Core/Misc: Refactor scripts to fix static analysis warnings
Fourth batch of fixes targeting 100 issues reported by Coverity
This commit is contained in:
1 parent
62cfca23ce
commit
df7f188cfe
59 files changed
+771
-269
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@@ -75,6 +75,9 @@ public:
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{
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Initialize();
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Breath1_Spell = 0;
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Breath2_Spell = 0;
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// Select the 2 breaths that we are going to use until despawned
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// 5 possiblities for the first breath, 4 for the second, 20 total possiblites
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// This way we don't end up casting 2 of the same breath
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@@ -81,6 +81,9 @@ public:
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Initialize();
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instance = creature->GetInstanceScript();
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Intro = true;
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RainBones = false;
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Skeletons = false;
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FlyTimer = 0;
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}
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void Initialize()
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@@ -1068,6 +1068,7 @@ public:
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EntryYellTimer = 1000;
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AggroYellTimer = 10000;
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IsFakingDeath = false;
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ResurrectTimer = 0;
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}
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void Initialize()
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@@ -391,6 +391,10 @@ public:
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Initialize();
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instance = creature->GetInstanceScript();
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headGUID = 0;
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PlayerGUID = 0;
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id = 0;
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whirlwind = 0;
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wp_reached = false;
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}
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void Initialize()
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@@ -503,6 +503,7 @@ public:
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{
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Initialize();
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instance = creature->GetInstanceScript();
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speechPhaseEnd = 0;
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SetCombatMovement(false);
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}
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@@ -301,10 +301,19 @@ public:
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{
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npc_muru_portalAI(Creature* creature) : ScriptedAI(creature), Summons(creature)
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{
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Initialize();
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SetCombatMovement(false);
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instance = creature->GetInstanceScript();
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}
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void Initialize()
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{
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SummonTimer = 5000;
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InAction = false;
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SummonSentinel = false;
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}
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InstanceScript* instance;
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SummonList Summons;
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@@ -316,10 +325,7 @@ public:
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void Reset() override
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{
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SummonTimer = 5000;
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InAction = false;
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SummonSentinel = false;
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Initialize();
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me->AddUnitState(UNIT_STATE_STUNNED);
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@@ -383,15 +389,23 @@ public:
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struct npc_dark_fiendAI : public ScriptedAI
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{
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npc_dark_fiendAI(Creature* creature) : ScriptedAI(creature) { }
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npc_dark_fiendAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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WaitTimer = 2000;
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InAction = false;
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}
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uint32 WaitTimer;
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bool InAction;
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void Reset() override
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{
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WaitTimer = 2000;
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InAction = false;
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Initialize();
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me->AddUnitState(UNIT_STATE_STUNNED);
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}
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@@ -444,15 +458,23 @@ public:
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struct npc_void_sentinelAI : public ScriptedAI
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{
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npc_void_sentinelAI(Creature* creature) : ScriptedAI(creature) { }
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npc_void_sentinelAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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PulseTimer = 3000;
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VoidBlastTimer = 45000; //is this a correct timer?
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}
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uint32 PulseTimer;
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uint32 VoidBlastTimer;
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void Reset() override
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{
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PulseTimer = 3000;
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VoidBlastTimer = 45000; //is this a correct timer?
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Initialize();
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float x, y, z, o;
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me->GetHomePosition(x, y, z, o);
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@@ -502,9 +524,18 @@ public:
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{
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npc_blackholeAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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instance = creature->GetInstanceScript();
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}
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void Initialize()
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{
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DespawnTimer = 15000;
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SpellTimer = 5000;
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Phase = 0;
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NeedForAHack = 0;
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}
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InstanceScript* instance;
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uint32 DespawnTimer;
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@@ -514,10 +545,7 @@ public:
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void Reset() override
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{
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DespawnTimer = 15000;
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SpellTimer = 5000;
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Phase = 0;
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NeedForAHack = 0;
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Initialize();
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me->AddUnitState(UNIT_STATE_STUNNED);
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DoCastAOE(SPELL_BLACKHOLE_SPAWN, true);
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@@ -335,6 +335,7 @@ hyjalAI::hyjalAI(Creature* creature) : npc_escortAI(creature), Summons(me)
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DoRespawn = false;
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MassTeleportTimer = 0;
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DoMassTeleport = false;
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DummyGuid = 0;
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}
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void hyjalAI::Initialize()
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@@ -69,9 +69,6 @@ public:
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uint32 SpawnHatchlings_Timer;
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uint32 SpawnSpawns_Timer;
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Creature* Hatchling;
