKE, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_ALANA_MOONSTRIKE);
|
||||
break;
|
||||
case NPC_GERARDO_THE_SUAVE:
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_TALAN_MOONSTRIKE, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_TALAN_MOONSTRIKE);
|
||||
break;
|
||||
case NPC_UVLUS_BANEFIRE:
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_MALFUS_GRIMFROST, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_MALFUS_GRIMFROST);
|
||||
break;
|
||||
case NPC_IKFIRUS_THE_VILE:
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_YILI, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_YILI);
|
||||
break;
|
||||
case NPC_VOL_GUK:
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_JEDEBIA, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_JEDEBIA);
|
||||
break;
|
||||
case NPC_HARAGG_THE_UNSEEN:
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_NIBY_THE_ALMIGHTY, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_NIBY_THE_ALMIGHTY);
|
||||
break;
|
||||
case NPC_GARROSH_HELLSCREAM:
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_KING_VARIAN_WRYNN, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_KING_VARIAN_WRYNN);
|
||||
break;
|
||||
case NPC_DEATHBRINGER_SAURFANG:
|
||||
DeathbringerSaurfangGUID = creature->GetGUID();
|
||||
@@ -237,7 +237,7 @@ class instance_icecrown_citadel : public InstanceMapScript
|
||||
break;
|
||||
case NPC_SE_HIGH_OVERLORD_SAURFANG:
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_SE_MURADIN_BRONZEBEARD, ALLIANCE, creature->GetCreatureData());
|
||||
creature->UpdateEntry(NPC_SE_MURADIN_BRONZEBEARD, creature->GetCreatureData());
|
||||
// no break;
|
||||
case NPC_SE_MURADIN_BRONZEBEARD:
|
||||
DeathbringerSaurfangEventGUID = creature->GetGUID();
|
||||
@@ -245,7 +245,7 @@ class instance_icecrown_citadel : public InstanceMapScript
|
||||
break;
|
||||
case NPC_SE_KOR_KRON_REAVER:
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_SE_SKYBREAKER_MARINE, ALLIANCE);
|
||||
creature->UpdateEntry(NPC_SE_SKYBREAKER_MARINE);
|
||||
break;
|
||||
case NPC_FESTERGUT:
|
||||
FestergutGUID = creature->GetGUID();
|
||||
|
||||
@@ -88,7 +88,7 @@ public:
|
||||
if (ServerAllowsTwoSideGroups())
|
||||
creature->setFaction(FACTION_HOSTILE_FOR_ALL);
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(26799, HORDE);
|
||||
creature->UpdateEntry(26799);
|
||||
break;
|
||||
}
|
||||
case 26802:
|
||||
@@ -96,7 +96,7 @@ public:
|
||||
if (ServerAllowsTwoSideGroups())
|
||||
creature->setFaction(FACTION_HOSTILE_FOR_ALL);
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(26801, HORDE);
|
||||
creature->UpdateEntry(26801);
|
||||
break;
|
||||
}
|
||||
case 26805:
|
||||
@@ -104,7 +104,7 @@ public:
|
||||
if (ServerAllowsTwoSideGroups())
|
||||
creature->setFaction(FACTION_HOSTILE_FOR_ALL);
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(26803, HORDE);
|
||||
creature->UpdateEntry(26803);
|
||||
break;
|
||||
}
|
||||
case 27949:
|
||||
@@ -112,7 +112,7 @@ public:
|
||||
if (ServerAllowsTwoSideGroups())
|
||||
