Merge remote-tracking branch 'origin/master' into 4.3.4

This commit is contained in:
DDuarte committed 2014-09-07 19:36:33 +01:00
commit 6885eb4f2c
87 files changed
+4785 -639

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@@ -239,7 +239,7 @@ public:
ticket->SetCompleted();
ticket->SaveToDB(trans);
std::string msg = ticket->FormatMessageString(*handler, NULL, NULL,
std::string msg = ticket->FormatMessageString(*handler, NULL, NULL,
NULL, NULL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetName().c_str() : "Console");
handler->SendGlobalGMSysMessage(msg.c_str());
sTicketMgr->UpdateLastChange();
@@ -23,19 +23,16 @@ enum Spells
SPELL_ARCANE_EXPLOSION = 46608,
SPELL_CONE_OF_COLD = 38384,
SPELL_FIREBALL = 46988,
SPELL_FROSTBOLT = 46987
SPELL_FROSTBOLT = 46987,
SPELL_SUMMON_WATER_ELEMENTAL = 45067,
SPELL_ICEBLOCK = 46604
};
enum Yells
enum Texts
{
YELL_AGGRO = 0,
YELL_EVADE = 1,
YELL_SALVATION = 2,
};
enum Creatures
{
NPC_WATER_ELEMENTAL = 25040
SAY_AGGRO = 0,
SAY_EVADE = 1,
SAY_SALVATION = 2,
};
enum Action
@@ -43,64 +40,15 @@ enum Action
ACTION_BUFF_YELL = -30001 // shared from Battleground
};
enum WaterElementalSpells
enum Events
{
SPELL_WATERBOLT = 46983
};
class npc_water_elemental : public CreatureScript
{
public:
npc_water_elemental() : CreatureScript("npc_water_elemental") { }
struct npc_water_elementalAI : public ScriptedAI
{
npc_water_elementalAI(Creature* creature) : ScriptedAI(creature)
{
waterBoltTimer = 3 * IN_MILLISECONDS;
resetTimer = 5 * IN_MILLISECONDS;
balindaGUID = 0;
}
uint32 waterBoltTimer;
uint64 balindaGUID;
uint32 resetTimer;
void Reset() override
{
waterBoltTimer = 3 * IN_MILLISECONDS;
resetTimer = 5 * IN_MILLISECONDS;
balindaGUID = 0;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (waterBoltTimer < diff)
{
DoCastVictim(SPELL_WATERBOLT);
waterBoltTimer = 5 * IN_MILLISECONDS;
} else waterBoltTimer -= diff;
// check if creature is not outside of building
if (resetTimer < diff)
{
if (Creature* pBalinda = ObjectAccessor::GetCreature(*me, balindaGUID))
if (me->GetDistance2d(pBalinda->GetHomePosition().GetPositionX(), pBalinda->GetHomePosition().GetPositionY()) > 50)
EnterEvadeMode();
resetTimer = 5 * IN_MILLISECONDS;
} else resetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_water_elementalAI(creature);
}
// Balinda
EVENT_ARCANE_EXPLOSION = 1,
EVENT_CONE_OF_COLD,
EVENT_FIREBOLT,
EVENT_FROSTBOLT,
EVENT_SUMMON_WATER_ELEMENTAL,
EVENT_CHECK_RESET, // Checks if Balinda or the Water Elemental are outside of building.
};
class boss_balinda : public CreatureScript
@@ -117,23 +65,10 @@ public:
void Initialize()
{
arcaneExplosionTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
coneOfColdTimer = 8 * IN_MILLISECONDS;
fireBoltTimer = 1 * IN_MILLISECONDS;
frostboltTimer = 4 * IN_MILLISECONDS;
resetTimer = 5 * IN_MILLISECONDS;
waterElementalTimer = 0;
WaterElementalGUID = 0;
HasCastIceblock = false;
}
uint32 arcaneExplosionTimer;
uint32 coneOfColdTimer;
uint32 fireBoltTimer;
uint32 frostboltTimer;
uint32 resetTimer;
uint32 waterElementalTimer;
SummonList summons;
void Reset() override
{
Initialize();
@@ -143,22 +78,28 @@ public:
void EnterCombat(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}
void JustRespawned() override
{
Reset();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS));
events.ScheduleEvent(EVENT_CONE_OF_COLD, 8 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_FIREBOLT, 1 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_FROSTBOLT, 4 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SUMMON_WATER_ELEMENTAL, 3 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_CHECK_RESET, 5 * IN_MILLISECONDS);
}
void JustSummoned(Creature* summoned) override
{
ENSURE_AI(npc_water_elemental::npc_water_elementalAI, summoned->AI())->balindaGUID = me->GetGUID();
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true));
summoned->setFaction(me->getFaction());
WaterElementalGUID = summoned->GetGUID();
summons.Summon(summoned);
}
void SummonedCreatureDespawn(Creature* summoned) override
{
summons.Despawn(summoned);
}
void JustDied(Unit* /*killer*/) override
{
summons.DespawnAll();
@@ -167,7 +108,16 @@ public:
void DoAction(int32 actionId) override
{
if (actionId == ACTION_BUFF_YELL)
Talk(YELL_AGGRO);
Talk(SAY_AGGRO);
}
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (me->HealthBelowPctDamaged(40, damage) && !HasCastIceblock)
{
DoCast(SPELL_ICEBLOCK);
HasCastIceblock = true;
}
}
void UpdateAI(uint32 diff) override
@@ -175,50 +125,60 @@ public:
if (!UpdateVictim())
return;
if (waterElementalTimer < diff)
{
if (summons.empty())
me->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45 * IN_MILLISECONDS);
waterElementalTimer = 50 * IN_MILLISECONDS;
} else waterElementalTimer -= diff;
events.Update(diff);
if (arcaneExplosionTimer < diff)
{
DoCastVictim(SPELL_ARCANE_EXPLOSION);
arcaneExplosionTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
} else arcaneExplosionTimer -= diff;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (coneOfColdTimer < diff)
while (uint32 eventId = events.ExecuteEvent())
{
DoCastVictim(SPELL_CONE_OF_COLD);
coneOfColdTimer = urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
} else coneOfColdTimer -= diff;
if (fireBoltTimer < diff)
{
DoCastVictim(SPELL_FIREBALL);
fireBoltTimer = urand(5 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
} else fireBoltTimer -= diff;
if (frostboltTimer < diff)
{
DoCastVictim(SPELL_FROSTBOLT);
frostboltTimer = urand(4 * IN_MILLISECONDS, 12 * IN_MILLISECONDS);
} else frostboltTimer -= diff;
// check if creature is not outside of building
if (resetTimer < diff)
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
switch (eventId)
{
EnterEvadeMode();
Talk(YELL_EVADE);
case EVENT_ARCANE_EXPLOSION:
DoCastVictim(SPELL_ARCANE_EXPLOSION);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS));
break;
case EVENT_CONE_OF_COLD:
DoCastVictim(SPELL_CONE_OF_COLD);
events.ScheduleEvent(EVENT_CONE_OF_COLD, urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS));
break;
case EVENT_FIREBOLT:
DoCastVictim(SPELL_FIREBALL);
events.ScheduleEvent(EVENT_FIREBOLT, urand(5 * IN_MILLISECONDS, 9 * IN_MILLISECONDS));
break;
case EVENT_FROSTBOLT:
DoCastVictim(SPELL_FROSTBOLT);
events.ScheduleEvent(EVENT_FROSTBOLT, urand(4 * IN_MILLISECONDS, 12 * IN_MILLISECONDS));
break;
case EVENT_SUMMON_WATER_ELEMENTAL:
if (summons.empty())
DoCast(SPELL_SUMMON_WATER_ELEMENTAL);
events.ScheduleEvent(EVENT_SUMMON_WATER_ELEMENTAL, 50 * IN_MILLISECONDS);
break;
case EVENT_CHECK_RESET:
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(SAY_EVADE);
}
if (Creature* elemental = ObjectAccessor::GetCreature(*me, WaterElementalGUID))
if (elemental->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
elemental->AI()->EnterEvadeMode();
events.ScheduleEvent(EVENT_CHECK_RESET, 5 * IN_MILLISECONDS);
break;
default:
break;
}
resetTimer = 5 * IN_MILLISECONDS;
} else resetTimer -= diff;
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
SummonList summons;
uint64 WaterElementalGUID;
bool HasCastIceblock;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -230,5 +190,4 @@ public:
void AddSC_boss_balinda()
{
new boss_balinda;
new npc_water_elemental;
}
@@ -75,6 +75,9 @@ public:
{
Initialize();
Breath1_Spell = 0;
Breath2_Spell = 0;
// Select the 2 breaths that we are going to use until despawned
// 5 possiblities for the first breath, 4 for the second, 20 total possiblites
// This way we don't end up casting 2 of the same breath
@@ -81,6 +81,9 @@ public:
Initialize();
instance = creature->GetInstanceScript();
Intro = true;
RainBones = false;
Skeletons = false;
FlyTimer = 0;
}
void Initialize()
@@ -1068,6 +1068,7 @@ public:
EntryYellTimer = 1000;
AggroYellTimer = 10000;
IsFakingDeath = false;
ResurrectTimer = 0;
}
void Initialize()
@@ -412,7 +412,7 @@ class npc_eye_of_acherus : public CreatureScript
{
if (movementType == WAYPOINT_MOTION_TYPE && pointId == POINT_EYE_MOVE_END - 1)
{
me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE);
me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE);
me->RemoveAllAuras();
if (Player* owner = me->GetCharmerOrOwner()->ToPlayer())
@@ -391,6 +391,10 @@ public:
Initialize();
instance = creature->GetInstanceScript();
headGUID = 0;
PlayerGUID = 0;
id = 0;
whirlwind = 0;
wp_reached = false;
}
void Initialize()
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,13 +15,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Interrogator_Vishas
SD%Complete: 100
SDComment:
SDCategory: Scarlet Monastery
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "scarlet_monastery.h"
@@ -38,94 +30,93 @@ enum Says
enum Spells
{
SPELL_SHADOWWORDPAIN = 2767
SPELL_SHADOW_WORD_PAIN = 2767
};
enum Events
{
EVENT_SHADOW_WORD_PAIN = 1
};
class boss_interrogator_vishas : public CreatureScript
{
public:
boss_interrogator_vishas() : CreatureScript("boss_interrogator_vishas") { }
public:
boss_interrogator_vishas() : CreatureScript("boss_interrogator_vishas") { }
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_interrogator_vishasAI>(creature);
}
struct boss_interrogator_vishasAI : public ScriptedAI
{
boss_interrogator_vishasAI(Creature* creature) : ScriptedAI(creature)
struct boss_interrogator_vishasAI : public BossAI
{
Initialize();
instance = me->GetInstanceScript();
}
void Initialize()
{
ShadowWordPain_Timer = 5000;
Yell60 = false;
Yell30 = false;
}
InstanceScript* instance;
bool Yell30;
bool Yell60;
uint32 ShadowWordPain_Timer;
void Reset() override
{
Initialize();
instance->SetBossState(DATA_INTERROGATOR_VISHAS, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
instance->SetBossState(DATA_INTERROGATOR_VISHAS, IN_PROGRESS);
}
void KilledUnit(Unit* /*Victim*/) override
{
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/) override
{
//Any other Actions to do with vorrel? setStandState?