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Creature* Spawn;
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void Reset() override
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{
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Initialize();
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@@ -99,7 +96,7 @@ public:
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case 1: RandY = 0.0f + Rand; break;
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}
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Rand = 0;
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Spawn = DoSpawnCreature(15630, RandX, RandY, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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Creature* Spawn = DoSpawnCreature(15630, RandX, RandY, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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if (Spawn)
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Spawn->AI()->AttackStart(victim);
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}
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@@ -155,6 +152,7 @@ public:
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if (DoGetThreat(target))
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DoModifyThreatPercent(target, -100);
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Creature* Hatchling = nullptr;
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switch (urand(0, 2))
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{
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case 0:
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@@ -174,7 +172,7 @@ public:
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break;
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case 1:
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DoTeleportPlayer(target, -7990.135354f, 1155.1907f, -78.849319f, 2.608f);
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Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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Hatchling = me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() - 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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if (Hatchling)
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Hatchling->AI()->AttackStart(target);
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Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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@@ -189,7 +187,7 @@ public:
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break;
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case 2:
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DoTeleportPlayer(target, -8159.7753f, 1127.9064f, -76.868660f, 0.675f);
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Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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Hatchling = me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() - 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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if (Hatchling)
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Hatchling->AI()->AttackStart(target);
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Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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@@ -417,8 +417,6 @@ public:
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uint32 UnbalancingStrike_Timer;
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uint32 Scarabs_Timer;
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Creature* Summoned;
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void Reset() override
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{
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TwinReset();
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@@ -509,8 +507,6 @@ public:
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uint32 ArcaneBurst_Timer;
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uint32 Scorpions_Timer;
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Creature* Summoned;
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void Reset() override
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{
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TwinReset();
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@@ -161,19 +161,25 @@ struct dummy_dragonAI : public ScriptedAI
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{
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dummy_dragonAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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instance = creature->GetInstanceScript();
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}
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void Initialize()
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{
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waypointId = 0;
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portalRespawnTime = 30000;
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_canMoveFree = false;
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_canLoot = true;
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}
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void Reset() override
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{
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if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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events.Reset();
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waypointId = 0;
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portalRespawnTime = 30000;
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_canMoveFree = false;
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_canLoot = true;
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Initialize();
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}
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void EnterCombat(Unit* /*who*/) override
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+7
-1
@@ -73,15 +73,21 @@ class boss_baltharus_the_warborn : public CreatureScript
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{
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boss_baltharus_the_warbornAI(Creature* creature) : BossAI(creature, DATA_BALTHARUS_THE_WARBORN)
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{
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Initialize();
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_introDone = false;
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}
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void Initialize()
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{
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_cloneCount = RAID_MODE<uint8>(1, 2, 2, 2);
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}
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void Reset() override
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{
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_Reset();
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events.SetPhase(PHASE_INTRO);
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events.ScheduleEvent(EVENT_OOC_CHANNEL, 0, 0, PHASE_INTRO);
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_cloneCount = RAID_MODE<uint8>(1, 2, 2, 2);
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Initialize();
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instance->SetData(DATA_BALTHARUS_SHARED_HEALTH, me->GetMaxHealth());
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}
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+7
-1
@@ -204,12 +204,18 @@ class npc_onyx_flamecaller : public CreatureScript
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{
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npc_onyx_flamecallerAI(Creature* creature) : npc_escortAI(creature), _instance(creature->GetInstanceScript())
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{
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Initialize();
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npc_escortAI::SetDespawnAtEnd(false);
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}
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void Initialize()
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{
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_lavaGoutCount = 0;
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}
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void Reset() override
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{
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_lavaGoutCount = 0;
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Initialize();
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me->setActive(true);
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AddWaypoints();
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Start(true, true);
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@@ -596,16 +596,22 @@ class npc_halion_controller : public CreatureScript
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npc_halion_controllerAI(Creature* creature) : ScriptedAI(creature),
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_instance(creature->GetInstanceScript()), _summons(me)
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{
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Initialize();
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me->SetPhaseMask(me->GetPhaseMask() | 0x20, true);
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}
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void Initialize()
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{
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_materialCorporealityValue = 5;
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_materialDamageTaken = 0;
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_twilightDamageTaken = 0;
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}
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void Reset() override
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{
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_summons.DespawnAll();
