Core/Spells: Will of the Necropolis will now reset the cooldown of Rune Tap instead of Blood Tap
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@@ -991,7 +991,7 @@ class spell_dk_will_of_the_necropolis : public AuraScript
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return ValidateSpellInfo(
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{
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SPELL_DK_WILL_OF_THE_NECROPOLIS,
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SPELL_DK_BLOOD_TAP
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SPELL_DK_RUNE_TAP
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});
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}
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@@ -1005,7 +1005,7 @@ class spell_dk_will_of_the_necropolis : public AuraScript
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Unit* target = GetTarget();
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int32 bp = aurEff->GetAmount();
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target->CastSpell(target, SPELL_DK_WILL_OF_THE_NECROPOLIS, CastSpellExtraArgs(aurEff).AddSpellBP0(bp));
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target->GetSpellHistory()->ResetCooldown(SPELL_DK_BLOOD_TAP, true);
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target->GetSpellHistory()->ResetCooldown(SPELL_DK_RUNE_TAP, true);
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}
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void Register() override
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