if (Creature* vorrel = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_VORREL)))
vorrel->AI()->Talk(SAY_TRIGGER_VORREL);
instance->SetBossState(DATA_INTERROGATOR_VISHAS, DONE);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
//If we are low on hp Do sayings
if (!Yell60 && !HealthAbovePct(60))
boss_interrogator_vishasAI(Creature* creature) : BossAI(creature, DATA_INTERROGATOR_VISHAS)
{
Talk(SAY_HEALTH1);
Yell60 = true;
Initialize();
}
if (!Yell30 && !HealthAbovePct(30))
void Initialize()
{
Talk(SAY_HEALTH2);
Yell30 = true;
_yellCount = 0;
}
//ShadowWordPain_Timer
if (ShadowWordPain_Timer <= diff)
void Reset() override
{
DoCastVictim(SPELL_SHADOWWORDPAIN);
ShadowWordPain_Timer = urand(5000, 15000);
Initialize();
_Reset();
}
else ShadowWordPain_Timer -= diff;
DoMeleeAttackIfReady();
void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
_EnterCombat();
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 5000);
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
if (Creature* vorrel = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_VORREL)))
vorrel->AI()->Talk(SAY_TRIGGER_VORREL);
}
void DamageTaken(Unit* /*attacker*/, uint32 &damage) override
{
if (me->HealthBelowPctDamaged(60, damage) && _yellCount < 1)
{
Talk(SAY_HEALTH1);
++_yellCount;
}
if (me->HealthBelowPctDamaged(30, damage) && _yellCount < 2)
{
Talk(SAY_HEALTH2);
++_yellCount;
}
}
void ExecuteEvent(uint32 eventId) override
{
switch (eventId)
{
case EVENT_SHADOW_WORD_PAIN:
DoCastVictim(SPELL_SHADOW_WORD_PAIN);
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(5000, 15000));
break;
default:
break;
}
}
private:
uint8 _yellCount;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_interrogator_vishasAI>(creature);
}
};
};
void AddSC_boss_interrogator_vishas()
@@ -105,7 +105,7 @@ public:
DoMeleeAttackIfReady();
}
private:
EventMap events;
SummonList Summons;
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,20 +15,31 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Kormok
SD%Complete: 100
SDComment:
SDCategory: Scholomance
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "scholomance.h"
enum Spells
{
SPELL_SHADOWBOLTVOLLEY = 20741,
SPELL_BONESHIELD = 27688
SPELL_SHADOWBOLT_VOLLEY = 20741,
SPELL_BONE_SHIELD = 27688,
SPELL_SUMMON_BONE_MAGES = 27695,
SPELL_SUMMON_BONE_MAGE_FRONT_LEFT = 27696,
SPELL_SUMMON_BONE_MAGE_FRONT_RIGHT = 27697,
SPELL_SUMMON_BONE_MAGE_BACK_RIGHT = 27698,
SPELL_SUMMON_BONE_MAGE_BACK_LEFT = 27699,
SPELL_SUMMON_BONE_MINIONS = 27687
};
enum Events
{
EVENT_SHADOWBOLT_VOLLEY = 1,
EVENT_BONE_SHIELD,
EVENT_SUMMON_MINIONS
};
class boss_kormok : public CreatureScript
@@ -37,11 +47,6 @@ class boss_kormok : public CreatureScript
public:
boss_kormok() : CreatureScript("boss_kormok") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_kormokAI(creature);
}
struct boss_kormokAI : public ScriptedAI
{
boss_kormokAI(Creature* creature) : ScriptedAI(creature)
@@ -51,38 +56,34 @@ public:
void Initialize()
{
ShadowVolley_Timer = 10000;
BoneShield_Timer = 2000;
Minion_Timer = 15000;
Mage_Timer = 0;
Mages = false;
}
uint32 ShadowVolley_Timer;
uint32 BoneShield_Timer;
uint32 Minion_Timer;
uint32 Mage_Timer;
bool Mages;
void Reset() override
{
Initialize();
events.Reset();
}
void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_SHADOWBOLT_VOLLEY, 10000);
events.ScheduleEvent(EVENT_BONE_SHIELD, 2000);
events.ScheduleEvent(EVENT_SUMMON_MINIONS, 15000);
}
void SummonMinions(Unit* victim)
void JustSummoned(Creature* summoned) override
{
if (Creature* SummonedMinion = DoSpawnCreature(16119, float(irand(-7, 7)), float(irand(-7, 7)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
SummonedMinion->AI()->AttackStart(victim);
summoned->AI()->AttackStart(me->GetVictim());
}
void SummonMages(Unit* victim)
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (Creature* SummonedMage = DoSpawnCreature(16120, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
SummonedMage->AI()->AttackStart(victim);
if (me->HealthBelowPctDamaged(25, damage) && !Mages)
{
DoCast(SPELL_SUMMON_BONE_MAGES);
Mages = true;
}
}
void UpdateAI(uint32 diff) override
@@ -90,48 +91,132 @@ public:
if (!UpdateVictim())
return;
//ShadowVolley_Timer
if (ShadowVolley_Timer <= diff)
{
DoCastVictim(SPELL_SHADOWBOLTVOLLEY);
ShadowVolley_Timer = 15000;
} else ShadowVolley_Timer -= diff;
events.Update(diff);
//BoneShield_Timer
if (BoneShield_Timer <= diff)
{
DoCastVictim(SPELL_BONESHIELD);
BoneShield_Timer = 45000;
} else BoneShield_Timer -= diff;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
//Minion_Timer
if (Minion_Timer <= diff)
while (uint32 eventId = events.ExecuteEvent())
{
//Cast
SummonMinions(me->GetVictim());
SummonMinions(me->GetVictim());
SummonMinions(me->GetVictim());
SummonMinions(me->GetVictim());
Minion_Timer = 12000;
} else Minion_Timer -= diff;
//Summon 2 Bone Mages
if (!Mages && HealthBelowPct(26))
{
//Cast
SummonMages(me->GetVictim());
SummonMages(me->GetVictim());
Mages = true;
switch (eventId)
{
case EVENT_SHADOWBOLT_VOLLEY:
DoCastVictim(SPELL_SHADOWBOLT_VOLLEY);
events.ScheduleEvent(EVENT_SHADOWBOLT_VOLLEY, 15000);
break;
case EVENT_BONE_SHIELD:
DoCastVictim(SPELL_BONE_SHIELD);
events.ScheduleEvent(EVENT_BONE_SHIELD, 45000);
break;
case EVENT_SUMMON_MINIONS:
DoCast(SPELL_SUMMON_BONE_MINIONS);
events.ScheduleEvent(EVENT_SUMMON_MINIONS, 12000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
bool Mages;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_kormokAI(creature);
}
};
uint32 const SummonMageSpells[4] =
{
SPELL_SUMMON_BONE_MAGE_FRONT_LEFT,
SPELL_SUMMON_BONE_MAGE_FRONT_RIGHT,
SPELL_SUMMON_BONE_MAGE_BACK_RIGHT,
SPELL_SUMMON_BONE_MAGE_BACK_LEFT,
};
// 27695 - Summon Bone Mages
class spell_kormok_summon_bone_mages : SpellScriptLoader
{
public:
spell_kormok_summon_bone_mages() : SpellScriptLoader("spell_kormok_summon_bone_mages") { }
class spell_kormok_summon_bone_magesSpellScript : public SpellScript
{
PrepareSpellScript(spell_kormok_summon_bone_magesSpellScript);
bool Validate(SpellInfo const* /*spell*/) override
{
for (uint32 i = 0; i < 4; ++i)
if (!sSpellMgr->GetSpellInfo(SummonMageSpells[i]))
return false;
return true;
}
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
for (uint32 i = 0; i < 2; ++i)
GetCaster()->CastSpell(GetCaster(), SummonMageSpells[urand(0, 3)], true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_kormok_summon_bone_magesSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_kormok_summon_bone_magesSpellScript();
}
};
// 27687 - Summon Bone Minions
class spell_kormok_summon_bone_minions : SpellScriptLoader
{
public:
spell_kormok_summon_bone_minions() : SpellScriptLoader("spell_kormok_summon_bone_minions") { }
class spell_kormok_summon_bone_minionsSpellScript : public SpellScript
{
PrepareSpellScript(spell_kormok_summon_bone_minionsSpellScript);
bool Validate(SpellInfo const* /*spell*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_BONE_MINIONS))
return false;
return true;
}
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
// Possible spells to handle this not found.
for (uint32 i = 0; i < 4; ++i)
GetCaster()->SummonCreature(NPC_BONE_MINION, GetCaster()->GetPositionX() + float(irand(-7, 7)), GetCaster()->GetPositionY() + float(irand(-7, 7)), GetCaster()->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_kormok_summon_bone_minionsSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_kormok_summon_bone_minionsSpellScript();
}
};
void AddSC_boss_kormok()
{
new boss_kormok();
new spell_kormok_summon_bone_mages();
new spell_kormok_summon_bone_minions();
}
@@ -53,8 +53,8 @@ public:
DoCast(me, SPELL_ICE_ARMOR);
}
void EnterCombat(Unit* /*who*/) override
{
void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_ICE_ARMOR, 2000);
events.ScheduleEvent(EVENT_FROSTBOLT, 8000);
events.ScheduleEvent(EVENT_CHILL_NOVA, 12000);
@@ -108,7 +108,7 @@ public:
DoMeleeAttackIfReady();
}
private:
EventMap events;
};
@@ -101,7 +101,7 @@ public:
DoMeleeAttackIfReady();
}
private:
EventMap events;
};
@@ -36,7 +36,8 @@ enum DataTypes
enum CreatureIds
{
NPC_DARKMASTER_GANDLING = 1853
NPC_DARKMASTER_GANDLING = 1853,
NPC_BONE_MINION = 16119
};
enum GameobjectIds
@@ -80,38 +80,6 @@ public:
};
/*######
## npc_freed_soul
######*/
enum FreedSoul
{
SAY_ZAPPED = 0
};
class npc_freed_soul : public CreatureScript
{
public:
npc_freed_soul() : CreatureScript("npc_freed_soul") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_freed_soulAI(creature);
}
struct npc_freed_soulAI : public ScriptedAI
{
npc_freed_soulAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
Talk(SAY_ZAPPED);
}
void EnterCombat(Unit* /*who*/) override { }
};
};
/*######
## npc_restless_soul
######*/
@@ -181,6 +149,9 @@ public:
void JustSummoned(Creature* summoned) override
{
summoned->CastSpell(summoned, SPELL_SOUL_FREED, false);
if (Player* player = ObjectAccessor::GetPlayer(*me, Tagger))
summoned->GetMotionMaster()->MoveFollow(player, 0.0f, 0.0f);
}
void JustDied(Unit* /*killer*/) override
@@ -318,7 +289,6 @@ public:
void AddSC_stratholme()
{
new go_gauntlet_gate();
new npc_freed_soul();
new npc_restless_soul();
new npc_spectral_ghostly_citizen();
}
@@ -503,6 +503,7 @@ public:
{
Initialize();
instance = creature->GetInstanceScript();
speechPhaseEnd = 0;
SetCombatMovement(false);
}
@@ -301,10 +301,19 @@ public:
{
npc_muru_portalAI(Creature* creature) : ScriptedAI(creature), Summons(creature)
{
Initialize();
SetCombatMovement(false);
instance = creature->GetInstanceScript();
}
void Initialize()
{
SummonTimer = 5000;
InAction = false;
SummonSentinel = false;
}
InstanceScript* instance;
SummonList Summons;
@@ -316,10 +325,7 @@ public:
void Reset() override
{
SummonTimer = 5000;
InAction = false;
SummonSentinel = false;
Initialize();
me->AddUnitState(UNIT_STATE_STUNNED);
@@ -383,15 +389,23 @@ public:
struct npc_dark_fiendAI : public ScriptedAI
{
npc_dark_fiendAI(Creature* creature) : ScriptedAI(creature) { }
npc_dark_fiendAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
WaitTimer = 2000;
InAction = false;
}
uint32 WaitTimer;
bool InAction;
void Reset() override
{
WaitTimer = 2000;
InAction = false;
Initialize();
me->AddUnitState(UNIT_STATE_STUNNED);
}
@@ -444,15 +458,23 @@ public:
struct npc_void_sentinelAI : public ScriptedAI
{
npc_void_sentinelAI(Creature* creature) : ScriptedAI(creature) { }
npc_void_sentinelAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
PulseTimer = 3000;
VoidBlastTimer = 45000; //is this a correct timer?