creature->setFaction(FACTION_HOSTILE_FOR_ALL);
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(27947, HORDE);
|
||||
creature->UpdateEntry(27947);
|
||||
break;
|
||||
}
|
||||
case 26796:
|
||||
@@ -120,7 +120,7 @@ public:
|
||||
if (ServerAllowsTwoSideGroups())
|
||||
creature->setFaction(FACTION_HOSTILE_FOR_ALL);
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(26798, HORDE);
|
||||
creature->UpdateEntry(26798);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2709,7 +2709,7 @@ class spell_yogg_saron_revealed_tentacle : public SpellScriptLoader // 64012
|
||||
{
|
||||
caster->CastSpell(caster, SPELL_TENTACLE_VOID_ZONE, true);
|
||||
caster->CastSpell(caster, SPELL_GRIM_REPRISAL, true);
|
||||
caster->UpdateEntry(NPC_INFLUENCE_TENTACLE, 0, caster->GetCreatureData());
|
||||
caster->UpdateEntry(NPC_INFLUENCE_TENTACLE, caster->GetCreatureData());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -298,35 +298,35 @@ class instance_ulduar : public InstanceMapScript
|
||||
break;
|
||||
case NPC_EIVI_NIGHTFEATHER:
|
||||
if (TeamInInstance == HORDE)
|
||||
creature->UpdateEntry(NPC_TOR_GREYCLOUD, HORDE);
|
||||
creature->UpdateEntry(NPC_TOR_GREYCLOUD);
|
||||
break;
|
||||
case NPC_ELLIE_NIGHTFEATHER:
|
||||
if (TeamInInstance == HORDE)
|
||||
creature->UpdateEntry(NPC_KAR_GREYCLOUD, HORDE);
|
||||
creature->UpdateEntry(NPC_KAR_GREYCLOUD);
|
||||
break;
|
||||
case NPC_ELEMENTALIST_MAHFUUN:
|
||||
if (TeamInInstance == HORDE)
|
||||
creature->UpdateEntry(NPC_SPIRITWALKER_TARA, HORDE);
|
||||
creature->UpdateEntry(NPC_SPIRITWALKER_TARA);
|
||||
break;
|
||||
case NPC_ELEMENTALIST_AVUUN:
|
||||
if (TeamInInstance == HORDE)
|
||||
creature->UpdateEntry(NPC_SPIRITWALKER_YONA, HORDE);
|
||||
creature->UpdateEntry(NPC_SPIRITWALKER_YONA);
|
||||
break;
|
||||
case NPC_MISSY_FLAMECUFFS:
|
||||
if (TeamInInstance == HORDE)
|
||||
creature->UpdateEntry(NPC_AMIRA_BLAZEWEAVER, HORDE);
|
||||
creature->UpdateEntry(NPC_AMIRA_BLAZEWEAVER);
|
||||
break;
|
||||
case NPC_SISSY_FLAMECUFFS:
|
||||
if (TeamInInstance == HORDE)
|
||||
creature->UpdateEntry(NPC_VEESHA_BLAZEWEAVER, HORDE);
|
||||
creature->UpdateEntry(NPC_VEESHA_BLAZEWEAVER);
|
||||
break;
|
||||
case NPC_FIELD_MEDIC_PENNY:
|
||||
if (TeamInInstance == HORDE)
|
||||
creature->UpdateEntry(NPC_BATTLE_PRIEST_ELIZA, HORDE);
|
||||
creature->UpdateEntry(NPC_BATTLE_PRIEST_ELIZA);
|
||||
break;
|
||||
case NPC_FIELD_MEDIC_JESSI:
|
||||
if (TeamInInstance == HORDE)
|
||||
creature->UpdateEntry(NPC_BATTLE_PRIEST_GINA, HORDE);
|
||||
creature->UpdateEntry(NPC_BATTLE_PRIEST_GINA);
|
||||
break;
|
||||
|
||||
case NPC_THORIM:
|
||||
|
||||
@@ -1085,7 +1085,7 @@ public:
|
||||
case 2:
|
||||
if (talbot)
|
||||
{
|
||||
talbot->UpdateEntry(NPC_PRINCE_VALANAR, ALLIANCE);
|
||||
talbot->UpdateEntry(NPC_PRINCE_VALANAR);
|
||||
talbot->setFaction(14);
|
||||
talbot->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
talbot->SetReactState(REACT_PASSIVE);
|
||||
@@ -1630,19 +1630,18 @@ public:
|
||||
{
|
||||
EnterEvadeMode(); //We make sure that the npc is not attacking the player!
