Core/Spells: added underlying type to SpellEffects enum to fix a couple mismatching sign warnings
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@@ -901,7 +901,7 @@ enum Team
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TEAM_OTHER = 0 // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
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};
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enum SpellEffects
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enum SpellEffects : uint32
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{
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SPELL_EFFECT_INSTAKILL = 1,
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SPELL_EFFECT_SCHOOL_DAMAGE = 2,
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@@ -399,7 +399,7 @@ bool SpellEffectInfo::IsAura() const
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bool SpellEffectInfo::IsAura(AuraType aura) const
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{
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return IsAura() && ApplyAuraName == uint32(aura);
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return IsAura() && ApplyAuraName == aura;
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}
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bool SpellEffectInfo::IsTargetingArea() const
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