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_events.Reset();
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_materialCorporealityValue = 5;
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_materialDamageTaken = 0;
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_twilightDamageTaken = 0;
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Initialize();
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DoCast(me, SPELL_CLEAR_DEBUFFS);
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}
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@@ -1208,11 +1214,20 @@ class npc_living_ember : public CreatureScript
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struct npc_living_emberAI : public ScriptedAI
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{
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npc_living_emberAI(Creature* creature) : ScriptedAI(creature) { }
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npc_living_emberAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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_enrageTimer = 0;
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}
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void Initialize()
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{
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_hasEnraged = false;
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}
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void Reset() override
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{
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_hasEnraged = false;
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Initialize();
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}
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void EnterCombat(Unit* /*who*/) override
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@@ -54,6 +54,7 @@ class instance_ruby_sanctum : public InstanceMapScript
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BaltharusSharedHealth = 0;
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FlameWallsGUID = 0;
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FlameRingGUID = 0;
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TwilightFlameRingGUID = 0;
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memset(ZarithrianSpawnStalkerGUID, 0, 2 * sizeof(uint64));
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memset(BurningTreeGUID, 0, 4 * sizeof(uint64));
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+38
-18
@@ -156,11 +156,22 @@ public:
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{
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boss_eadricAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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instance = creature->GetInstanceScript();
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creature->SetReactState(REACT_PASSIVE);
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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}
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void Initialize()
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{
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uiVenganceTimer = 10000;
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uiRadianceTimer = 16000;
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uiHammerJusticeTimer = 25000;
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uiResetTimer = 5000;
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bDone = false;
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}
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InstanceScript* instance;
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uint32 uiVenganceTimer;
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@@ -172,12 +183,7 @@ public:
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void Reset() override
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{
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uiVenganceTimer = 10000;
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uiRadianceTimer = 16000;
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uiHammerJusticeTimer = 25000;
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uiResetTimer = 5000;
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bDone = false;
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Initialize();
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}
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void DamageTaken(Unit* /*done_by*/, uint32 &damage) override
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@@ -260,6 +266,7 @@ public:
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{
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boss_paletressAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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instance = creature->GetInstanceScript();
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MemoryGUID = 0;
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@@ -268,6 +275,18 @@ public:
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creature->RestoreFaction();
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}
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void Initialize()
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{
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uiHolyFireTimer = urand(9000, 12000);
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uiHolySmiteTimer = urand(5000, 7000);
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uiRenewTimer = urand(2000, 5000);
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uiResetTimer = 7000;
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bHealth = false;
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bDone = false;
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}
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InstanceScript* instance;
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uint64 MemoryGUID;
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@@ -283,14 +302,7 @@ public:
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{
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me->RemoveAllAuras();
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uiHolyFireTimer = urand(9000, 12000);
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uiHolySmiteTimer = urand(5000, 7000);
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uiRenewTimer = urand(2000, 5000);
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uiResetTimer = 7000;
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bHealth = false;
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bDone = false;
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Initialize();
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if (Creature* pMemory = ObjectAccessor::GetCreature(*me, MemoryGUID))
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if (pMemory->IsAlive())
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@@ -415,7 +427,17 @@ public:
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struct npc_memoryAI : public ScriptedAI
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{
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npc_memoryAI(Creature* creature) : ScriptedAI(creature) { }
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npc_memoryAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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uiOldWoundsTimer = 12000;
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uiShadowPastTimer = 5000;
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uiWakingNightmare = 7000;
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}
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uint32 uiOldWoundsTimer;
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uint32 uiShadowPastTimer;
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@@ -423,9 +445,7 @@ public:
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void Reset() override
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{
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uiOldWoundsTimer = 12000;
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uiShadowPastTimer = 5000;
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uiWakingNightmare = 7000;
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Initialize();
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}
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void UpdateAI(uint32 uiDiff) override
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+33
-19
@@ -83,9 +83,31 @@ public:
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{
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boss_black_knightAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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instance = creature->GetInstanceScript();
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}
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void Initialize()
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{
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bEventInProgress = false;
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bEvent = false;
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bSummonArmy = false;
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bDeathArmyDone = false;
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uiPhase = PHASE_UNDEAD;
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uiIcyTouchTimer = urand(5000, 9000);
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uiPlagueStrikeTimer = urand(10000, 13000);
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uiDeathRespiteTimer = urand(15000, 16000);
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uiObliterateTimer = urand(17000, 19000);
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uiDesecration = urand(15000, 16000);
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uiDeathArmyCheckTimer = 7000;
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uiResurrectTimer = 4000;
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uiGhoulExplodeTimer = 8000;
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uiDeathBiteTimer = urand(2000, 4000);
|
||||
uiMarkedDeathTimer = urand(5000, 7000);
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
