Scripts/Events: moved scripts into their respective namespace
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@@ -22,6 +22,8 @@
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#include "ScriptedCreature.h"
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#include "SpellAuras.h"
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namespace ChildrendsWeek
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{
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enum Orphans
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{
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ORPHAN_ORACLE = 33533,
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@@ -1115,9 +1117,11 @@ class npc_grizzlemaw_cw_trigger : public CreatureScript
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return new npc_grizzlemaw_cw_triggerAI(creature);
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}
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};
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}
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void AddSC_event_childrens_week()
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{
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using namespace ChildrendsWeek;
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new npc_elder_kekek();
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new npc_high_oracle_soo_roo();
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new npc_winterfin_playmate();
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@@ -24,6 +24,8 @@
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#include "GameObjectAI.h"
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#include "GameTime.h"
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namespace FireworksShow
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{
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enum FireworksShowTypeObjects
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{
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FIREWORK_SHOW_TYPE_1_RED = 180703,
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@@ -897,8 +899,10 @@ public:
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return new go_cheer_speakerAI(go);
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}
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};
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}
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void AddSC_event_fireworks()
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{
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using namespace FireworksShow;
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new go_cheer_speaker();
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}
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