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
StartFollow(pCaster->ToPlayer(), 0, NULL);
|
||||
me->UpdateEntry(NPC_CAPTURED_BERLY_SORCERER, TEAM_NEUTRAL);
|
||||
StartFollow(pCaster->ToPlayer());
|
||||
me->UpdateEntry(NPC_CAPTURED_BERLY_SORCERER);
|
||||
DoCast(me, SPELL_COSMETIC_ENSLAVE_CHAINS_SELF, true);
|
||||
|
||||
if (Player* player = pCaster->ToPlayer())
|
||||
player->KilledMonsterCredit(NPC_CAPTURED_BERLY_SORCERER, 0);
|
||||
player->KilledMonsterCredit(NPC_CAPTURED_BERLY_SORCERER);
|
||||
|
||||
bEnslaved = true;
|
||||
}
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) OVERRIDE
|
||||
|
||||
{
|
||||
FollowerAI::MoveInLineOfSight(who);
|
||||
|
||||
|
||||
@@ -82,15 +82,15 @@ uint32 OPvPCapturePointNA::GetControllingFaction() const
|
||||
|
||||
void OPvPCapturePointNA::SpawnNPCsForTeam(uint32 team)
|
||||
{
|
||||
const creature_type * creatures = NULL;
|
||||
creature_type const* creatures = nullptr;
|
||||
if (team == ALLIANCE)
|
||||
creatures=AllianceControlNPCs;
|
||||
creatures = AllianceControlNPCs;
|
||||
else if (team == HORDE)
|
||||
creatures=HordeControlNPCs;
|
||||
creatures = HordeControlNPCs;
|
||||
else
|
||||
return;
|
||||
for (int i = 0; i < NA_CONTROL_NPC_NUM; ++i)
|
||||
AddCreature(i, creatures[i].entry, creatures[i].teamval, creatures[i].map, creatures[i].x, creatures[i].y, creatures[i].z, creatures[i].o, 1000000);
|
||||
AddCreature(i, creatures[i].entry, creatures[i].map, creatures[i].x, creatures[i].y, creatures[i].z, creatures[i].o, OutdoorPvP::GetTeamIdByTeam(team), 1000000);
|
||||
}
|
||||
|
||||
void OPvPCapturePointNA::DeSpawnNPCs()
|
||||
|
||||
@@ -183,50 +183,50 @@ enum ControlNPCTypes
|
||||
|
||||
const creature_type HordeControlNPCs[NA_CONTROL_NPC_NUM] =
|
||||
{
|
||||
{18816, 67, 530, -1523.92f, 7951.76f, -17.6942f, 3.51172f},
|
||||
{18821, 67, 530, -1527.75f, 7952.46f, -17.6948f, 3.99317f},
|
||||
{21474, 67, 530, -1520.14f, 7927.11f, -20.2527f, 3.39389f},
|
||||
{21484, 67, 530, -1524.84f, 7930.34f, -20.182f, 3.6405f},
|
||||
{21483, 67, 530, -1570.01f, 7993.8f, -22.4505f, 5.02655f},
|
||||
{18192, 67, 530, -1654.06f, 8000.46f, -26.59f, 3.37f},
|
||||
{18192, 67, 530, -1487.18f, 7899.1f, -19.53f, 0.954f},
|
||||
{18192, 67, 530, -1480.88f, 7908.79f, -19.19f, 4.485f},
|
||||
{18192, 67, 530, -1540.56f, 7995.44f, -20.45f, 0.947f},
|
||||
{18192, 67, 530, -1546.95f, 8000.85f, -20.72f, 6.035f},
|
||||
{18192, 67, 530, -1595.31f, 7860.53f, -21.51f, 3.747f},
|
||||
{18192, 67, 530, -1642.31f, 7995.59f, -25.8f, 3.317f},
|
||||
{18192, 67, 530, -1545.46f, 7995.35f, -20.63f, 1.094f},
|
||||
{18192, 67, 530, -1487.58f, 7907.99f, -19.27f, 5.567f},
|
||||
{18192, 67, 530, -1651.54f, 7988.56f, -26.5289f, 2.98451f},
|
||||
{18192, 67, 530, -1602.46f, 7866.43f, -22.1177f, 4.74729f},
|
||||
{18192, 67, 530, -1591.22f, 7875.29f, -22.3536f, 4.34587f},
|
||||
{18192, 67, 530, -1550.6f, 7944.45f, -21.63f, 3.559f},
|
||||
{18192, 67, 530, -1545.57f, 7935.83f, -21.13f, 3.448f},
|
||||
