Core/Misc: Fix issues reported by static analysis (#25351)
* Core/Misc: Fix issues reported by static analysis
* Core/Vmaps: Code cleanup after e777161888
# Conflicts:
# src/common/Collision/DynamicTree.cpp
# src/server/game/Entities/Object/Object.cpp
# src/server/game/World/World.cpp
This commit is contained in:
1 parent
85018f9421
commit
6a8ecc3ee3
10 files changed
+17
-18
No files matched your search
@@ -99,7 +99,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
|
||||
GameObjectModel::~GameObjectModel()
|
||||
{
|
||||
if (iModel)
|
||||
((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->releaseModelInstance(name);
|
||||
VMAP::VMapFactory::createOrGetVMapManager()->releaseModelInstance(name);
|
||||
}
|
||||
|
||||
bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
|
||||
@@ -116,7 +116,7 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
|
||||
return false;
|
||||
}
|
||||
|
||||
iModel = ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->acquireModelInstance(dataPath + "vmaps/", it->second.name);
|
||||
iModel = VMAP::VMapFactory::createOrGetVMapManager()->acquireModelInstance(dataPath + "vmaps/", it->second.name);
|
||||
|
||||
if (!iModel)
|
||||
return false;
|
||||
|
||||
Reference in new issue
Block a user