std::list<uint64> SummonList;
|
||||
@@ -114,23 +136,7 @@ public:
|
||||
me->SetDisplayId(me->GetNativeDisplayId());
|
||||
me->ClearUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED);
|
||||
|
||||
bEventInProgress = false;
|
||||
bEvent = false;
|
||||
bSummonArmy = false;
|
||||
bDeathArmyDone = false;
|
||||
|
||||
uiPhase = PHASE_UNDEAD;
|
||||
|
||||
uiIcyTouchTimer = urand(5000, 9000);
|
||||
uiPlagueStrikeTimer = urand(10000, 13000);
|
||||
uiDeathRespiteTimer = urand(15000, 16000);
|
||||
uiObliterateTimer = urand(17000, 19000);
|
||||
uiDesecration = urand(15000, 16000);
|
||||
uiDeathArmyCheckTimer = 7000;
|
||||
uiResurrectTimer = 4000;
|
||||
uiGhoulExplodeTimer = 8000;
|
||||
uiDeathBiteTimer = urand(2000, 4000);
|
||||
uiMarkedDeathTimer = urand(5000, 7000);
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void RemoveSummons()
|
||||
@@ -310,13 +316,21 @@ public:
|
||||
|
||||
struct npc_risen_ghoulAI : public ScriptedAI
|
||||
{
|
||||
npc_risen_ghoulAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
npc_risen_ghoulAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
uiAttackTimer = 3500;
|
||||
}
|
||||
|
||||
uint32 uiAttackTimer;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
uiAttackTimer = 3500;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 uiDiff) override
|
||||
|
||||
+60
-24
@@ -155,12 +155,20 @@ public:
|
||||
{
|
||||
generic_vehicleAI_toc5AI(Creature* creature) : npc_escortAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
SetDespawnAtEnd(false);
|
||||
uiWaypointPath = 0;
|
||||
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
uiChargeTimer = 5000;
|
||||
uiShieldBreakerTimer = 8000;
|
||||
uiBuffTimer = urand(30000, 60000);
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint32 uiChargeTimer;
|
||||
@@ -171,9 +179,7 @@ public:
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
uiChargeTimer = 5000;
|
||||
uiShieldBreakerTimer = 8000;
|
||||
uiBuffTimer = urand(30000, 60000);
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void SetData(uint32 uiType, uint32 /*uiData*/) override
|
||||
@@ -311,6 +317,7 @@ public:
|
||||
{
|
||||
boss_warrior_toc5AI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
instance = creature->GetInstanceScript();
|
||||
|
||||
bDone = false;
|
||||
@@ -324,6 +331,13 @@ public:
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
uiBladeStormTimer = urand(15000, 20000);
|
||||
uiInterceptTimer = 7000;
|
||||
uiMortalStrikeTimer = urand(8000, 12000);
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint8 uiPhase;
|
||||
@@ -339,9 +353,7 @@ public:
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
uiBladeStormTimer = urand(15000, 20000);
|
||||
uiInterceptTimer = 7000;
|
||||
uiMortalStrikeTimer = urand(8000, 12000);
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void JustReachedHome() override
|
||||
@@ -443,6 +455,7 @@ public:
|
||||
{
|
||||
boss_mage_toc5AI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
instance = creature->GetInstanceScript();
|
||||
|
||||
bDone = false;
|
||||
@@ -456,6 +469,14 @@ public:
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
uiFireBallTimer = 5000;
|
||||
uiPolymorphTimer = 8000;
|
||||
uiBlastWaveTimer = 12000;
|
||||
uiHasteTimer = 22000;
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint8 uiPhase;
|
||||
@@ -471,10 +492,7 @@ public:
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
uiFireBallTimer = 5000;
|
||||
uiPolymorphTimer = 8000;
|
||||
uiBlastWaveTimer = 12000;
|
||||
uiHasteTimer = 22000;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void JustReachedHome() override
|
||||
@@ -580,6 +598,7 @@ public:
|
||||
{
|
||||
boss_shaman_toc5AI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
instance = creature->GetInstanceScript();
|
||||
|
||||
bDone = false;
|
||||
@@ -593,6 +612,14 @@ public:
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
uiChainLightningTimer = 16000;
|
||||
uiHealingWaveTimer = 12000;
|
||||
uiEartShieldTimer = urand(30000, 35000);
|
||||
uiHexMendingTimer = urand(20000, 25000);
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint8 uiPhase;
|
||||
@@ -608,10 +635,7 @@ public:
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
uiChainLightningTimer = 16000;
|
||||
uiHealingWaveTimer = 12000;
|
||||
uiEartShieldTimer = urand(30000, 35000);
|
||||
uiHexMendingTimer = urand(20000, 25000);
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
@@ -725,6 +749,7 @@ public:
|
||||
{
|
||||
boss_hunter_toc5AI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
instance = creature->GetInstanceScript();
|
||||
|
||||
bDone = false;
|
||||
@@ -738,6 +763,17 @@ public:
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
uiShootTimer = 12000;
|
||||
uiMultiShotTimer = 0;
|
||||
uiLightningArrowsTimer = 7000;
|
||||
|
||||
uiTargetGUID = 0;
|
||||
|
||||
bShoot = false;
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint8 uiPhase;
|
||||
@@ -755,13 +791,7 @@ public:
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
uiShootTimer = 12000;
|
||||
uiMultiShotTimer = 0;
|
||||
uiLightningArrowsTimer = 7000;
|
||||
|
||||
uiTargetGUID = 0;
|
||||
|
||||
bShoot = false;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void JustReachedHome() override
|
||||
@@ -879,6 +909,7 @@ public:
|
||||
{
|
||||
boss_rouge_toc5AI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
instance = creature->GetInstanceScript();
|
||||
|
||||
bDone = false;
|
||||
@@ -892,6 +923,13 @@ public:
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
uiEviscerateTimer = 8000;
|
||||
uiFanKivesTimer = 14000;
|
||||
uiPosionBottleTimer = 19000;
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint8 uiPhase;
|
||||
@@ -905,9 +943,7 @@ public:
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
uiEviscerateTimer = 8000;
|
||||
uiFanKivesTimer = 14000;
|
||||
uiPosionBottleTimer = 19000;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void JustReachedHome() override
|
||||
|
||||
-2
@@ -115,8 +115,6 @@ public:
|
||||
uint64 uiVehicle2GUID;
|
||||
uint64 uiVehicle3GUID;
|
||||
|
||||
uint64 uiGrandChampionBoss1;
|
||||
|
||||
std::list<uint64> Champion1List;
|
||||
std::list<uint64> Champion2List;
|
||||
std::list<uint64> Champion3List;
|
||||
|
||||
+30
-6
@@ -166,6 +166,13 @@ class boss_anubarak_trial : public CreatureScript
|
||||
{
|
||||
boss_anubarak_trialAI(Creature* creature) : BossAI(creature, BOSS_ANUBARAK)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_intro = true;
|
||||
_reachedPhase3 = false;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@@ -183,8 +190,7 @@ class boss_anubarak_trial : public CreatureScript
|
||||
if (!IsHeroic())
|
||||
events.ScheduleEvent(EVENT_SUMMON_FROST_SPHERE, 20*IN_MILLISECONDS);
|
||||
|
||||
_intro = true;
|
||||
_reachedPhase3 = false;
|
||||
Initialize();
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
|
||||
// clean up spawned Frost Spheres
|
||||
std::list<Creature*> FrostSphereList;
|
||||
@@ -436,13 +442,19 @@ class npc_swarm_scarab : public CreatureScript
|
||||
{
|
||||
npc_swarm_scarabAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
_instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_determinationTimer = urand(5 * IN_MILLISECONDS, 60 * IN_MILLISECONDS);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
me->SetCorpseDelay(0);
|
||||
_determinationTimer = urand(5*IN_MILLISECONDS, 60*IN_MILLISECONDS);
|
||||
Initialize();
|
||||
DoCast(me, SPELL_ACID_MANDIBLE);
|
||||
me->SetInCombatWithZone();
|
||||
if (me->IsInCombat())
|
||||
@@ -508,13 +520,19 @@ class npc_nerubian_burrower : public CreatureScript
|
||||
{
|
||||
npc_nerubian_burrowerAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
_instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_submergeTimer = 30 * IN_MILLISECONDS;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
me->SetCorpseDelay(10);
|
||||
_submergeTimer = 30*IN_MILLISECONDS;
|
||||
Initialize();
|
||||
DoCast(me, SPELL_EXPOSE_WEAKNESS);
|
||||
DoCast(me, SPELL_SPIDER_FRENZY);
|
||||
DoCast(me, SPELL_AWAKENED);
|
||||
@@ -669,12 +687,18 @@ class npc_anubarak_spike : public CreatureScript
|
||||
{
|
||||
npc_anubarak_spikeAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_phase = PHASE_NO_MOVEMENT;
|
||||
_phaseSwitchTimer = 1;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_phase = PHASE_NO_MOVEMENT;
|
||||
_phaseSwitchTimer = 1;
|
||||
Initialize();
|
||||
// make sure the spike has everyone on threat list
|
||||
me->SetInCombatWithZone();
|
||||
}
|
||||
|
||||
+29
-7
@@ -348,10 +348,11 @@ class boss_toc_champion_controller : public CreatureScript
|
||||
{
|
||||
boss_toc_champion_controllerAI(Creature* creature) : ScriptedAI(creature), _summons(me)
|
||||
{
|
||||
Initialize();
|
||||
_instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
void Initialize()
|
||||
{
|
||||
_championsNotStarted = 0;
|
||||
_championsFailed = 0;
|
||||
@@ -359,6 +360,11 @@ class boss_toc_champion_controller : public CreatureScript
|
||||
_inProgress = false;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
std::vector<uint32> SelectChampions(Team playerTeam)
|
||||
{
|
||||
std::vector<uint32> vHealersEntries;
|
||||
@@ -1908,7 +1914,17 @@ class npc_toc_enh_shaman : public CreatureScript
|
||||
|
||||
struct npc_toc_enh_shamanAI : public boss_faction_championsAI
|
||||
{
|
||||
npc_toc_enh_shamanAI(Creature* creature) : boss_faction_championsAI(creature, AI_MELEE) { }
|
||||
npc_toc_enh_shamanAI(Creature* creature) : boss_faction_championsAI(creature, AI_MELEE)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_totemCount = 0;
|
||||
_totemOldCenterX = me->GetPositionX();
|
||||
_totemOldCenterY = me->GetPositionY();
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
@@ -1920,9 +1936,7 @@ class npc_toc_enh_shaman : public CreatureScript
|
||||
events.ScheduleEvent(EVENT_DEPLOY_TOTEM, 1*IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_WINDFURY, urand(20*IN_MILLISECONDS, 50*IN_MILLISECONDS));
|
||||
|
||||
_totemCount = 0;
|
||||
_totemOldCenterX = me->GetPositionX();
|
||||
_totemOldCenterY = me->GetPositionY();
|
||||
Initialize();
|
||||
SetEquipmentSlots(false, 51803, 48013, EQUIP_NO_CHANGE);
|
||||
summons.DespawnAll();
|
||||
}
|
||||
@@ -2192,12 +2206,20 @@ class npc_toc_pet_hunter : public CreatureScript
|
||||
|
||||