}
uint32 PulseTimer;
uint32 VoidBlastTimer;
void Reset() override
{
PulseTimer = 3000;
VoidBlastTimer = 45000; //is this a correct timer?
Initialize();
float x, y, z, o;
me->GetHomePosition(x, y, z, o);
@@ -502,9 +524,18 @@ public:
{
npc_blackholeAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
}
void Initialize()
{
DespawnTimer = 15000;
SpellTimer = 5000;
Phase = 0;
NeedForAHack = 0;
}
InstanceScript* instance;
uint32 DespawnTimer;
@@ -514,10 +545,7 @@ public:
void Reset() override
{
DespawnTimer = 15000;
SpellTimer = 5000;
Phase = 0;
NeedForAHack = 0;
Initialize();
me->AddUnitState(UNIT_STATE_STUNNED);
DoCastAOE(SPELL_BLACKHOLE_SPAWN, true);
@@ -335,6 +335,7 @@ hyjalAI::hyjalAI(Creature* creature) : npc_escortAI(creature), Summons(me)
DoRespawn = false;
MassTeleportTimer = 0;
DoMassTeleport = false;
DummyGuid = 0;
}
void hyjalAI::Initialize()
@@ -69,9 +69,6 @@ public:
uint32 SpawnHatchlings_Timer;
uint32 SpawnSpawns_Timer;
Creature* Hatchling;
Creature* Spawn;
void Reset() override
{
Initialize();
@@ -99,7 +96,7 @@ public:
case 1: RandY = 0.0f + Rand; break;
}
Rand = 0;
Spawn = DoSpawnCreature(15630, RandX, RandY, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
Creature* Spawn = DoSpawnCreature(15630, RandX, RandY, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
if (Spawn)
Spawn->AI()->AttackStart(victim);
}
@@ -155,6 +152,7 @@ public:
if (DoGetThreat(target))
DoModifyThreatPercent(target, -100);
Creature* Hatchling = nullptr;
switch (urand(0, 2))
{
case 0:
@@ -174,7 +172,7 @@ public:
break;
case 1:
DoTeleportPlayer(target, -7990.135354f, 1155.1907f, -78.849319f, 2.608f);
Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
Hatchling = me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() - 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
Hatchling->AI()->AttackStart(target);
Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
@@ -189,7 +187,7 @@ public:
break;
case 2:
DoTeleportPlayer(target, -8159.7753f, 1127.9064f, -76.868660f, 0.675f);
Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
Hatchling = me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() - 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
Hatchling->AI()->AttackStart(target);
Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
@@ -417,8 +417,6 @@ public:
uint32 UnbalancingStrike_Timer;
uint32 Scarabs_Timer;
Creature* Summoned;
void Reset() override
{
TwinReset();
@@ -509,8 +507,6 @@ public:
uint32 ArcaneBurst_Timer;
uint32 Scorpions_Timer;
Creature* Summoned;
void Reset() override
{
TwinReset();
@@ -161,19 +161,25 @@ struct dummy_dragonAI : public ScriptedAI
{
dummy_dragonAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
}
void Initialize()
{
waypointId = 0;
portalRespawnTime = 30000;
_canMoveFree = false;
_canLoot = true;
}
void Reset() override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
events.Reset();
waypointId = 0;
portalRespawnTime = 30000;
_canMoveFree = false;
_canLoot = true;
Initialize();
}
void EnterCombat(Unit* /*who*/) override
@@ -73,15 +73,21 @@ class boss_baltharus_the_warborn : public CreatureScript
{
boss_baltharus_the_warbornAI(Creature* creature) : BossAI(creature, DATA_BALTHARUS_THE_WARBORN)
{
Initialize();
_introDone = false;
}
void Initialize()
{
_cloneCount = RAID_MODE<uint8>(1, 2, 2, 2);
}
void Reset() override
{
_Reset();
events.SetPhase(PHASE_INTRO);
events.ScheduleEvent(EVENT_OOC_CHANNEL, 0, 0, PHASE_INTRO);
_cloneCount = RAID_MODE<uint8>(1, 2, 2, 2);
Initialize();
instance->SetData(DATA_BALTHARUS_SHARED_HEALTH, me->GetMaxHealth());
}
@@ -204,12 +204,18 @@ class npc_onyx_flamecaller : public CreatureScript
{
npc_onyx_flamecallerAI(Creature* creature) : npc_escortAI(creature), _instance(creature->GetInstanceScript())
{
Initialize();
npc_escortAI::SetDespawnAtEnd(false);
}
void Initialize()
{
_lavaGoutCount = 0;
}
void Reset() override
{
_lavaGoutCount = 0;
Initialize();
me->setActive(true);
AddWaypoints();
Start(true, true);
@@ -595,16 +595,22 @@ class npc_halion_controller : public CreatureScript
npc_halion_controllerAI(Creature* creature) : ScriptedAI(creature),
_instance(creature->GetInstanceScript()), _summons(me)
{
Initialize();
me->SetPhaseMask(me->GetPhaseMask() | 0x20, true);
}
void Initialize()
{
_materialCorporealityValue = 5;
_materialDamageTaken = 0;
_twilightDamageTaken = 0;
}
void Reset() override
{
_summons.DespawnAll();
_events.Reset();
_materialCorporealityValue = 5;
_materialDamageTaken = 0;
_twilightDamageTaken = 0;
Initialize();
DoCast(me, SPELL_CLEAR_DEBUFFS);
}
@@ -1207,11 +1213,20 @@ class npc_living_ember : public CreatureScript
struct npc_living_emberAI : public ScriptedAI
{
npc_living_emberAI(Creature* creature) : ScriptedAI(creature) { }
npc_living_emberAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
_enrageTimer = 0;
}
void Initialize()
{
_hasEnraged = false;
}
void Reset() override
{
_hasEnraged = false;
Initialize();
}
void EnterCombat(Unit* /*who*/) override
@@ -54,6 +54,7 @@ class instance_ruby_sanctum : public InstanceMapScript
BaltharusSharedHealth = 0;
FlameWallsGUID = 0;
FlameRingGUID = 0;
TwilightFlameRingGUID = 0;
memset(ZarithrianSpawnStalkerGUID, 0, 2 * sizeof(uint64));
memset(BurningTreeGUID, 0, 4 * sizeof(uint64));
@@ -156,11 +156,22 @@ public:
{
boss_eadricAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
creature->SetReactState(REACT_PASSIVE);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
void Initialize()
{
uiVenganceTimer = 10000;
uiRadianceTimer = 16000;
uiHammerJusticeTimer = 25000;
uiResetTimer = 5000;
bDone = false;
}
InstanceScript* instance;
uint32 uiVenganceTimer;
@@ -172,12 +183,7 @@ public:
void Reset() override
{
uiVenganceTimer = 10000;
uiRadianceTimer = 16000;
uiHammerJusticeTimer = 25000;
uiResetTimer = 5000;
bDone = false;
Initialize();
}
void DamageTaken(Unit* /*done_by*/, uint32 &damage) override
@@ -260,6 +266,7 @@ public:
{
boss_paletressAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
MemoryGUID = 0;
@@ -268,6 +275,18 @@ public:
creature->RestoreFaction();
}
void Initialize()
{
uiHolyFireTimer = urand(9000, 12000);
uiHolySmiteTimer = urand(5000, 7000);
uiRenewTimer = urand(2000, 5000);
uiResetTimer = 7000;
bHealth = false;
bDone = false;
}
InstanceScript* instance;
uint64 MemoryGUID;
@@ -283,14 +302,7 @@ public:
{
me->RemoveAllAuras();
uiHolyFireTimer = urand(9000, 12000);
uiHolySmiteTimer = urand(5000, 7000);
uiRenewTimer = urand(2000, 5000);
uiResetTimer = 7000;
bHealth = false;
bDone = false;
Initialize();
if (Creature* pMemory = ObjectAccessor::GetCreature(*me, MemoryGUID))
if (pMemory->IsAlive())
@@ -415,7 +427,17 @@ public:
struct npc_memoryAI : public ScriptedAI
{
npc_memoryAI(Creature* creature) : ScriptedAI(creature) { }
npc_memoryAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
uiOldWoundsTimer = 12000;
uiShadowPastTimer = 5000;
uiWakingNightmare = 7000;
}
uint32 uiOldWoundsTimer;
uint32 uiShadowPastTimer;
@@ -423,9 +445,7 @@ public:
void Reset() override
{
uiOldWoundsTimer = 12000;
uiShadowPastTimer = 5000;
uiWakingNightmare = 7000;
Initialize();
}
void UpdateAI(uint32 uiDiff) override
@@ -83,9 +83,31 @@ public:
{
boss_black_knightAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
}
void Initialize()
{
bEventInProgress = false;
bEvent = false;
bSummonArmy = false;
bDeathArmyDone = false;
uiPhase = PHASE_UNDEAD;
uiIcyTouchTimer = urand(5000, 9000);
uiPlagueStrikeTimer = urand(10000, 13000);
uiDeathRespiteTimer = urand(15000, 16000);
uiObliterateTimer = urand(17000, 19000);
uiDesecration = urand(15000, 16000);
uiDeathArmyCheckTimer = 7000;
uiResurrectTimer = 4000;
uiGhoulExplodeTimer = 8000;
uiDeathBiteTimer = urand(2000, 4000);
uiMarkedDeathTimer = urand(5000, 7000);
}
InstanceScript* instance;
std::list<uint64> SummonList;
@@ -114,23 +136,7 @@ public:
me->SetDisplayId(me->GetNativeDisplayId());
me->ClearUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED);
bEventInProgress = false;
bEvent = false;
bSummonArmy = false;
bDeathArmyDone = false;
uiPhase = PHASE_UNDEAD;
uiIcyTouchTimer = urand(5000, 9000);
uiPlagueStrikeTimer = urand(10000, 13000);
uiDeathRespiteTimer = urand(15000, 16000);
uiObliterateTimer = urand(17000, 19000);
uiDesecration = urand(15000, 16000);
uiDeathArmyCheckTimer = 7000;
uiResurrectTimer = 4000;
uiGhoulExplodeTimer = 8000;
uiDeathBiteTimer = urand(2000, 4000);
uiMarkedDeathTimer = urand(5000, 7000);
Initialize();
}
void RemoveSummons()
@@ -310,13 +316,21 @@ public:
struct npc_risen_ghoulAI : public ScriptedAI
{
npc_risen_ghoulAI(Creature* creature) : ScriptedAI(creature) { }