{18192, 67, 530, -1550.86f, 7937.56f, -21.7f, 3.801f}
|
||||
{18816, 530, -1523.92f, 7951.76f, -17.6942f, 3.51172f},
|
||||
{18821, 530, -1527.75f, 7952.46f, -17.6948f, 3.99317f},
|
||||
{21474, 530, -1520.14f, 7927.11f, -20.2527f, 3.39389f},
|
||||
{21484, 530, -1524.84f, 7930.34f, -20.182f, 3.6405f},
|
||||
{21483, 530, -1570.01f, 7993.8f, -22.4505f, 5.02655f},
|
||||
{18192, 530, -1654.06f, 8000.46f, -26.59f, 3.37f},
|
||||
{18192, 530, -1487.18f, 7899.1f, -19.53f, 0.954f},
|
||||
{18192, 530, -1480.88f, 7908.79f, -19.19f, 4.485f},
|
||||
{18192, 530, -1540.56f, 7995.44f, -20.45f, 0.947f},
|
||||
{18192, 530, -1546.95f, 8000.85f, -20.72f, 6.035f},
|
||||
{18192, 530, -1595.31f, 7860.53f, -21.51f, 3.747f},
|
||||
{18192, 530, -1642.31f, 7995.59f, -25.8f, 3.317f},
|
||||
{18192, 530, -1545.46f, 7995.35f, -20.63f, 1.094f},
|
||||
{18192, 530, -1487.58f, 7907.99f, -19.27f, 5.567f},
|
||||
{18192, 530, -1651.54f, 7988.56f, -26.5289f, 2.98451f},
|
||||
{18192, 530, -1602.46f, 7866.43f, -22.1177f, 4.74729f},
|
||||
{18192, 530, -1591.22f, 7875.29f, -22.3536f, 4.34587f},
|
||||
{18192, 530, -1550.6f, 7944.45f, -21.63f, 3.559f},
|
||||
{18192, 530, -1545.57f, 7935.83f, -21.13f, 3.448f},
|
||||
{18192, 530, -1550.86f, 7937.56f, -21.7f, 3.801f}
|
||||
};
|
||||
|
||||
const creature_type AllianceControlNPCs[NA_CONTROL_NPC_NUM] =
|
||||
{
|
||||
{18817, 469, 530, -1591.18f, 8020.39f, -22.2042f, 4.59022f},
|
||||
{18822, 469, 530, -1588.0f, 8019.0f, -22.2042f, 4.06662f},
|
||||
{21485, 469, 530, -1521.93f, 7927.37f, -20.2299f, 3.24631f},
|
||||
{21487, 469, 530, -1540.33f, 7971.95f, -20.7186f, 3.07178f},
|
||||
{21488, 469, 530, -1570.01f, 7993.8f, -22.4505f, 5.02655f},
|
||||
{18256, 469, 530, -1654.06f, 8000.46f, -26.59f, 3.37f},
|
||||
{18256, 469, 530, -1487.18f, 7899.1f, -19.53f, 0.954f},
|
||||
{18256, 469, 530, -1480.88f, 7908.79f, -19.19f, 4.485f},
|
||||
{18256, 469, 530, -1540.56f, 7995.44f, -20.45f, 0.947f},
|
||||
{18256, 469, 530, -1546.95f, 8000.85f, -20.72f, 6.035f},
|
||||
{18256, 469, 530, -1595.31f, 7860.53f, -21.51f, 3.747f},
|
||||
{18256, 469, 530, -1642.31f, 7995.59f, -25.8f, 3.317f},
|
||||
{18256, 469, 530, -1545.46f, 7995.35f, -20.63f, 1.094f},
|
||||
{18256, 469, 530, -1487.58f, 7907.99f, -19.27f, 5.567f},
|
||||
{18256, 469, 530, -1651.54f, 7988.56f, -26.5289f, 2.98451f},
|
||||
{18256, 469, 530, -1602.46f, 7866.43f, -22.1177f, 4.74729f},
|
||||
{18256, 469, 530, -1591.22f, 7875.29f, -22.3536f, 4.34587f},
|
||||
{18256, 469, 530, -1603.75f, 8000.36f, -24.18f, 4.516f},
|
||||
{18256, 469, 530, -1585.73f, 7994.68f, -23.29f, 4.439f},
|
||||
{18256, 469, 530, -1595.5f, 7991.27f, -23.53f, 4.738f}
|
||||
{18817, 530, -1591.18f, 8020.39f, -22.2042f, 4.59022f},
|
||||
{18822, 530, -1588.0f, 8019.0f, -22.2042f, 4.06662f},
|
||||
{21485, 530, -1521.93f, 7927.37f, -20.2299f, 3.24631f},
|
||||
{21487, 530, -1540.33f, 7971.95f, -20.7186f, 3.07178f},
|
||||
{21488, 530, -1570.01f, 7993.8f, -22.4505f, 5.02655f},
|
||||
{18256, 530, -1654.06f, 8000.46f, -26.59f, 3.37f},