struct npc_toc_pet_hunterAI : public boss_faction_championsAI
|
||||
{
|
||||
npc_toc_pet_hunterAI(Creature* creature) : boss_faction_championsAI(creature, AI_PET) { }
|
||||
npc_toc_pet_hunterAI(Creature* creature) : boss_faction_championsAI(creature, AI_PET)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_clawTimer = urand(5 * IN_MILLISECONDS, 10 * IN_MILLISECONDS);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
boss_faction_championsAI::Reset();
|
||||
_clawTimer = urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS);
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
|
||||
+7
-1
@@ -315,12 +315,18 @@ class npc_fel_infernal : public CreatureScript
|
||||
{
|
||||
npc_fel_infernalAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
_instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_felStreakTimer = 30 * IN_MILLISECONDS;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_felStreakTimer = 30*IN_MILLISECONDS;
|
||||
Initialize();
|
||||
me->SetInCombatWithZone();
|
||||
}
|
||||
|
||||
|
||||
+30
-6
@@ -492,6 +492,18 @@ struct boss_jormungarAI : public BossAI
|
||||
{
|
||||
boss_jormungarAI(Creature* creature) : BossAI(creature, BOSS_BEASTS)
|
||||
{
|
||||
OtherWormEntry = 0;
|
||||
ModelStationary = 0;
|
||||
ModelMobile = 0;
|
||||
|
||||
BiteSpell = 0;
|
||||
SpewSpell = 0;
|
||||
SpitSpell = 0;
|
||||
SpraySpell = 0;
|
||||
|
||||
Phase = PHASE_MOBILE;
|
||||
Enraged = false;
|
||||
WasMobile = false;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@@ -780,12 +792,18 @@ class npc_slime_pool : public CreatureScript
|
||||
{
|
||||
npc_slime_poolAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
_instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_cast = false;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_cast = false;
|
||||
Initialize();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
}
|
||||
|
||||
@@ -851,14 +869,11 @@ class boss_icehowl : public CreatureScript
|
||||
{
|
||||
boss_icehowlAI(Creature* creature) : BossAI(creature, BOSS_BEASTS)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
void Initialize()
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FEROCIOUS_BUTT, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
|
||||
events.ScheduleEvent(EVENT_ARCTIC_BREATH, urand(15*IN_MILLISECONDS, 25*IN_MILLISECONDS));
|
||||
events.ScheduleEvent(EVENT_WHIRL, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
|
||||
events.ScheduleEvent(EVENT_MASSIVE_CRASH, 30*IN_MILLISECONDS);
|
||||
_movementStarted = false;
|
||||
_movementFinish = false;
|
||||
_trampleCast = false;
|
||||
@@ -869,6 +884,15 @@ class boss_icehowl : public CreatureScript
|
||||
_stage = 0;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FEROCIOUS_BUTT, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
|
||||
events.ScheduleEvent(EVENT_ARCTIC_BREATH, urand(15*IN_MILLISECONDS, 25*IN_MILLISECONDS));
|
||||
events.ScheduleEvent(EVENT_WHIRL, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
|
||||
events.ScheduleEvent(EVENT_MASSIVE_CRASH, 30*IN_MILLISECONDS);
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_JustDied();
|
||||
|
||||
+35
-7
@@ -143,6 +143,33 @@ struct boss_twin_baseAI : public BossAI
|
||||
{
|
||||
boss_twin_baseAI(Creature* creature) : BossAI(creature, BOSS_VALKIRIES)
|
||||
{
|
||||
Initialize();
|
||||
AuraState = AURA_STATE_NONE;
|
||||
|
||||
Stage = 0;
|
||||
|
||||
Weapon = 0;
|
||||
|
||||
VortexEmote = 0;
|
||||
SisterNpcId = 0;
|
||||
MyEmphatySpellId = 0;
|
||||
OtherEssenceSpellId = 0;
|
||||
SurgeSpellId = 0;
|
||||
VortexSpellId = 0;
|
||||
ShieldSpellId = 0;
|
||||
TwinPactSpellId = 0;
|
||||
SpikeSpellId = 0;
|
||||
TouchSpellId = 0;
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
IsBerserk = false;
|
||||
|
||||
SpecialAbilityTimer = 1 * MINUTE*IN_MILLISECONDS;
|
||||
SpikeTimer = 20 * IN_MILLISECONDS;
|
||||
TouchTimer = urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
|
||||
BerserkTimer = IsHeroic() ? 6 * MINUTE*IN_MILLISECONDS : 10 * MINUTE*IN_MILLISECONDS;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@@ -153,12 +180,7 @@ struct boss_twin_baseAI : public BossAI
|
||||
/* Uncomment this once that they are floating above the ground
|
||||
me->SetLevitate(true);
|
||||
me->SetFlying(true); */
|
||||
IsBerserk = false;
|
||||
|
||||
SpecialAbilityTimer = 1*MINUTE*IN_MILLISECONDS;
|
||||
SpikeTimer = 20*IN_MILLISECONDS;
|
||||
TouchTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
|
||||
BerserkTimer = IsHeroic() ? 6*MINUTE*IN_MILLISECONDS : 10*MINUTE*IN_MILLISECONDS;
|
||||
Initialize();
|
||||
|
||||
summons.DespawnAll();
|
||||
}
|
||||
@@ -524,6 +546,12 @@ struct npc_unleashed_ballAI : public ScriptedAI
|
||||
{
|
||||
npc_unleashed_ballAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
RangeCheckTimer = 0.5*IN_MILLISECONDS;
|
||||
}
|
||||
|
||||
void MoveToNextPoint()
|
||||
@@ -548,7 +576,7 @@ struct npc_unleashed_ballAI : public ScriptedAI
|
||||
me->SetCanFly(true);
|
||||
SetCombatMovement(false);
|
||||
MoveToNextPoint();
|
||||
RangeCheckTimer = 0.5*IN_MILLISECONDS;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void MovementInform(uint32 uiType, uint32 uiId) override
|
||||
|
||||
+13
-12
@@ -240,7 +240,6 @@ class boss_lich_king_toc : public CreatureScript
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_updateTimer = 0;
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
if (Creature* summoned = me->SummonCreature(NPC_TRIGGER, ToCCommonLoc[2].GetPositionX(), ToCCommonLoc[2].GetPositionY(), ToCCommonLoc[2].GetPositionZ(), 5, TEMPSUMMON_TIMED_DESPAWN, 1*MINUTE*IN_MILLISECONDS))
|
||||
{
|
||||
@@ -278,7 +277,7 @@ class boss_lich_king_toc : public CreatureScript
|
||||
if (_instance->GetData(TYPE_EVENT_NPC) != NPC_LICH_KING)
|
||||
return;
|
||||
|
||||
_updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
|
||||
uint32 _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
|
||||
if (_updateTimer <= uiDiff)
|
||||
{
|
||||
switch (_instance->GetData(TYPE_EVENT))
|
||||
@@ -352,7 +351,6 @@ class boss_lich_king_toc : public CreatureScript
|
||||
|
||||
private:
|
||||
InstanceScript* _instance;
|
||||
uint32 _updateTimer;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
@@ -370,7 +368,14 @@ class npc_fizzlebang_toc : public CreatureScript
|
||||
{
|
||||
npc_fizzlebang_tocAI(Creature* creature) : ScriptedAI(creature), _summons(me)
|
||||
{
|
||||
Initialize();
|
||||
_instance = me->GetInstanceScript();
|
||||
_triggerGUID = 0;
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_portalGUID = 0;
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
@@ -388,7 +393,7 @@ class npc_fizzlebang_toc : public CreatureScript
|
||||
void Reset() override
|
||||
{
|
||||
me->SetWalk(true);
|
||||
_portalGUID = 0;
|
||||
Initialize();
|
||||
me->GetMotionMaster()->MovePoint(1, ToCCommonLoc[10].GetPositionX(), ToCCommonLoc[10].GetPositionY()-60, ToCCommonLoc[10].GetPositionZ());
|
||||
}
|
||||
|
||||
@@ -423,7 +428,7 @@ class npc_fizzlebang_toc : public CreatureScript
|
||||
if (_instance->GetData(TYPE_EVENT_NPC) != NPC_FIZZLEBANG)
|
||||
return;
|
||||
|
||||
_updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
|
||||
uint32 _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
|
||||
if (_updateTimer <= uiDiff)
|
||||
{
|
||||
switch (_instance->GetData(TYPE_EVENT))
|
||||
@@ -521,7 +526,6 @@ class npc_fizzlebang_toc : public CreatureScript
|
||||
private:
|
||||
InstanceScript* _instance;
|
||||
SummonList _summons;
|
||||
uint32 _updateTimer;
|
||||
uint64 _portalGUID;
|
||||
uint64 _triggerGUID;
|
||||
};
|
||||
@@ -556,7 +560,7 @@ class npc_tirion_toc : public CreatureScript
|
||||
if (_instance->GetData(TYPE_EVENT_NPC) != NPC_TIRION)
|
||||
return;
|
||||
|
||||
_updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
|
||||
uint32 _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
|
||||
if (_updateTimer <= uiDiff)
|
||||
{
|
||||
switch (_instance->GetData(TYPE_EVENT))
|
||||
@@ -811,7 +815,6 @@ class npc_tirion_toc : public CreatureScript
|
||||
}
|
||||
private:
|
||||
InstanceScript* _instance;
|
||||
uint32 _updateTimer;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
@@ -844,7 +847,7 @@ class npc_garrosh_toc : public CreatureScript
|
||||
if (_instance->GetData(TYPE_EVENT_NPC) != NPC_GARROSH)
|
||||
return;
|
||||
|
||||
_updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
|
||||
uint32 _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
|
||||
if (_updateTimer <= uiDiff)
|
||||
{
|
||||
switch (_instance->GetData(TYPE_EVENT))
|
||||
@@ -895,7 +898,6 @@ class npc_garrosh_toc : public CreatureScript
|
||||
}
|
||||
private:
|
||||
InstanceScript* _instance;
|
||||
uint32 _updateTimer;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
@@ -928,7 +930,7 @@ class npc_varian_toc : public CreatureScript
|
||||
if (_instance->GetData(TYPE_EVENT_NPC) != NPC_VARIAN)
|
||||
return;
|
||||
|
||||
_updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
|
||||
uint32 _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
|
||||
if (_updateTimer <= uiDiff)
|
||||
{
|
||||
switch (_instance->GetData(TYPE_EVENT))
|
||||
@@ -979,7 +981,6 @@ class npc_varian_toc : public CreatureScript
|
||||
}
|
||||
private:
|
||||
InstanceScript* _instance;
|
||||
uint32 _updateTimer;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
|
||||
@@ -58,10 +58,19 @@ class boss_king_dred : public CreatureScript
|
||||
|
||||
struct boss_king_dredAI : public BossAI
|
||||
{
|
||||
boss_king_dredAI(Creature* creature) : BossAI(creature, DATA_KING_DRED) { }
|
||||
boss_king_dredAI(Creature* creature) : BossAI(creature, DATA_KING_DRED)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
raptorsKilled = 0;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
Initialize();
|
||||
_Reset();
|
||||
}
|
||||
|
||||
@@ -166,16 +175,22 @@ class npc_drakkari_gutripper : public CreatureScript
|
||||
{
|
||||
npc_drakkari_gutripperAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
instance = me->GetInstanceScript();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
GutRipTimer = urand(10000, 15000);
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint32 GutRipTimer;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
GutRipTimer = urand(10000, 15000);
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
@@ -216,16 +231,22 @@ class npc_drakkari_scytheclaw : public CreatureScript
