Core/Spells: Will of the Necropolis will now reset the cooldown of Rune Tap instead of Blood Tap

This commit is contained in:
Ovahlord committed 2022-06-14 17:43:10 +02:00
1 parent 315b913c05
commit 6b4056d8e8
1 file changed
+2 -2
+2 -2
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@@ -991,7 +991,7 @@ class spell_dk_will_of_the_necropolis : public AuraScript
return ValidateSpellInfo(
{
SPELL_DK_WILL_OF_THE_NECROPOLIS,
SPELL_DK_BLOOD_TAP
SPELL_DK_RUNE_TAP
});
}
@@ -1005,7 +1005,7 @@ class spell_dk_will_of_the_necropolis : public AuraScript
Unit* target = GetTarget();
int32 bp = aurEff->GetAmount();
target->CastSpell(target, SPELL_DK_WILL_OF_THE_NECROPOLIS, CastSpellExtraArgs(aurEff).AddSpellBP0(bp));
target->GetSpellHistory()->ResetCooldown(SPELL_DK_BLOOD_TAP, true);
target->GetSpellHistory()->ResetCooldown(SPELL_DK_RUNE_TAP, true);
}
void Register() override