Core/Misc: moved WeaponAttackType definition to SharedDefines to avoid including Unit.h

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ariel- authored and Aokromes committed 2017-03-03 01:19:28 +01:00
1 parent 5ff56097c0
commit 6cd253ff8f
2 files changed
+8 -8

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@@ -593,14 +593,6 @@ enum UnitMoveType
TC_GAME_API extern float baseMoveSpeed[MAX_MOVE_TYPE];
TC_GAME_API extern float playerBaseMoveSpeed[MAX_MOVE_TYPE];
enum WeaponAttackType : uint8
{
BASE_ATTACK = 0,
OFF_ATTACK = 1,
RANGED_ATTACK = 2,
MAX_ATTACK
};
enum CombatRating
{
CR_WEAPON_SKILL = 0,
@@ -4125,4 +4125,12 @@ enum SpellCooldownFlags
SPELL_COOLDOWN_FLAG_INCLUDE_EVENT_COOLDOWNS = 0x2 ///< Starts GCD for spells that should start their cooldown on events, requires SPELL_COOLDOWN_FLAG_INCLUDE_GCD set
};
enum WeaponAttackType : uint8
{
BASE_ATTACK = 0,
OFF_ATTACK = 1,
RANGED_ATTACK = 2,
MAX_ATTACK
};
#endif