|
||||
{
|
||||
npc_drakkari_scytheclawAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
instance = me->GetInstanceScript();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
uiRendTimer = urand(10000, 15000);
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint32 uiRendTimer;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
uiRendTimer = urand(10000, 15000);
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
|
||||
@@ -80,14 +80,23 @@ public:
|
||||
|
||||
struct boss_novosAI : public BossAI
|
||||
{
|
||||
boss_novosAI(Creature* creature) : BossAI(creature, DATA_NOVOS) { }
|
||||
boss_novosAI(Creature* creature) : BossAI(creature, DATA_NOVOS)
|
||||
{
|
||||
Initialize();
|
||||
_bubbled = false;
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_ohNovos = true;
|
||||
_crystalHandlerCount = 0;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_Reset();
|
||||
|
||||
_ohNovos = true;
|
||||
_crystalHandlerCount = 0;
|
||||
Initialize();
|
||||
SetCrystalsStatus(false);
|
||||
SetSummonerStatus(false);
|
||||
SetBubbled(false);
|
||||
@@ -280,15 +289,23 @@ public:
|
||||
|
||||
struct npc_crystal_channel_targetAI : public ScriptedAI
|
||||
{
|
||||
npc_crystal_channel_targetAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
npc_crystal_channel_targetAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
void Initialize()
|
||||
{
|
||||
_spell = 0;
|
||||
_timer = 0;
|
||||
_temp = 0;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (_spell)
|
||||
|
||||
@@ -73,12 +73,20 @@ class boss_trollgore : public CreatureScript
|
||||
|
||||
struct boss_trollgoreAI : public BossAI
|
||||
{
|
||||
boss_trollgoreAI(Creature* creature) : BossAI(creature, DATA_TROLLGORE) { }
|
||||
boss_trollgoreAI(Creature* creature) : BossAI(creature, DATA_TROLLGORE)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_consumptionJunction = true;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_Reset();
|
||||
_consumptionJunction = true;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
|
||||
@@ -71,14 +71,6 @@ class boss_bronjahm : public CreatureScript
|
||||
DoCast(me, SPELL_SOULSTORM_CHANNEL, true);
|
||||
}
|
||||
|
||||
void InitializeAI() override
|
||||
{
|
||||
if (!instance || static_cast<InstanceMap*>(me->GetMap())->GetScriptId() != sObjectMgr->GetScriptId(FoSScriptName))
|
||||
me->IsAIEnabled = false;
|
||||
else if (!me->isDead())
|
||||
Reset();
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
events.Reset();
|
||||
@@ -188,7 +180,7 @@ class boss_bronjahm : public CreatureScript
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetInstanceAI<boss_bronjahmAI>(creature);
|
||||
return GetInstanceAI<boss_bronjahmAI>(creature, FoSScriptName);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -130,14 +130,15 @@ class boss_devourer_of_souls : public CreatureScript
|
||||
{
|
||||
boss_devourer_of_soulsAI(Creature* creature) : BossAI(creature, DATA_DEVOURER_EVENT)
|
||||
{
|
||||
Initialize();
|
||||
beamAngle = 0.f;
|
||||
beamAngleDiff = 0.f;
|
||||
wailingSoulTick = 0;
|
||||
}
|
||||
|
||||
void InitializeAI() override
|
||||
void Initialize()
|
||||
{
|
||||
if (!instance || static_cast<InstanceMap*>(me->GetMap())->GetScriptId() != sObjectMgr->GetScriptId(FoSScriptName))
|
||||
me->IsAIEnabled = false;
|
||||
else if (!me->isDead())
|
||||
Reset();
|
||||
threeFaced = true;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@@ -149,7 +150,7 @@ class boss_devourer_of_souls : public CreatureScript
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
|
||||
threeFaced = true;
|
||||
Initialize();
|
||||
|
||||
instance->SetData(DATA_DEVOURER_EVENT, NOT_STARTED);
|
||||
}
|
||||
@@ -345,7 +346,7 @@ class boss_devourer_of_souls : public CreatureScript
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetInstanceAI<boss_devourer_of_soulsAI>(creature);
|
||||
return GetInstanceAI<boss_devourer_of_soulsAI>(creature, FoSScriptName);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -80,10 +80,16 @@ public:
|
||||
{
|
||||
npc_sylvanas_fosAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
instance = me->GetInstanceScript();
|
||||
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
phase = PHASE_NORMAL;
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
EventMap events;
|
||||
@@ -92,7 +98,7 @@ public:
|
||||
void Reset() override
|
||||
{
|
||||
events.Reset();
|
||||
phase = PHASE_NORMAL;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void DoAction(int32 actionId) override
|
||||
@@ -203,10 +209,16 @@ public:
|
||||
{
|
||||
npc_jaina_fosAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
instance = me->GetInstanceScript();
|
||||
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
phase = PHASE_NORMAL;
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
EventMap events;
|
||||
@@ -215,7 +227,7 @@ public:
|
||||
void Reset() override
|
||||
{
|
||||
events.Reset();
|
||||
phase = PHASE_NORMAL;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void DoAction(int32 actionId) override
|
||||
|
||||
@@ -55,12 +55,20 @@ class boss_falric : public CreatureScript
|
||||
|
||||
struct boss_falricAI : public boss_horAI
|
||||
{
|
||||
boss_falricAI(Creature* creature) : boss_horAI(creature, DATA_FALRIC) { }
|
||||
boss_falricAI(Creature* creature) : boss_horAI(creature, DATA_FALRIC)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_hopelessnessCount = 0;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
boss_horAI::Reset();
|
||||
_hopelessnessCount = 0;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
|
||||
@@ -82,14 +82,22 @@ class boss_garfrost : public CreatureScript
|
||||
|
||||
struct boss_garfrostAI : public BossAI
|
||||
{
|
||||
boss_garfrostAI(Creature* creature) : BossAI(creature, DATA_GARFROST) { }
|
||||
boss_garfrostAI(Creature* creature) : BossAI(creature, DATA_GARFROST)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_permafrostStack = 0;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_Reset();
|
||||
events.SetPhase(PHASE_ONE);
|
||||
SetEquipmentSlots(true);
|
||||
_permafrostStack = 0;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
|
||||
@@ -140,6 +140,7 @@ class boss_ick : public CreatureScript
|
||||
boss_ickAI(Creature* creature) : BossAI(creature, DATA_ICK), _vehicle(creature->GetVehicleKit())
|
||||
{
|
||||
ASSERT(_vehicle);
|
||||
_tempThreat = 0;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@@ -286,14 +287,20 @@ class boss_krick : public CreatureScript
|
||||
{
|
||||
boss_krickAI(Creature* creature) : ScriptedAI(creature), _instanceScript(creature->GetInstanceScript()), _summons(creature)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_phase = PHASE_COMBAT;
|
||||
_outroNpcGUID = 0;
|
||||
_tyrannusGUID = 0;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_events.Reset();
|
||||
_phase = PHASE_COMBAT;
|
||||
_outroNpcGUID = 0;
|
||||
_tyrannusGUID = 0;
|
||||
Initialize();
|
||||
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
|
||||
@@ -293,14 +293,20 @@ class boss_rimefang : public CreatureScript
|
||||
boss_rimefangAI(Creature* creature) : ScriptedAI(creature), _vehicle(creature->GetVehicleKit())
|
||||
{
|
||||
ASSERT(_vehicle);
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_currentWaypoint = 0;
|
||||
_hoarfrostTargetGUID = 0;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_events.Reset();
|
||||
_events.SetPhase(PHASE_NONE);
|
||||
_currentWaypoint = 0;
|
||||
_hoarfrostTargetGUID = 0;
|
||||
Initialize();
|
||||
me->SetCanFly(true);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
|
||||
@@ -52,6 +52,7 @@ class instance_pit_of_saron : public InstanceMapScript
|
||||
_jainaOrSylvanas1GUID = 0;
|
||||
_jainaOrSylvanas2GUID = 0;
|
||||
_teamInInstance = 0;
|
||||
_tyrannusEventGUID = 0;
|
||||
}
|
||||
|
||||
void OnPlayerEnter(Player* player) override
|
||||
|
||||
@@ -113,11 +113,17 @@ class npc_iceborn_protodrake : public CreatureScript
|
||||
npc_iceborn_protodrakeAI(Creature* creature) : ScriptedAI(creature), _vehicle(creature->GetVehicleKit())
|
||||
{
|
||||
ASSERT(_vehicle);
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_frostBreathCooldown = 5000;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_frostBreathCooldown = 5000;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
@@ -161,11 +167,17 @@ class npc_geist_ambusher : public CreatureScript
|
||||
{
|
||||
npc_geist_ambusherAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_leapingFaceMaulCooldown = 9000;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_leapingFaceMaulCooldown = 9000;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
|
||||
@@ -82,14 +82,14 @@ class boss_drakkari_colossus : public CreatureScript
|
||||
{
|
||||
boss_drakkari_colossusAI(Creature* creature) : BossAI(creature, DATA_DRAKKARI_COLOSSUS_EVENT)
|
||||
{
|
||||
Initialize();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
introDone = false;
|
||||
}
|
||||
|
||||
void InitializeAI() override
|
||||
void Initialize()
|
||||
{
|
||||
if (!me->isDead())
|
||||
Reset();
|
||||
phase = COLOSSUS_PHASE_NORMAL;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@@ -106,7 +106,7 @@ class boss_drakkari_colossus : public CreatureScript
|
||||
//events.Reset(); -> done in _Reset();
|
||||
events.ScheduleEvent(EVENT_MIGHTY_BLOW, urand(10000, 30000));
|
||||
|
||||
phase = COLOSSUS_PHASE_NORMAL;
|
||||
Initialize();
|
||||
|
||||
// Note: This should not be called, but before use SetBossState function we should use BossAI
|
||||
// in all the bosses of the instance
|
||||
@@ -393,13 +393,19 @@ public:
|
||||
{
|
||||
npc_living_mojoAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
mojoWaveTimer = 2 * IN_MILLISECONDS;
|
||||
mojoPuddleTimer = 7 * IN_MILLISECONDS;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
mojoWaveTimer = 2*IN_MILLISECONDS;
|
||||
mojoPuddleTimer = 7*IN_MILLISECONDS;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void MoveMojos(Creature* boss)
|
||||
|
||||
@@ -44,9 +44,20 @@ public:
|
||||
{
|
||||
boss_eckAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
uiBerserkTimer = urand(60 * IN_MILLISECONDS, 90 * IN_MILLISECONDS); //60-90 secs according to wowwiki
|
||||
uiBiteTimer = 5 * IN_MILLISECONDS;
|
||||
uiSpitTimer = 10 * IN_MILLISECONDS;
|
||||
uiSpringTimer = 8 * IN_MILLISECONDS;
|
||||
|
||||
bBerserk = false;
|
||||
}
|
