Core/Mmaps: Charge ignoring z position of target (#17516)

* Core/Mmaps: Charge ignoring z position of target

By cemak closes #15011
This commit is contained in:
Aokromes authored and Aokromes committed 2016-07-20 18:43:45 +02:00
1 parent b56a40436b
commit 67bb661def
3 files changed
+10

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@@ -940,3 +940,8 @@ void PathGenerator::ReducePathLenghtByDist(float dist)
nextVec = currVec; // we're going backwards
}
}
bool PathGenerator::IsInvalidDestinationZ(Unit const* target) const
{
(target->GetPositionZ() - GetActualEndPosition().z) > 5.0f;
}
+1
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@@ -58,6 +58,7 @@ class PathGenerator
// Calculate the path from owner to given destination
// return: true if new path was calculated, false otherwise (no change needed)
bool CalculatePath(float destX, float destY, float destZ, bool forceDest = false, bool straightLine = false);
bool IsInvalidDestinationZ(Unit const* target) const
// option setters - use optional
void SetUseStraightPath(bool useStraightPath) { _useStraightPath = useStraightPath; }
+4
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@@ -5267,7 +5267,11 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_OUT_OF_RANGE;
else if (!result || m_preGeneratedPath.GetPathType() & (PATHFIND_NOPATH | PATHFIND_INCOMPLETE))
return SPELL_FAILED_NOPATH;
else if (m_preGeneratedPath.IsInvalidDestinationZ(target)) // Check position z, if not in a straight line
return SPELL_FAILED_NOPATH;
}
else if (m_preGeneratedPath.IsInvalidDestinationZ(target)) // Check position z, if in a straight line
return SPELL_FAILED_NOPATH;
m_preGeneratedPath.ReducePathLenghtByDist(objSize); // move back
}