npc_risen_ghoulAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
uiAttackTimer = 3500;
}
uint32 uiAttackTimer;
void Reset() override
{
uiAttackTimer = 3500;
Initialize();
}
void UpdateAI(uint32 uiDiff) override
@@ -155,12 +155,20 @@ public:
{
generic_vehicleAI_toc5AI(Creature* creature) : npc_escortAI(creature)
{
Initialize();
SetDespawnAtEnd(false);
uiWaypointPath = 0;
instance = creature->GetInstanceScript();
}
void Initialize()
{
uiChargeTimer = 5000;
uiShieldBreakerTimer = 8000;
uiBuffTimer = urand(30000, 60000);
}
InstanceScript* instance;
uint32 uiChargeTimer;
@@ -171,9 +179,7 @@ public:
void Reset() override
{
uiChargeTimer = 5000;
uiShieldBreakerTimer = 8000;
uiBuffTimer = urand(30000, 60000);
Initialize();
}
void SetData(uint32 uiType, uint32 /*uiData*/) override
@@ -311,6 +317,7 @@ public:
{
boss_warrior_toc5AI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
bDone = false;
@@ -324,6 +331,13 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
}
void Initialize()
{
uiBladeStormTimer = urand(15000, 20000);
uiInterceptTimer = 7000;
uiMortalStrikeTimer = urand(8000, 12000);
}
InstanceScript* instance;
uint8 uiPhase;
@@ -339,9 +353,7 @@ public:
void Reset() override
{
uiBladeStormTimer = urand(15000, 20000);
uiInterceptTimer = 7000;
uiMortalStrikeTimer = urand(8000, 12000);
Initialize();
}
void JustReachedHome() override
@@ -443,6 +455,7 @@ public:
{
boss_mage_toc5AI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
bDone = false;
@@ -456,6 +469,14 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
}
void Initialize()
{
uiFireBallTimer = 5000;
uiPolymorphTimer = 8000;
uiBlastWaveTimer = 12000;
uiHasteTimer = 22000;
}
InstanceScript* instance;
uint8 uiPhase;
@@ -471,10 +492,7 @@ public:
void Reset() override
{
uiFireBallTimer = 5000;
uiPolymorphTimer = 8000;
uiBlastWaveTimer = 12000;
uiHasteTimer = 22000;
Initialize();
}
void JustReachedHome() override
@@ -580,6 +598,7 @@ public:
{
boss_shaman_toc5AI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
bDone = false;
@@ -593,6 +612,14 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
}
void Initialize()
{
uiChainLightningTimer = 16000;
uiHealingWaveTimer = 12000;
uiEartShieldTimer = urand(30000, 35000);
uiHexMendingTimer = urand(20000, 25000);
}
InstanceScript* instance;
uint8 uiPhase;
@@ -608,10 +635,7 @@ public:
void Reset() override
{
uiChainLightningTimer = 16000;
uiHealingWaveTimer = 12000;
uiEartShieldTimer = urand(30000, 35000);
uiHexMendingTimer = urand(20000, 25000);
Initialize();
}
void EnterCombat(Unit* who) override
@@ -725,6 +749,7 @@ public:
{
boss_hunter_toc5AI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
bDone = false;
@@ -738,6 +763,17 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
}
void Initialize()
{
uiShootTimer = 12000;
uiMultiShotTimer = 0;
uiLightningArrowsTimer = 7000;
uiTargetGUID = 0;
bShoot = false;
}
InstanceScript* instance;
uint8 uiPhase;
@@ -755,13 +791,7 @@ public:
void Reset() override
{
uiShootTimer = 12000;
uiMultiShotTimer = 0;
uiLightningArrowsTimer = 7000;
uiTargetGUID = 0;
bShoot = false;
Initialize();
}
void JustReachedHome() override
@@ -879,6 +909,7 @@ public:
{
boss_rouge_toc5AI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
bDone = false;
@@ -892,6 +923,13 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
}
void Initialize()
{
uiEviscerateTimer = 8000;
uiFanKivesTimer = 14000;
uiPosionBottleTimer = 19000;
}
InstanceScript* instance;
uint8 uiPhase;
@@ -905,9 +943,7 @@ public:
void Reset() override
{
uiEviscerateTimer = 8000;
uiFanKivesTimer = 14000;
uiPosionBottleTimer = 19000;
Initialize();
}
void JustReachedHome() override
@@ -115,8 +115,6 @@ public:
uint64 uiVehicle2GUID;
uint64 uiVehicle3GUID;
uint64 uiGrandChampionBoss1;
std::list<uint64> Champion1List;
std::list<uint64> Champion2List;
std::list<uint64> Champion3List;
@@ -166,6 +166,13 @@ class boss_anubarak_trial : public CreatureScript
{
boss_anubarak_trialAI(Creature* creature) : BossAI(creature, BOSS_ANUBARAK)
{
Initialize();
}
void Initialize()
{
_intro = true;
_reachedPhase3 = false;
}
void Reset() override
@@ -183,8 +190,7 @@ class boss_anubarak_trial : public CreatureScript
if (!IsHeroic())
events.ScheduleEvent(EVENT_SUMMON_FROST_SPHERE, 20*IN_MILLISECONDS);
_intro = true;
_reachedPhase3 = false;
Initialize();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
// clean up spawned Frost Spheres
std::list<Creature*> FrostSphereList;
@@ -436,13 +442,19 @@ class npc_swarm_scarab : public CreatureScript
{
npc_swarm_scarabAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
_instance = creature->GetInstanceScript();
}
void Initialize()
{
_determinationTimer = urand(5 * IN_MILLISECONDS, 60 * IN_MILLISECONDS);
}
void Reset() override
{
me->SetCorpseDelay(0);
_determinationTimer = urand(5*IN_MILLISECONDS, 60*IN_MILLISECONDS);
Initialize();
DoCast(me, SPELL_ACID_MANDIBLE);
me->SetInCombatWithZone();
if (me->IsInCombat())
@@ -508,13 +520,19 @@ class npc_nerubian_burrower : public CreatureScript
{
npc_nerubian_burrowerAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
_instance = creature->GetInstanceScript();
}
void Initialize()
{
_submergeTimer = 30 * IN_MILLISECONDS;
}
void Reset() override
{
me->SetCorpseDelay(10);
_submergeTimer = 30*IN_MILLISECONDS;
Initialize();
DoCast(me, SPELL_EXPOSE_WEAKNESS);
DoCast(me, SPELL_SPIDER_FRENZY);
DoCast(me, SPELL_AWAKENED);
@@ -669,12 +687,18 @@ class npc_anubarak_spike : public CreatureScript
{
npc_anubarak_spikeAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
_phase = PHASE_NO_MOVEMENT;
_phaseSwitchTimer = 1;
}
void Reset() override
{
_phase = PHASE_NO_MOVEMENT;
_phaseSwitchTimer = 1;
Initialize();
// make sure the spike has everyone on threat list
me->SetInCombatWithZone();
}
@@ -348,10 +348,11 @@ class boss_toc_champion_controller : public CreatureScript
{
boss_toc_champion_controllerAI(Creature* creature) : ScriptedAI(creature), _summons(me)
{
Initialize();
_instance = creature->GetInstanceScript();
}
void Reset() override
void Initialize()
{
_championsNotStarted = 0;
_championsFailed = 0;
@@ -359,6 +360,11 @@ class boss_toc_champion_controller : public CreatureScript
_inProgress = false;
}
void Reset() override
{
Initialize();
}
std::vector<uint32> SelectChampions(Team playerTeam)
{
std::vector<uint32> vHealersEntries;
@@ -1908,7 +1914,17 @@ class npc_toc_enh_shaman : public CreatureScript
struct npc_toc_enh_shamanAI : public boss_faction_championsAI
{
npc_toc_enh_shamanAI(Creature* creature) : boss_faction_championsAI(creature, AI_MELEE) { }
npc_toc_enh_shamanAI(Creature* creature) : boss_faction_championsAI(creature, AI_MELEE)
{
Initialize();
}
void Initialize()
{
_totemCount = 0;
_totemOldCenterX = me->GetPositionX();
_totemOldCenterY = me->GetPositionY();
}
void Reset() override
{
@@ -1920,9 +1936,7 @@ class npc_toc_enh_shaman : public CreatureScript
events.ScheduleEvent(EVENT_DEPLOY_TOTEM, 1*IN_MILLISECONDS);
events.ScheduleEvent(EVENT_WINDFURY, urand(20*IN_MILLISECONDS, 50*IN_MILLISECONDS));
_totemCount = 0;
_totemOldCenterX = me->GetPositionX();
_totemOldCenterY = me->GetPositionY();
Initialize();
SetEquipmentSlots(false, 51803, 48013, EQUIP_NO_CHANGE);
summons.DespawnAll();
}
@@ -2192,12 +2206,20 @@ class npc_toc_pet_hunter : public CreatureScript
struct npc_toc_pet_hunterAI : public boss_faction_championsAI
{
npc_toc_pet_hunterAI(Creature* creature) : boss_faction_championsAI(creature, AI_PET) { }
npc_toc_pet_hunterAI(Creature* creature) : boss_faction_championsAI(creature, AI_PET)
{
Initialize();
}
void Initialize()
{
_clawTimer = urand(5 * IN_MILLISECONDS, 10 * IN_MILLISECONDS);
}
void Reset() override
{
boss_faction_championsAI::Reset();
_clawTimer = urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS);
Initialize();
}
void UpdateAI(uint32 diff) override
@@ -315,12 +315,18 @@ class npc_fel_infernal : public CreatureScript
{
npc_fel_infernalAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
_instance = creature->GetInstanceScript();
}
void Initialize()
{
_felStreakTimer = 30 * IN_MILLISECONDS;
}
void Reset() override
{
_felStreakTimer = 30*IN_MILLISECONDS;
Initialize();
me->SetInCombatWithZone();
}
@@ -492,6 +492,18 @@ struct boss_jormungarAI : public BossAI
{
boss_jormungarAI(Creature* creature) : BossAI(creature, BOSS_BEASTS)
{
OtherWormEntry = 0;
ModelStationary = 0;
ModelMobile = 0;
BiteSpell = 0;
SpewSpell = 0;
SpitSpell = 0;
SpraySpell = 0;
Phase = PHASE_MOBILE;
Enraged = false;
WasMobile = false;
}
void Reset() override
@@ -780,12 +792,18 @@ class npc_slime_pool : public CreatureScript
{
npc_slime_poolAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