||||
|
||||
uint32 uiBerserkTimer;
|
||||
uint32 uiBiteTimer;
|
||||
uint32 uiSpitTimer;
|
||||
@@ -58,12 +69,7 @@ public:
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
uiBerserkTimer = urand(60*IN_MILLISECONDS, 90*IN_MILLISECONDS); //60-90 secs according to wowwiki
|
||||
uiBiteTimer = 5*IN_MILLISECONDS;
|
||||
uiSpitTimer = 10*IN_MILLISECONDS;
|
||||
uiSpringTimer = 8*IN_MILLISECONDS;
|
||||
|
||||
bBerserk = false;
|
||||
Initialize();
|
||||
|
||||
instance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
@@ -77,9 +77,26 @@ public:
|
||||
{
|
||||
boss_gal_darahAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
uiStampedeTimer = 10 * IN_MILLISECONDS;
|
||||
uiWhirlingSlashTimer = 21 * IN_MILLISECONDS;
|
||||
uiPunctureTimer = 10 * IN_MILLISECONDS;
|
||||
uiEnrageTimer = 15 * IN_MILLISECONDS;
|
||||
uiImpalingChargeTimer = 21 * IN_MILLISECONDS;
|
||||
uiStompTimer = 25 * IN_MILLISECONDS;
|
||||
uiTransformationTimer = 9 * IN_MILLISECONDS;
|
||||
uiPhaseCounter = 0;
|
||||
|
||||
shareTheLove = 0;
|
||||
bStartOfTransformation = true;
|
||||
Phase = TROLL;
|
||||
}
|
||||
|
||||
uint32 uiStampedeTimer;
|
||||
uint32 uiWhirlingSlashTimer;
|
||||
uint32 uiPunctureTimer;
|
||||
@@ -100,21 +117,9 @@ public:
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
uiStampedeTimer = 10*IN_MILLISECONDS;
|
||||
uiWhirlingSlashTimer = 21*IN_MILLISECONDS;
|
||||
uiPunctureTimer = 10*IN_MILLISECONDS;
|
||||
uiEnrageTimer = 15*IN_MILLISECONDS;
|
||||
uiImpalingChargeTimer = 21*IN_MILLISECONDS;
|
||||
uiStompTimer = 25*IN_MILLISECONDS;
|
||||
uiTransformationTimer = 9*IN_MILLISECONDS;
|
||||
uiPhaseCounter = 0;
|
||||
Initialize();
|
||||
|
||||
impaledList.clear();
|
||||
shareTheLove = 0;
|
||||
|
||||
bStartOfTransformation = true;
|
||||
|
||||
Phase = TROLL;
|
||||
|
||||
me->SetDisplayId(DISPLAY_TROLL);
|
||||
|
||||
|
||||
@@ -61,9 +61,19 @@ public:
|
||||
{
|
||||
boss_moorabiAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
uiGroundTremorTimer = 18 * IN_MILLISECONDS;
|
||||
uiNumblingShoutTimer = 10 * IN_MILLISECONDS;
|
||||
uiDeterminedStabTimer = 20 * IN_MILLISECONDS;
|
||||
uiTransformationTImer = 12 * IN_MILLISECONDS;
|
||||
bPhase = false;
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
bool bPhase;
|
||||
@@ -75,11 +85,7 @@ public:
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
uiGroundTremorTimer = 18*IN_MILLISECONDS;
|
||||
uiNumblingShoutTimer = 10*IN_MILLISECONDS;
|
||||
uiDeterminedStabTimer = 20*IN_MILLISECONDS;
|
||||
uiTransformationTImer = 12*IN_MILLISECONDS;
|
||||
bPhase = false;
|
||||
Initialize();
|
||||
|
||||
instance->SetData(DATA_MOORABI_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
@@ -83,9 +83,19 @@ public:
|
||||
{
|
||||
boss_slad_ranAI(Creature* creature) : ScriptedAI(creature), lSummons(me)
|
||||
{
|
||||
Initialize();
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
uiPoisonNovaTimer = 10 * IN_MILLISECONDS;
|
||||
uiPowerfullBiteTimer = 3 * IN_MILLISECONDS;
|
||||
uiVenomBoltTimer = 15 * IN_MILLISECONDS;
|
||||
uiSpawnTimer = 5 * IN_MILLISECONDS;
|
||||
uiPhase = 0;
|
||||
}
|
||||
|
||||
uint32 uiPoisonNovaTimer;
|
||||
uint32 uiPowerfullBiteTimer;
|
||||
uint32 uiVenomBoltTimer;
|
||||
@@ -100,11 +110,7 @@ public:
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
uiPoisonNovaTimer = 10*IN_MILLISECONDS;
|
||||
uiPowerfullBiteTimer = 3*IN_MILLISECONDS;
|
||||
uiVenomBoltTimer = 15*IN_MILLISECONDS;
|
||||
uiSpawnTimer = 5*IN_MILLISECONDS;
|
||||
uiPhase = 0;
|
||||
Initialize();
|
||||
lWrappedPlayers.clear();
|
||||
|
||||
lSummons.DespawnAll();
|
||||
|
||||
@@ -182,14 +182,20 @@ class boss_blood_council_controller : public CreatureScript
|
||||
{
|
||||
boss_blood_council_controllerAI(Creature* creature) : BossAI(creature, DATA_BLOOD_PRINCE_COUNCIL)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_invocationStage = 0;
|
||||
_resetCounter = 0;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
events.Reset();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
_invocationStage = 0;
|
||||
_resetCounter = 0;
|
||||
Initialize();
|
||||
|
||||
instance->SetBossState(DATA_BLOOD_PRINCE_COUNCIL, NOT_STARTED);
|
||||
}
|
||||
@@ -1142,6 +1148,7 @@ class npc_ball_of_flame : public CreatureScript
|
||||
npc_ball_of_flameAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
|
||||
{
|
||||
_despawnTimer = 0;
|
||||
_chaseGUID = 0;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@@ -1224,7 +1231,12 @@ class npc_kinetic_bomb : public CreatureScript
|
||||
|
||||
struct npc_kinetic_bombAI : public ScriptedAI
|
||||
{
|
||||
npc_kinetic_bombAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
npc_kinetic_bombAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
_x = 0.f;
|
||||
_y = 0.f;
|
||||
_groundZ = 0.f;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
|
||||
@@ -143,6 +143,14 @@ class boss_blood_queen_lana_thel : public CreatureScript
|
||||
{
|
||||
boss_blood_queen_lana_thelAI(Creature* creature) : BossAI(creature, DATA_BLOOD_QUEEN_LANA_THEL)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_offtankGUID = 0;
|
||||
_creditBloodQuickening = false;
|
||||
_killMinchar = false;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@@ -157,10 +165,8 @@ class boss_blood_queen_lana_thel : public CreatureScript
|
||||
events.ScheduleEvent(EVENT_TWILIGHT_BLOODBOLT, urand(20000, 25000), EVENT_GROUP_NORMAL);
|
||||
events.ScheduleEvent(EVENT_AIR_PHASE, 124000 + uint32(Is25ManRaid() ? 3000 : 0));
|
||||
CleanAuras();
|
||||
_offtankGUID = 0;
|
||||
_vampires.clear();
|
||||
_creditBloodQuickening = false;
|
||||
_killMinchar = false;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
|
||||
@@ -249,18 +249,24 @@ class boss_deathbringer_saurfang : public CreatureScript
|
||||
{
|
||||
boss_deathbringer_saurfangAI(Creature* creature) : BossAI(creature, DATA_DEATHBRINGER_SAURFANG)
|
||||
{
|
||||
Initialize();
|
||||
ASSERT(creature->GetVehicleKit()); // we dont actually use it, just check if exists
|
||||
_introDone = false;
|
||||
_fallenChampionCastCount = 0;
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_frenzied = false;
|
||||
_dead = false;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_Reset();
|
||||
me->SetReactState(REACT_DEFENSIVE);
|
||||
events.SetPhase(PHASE_COMBAT);
|
||||
_frenzied = false;
|
||||
_dead = false;
|
||||
Initialize();
|
||||
me->SetPower(POWER_ENERGY, 0);
|
||||
DoCast(me, SPELL_ZERO_POWER, true);
|
||||
DoCast(me, SPELL_BLOOD_LINK, true);
|
||||
|
||||
@@ -218,6 +218,14 @@ class boss_lady_deathwhisper : public CreatureScript
|
||||
boss_lady_deathwhisperAI(Creature* creature) : BossAI(creature, DATA_LADY_DEATHWHISPER),
|
||||
_dominateMindCount(RAID_MODE<uint8>(0, 1, 1, 3)), _introDone(false)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_waveCounter = 0;
|
||||
_nextVengefulShadeTargetGUID = 0;
|
||||
_darnavanGUID = 0;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@@ -225,9 +233,7 @@ class boss_lady_deathwhisper : public CreatureScript
|
||||
_Reset();
|
||||
me->SetPower(POWER_MANA, me->GetMaxPower(POWER_MANA));
|
||||
events.SetPhase(PHASE_ONE);
|
||||
_waveCounter = 0;
|
||||
_nextVengefulShadeTargetGUID = 0;
|
||||
_darnavanGUID = 0;
|
||||
Initialize();
|
||||
DoCast(me, SPELL_SHADOW_CHANNELING);
|
||||
me->RemoveAurasDueToSpell(SPELL_BERSERK);
|
||||
me->RemoveAurasDueToSpell(SPELL_MANA_BARRIER);
|
||||
@@ -837,6 +843,13 @@ class npc_darnavan : public CreatureScript
|
||||
{
|
||||
npc_darnavanAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_canCharge = true;
|
||||
_canShatter = true;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@@ -846,8 +859,7 @@ class npc_darnavan : public CreatureScript
|
||||
_events.ScheduleEvent(EVENT_DARNAVAN_INTIMIDATING_SHOUT, urand(20000, 25000));
|
||||
_events.ScheduleEvent(EVENT_DARNAVAN_MORTAL_STRIKE, urand(25000, 30000));
|
||||
_events.ScheduleEvent(EVENT_DARNAVAN_SUNDER_ARMOR, urand(5000, 8000));
|
||||
_canCharge = true;
|
||||
_canShatter = true;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
|
||||
@@ -133,6 +133,7 @@ class boss_lord_marrowgar : public CreatureScript
|
||||
_coldflameLastPos.Relocate(creature);
|
||||
_introDone = false;
|
||||
_boneSlice = false;
|
||||
_coldflameTarget = 0;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
|
||||
@@ -223,6 +223,7 @@ class boss_professor_putricide : public CreatureScript
|
||||
_baseSpeed(creature->GetSpeedRate(MOVE_RUN)), _experimentState(EXPERIMENT_STATE_OOZE)
|
||||
{
|
||||
_phase = PHASE_NONE;
|
||||
_oozeFloodStage = 0;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
|
||||
@@ -221,6 +221,14 @@ class boss_sindragosa : public CreatureScript
|
||||
{
|
||||
boss_sindragosaAI(Creature* creature) : BossAI(creature, DATA_SINDRAGOSA), _summoned(false)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_mysticBuffetStack = 0;
|
||||
_isInAirPhase = false;
|
||||
_isThirdPhase = false;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@@ -235,9 +243,7 @@ class boss_sindragosa : public CreatureScript
|
||||
events.ScheduleEvent(EVENT_UNCHAINED_MAGIC, urand(9000, 14000), EVENT_GROUP_LAND_PHASE);
|
||||
events.ScheduleEvent(EVENT_ICY_GRIP, 33500, EVENT_GROUP_LAND_PHASE);
|
||||
events.ScheduleEvent(EVENT_AIR_PHASE, 50000);
|
||||
_mysticBuffetStack = 0;
|
||||
_isInAirPhase = false;
|
||||
_isThirdPhase = false;
|
||||
Initialize();
|
||||
|
||||
if (!_summoned)
|
||||
{
|
||||
@@ -558,6 +564,7 @@ class npc_ice_tomb : public CreatureScript
|
||||
npc_ice_tombAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
_trappedPlayerGUID = 0;
|
||||
_existenceCheckTimer = 0;
|
||||
SetCombatMovement(false);
|
||||
}
|
||||
|
||||
@@ -765,6 +772,12 @@ class npc_rimefang : public CreatureScript
|
||||
{
|
||||
npc_rimefangAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _summoned(false)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_icyBlastCounter = 0;
|
||||
}
|
||||
|
||||
void InitializeAI() override
|
||||
@@ -783,7 +796,7 @@ class npc_rimefang : public CreatureScript
|
||||
_events.ScheduleEvent(EVENT_FROST_BREATH_RIMEFANG, urand(12000, 15000));
|
||||
_events.ScheduleEvent(EVENT_ICY_BLAST, urand(30000, 35000));
|
||||
me->SetReactState(REACT_DEFENSIVE);
|
||||
_icyBlastCounter = 0;
|
||||
Initialize();
|
||||
|
||||
if (!_summoned)
|
||||
{
|
||||
@@ -922,7 +935,14 @@ class npc_sindragosa_trash : public CreatureScript
