Core/Unit: Do not remove auras from Pets and Guardians after evading
This commit is contained in:
1 parent
28a7ce2007
commit
6e68a60e6d
4 files changed
+13
-4
No files matched your search
@@ -413,7 +413,7 @@ void SmartAI::EnterEvadeMode(EvadeReason /*why*/)
|
||||
if (!me->IsAlive() || me->IsInEvadeMode())
|
||||
return;
|
||||
|
||||
me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_CLONE_CASTER);
|
||||
me->RemoveAurasOnEvade();
|
||||
|
||||
me->AddUnitState(UNIT_STATE_EVADE);
|
||||
_EnterEvadeMode();
|
||||
|
||||
Reference in new issue
Block a user