_instance = creature->GetInstanceScript();
}
void Initialize()
{
_cast = false;
}
void Reset() override
{
_cast = false;
Initialize();
me->SetReactState(REACT_PASSIVE);
}
@@ -851,14 +869,11 @@ class boss_icehowl : public CreatureScript
{
boss_icehowlAI(Creature* creature) : BossAI(creature, BOSS_BEASTS)
{
Initialize();
}
void Reset() override
void Initialize()
{
events.ScheduleEvent(EVENT_FEROCIOUS_BUTT, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
events.ScheduleEvent(EVENT_ARCTIC_BREATH, urand(15*IN_MILLISECONDS, 25*IN_MILLISECONDS));
events.ScheduleEvent(EVENT_WHIRL, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
events.ScheduleEvent(EVENT_MASSIVE_CRASH, 30*IN_MILLISECONDS);
_movementStarted = false;
_movementFinish = false;
_trampleCast = false;
@@ -869,6 +884,15 @@ class boss_icehowl : public CreatureScript
_stage = 0;
}
void Reset() override
{
events.ScheduleEvent(EVENT_FEROCIOUS_BUTT, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
events.ScheduleEvent(EVENT_ARCTIC_BREATH, urand(15*IN_MILLISECONDS, 25*IN_MILLISECONDS));
events.ScheduleEvent(EVENT_WHIRL, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
events.ScheduleEvent(EVENT_MASSIVE_CRASH, 30*IN_MILLISECONDS);
Initialize();
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
@@ -143,6 +143,33 @@ struct boss_twin_baseAI : public BossAI
{
boss_twin_baseAI(Creature* creature) : BossAI(creature, BOSS_VALKIRIES)
{
Initialize();
AuraState = AURA_STATE_NONE;
Stage = 0;
Weapon = 0;
VortexEmote = 0;
SisterNpcId = 0;
MyEmphatySpellId = 0;
OtherEssenceSpellId = 0;
SurgeSpellId = 0;
VortexSpellId = 0;
ShieldSpellId = 0;
TwinPactSpellId = 0;
SpikeSpellId = 0;
TouchSpellId = 0;
}
void Initialize()
{
IsBerserk = false;
SpecialAbilityTimer = 1 * MINUTE*IN_MILLISECONDS;
SpikeTimer = 20 * IN_MILLISECONDS;
TouchTimer = urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
BerserkTimer = IsHeroic() ? 6 * MINUTE*IN_MILLISECONDS : 10 * MINUTE*IN_MILLISECONDS;
}
void Reset() override
@@ -153,12 +180,7 @@ struct boss_twin_baseAI : public BossAI
/* Uncomment this once that they are floating above the ground
me->SetLevitate(true);
me->SetFlying(true); */
IsBerserk = false;
SpecialAbilityTimer = 1*MINUTE*IN_MILLISECONDS;
SpikeTimer = 20*IN_MILLISECONDS;
TouchTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
BerserkTimer = IsHeroic() ? 6*MINUTE*IN_MILLISECONDS : 10*MINUTE*IN_MILLISECONDS;
Initialize();
summons.DespawnAll();
}
@@ -524,6 +546,12 @@ struct npc_unleashed_ballAI : public ScriptedAI
{
npc_unleashed_ballAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
RangeCheckTimer = 0.5*IN_MILLISECONDS;
}
void MoveToNextPoint()
@@ -548,7 +576,7 @@ struct npc_unleashed_ballAI : public ScriptedAI
me->SetCanFly(true);
SetCombatMovement(false);
MoveToNextPoint();
RangeCheckTimer = 0.5*IN_MILLISECONDS;
Initialize();
}
void MovementInform(uint32 uiType, uint32 uiId) override
@@ -240,7 +240,6 @@ class boss_lich_king_toc : public CreatureScript
void Reset() override
{
_updateTimer = 0;
me->SetReactState(REACT_PASSIVE);
if (Creature* summoned = me->SummonCreature(NPC_TRIGGER, ToCCommonLoc[2].GetPositionX(), ToCCommonLoc[2].GetPositionY(), ToCCommonLoc[2].GetPositionZ(), 5, TEMPSUMMON_TIMED_DESPAWN, 1*MINUTE*IN_MILLISECONDS))
{
@@ -278,7 +277,7 @@ class boss_lich_king_toc : public CreatureScript
if (_instance->GetData(TYPE_EVENT_NPC) != NPC_LICH_KING)
return;
_updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
uint32 _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
if (_updateTimer <= uiDiff)
{
switch (_instance->GetData(TYPE_EVENT))
@@ -352,7 +351,6 @@ class boss_lich_king_toc : public CreatureScript
private:
InstanceScript* _instance;
uint32 _updateTimer;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -370,7 +368,14 @@ class npc_fizzlebang_toc : public CreatureScript
{
npc_fizzlebang_tocAI(Creature* creature) : ScriptedAI(creature), _summons(me)
{
Initialize();
_instance = me->GetInstanceScript();
_triggerGUID = 0;
}
void Initialize()
{
_portalGUID = 0;
}
void JustDied(Unit* killer) override
@@ -388,7 +393,7 @@ class npc_fizzlebang_toc : public CreatureScript
void Reset() override
{
me->SetWalk(true);
_portalGUID = 0;
Initialize();
me->GetMotionMaster()->MovePoint(1, ToCCommonLoc[10].GetPositionX(), ToCCommonLoc[10].GetPositionY()-60, ToCCommonLoc[10].GetPositionZ());
}
@@ -423,7 +428,7 @@ class npc_fizzlebang_toc : public CreatureScript
if (_instance->GetData(TYPE_EVENT_NPC) != NPC_FIZZLEBANG)
return;
_updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
uint32 _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
if (_updateTimer <= uiDiff)
{
switch (_instance->GetData(TYPE_EVENT))
@@ -521,7 +526,6 @@ class npc_fizzlebang_toc : public CreatureScript
private:
InstanceScript* _instance;
SummonList _summons;
uint32 _updateTimer;
uint64 _portalGUID;
uint64 _triggerGUID;
};
@@ -556,7 +560,7 @@ class npc_tirion_toc : public CreatureScript
if (_instance->GetData(TYPE_EVENT_NPC) != NPC_TIRION)
return;
_updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
uint32 _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
if (_updateTimer <= uiDiff)
{
switch (_instance->GetData(TYPE_EVENT))
@@ -811,7 +815,6 @@ class npc_tirion_toc : public CreatureScript
}
private:
InstanceScript* _instance;
uint32 _updateTimer;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -844,7 +847,7 @@ class npc_garrosh_toc : public CreatureScript
if (_instance->GetData(TYPE_EVENT_NPC) != NPC_GARROSH)
return;
_updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
uint32 _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
if (_updateTimer <= uiDiff)
{
switch (_instance->GetData(TYPE_EVENT))
@@ -895,7 +898,6 @@ class npc_garrosh_toc : public CreatureScript
}
private:
InstanceScript* _instance;
uint32 _updateTimer;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -928,7 +930,7 @@ class npc_varian_toc : public CreatureScript
if (_instance->GetData(TYPE_EVENT_NPC) != NPC_VARIAN)
return;
_updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
uint32 _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
if (_updateTimer <= uiDiff)
{
switch (_instance->GetData(TYPE_EVENT))
@@ -979,7 +981,6 @@ class npc_varian_toc : public CreatureScript
}
private:
InstanceScript* _instance;
uint32 _updateTimer;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -58,10 +58,19 @@ class boss_king_dred : public CreatureScript
struct boss_king_dredAI : public BossAI
{
boss_king_dredAI(Creature* creature) : BossAI(creature, DATA_KING_DRED) { }
boss_king_dredAI(Creature* creature) : BossAI(creature, DATA_KING_DRED)
{
Initialize();
}
void Initialize()
{
raptorsKilled = 0;
}
void Reset() override
{
Initialize();
_Reset();
}
@@ -166,16 +175,22 @@ class npc_drakkari_gutripper : public CreatureScript
{
npc_drakkari_gutripperAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = me->GetInstanceScript();
}
void Initialize()
{
GutRipTimer = urand(10000, 15000);
}
InstanceScript* instance;
uint32 GutRipTimer;
void Reset() override
{
GutRipTimer = urand(10000, 15000);
Initialize();
}
void UpdateAI(uint32 diff) override
@@ -216,16 +231,22 @@ class npc_drakkari_scytheclaw : public CreatureScript
{
npc_drakkari_scytheclawAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = me->GetInstanceScript();
}
void Initialize()
{
uiRendTimer = urand(10000, 15000);
}
InstanceScript* instance;
uint32 uiRendTimer;
void Reset() override
{
uiRendTimer = urand(10000, 15000);
Initialize();
}
void UpdateAI(uint32 diff) override
@@ -80,14 +80,23 @@ public:
struct boss_novosAI : public BossAI
{
boss_novosAI(Creature* creature) : BossAI(creature, DATA_NOVOS) { }
boss_novosAI(Creature* creature) : BossAI(creature, DATA_NOVOS)
{
Initialize();
_bubbled = false;
}
void Initialize()
{
_ohNovos = true;
_crystalHandlerCount = 0;
}
void Reset() override
{
_Reset();
_ohNovos = true;
_crystalHandlerCount = 0;
Initialize();
SetCrystalsStatus(false);
SetSummonerStatus(false);
SetBubbled(false);
@@ -280,15 +289,23 @@ public:
struct npc_crystal_channel_targetAI : public ScriptedAI
{
npc_crystal_channel_targetAI(Creature* creature) : ScriptedAI(creature) { }
npc_crystal_channel_targetAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Reset() override
void Initialize()
{
_spell = 0;
_timer = 0;
_temp = 0;
}
void Reset() override
{
Initialize();
}
void UpdateAI(uint32 diff) override
{
if (_spell)
@@ -73,12 +73,20 @@ class boss_trollgore : public CreatureScript
struct boss_trollgoreAI : public BossAI
{
boss_trollgoreAI(Creature* creature) : BossAI(creature, DATA_TROLLGORE) { }