|
||||
{18256, 530, -1487.18f, 7899.1f, -19.53f, 0.954f},
|
||||
{18256, 530, -1480.88f, 7908.79f, -19.19f, 4.485f},
|
||||
{18256, 530, -1540.56f, 7995.44f, -20.45f, 0.947f},
|
||||
{18256, 530, -1546.95f, 8000.85f, -20.72f, 6.035f},
|
||||
{18256, 530, -1595.31f, 7860.53f, -21.51f, 3.747f},
|
||||
{18256, 530, -1642.31f, 7995.59f, -25.8f, 3.317f},
|
||||
{18256, 530, -1545.46f, 7995.35f, -20.63f, 1.094f},
|
||||
{18256, 530, -1487.58f, 7907.99f, -19.27f, 5.567f},
|
||||
{18256, 530, -1651.54f, 7988.56f, -26.5289f, 2.98451f},
|
||||
{18256, 530, -1602.46f, 7866.43f, -22.1177f, 4.74729f},
|
||||
{18256, 530, -1591.22f, 7875.29f, -22.3536f, 4.34587f},
|
||||
{18256, 530, -1603.75f, 8000.36f, -24.18f, 4.516f},
|
||||
{18256, 530, -1585.73f, 7994.68f, -23.29f, 4.439f},
|
||||
{18256, 530, -1595.5f, 7991.27f, -23.53f, 4.738f}
|
||||
};
|
||||
|
||||
enum WyvernStates
|
||||
|
||||
@@ -256,8 +256,8 @@ OPvPCapturePointZM_GraveYard::OPvPCapturePointZM_GraveYard(OutdoorPvP* pvp)
|
||||
m_GraveYardState = ZM_GRAVEYARD_N;
|
||||
m_FlagCarrierGUID = 0;
|
||||
// add field scouts here
|
||||
AddCreature(ZM_ALLIANCE_FIELD_SCOUT, ZM_AllianceFieldScout.entry, ZM_AllianceFieldScout.teamval, ZM_AllianceFieldScout.map, ZM_AllianceFieldScout.x, ZM_AllianceFieldScout.y, ZM_AllianceFieldScout.z, ZM_AllianceFieldScout.o);
|
||||
AddCreature(ZM_HORDE_FIELD_SCOUT, ZM_HordeFieldScout.entry, ZM_HordeFieldScout.teamval, ZM_HordeFieldScout.map, ZM_HordeFieldScout.x, ZM_HordeFieldScout.y, ZM_HordeFieldScout.z, ZM_HordeFieldScout.o);
|
||||
AddCreature(ZM_ALLIANCE_FIELD_SCOUT, ZM_AllianceFieldScout.entry, ZM_AllianceFieldScout.map, ZM_AllianceFieldScout.x, ZM_AllianceFieldScout.y, ZM_AllianceFieldScout.z, ZM_AllianceFieldScout.o);
|
||||
AddCreature(ZM_HORDE_FIELD_SCOUT, ZM_HordeFieldScout.entry, ZM_HordeFieldScout.map, ZM_HordeFieldScout.x, ZM_HordeFieldScout.y, ZM_HordeFieldScout.z, ZM_HordeFieldScout.o);
|
||||
// add neutral banner
|
||||
AddObject(0, ZM_Banner_N.entry, ZM_Banner_N.map, ZM_Banner_N.x, ZM_Banner_N.y, ZM_Banner_N.z, ZM_Banner_N.o, ZM_Banner_N.rot0, ZM_Banner_N.rot1, ZM_Banner_N.rot2, ZM_Banner_N.rot3);
|
||||
}
|
||||
|
||||
@@ -52,10 +52,10 @@ const go_type ZM_Banner_H = { 182528, 530, 253.54f, 7083.81f, 36.7728f, -0.01745
|
||||
const go_type ZM_Banner_N = { 182529, 530, 253.54f, 7083.81f, 36.7728f, -0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f };
|
||||
|
||||
// horde field scout spawn data
|
||||
const creature_type ZM_HordeFieldScout = {18564, 67, 530, 296.625f, 7818.4f, 42.6294f, 5.18363f};
|
||||
const creature_type ZM_HordeFieldScout = {18564, 530, 296.625f, 7818.4f, 42.6294f, 5.18363f};
|
||||
|
||||
// alliance field scout spawn data
|
||||
const creature_type ZM_AllianceFieldScout = {18581, 469, 530, 374.395f, 6230.08f, 22.8351f, 0.593412f};
|
||||
const creature_type ZM_AllianceFieldScout = {18581, 530, 374.395f, 6230.08f, 22.8351f, 0.593412f};
|
||||
|
||||
enum ZMCreatureTypes
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user