Core/Datastores: load all item enchantment fields instead of only the first three
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603b71d2a7
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@@ -1504,7 +1504,7 @@ struct ItemRandomPropertiesEntry
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{
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uint32 ID; // 0
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//char* Name // 1
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uint32 Enchantment[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 2 - 6
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uint32 Enchantment[5]; // 2 - 6
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char* Name; // 7
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};
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@@ -2227,13 +2227,13 @@ struct SpellLevelsEntry
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struct SpellPowerEntry
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{
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//uint32 ID; // 0
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uint32 ManaCost; // 1
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uint32 ManaCostPerLevel; // 2
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uint32 PowerCostPct; // 3
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uint32 ManaPerSecond; // 4
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uint32 ManaCost; // 1
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uint32 ManaCostPerLevel; // 2
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uint32 PowerCostPct; // 3
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uint32 ManaPerSecond; // 4
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//uint32 PowerDisplayID; // 5
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//uint32 AltPowerBarID; // 6
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//float PowerCostPct; // 7
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//float PowerCostPct; // 7 ??
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};
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struct SpellRuneCostEntry
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@@ -98,7 +98,7 @@ char const ItemDamagefmt[] = "nfffffffi";
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char const ItemDisenchantLootfmt[] = "niiiiii";
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//char const ItemDisplayTemplateEntryfmt[] = "nxxxxxxxxxxixxxxxxxxxxx";
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char const ItemLimitCategoryEntryfmt[] = "nxii";
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char const ItemRandomPropertiesfmt[] = "nxiiixxs";
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char const ItemRandomPropertiesfmt[] = "nxiiiiis";
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char const ItemRandomSuffixfmt[] = "nsxiiiiiiiiii";
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char const ItemSetEntryfmt[] = "dsiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
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char const LFGDungeonEntryfmt[] = "nsiiiiiiiiixxixixiiii";
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