boss_trollgoreAI(Creature* creature) : BossAI(creature, DATA_TROLLGORE)
{
Initialize();
}
void Initialize()
{
_consumptionJunction = true;
}
void Reset() override
{
_Reset();
_consumptionJunction = true;
Initialize();
}
void EnterCombat(Unit* /*who*/) override
@@ -71,14 +71,6 @@ class boss_bronjahm : public CreatureScript
DoCast(me, SPELL_SOULSTORM_CHANNEL, true);
}
void InitializeAI() override
{
if (!instance || static_cast<InstanceMap*>(me->GetMap())->GetScriptId() != sObjectMgr->GetScriptId(FoSScriptName))
me->IsAIEnabled = false;
else if (!me->isDead())
Reset();
}
void Reset() override
{
events.Reset();
@@ -188,7 +180,7 @@ class boss_bronjahm : public CreatureScript
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_bronjahmAI>(creature);
return GetInstanceAI<boss_bronjahmAI>(creature, FoSScriptName);
}
};
@@ -130,14 +130,15 @@ class boss_devourer_of_souls : public CreatureScript
{
boss_devourer_of_soulsAI(Creature* creature) : BossAI(creature, DATA_DEVOURER_EVENT)
{
Initialize();
beamAngle = 0.f;
beamAngleDiff = 0.f;
wailingSoulTick = 0;
}
void InitializeAI() override
void Initialize()
{
if (!instance || static_cast<InstanceMap*>(me->GetMap())->GetScriptId() != sObjectMgr->GetScriptId(FoSScriptName))
me->IsAIEnabled = false;
else if (!me->isDead())
Reset();
threeFaced = true;
}
void Reset() override
@@ -149,7 +150,7 @@ class boss_devourer_of_souls : public CreatureScript
events.Reset();
summons.DespawnAll();
threeFaced = true;
Initialize();
instance->SetData(DATA_DEVOURER_EVENT, NOT_STARTED);
}
@@ -345,7 +346,7 @@ class boss_devourer_of_souls : public CreatureScript
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_devourer_of_soulsAI>(creature);
return GetInstanceAI<boss_devourer_of_soulsAI>(creature, FoSScriptName);
}
};
@@ -80,10 +80,16 @@ public:
{
npc_sylvanas_fosAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = me->GetInstanceScript();
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
void Initialize()
{
phase = PHASE_NORMAL;
}
InstanceScript* instance;
EventMap events;
@@ -92,7 +98,7 @@ public:
void Reset() override
{
events.Reset();
phase = PHASE_NORMAL;
Initialize();
}
void DoAction(int32 actionId) override
@@ -203,10 +209,16 @@ public:
{
npc_jaina_fosAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = me->GetInstanceScript();
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
void Initialize()
{
phase = PHASE_NORMAL;
}
InstanceScript* instance;
EventMap events;
@@ -215,7 +227,7 @@ public:
void Reset() override
{
events.Reset();
phase = PHASE_NORMAL;
Initialize();
}
void DoAction(int32 actionId) override
@@ -55,12 +55,20 @@ class boss_falric : public CreatureScript
struct boss_falricAI : public boss_horAI
{
boss_falricAI(Creature* creature) : boss_horAI(creature, DATA_FALRIC) { }
boss_falricAI(Creature* creature) : boss_horAI(creature, DATA_FALRIC)
{
Initialize();
}
void Initialize()
{
_hopelessnessCount = 0;
}
void Reset() override
{
boss_horAI::Reset();
_hopelessnessCount = 0;
Initialize();
}
void EnterCombat(Unit* /*who*/) override
@@ -82,14 +82,22 @@ class boss_garfrost : public CreatureScript
struct boss_garfrostAI : public BossAI
{
boss_garfrostAI(Creature* creature) : BossAI(creature, DATA_GARFROST) { }
boss_garfrostAI(Creature* creature) : BossAI(creature, DATA_GARFROST)
{
Initialize();
}
void Initialize()
{
_permafrostStack = 0;
}
void Reset() override
{
_Reset();
events.SetPhase(PHASE_ONE);
SetEquipmentSlots(true);
_permafrostStack = 0;
Initialize();
}
void EnterCombat(Unit* /*who*/) override
@@ -140,6 +140,7 @@ class boss_ick : public CreatureScript
boss_ickAI(Creature* creature) : BossAI(creature, DATA_ICK), _vehicle(creature->GetVehicleKit())
{
ASSERT(_vehicle);
_tempThreat = 0;
}
void Reset() override
@@ -286,14 +287,20 @@ class boss_krick : public CreatureScript
{
boss_krickAI(Creature* creature) : ScriptedAI(creature), _instanceScript(creature->GetInstanceScript()), _summons(creature)
{
Initialize();
}
void Initialize()
{
_phase = PHASE_COMBAT;
_outroNpcGUID = 0;
_tyrannusGUID = 0;
}
void Reset() override
{
_events.Reset();
_phase = PHASE_COMBAT;
_outroNpcGUID = 0;
_tyrannusGUID = 0;
Initialize();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -293,14 +293,20 @@ class boss_rimefang : public CreatureScript
boss_rimefangAI(Creature* creature) : ScriptedAI(creature), _vehicle(creature->GetVehicleKit())
{
ASSERT(_vehicle);
Initialize();
}
void Initialize()
{
_currentWaypoint = 0;
_hoarfrostTargetGUID = 0;
}
void Reset() override
{
_events.Reset();
_events.SetPhase(PHASE_NONE);
_currentWaypoint = 0;
_hoarfrostTargetGUID = 0;
Initialize();
me->SetCanFly(true);
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -52,6 +52,7 @@ class instance_pit_of_saron : public InstanceMapScript
_jainaOrSylvanas1GUID = 0;
_jainaOrSylvanas2GUID = 0;
_teamInInstance = 0;
_tyrannusEventGUID = 0;
}
void OnPlayerEnter(Player* player) override
@@ -113,11 +113,17 @@ class npc_iceborn_protodrake : public CreatureScript
npc_iceborn_protodrakeAI(Creature* creature) : ScriptedAI(creature), _vehicle(creature->GetVehicleKit())
{
ASSERT(_vehicle);
Initialize();
}
void Initialize()
{
_frostBreathCooldown = 5000;
}
void Reset() override
{
_frostBreathCooldown = 5000;
Initialize();
}
void EnterCombat(Unit* /*who*/) override
@@ -161,11 +167,17 @@ class npc_geist_ambusher : public CreatureScript
{
npc_geist_ambusherAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
_leapingFaceMaulCooldown = 9000;
}
void Reset() override
{
_leapingFaceMaulCooldown = 9000;
Initialize();
}
void EnterCombat(Unit* who) override
@@ -82,14 +82,14 @@ class boss_drakkari_colossus : public CreatureScript
{
boss_drakkari_colossusAI(Creature* creature) : BossAI(creature, DATA_DRAKKARI_COLOSSUS_EVENT)
{
Initialize();
me->SetReactState(REACT_PASSIVE);
introDone = false;
}
void InitializeAI() override
void Initialize()
{
if (!me->isDead())
Reset();
phase = COLOSSUS_PHASE_NORMAL;
}
void Reset() override
@@ -106,7 +106,7 @@ class boss_drakkari_colossus : public CreatureScript
//events.Reset(); -> done in _Reset();
events.ScheduleEvent(EVENT_MIGHTY_BLOW, urand(10000, 30000));
phase = COLOSSUS_PHASE_NORMAL;
Initialize();
// Note: This should not be called, but before use SetBossState function we should use BossAI
// in all the bosses of the instance
@@ -393,13 +393,19 @@ public:
{
npc_living_mojoAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
}
void Initialize()
{
mojoWaveTimer = 2 * IN_MILLISECONDS;
mojoPuddleTimer = 7 * IN_MILLISECONDS;
}
void Reset() override
{
mojoWaveTimer = 2*IN_MILLISECONDS;
mojoPuddleTimer = 7*IN_MILLISECONDS;
Initialize();
}
void MoveMojos(Creature* boss)
@@ -44,9 +44,20 @@ public:
{
boss_eckAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
}
void Initialize()
{
uiBerserkTimer = urand(60 * IN_MILLISECONDS, 90 * IN_MILLISECONDS); //60-90 secs according to wowwiki
uiBiteTimer = 5 * IN_MILLISECONDS;
uiSpitTimer = 10 * IN_MILLISECONDS;
uiSpringTimer = 8 * IN_MILLISECONDS;
bBerserk = false;
}
uint32 uiBerserkTimer;
uint32 uiBiteTimer;
uint32 uiSpitTimer;
@@ -58,12 +69,7 @@ public:
void Reset() override
{
uiBerserkTimer = urand(60*IN_MILLISECONDS, 90*IN_MILLISECONDS); //60-90 secs according to wowwiki
uiBiteTimer = 5*IN_MILLISECONDS;
uiSpitTimer = 10*IN_MILLISECONDS;
uiSpringTimer = 8*IN_MILLISECONDS;
bBerserk = false;
Initialize();
instance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, NOT_STARTED);
}
@@ -77,9 +77,26 @@ public:
{
boss_gal_darahAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
}
void Initialize()
{
uiStampedeTimer = 10 * IN_MILLISECONDS;
uiWhirlingSlashTimer = 21 * IN_MILLISECONDS;
uiPunctureTimer = 10 * IN_MILLISECONDS;
uiEnrageTimer = 15 * IN_MILLISECONDS;
uiImpalingChargeTimer = 21 * IN_MILLISECONDS;
uiStompTimer = 25 * IN_MILLISECONDS;
uiTransformationTimer = 9 * IN_MILLISECONDS;
uiPhaseCounter = 0;
shareTheLove = 0;
bStartOfTransformation = true;
Phase = TROLL;
}
uint32 uiStampedeTimer;
uint32 uiWhirlingSlashTimer;
uint32 uiPunctureTimer;
@@ -100,21 +117,9 @@ public:
void Reset() override
{
uiStampedeTimer = 10*IN_MILLISECONDS;
uiWhirlingSlashTimer = 21*IN_MILLISECONDS;
uiPunctureTimer = 10*IN_MILLISECONDS;
uiEnrageTimer = 15*IN_MILLISECONDS;
uiImpalingChargeTimer = 21*IN_MILLISECONDS;
uiStompTimer = 25*IN_MILLISECONDS;
uiTransformationTimer = 9*IN_MILLISECONDS;
uiPhaseCounter = 0;
Initialize();
impaledList.clear();
shareTheLove = 0;
bStartOfTransformation = true;
Phase = TROLL;
me->SetDisplayId(DISPLAY_TROLL);
@@ -61,9 +61,19 @@ public:
{
boss_moorabiAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
}
void Initialize()
{
uiGroundTremorTimer = 18 * IN_MILLISECONDS;