|
||||
{
|
||||
npc_sindragosa_trashAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
_instance = creature->GetInstanceScript();
|
||||
_frostwyrmId = 0;
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_isTaunted = false;
|
||||
}
|
||||
|
||||
void InitializeAI() override
|
||||
@@ -946,7 +966,7 @@ class npc_sindragosa_trash : public CreatureScript
|
||||
_events.ScheduleEvent(EVENT_CONCUSSIVE_SHOCK, urand(8000, 10000));
|
||||
}
|
||||
|
||||
_isTaunted = false;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void JustRespawned() override
|
||||
|
||||
@@ -504,6 +504,13 @@ class boss_the_lich_king : public CreatureScript
|
||||
{
|
||||
boss_the_lich_kingAI(Creature* creature) : BossAI(creature, DATA_THE_LICH_KING)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_necroticPlagueStack = 0;
|
||||
_vileSpiritExplosions = 0;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@@ -511,8 +518,7 @@ class boss_the_lich_king : public CreatureScript
|
||||
_Reset();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
events.SetPhase(PHASE_INTRO);
|
||||
_necroticPlagueStack = 0;
|
||||
_vileSpiritExplosions = 0;
|
||||
Initialize();
|
||||
SetEquipmentSlots(true);
|
||||
}
|
||||
|
||||
|
||||
@@ -282,6 +282,17 @@ class boss_valithria_dreamwalker : public CreatureScript
|
||||
boss_valithria_dreamwalkerAI(Creature* creature) : ScriptedAI(creature),
|
||||
_instance(creature->GetInstanceScript()), _portalCount(RAID_MODE<uint32>(3, 8, 3, 8))
|
||||
{
|
||||
Initialize();
|
||||
_spawnHealth = me->GetHealth();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_missedPortals = 0;
|
||||
_under25PercentTalkDone = false;
|
||||
_over75PercentTalkDone = false;
|
||||
_justDied = false;
|
||||
_done = false;
|
||||
}
|
||||
|
||||
void InitializeAI() override
|
||||
@@ -305,11 +316,7 @@ class boss_valithria_dreamwalker : public CreatureScript
|
||||
// Glyph of Dispel Magic - not a percent heal by effect, its cast with custom basepoints
|
||||
me->ApplySpellImmune(0, IMMUNITY_ID, 56131, true);
|
||||
_instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
|
||||
_missedPortals = 0;
|
||||
_under25PercentTalkDone = false;
|
||||
_over75PercentTalkDone = false;
|
||||
_justDied = false;
|
||||
_done = false;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void AttackStart(Unit* /*target*/) override
|
||||
@@ -680,6 +687,12 @@ class npc_risen_archmage : public CreatureScript
|
||||
npc_risen_archmageAI(Creature* creature) : ScriptedAI(creature),
|
||||
_instance(creature->GetInstanceScript())
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_canCallEnterCombat = true;
|
||||
}
|
||||
|
||||
bool CanAIAttack(Unit const* target) const override
|
||||
@@ -693,7 +706,7 @@ class npc_risen_archmage : public CreatureScript
|
||||
_events.ScheduleEvent(EVENT_FROSTBOLT_VOLLEY, urand(5000, 15000));
|
||||
_events.ScheduleEvent(EVENT_MANA_VOID, urand(20000, 25000));
|
||||
_events.ScheduleEvent(EVENT_COLUMN_OF_FROST, urand(10000, 20000));
|
||||
_canCallEnterCombat = true;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*target*/) override
|
||||
|
||||
@@ -385,15 +385,21 @@ class npc_highlord_tirion_fordring_lh : public CreatureScript
|
||||
{
|
||||
npc_highlord_tirion_fordringAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_theLichKing = 0;
|
||||
_bolvarFordragon = 0;
|
||||
_factionNPC = 0;
|
||||
_damnedKills = 0;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_events.Reset();
|
||||
_theLichKing = 0;
|
||||
_bolvarFordragon = 0;
|
||||
_factionNPC = 0;
|
||||
_damnedKills = 0;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
// IMPORTANT NOTE: This is triggered from per-GUID scripts
|
||||
@@ -939,11 +945,18 @@ class npc_crok_scourgebane : public CreatureScript
|
||||
_instance(creature->GetInstanceScript()), _respawnTime(creature->GetRespawnDelay()),
|
||||
_corpseDelay(creature->GetCorpseDelay())
|
||||
{
|
||||
Initialize();
|
||||
SetDespawnAtEnd(false);
|
||||
SetDespawnAtFar(false);
|
||||
_isEventActive = false;
|
||||
_isEventDone = _instance->GetBossState(DATA_SISTER_SVALNA) == DONE;
|
||||
_currentWPid = 0;
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_didUnderTenPercentText = false;
|
||||
_wipeCheckTimer = 1000;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@@ -952,8 +965,7 @@ class npc_crok_scourgebane : public CreatureScript
|
||||
_events.ScheduleEvent(EVENT_SCOURGE_STRIKE, urand(7500, 12500));
|
||||
_events.ScheduleEvent(EVENT_DEATH_STRIKE, urand(25000, 30000));
|
||||
me->SetReactState(REACT_DEFENSIVE);
|
||||
_didUnderTenPercentText = false;
|
||||
_wipeCheckTimer = 1000;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void DoAction(int32 action) override
|
||||
@@ -1647,12 +1659,18 @@ class npc_impaling_spear : public CreatureScript
|
||||
{
|
||||
npc_impaling_spearAI(Creature* creature) : CreatureAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_vehicleCheckTimer = 500;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
_vehicleCheckTimer = 500;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
|
||||
@@ -174,6 +174,9 @@ class instance_icecrown_citadel : public InstanceMapScript
|
||||
UpperSpireTeleporterActiveState = NOT_STARTED;
|
||||
BloodQuickeningState = NOT_STARTED;
|
||||
BloodQuickeningMinutes = 0;
|
||||
FrozenBolvarGUID = 0;
|
||||
PillarsChainedGUID = 0;
|
||||
PillarsUnchainedGUID = 0;
|
||||
}
|
||||
|
||||
// A function to help reduce the number of lines for teleporter management.
|
||||
|
||||
@@ -62,7 +62,15 @@ public:
|
||||
|
||||
struct boss_anubrekhanAI : public BossAI
|
||||
{
|
||||
boss_anubrekhanAI(Creature* creature) : BossAI(creature, BOSS_ANUBREKHAN) { }
|
||||
boss_anubrekhanAI(Creature* creature) : BossAI(creature, BOSS_ANUBREKHAN)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
hasTaunted = false;
|
||||
}
|
||||
|
||||
bool hasTaunted;
|
||||
|
||||
@@ -70,7 +78,7 @@ public:
|
||||
{
|
||||
_Reset();
|
||||
|
||||
hasTaunted = false;
|
||||
Initialize();
|
||||
|
||||
if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
|
||||
{
|
||||
|
||||
@@ -96,12 +96,25 @@ public:
|
||||
{
|
||||
boss_four_horsemenAI(Creature* creature) : BossAI(creature, BOSS_HORSEMEN)
|
||||
{
|
||||
Initialize();
|
||||
id = Horsemen(0);
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
if (me->GetEntry() == NPC_HORSEMEN[i])
|
||||
id = Horsemen(i);
|
||||
caster = (id == HORSEMEN_LADY || id == HORSEMEN_SIR);
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
uiEventStarterGUID = 0;
|
||||
nextWP = 0;
|
||||
punishTimer = 2000;
|
||||
nextMovementStarted = false;
|
||||
movementCompleted = false;
|
||||
movementStarted = false;
|
||||
encounterActionAttack = false;
|
||||
encounterActionReset = false;
|
||||
doDelayPunish = false;
|
||||
}
|
||||
|
||||
Horsemen id;
|
||||
@@ -124,15 +137,7 @@ public:
|
||||
instance->SetData(DATA_HORSEMEN0 + id, NOT_STARTED);
|
||||
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
uiEventStarterGUID = 0;
|
||||
nextWP = 0;
|
||||
punishTimer = 2000;
|
||||
nextMovementStarted = false;
|
||||
movementCompleted = false;
|
||||
movementStarted = false;
|
||||
encounterActionAttack = false;
|
||||
encounterActionReset = false;
|
||||
doDelayPunish = false;
|
||||
Initialize();
|
||||
_Reset();
|
||||
}
|
||||
|
||||
|
||||
@@ -162,7 +162,18 @@ class boss_gothik : public CreatureScript
|
||||
|
||||
struct boss_gothikAI : public BossAI
|
||||
{
|
||||
boss_gothikAI(Creature* creature) : BossAI(creature, BOSS_GOTHIK) { }
|
||||
boss_gothikAI(Creature* creature) : BossAI(creature, BOSS_GOTHIK)
|
||||
{
|
||||
Initialize();
|
||||
waveCount = 0;
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
mergedSides = false;
|
||||
phaseTwo = false;
|
||||
thirtyPercentReached = false;
|
||||
}
|
||||
|
||||
uint32 waveCount;
|
||||
typedef std::vector<Creature*> TriggerVct;
|
||||
@@ -182,9 +193,7 @@ class boss_gothik : public CreatureScript
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
instance->SetData(DATA_GOTHIK_GATE, GO_STATE_ACTIVE);
|
||||
_Reset();
|
||||
mergedSides = false;
|
||||
phaseTwo = false;
|
||||
thirtyPercentReached = false;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
|
||||
@@ -66,7 +66,13 @@ public:
|
||||
|
||||
struct boss_heiganAI : public BossAI
|
||||
{
|
||||
boss_heiganAI(Creature* creature) : BossAI(creature, BOSS_HEIGAN) { }
|
||||
boss_heiganAI(Creature* creature) : BossAI(creature, BOSS_HEIGAN)
|
||||
{
|
||||
eruptSection = 0;
|
||||
eruptDirection = false;
|
||||
safetyDance = false;
|
||||
phase = PHASE_FIGHT;
|
||||
}
|
||||
|
||||
uint32 eruptSection;
|
||||
bool eruptDirection;
|
||||
|
||||
@@ -263,9 +263,20 @@ public:
|
||||
{
|
||||
boss_kelthuzadAI(Creature* creature) : BossAI(creature, BOSS_KELTHUZAD), spawns(creature)
|
||||
{
|
||||
Initialize();
|
||||
uiFaction = me->getFaction();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
nGuardiansOfIcecrownCount = 0;
|
||||
uiGuardiansOfIcecrownTimer = 5000; // 5 seconds for summoning each Guardian of Icecrown in phase 3
|
||||
|
||||
Phase = 0;
|
||||
nAbomination = 0;
|
||||
nWeaver = 0;
|
||||
}
|
||||
|
||||
uint32 Phase;
|
||||
uint32 uiGuardiansOfIcecrownTimer;
|
||||
uint32 uiFaction;
|
||||
@@ -315,12 +326,7 @@ public:
|
||||
portal->ResetDoorOrButton();
|
||||
}
|
||||
|
||||
nGuardiansOfIcecrownCount = 0;
|
||||
uiGuardiansOfIcecrownTimer = 5000; // 5 seconds for summoning each Guardian of Icecrown in phase 3
|
||||
|
||||
Phase = 0;
|
||||
nAbomination = 0;
|
||||
nWeaver = 0;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/) override
|
||||
|
||||
@@ -60,13 +60,19 @@ class boss_loatheb : public CreatureScript
|
||||
{
|
||||
boss_loathebAI(Creature* creature) : BossAI(creature, BOSS_LOATHEB)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
_doomCounter = 0;
|
||||
_sporeLoserData = true;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_Reset();
|
||||
_doomCounter = 0;
|
||||
_sporeLoserData = true;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
|
||||
@@ -143,7 +143,7 @@ Vec3D fixCoordSystem2(Vec3D v)
|
||||
}
|
||||
|
||||
ModelInstance::ModelInstance(MPQFile& f, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE *pDirfile)
|
||||
: scale(0), flags(0)
|
||||
: id(0), scale(0), flags(0)
|
||||
{
|
||||
float ff[3];
|
||||
f.read(&id, 4);
|
||||
|
||||
Reference in new issue
Block a user