Core/Spells: relocated SPELL_FINISHED_CHANNELING_COMPLETE handling to a better place
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@@ -3954,10 +3954,6 @@ void Spell::update(uint32 difftime)
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{
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SendChannelUpdate(0);
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finish();
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if (Creature* creatureCaster = m_caster->ToCreature())
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if (creatureCaster->IsAIEnabled)
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creatureCaster->AI()->OnSpellCastFinished(m_spellInfo, SPELL_FINISHED_CHANNELING_COMPLETE);
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}
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break;
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}
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@@ -4048,6 +4044,11 @@ void Spell::finish(bool ok, bool sendChannelUpdate /* = false */)
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// Stop Attack for some spells
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if (m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET))
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m_caster->AttackStop();
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if (m_spellInfo->IsChanneled())
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if (Creature* creatureCaster = m_caster->ToCreature())
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if (creatureCaster->IsAIEnabled)
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creatureCaster->AI()->OnSpellCastFinished(m_spellInfo, SPELL_FINISHED_CHANNELING_COMPLETE);
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}
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void Spell::WriteCastResultInfo(WorldPacket& data, Player* caster, SpellInfo const* spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError, uint32* param1 /*= nullptr*/, uint32* param2 /*= nullptr*/)
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