uiNumblingShoutTimer = 10 * IN_MILLISECONDS;
uiDeterminedStabTimer = 20 * IN_MILLISECONDS;
uiTransformationTImer = 12 * IN_MILLISECONDS;
bPhase = false;
}
InstanceScript* instance;
bool bPhase;
@@ -75,11 +85,7 @@ public:
void Reset() override
{
uiGroundTremorTimer = 18*IN_MILLISECONDS;
uiNumblingShoutTimer = 10*IN_MILLISECONDS;
uiDeterminedStabTimer = 20*IN_MILLISECONDS;
uiTransformationTImer = 12*IN_MILLISECONDS;
bPhase = false;
Initialize();
instance->SetData(DATA_MOORABI_EVENT, NOT_STARTED);
}
@@ -83,9 +83,19 @@ public:
{
boss_slad_ranAI(Creature* creature) : ScriptedAI(creature), lSummons(me)
{
Initialize();
instance = creature->GetInstanceScript();
}
void Initialize()
{
uiPoisonNovaTimer = 10 * IN_MILLISECONDS;
uiPowerfullBiteTimer = 3 * IN_MILLISECONDS;
uiVenomBoltTimer = 15 * IN_MILLISECONDS;
uiSpawnTimer = 5 * IN_MILLISECONDS;
uiPhase = 0;
}
uint32 uiPoisonNovaTimer;
uint32 uiPowerfullBiteTimer;
uint32 uiVenomBoltTimer;
@@ -100,11 +110,7 @@ public:
void Reset() override
{
uiPoisonNovaTimer = 10*IN_MILLISECONDS;
uiPowerfullBiteTimer = 3*IN_MILLISECONDS;
uiVenomBoltTimer = 15*IN_MILLISECONDS;
uiSpawnTimer = 5*IN_MILLISECONDS;
uiPhase = 0;
Initialize();
lWrappedPlayers.clear();
lSummons.DespawnAll();
@@ -182,14 +182,20 @@ class boss_blood_council_controller : public CreatureScript
{
boss_blood_council_controllerAI(Creature* creature) : BossAI(creature, DATA_BLOOD_PRINCE_COUNCIL)
{
Initialize();
}
void Initialize()
{
_invocationStage = 0;
_resetCounter = 0;
}
void Reset() override
{
events.Reset();
me->SetReactState(REACT_PASSIVE);
_invocationStage = 0;
_resetCounter = 0;
Initialize();
instance->SetBossState(DATA_BLOOD_PRINCE_COUNCIL, NOT_STARTED);
}
@@ -1142,6 +1148,7 @@ class npc_ball_of_flame : public CreatureScript
npc_ball_of_flameAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
{
_despawnTimer = 0;
_chaseGUID = 0;
}
void Reset() override
@@ -1224,7 +1231,12 @@ class npc_kinetic_bomb : public CreatureScript
struct npc_kinetic_bombAI : public ScriptedAI
{
npc_kinetic_bombAI(Creature* creature) : ScriptedAI(creature) { }
npc_kinetic_bombAI(Creature* creature) : ScriptedAI(creature)
{
_x = 0.f;
_y = 0.f;
_groundZ = 0.f;
}
void Reset() override
{
@@ -143,6 +143,14 @@ class boss_blood_queen_lana_thel : public CreatureScript
{
boss_blood_queen_lana_thelAI(Creature* creature) : BossAI(creature, DATA_BLOOD_QUEEN_LANA_THEL)
{
Initialize();
}
void Initialize()
{
_offtankGUID = 0;
_creditBloodQuickening = false;
_killMinchar = false;
}
void Reset() override
@@ -157,10 +165,8 @@ class boss_blood_queen_lana_thel : public CreatureScript
events.ScheduleEvent(EVENT_TWILIGHT_BLOODBOLT, urand(20000, 25000), EVENT_GROUP_NORMAL);
events.ScheduleEvent(EVENT_AIR_PHASE, 124000 + uint32(Is25ManRaid() ? 3000 : 0));
CleanAuras();
_offtankGUID = 0;
_vampires.clear();
_creditBloodQuickening = false;
_killMinchar = false;
Initialize();
}
void EnterCombat(Unit* who) override
@@ -249,18 +249,24 @@ class boss_deathbringer_saurfang : public CreatureScript
{
boss_deathbringer_saurfangAI(Creature* creature) : BossAI(creature, DATA_DEATHBRINGER_SAURFANG)
{
Initialize();
ASSERT(creature->GetVehicleKit()); // we dont actually use it, just check if exists
_introDone = false;
_fallenChampionCastCount = 0;
}
void Initialize()
{
_frenzied = false;
_dead = false;
}
void Reset() override
{
_Reset();
me->SetReactState(REACT_DEFENSIVE);
events.SetPhase(PHASE_COMBAT);
_frenzied = false;
_dead = false;
Initialize();
me->SetPower(POWER_ENERGY, 0);
DoCast(me, SPELL_ZERO_POWER, true);
DoCast(me, SPELL_BLOOD_LINK, true);
@@ -218,6 +218,14 @@ class boss_lady_deathwhisper : public CreatureScript
boss_lady_deathwhisperAI(Creature* creature) : BossAI(creature, DATA_LADY_DEATHWHISPER),
_dominateMindCount(RAID_MODE<uint8>(0, 1, 1, 3)), _introDone(false)
{
Initialize();
}
void Initialize()
{
_waveCounter = 0;
_nextVengefulShadeTargetGUID = 0;
_darnavanGUID = 0;
}
void Reset() override
@@ -225,9 +233,7 @@ class boss_lady_deathwhisper : public CreatureScript
_Reset();
me->SetPower(POWER_MANA, me->GetMaxPower(POWER_MANA));
events.SetPhase(PHASE_ONE);
_waveCounter = 0;
_nextVengefulShadeTargetGUID = 0;
_darnavanGUID = 0;
Initialize();
DoCast(me, SPELL_SHADOW_CHANNELING);
me->RemoveAurasDueToSpell(SPELL_BERSERK);
me->RemoveAurasDueToSpell(SPELL_MANA_BARRIER);
@@ -837,6 +843,13 @@ class npc_darnavan : public CreatureScript
{
npc_darnavanAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
_canCharge = true;
_canShatter = true;
}
void Reset() override
@@ -846,8 +859,7 @@ class npc_darnavan : public CreatureScript
_events.ScheduleEvent(EVENT_DARNAVAN_INTIMIDATING_SHOUT, urand(20000, 25000));
_events.ScheduleEvent(EVENT_DARNAVAN_MORTAL_STRIKE, urand(25000, 30000));
_events.ScheduleEvent(EVENT_DARNAVAN_SUNDER_ARMOR, urand(5000, 8000));
_canCharge = true;
_canShatter = true;
Initialize();
}
void JustDied(Unit* killer) override
@@ -133,6 +133,7 @@ class boss_lord_marrowgar : public CreatureScript
_coldflameLastPos.Relocate(creature);
_introDone = false;
_boneSlice = false;
_coldflameTarget = 0;
}
void Reset() override
@@ -223,6 +223,7 @@ class boss_professor_putricide : public CreatureScript
_baseSpeed(creature->GetSpeedRate(MOVE_RUN)), _experimentState(EXPERIMENT_STATE_OOZE)
{
_phase = PHASE_NONE;
_oozeFloodStage = 0;
}
void Reset() override
@@ -221,6 +221,14 @@ class boss_sindragosa : public CreatureScript
{
boss_sindragosaAI(Creature* creature) : BossAI(creature, DATA_SINDRAGOSA), _summoned(false)
{
Initialize();
}
void Initialize()
{
_mysticBuffetStack = 0;
_isInAirPhase = false;
_isThirdPhase = false;
}
void Reset() override
@@ -235,9 +243,7 @@ class boss_sindragosa : public CreatureScript
events.ScheduleEvent(EVENT_UNCHAINED_MAGIC, urand(9000, 14000), EVENT_GROUP_LAND_PHASE);
events.ScheduleEvent(EVENT_ICY_GRIP, 33500, EVENT_GROUP_LAND_PHASE);
events.ScheduleEvent(EVENT_AIR_PHASE, 50000);
_mysticBuffetStack = 0;
_isInAirPhase = false;
_isThirdPhase = false;
Initialize();
if (!_summoned)
{
@@ -558,6 +564,7 @@ class npc_ice_tomb : public CreatureScript
npc_ice_tombAI(Creature* creature) : ScriptedAI(creature)
{
_trappedPlayerGUID = 0;
_existenceCheckTimer = 0;
SetCombatMovement(false);
}
@@ -765,6 +772,12 @@ class npc_rimefang : public CreatureScript
{
npc_rimefangAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _summoned(false)
{
Initialize();
}
void Initialize()
{
_icyBlastCounter = 0;
}
void InitializeAI() override
@@ -783,7 +796,7 @@ class npc_rimefang : public CreatureScript
_events.ScheduleEvent(EVENT_FROST_BREATH_RIMEFANG, urand(12000, 15000));
_events.ScheduleEvent(EVENT_ICY_BLAST, urand(30000, 35000));
me->SetReactState(REACT_DEFENSIVE);
_icyBlastCounter = 0;
Initialize();
if (!_summoned)
{
@@ -922,7 +935,14 @@ class npc_sindragosa_trash : public CreatureScript
{
npc_sindragosa_trashAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
_instance = creature->GetInstanceScript();
_frostwyrmId = 0;
}
void Initialize()
{
_isTaunted = false;
}
void InitializeAI() override
@@ -946,7 +966,7 @@ class npc_sindragosa_trash : public CreatureScript
_events.ScheduleEvent(EVENT_CONCUSSIVE_SHOCK, urand(8000, 10000));
}
_isTaunted = false;
Initialize();
}
void JustRespawned() override
@@ -483,6 +483,13 @@ class boss_the_lich_king : public CreatureScript
{
boss_the_lich_kingAI(Creature* creature) : BossAI(creature, DATA_THE_LICH_KING)
{
Initialize();
}
void Initialize()
{
_necroticPlagueStack = 0;
_vileSpiritExplosions = 0;
}
void Reset() override
@@ -490,8 +497,7 @@ class boss_the_lich_king : public CreatureScript
_Reset();
me->SetReactState(REACT_PASSIVE);
events.SetPhase(PHASE_INTRO);
_necroticPlagueStack = 0;
_vileSpiritExplosions = 0;
Initialize();
SetEquipmentSlots(true);
}
@@ -282,6 +282,17 @@ class boss_valithria_dreamwalker : public CreatureScript
boss_valithria_dreamwalkerAI(Creature* creature) : ScriptedAI(creature),
_instance(creature->GetInstanceScript()), _portalCount(RAID_MODE<uint32>(3, 8, 3, 8))
{
Initialize();
_spawnHealth = me->GetHealth();
}
void Initialize()
{
_missedPortals = 0;
_under25PercentTalkDone = false;
_over75PercentTalkDone = false;
_justDied = false;
_done = false;
}
void InitializeAI() override
@@ -305,11 +316,7 @@ class boss_valithria_dreamwalker : public CreatureScript
// Glyph of Dispel Magic - not a percent heal by effect, its cast with custom basepoints
me->ApplySpellImmune(0, IMMUNITY_ID, 56131, true);
_instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
_missedPortals = 0;
_under25PercentTalkDone = false;
_over75PercentTalkDone = false;
_justDied = false;
_done = false;
Initialize();
}
void AttackStart(Unit* /*target*/) override
@@ -680,6 +687,12 @@ class npc_risen_archmage : public CreatureScript
npc_risen_archmageAI(Creature* creature) : ScriptedAI(creature),
_instance(creature->GetInstanceScript())
{
Initialize();
}
void Initialize()
{
_canCallEnterCombat = true;
}
bool CanAIAttack(Unit const* target) const override
@@ -693,7 +706,7 @@ class npc_risen_archmage : public CreatureScript
_events.ScheduleEvent(EVENT_FROSTBOLT_VOLLEY, urand(5000, 15000));
_events.ScheduleEvent(EVENT_MANA_VOID, urand(20000, 25000));
_events.ScheduleEvent(EVENT_COLUMN_OF_FROST, urand(10000, 20000));
_canCallEnterCombat = true;
Initialize();
}
void EnterCombat(Unit* /*target*/) override
@@ -385,15 +385,21 @@ class npc_highlord_tirion_fordring_lh : public CreatureScript
{
npc_highlord_tirion_fordringAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
{
Initialize();
}
void Initialize()
{
_theLichKing = 0;
_bolvarFordragon = 0;
_factionNPC = 0;
_damnedKills = 0;
}
void Reset() override
{
_events.Reset();
_theLichKing = 0;
_bolvarFordragon = 0;
_factionNPC = 0;
_damnedKills = 0;
Initialize();
}
// IMPORTANT NOTE: This is triggered from per-GUID scripts
@@ -939,11 +945,18 @@ class npc_crok_scourgebane : public CreatureScript
_instance(creature->GetInstanceScript()), _respawnTime(creature->GetRespawnDelay()),
_corpseDelay(creature->GetCorpseDelay())
{
Initialize();
SetDespawnAtEnd(false);
SetDespawnAtFar(false);
_isEventActive = false;
_isEventDone = _instance->GetBossState(DATA_SISTER_SVALNA) == DONE;
_currentWPid = 0;
}
void Initialize()
{
_didUnderTenPercentText = false;
_wipeCheckTimer = 1000;
}
void Reset() override
@@ -952,8 +965,7 @@ class npc_crok_scourgebane : public CreatureScript
_events.ScheduleEvent(EVENT_SCOURGE_STRIKE, urand(7500, 12500));
_events.ScheduleEvent(EVENT_DEATH_STRIKE, urand(25000, 30000));
me->SetReactState(REACT_DEFENSIVE);
_didUnderTenPercentText = false;
_wipeCheckTimer = 1000;
Initialize();
}
void DoAction(int32 action) override
@@ -1647,12 +1659,18 @@ class npc_impaling_spear : public CreatureScript
{
npc_impaling_spearAI(Creature* creature) : CreatureAI(creature)
{
Initialize();
}
void Initialize()
{
_vehicleCheckTimer = 500;
}
void Reset() override
{
me->SetReactState(REACT_PASSIVE);
_vehicleCheckTimer = 500;
Initialize();
}
void UpdateAI(uint32 diff) override
@@ -174,6 +174,9 @@ class instance_icecrown_citadel : public InstanceMapScript
UpperSpireTeleporterActiveState = NOT_STARTED;
BloodQuickeningState = NOT_STARTED;
BloodQuickeningMinutes = 0;
FrozenBolvarGUID = 0;
PillarsChainedGUID = 0;
PillarsUnchainedGUID = 0;
}
// A function to help reduce the number of lines for teleporter management.
@@ -62,7 +62,15 @@ public:
struct boss_anubrekhanAI : public BossAI
{
boss_anubrekhanAI(Creature* creature) : BossAI(creature, BOSS_ANUBREKHAN) { }
boss_anubrekhanAI(Creature* creature) : BossAI(creature, BOSS_ANUBREKHAN)
{
Initialize();
}
void Initialize()
{
hasTaunted = false;
}
bool hasTaunted;
@@ -70,7 +78,7 @@ public:
{
_Reset();
hasTaunted = false;
Initialize();
if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
{
@@ -96,12 +96,25 @@ public:
{
boss_four_horsemenAI(Creature* creature) : BossAI(creature, BOSS_HORSEMEN)
{
Initialize();
id = Horsemen(0);
for (uint8 i = 0; i < 4; ++i)
if (me->GetEntry() == NPC_HORSEMEN[i])
id = Horsemen(i);
caster = (id == HORSEMEN_LADY || id == HORSEMEN_SIR);
}
void Initialize()
{
uiEventStarterGUID = 0;
nextWP = 0;
punishTimer = 2000;
nextMovementStarted = false;
movementCompleted = false;
movementStarted = false;
encounterActionAttack = false;
encounterActionReset = false;
doDelayPunish = false;
}
Horsemen id;
@@ -124,15 +137,7 @@ public:
instance->SetData(DATA_HORSEMEN0 + id, NOT_STARTED);
me->SetReactState(REACT_AGGRESSIVE);
uiEventStarterGUID = 0;
nextWP = 0;
punishTimer = 2000;
nextMovementStarted = false;
movementCompleted = false;
movementStarted = false;
encounterActionAttack = false;
encounterActionReset = false;
doDelayPunish = false;
Initialize();
_Reset();
}
@@ -162,7 +162,18 @@ class boss_gothik : public CreatureScript
struct boss_gothikAI : public BossAI
{
boss_gothikAI(Creature* creature) : BossAI(creature, BOSS_GOTHIK) { }
boss_gothikAI(Creature* creature) : BossAI(creature, BOSS_GOTHIK)
{
Initialize();
waveCount = 0;
}
void Initialize()
{
mergedSides = false;
phaseTwo = false;
thirtyPercentReached = false;
}
uint32 waveCount;
typedef std::vector<Creature*> TriggerVct;
@@ -182,9 +193,7 @@ class boss_gothik : public CreatureScript
me->SetReactState(REACT_PASSIVE);
instance->SetData(DATA_GOTHIK_GATE, GO_STATE_ACTIVE);
_Reset();
mergedSides = false;
phaseTwo = false;
thirtyPercentReached = false;
Initialize();
}
void EnterCombat(Unit* /*who*/) override
@@ -66,7 +66,13 @@ public:
struct boss_heiganAI : public BossAI
{
boss_heiganAI(Creature* creature) : BossAI(creature, BOSS_HEIGAN) { }
boss_heiganAI(Creature* creature) : BossAI(creature, BOSS_HEIGAN)
{
eruptSection = 0;
eruptDirection = false;
safetyDance = false;
phase = PHASE_FIGHT;
}
uint32 eruptSection;
bool eruptDirection;
@@ -263,9 +263,20 @@ public:
{
boss_kelthuzadAI(Creature* creature) : BossAI(creature, BOSS_KELTHUZAD), spawns(creature)
{
Initialize();
uiFaction = me->getFaction();
}
void Initialize()
{
nGuardiansOfIcecrownCount = 0;
uiGuardiansOfIcecrownTimer = 5000; // 5 seconds for summoning each Guardian of Icecrown in phase 3
Phase = 0;
nAbomination = 0;
nWeaver = 0;
}
uint32 Phase;
uint32 uiGuardiansOfIcecrownTimer;
uint32 uiFaction;
@@ -315,12 +326,7 @@ public:
portal->ResetDoorOrButton();
}
nGuardiansOfIcecrownCount = 0;
uiGuardiansOfIcecrownTimer = 5000; // 5 seconds for summoning each Guardian of Icecrown in phase 3
Phase = 0;
nAbomination = 0;
nWeaver = 0;
Initialize();
}
void KilledUnit(Unit* /*victim*/) override
@@ -60,13 +60,19 @@ class boss_loatheb : public CreatureScript
{
boss_loathebAI(Creature* creature) : BossAI(creature, BOSS_LOATHEB)
{
Initialize();
}
void Initialize()
{
_doomCounter = 0;
_sporeLoserData = true;
}
void Reset() override
{
_Reset();
_doomCounter = 0;
_sporeLoserData = true;
Initialize();
}
void EnterCombat(Unit* /*who*/) override
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,13 +15,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Pandemonius
SD%Complete: 75
SDComment: Not known how void blast is done (amount of rapid cast seems to be related to players in party). All mobs remaining in surrounding area should aggro when engaged.
SDCategory: Auchindoun, Mana Tombs
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "mana_tombs.h"
@@ -204,7 +204,7 @@ public:
default:
break;
}
++BeamCount;
uint32 Beam = CurrentBeam;
if (BeamCount > 3)
@@ -265,7 +265,7 @@ public:
break;
}
}
private:
uint64 TargetGUID[3];
uint32 BeamCount;
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,13 +15,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Warlord_Najentus
SD%Complete: 95
SDComment:
SDCategory: Black Temple
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "black_temple.h"
@@ -187,7 +179,7 @@ public:
break;
}
}
private:
uint64 SpineTargetGUID;
};
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,13 +15,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Broggok
SD%Complete: 70
SDComment: pre-event not made
SDCategory: Hellfire Citadel, Blood Furnace
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
@@ -587,7 +587,7 @@ class boss_taerar : public CreatureScript
void Reset() override
{
me->RemoveAurasDueToSpell(SPELL_SHADE);
Initialize();
emerald_dragonAI::Reset();
-28
View File
@@ -36,7 +36,6 @@ go_jotunheim_cage
go_table_theka
go_soulwell
go_bashir_crystalforge
go_ethereal_teleport_pad
go_soulwell
go_dragonflayer_cage
go_tadpole_cage
@@ -840,32 +839,6 @@ public:
}
};
/*######
## go_ethereal_teleport_pad
######*/
enum EtherealTeleportPad
{
NPC_IMAGE_WIND_TRADER = 20518,
ITEM_TELEPORTER_POWER_PACK = 28969,
};
class go_ethereal_teleport_pad : public GameObjectScript
{
public:
go_ethereal_teleport_pad() : GameObjectScript("go_ethereal_teleport_pad") { }
bool OnGossipHello(Player* player, GameObject* go) override
{
if (!player->HasItemCount(ITEM_TELEPORTER_POWER_PACK))
return false;
go->SummonCreature(NPC_IMAGE_WIND_TRADER, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), go->GetAngle(player), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
return true;
}
};
/*######
## go_soulwell
######*/
@@ -1263,7 +1236,6 @@ void AddSC_go_scripts()
new go_jotunheim_cage();
new go_table_theka();
new go_inconspicuous_landmark();
new go_ethereal_teleport_pad();
new go_soulwell();
new go_tadpole_cage();
new go_dragonflayer_cage();