Fixed clang warnings for real this time
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ff42bb7917
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71000befcc
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+4
-18
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@@ -98,8 +98,7 @@ void GuildFinderMgr::LoadGuildSettings()
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if (raceEntry->BaseLanguage == 1)
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guildTeam = TEAM_HORDE;
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LFGuildSettings settings(listed, guildTeam, guildId, classRoles, availability, interests, level, comment);
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_guildSettings[guildId] = settings;
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_guildSettings[guildId] = LFGuildSettings(listed, guildTeam, guildId, classRoles, availability, interests, level, comment);
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++count;
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} while (result->NextRow());
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@@ -121,15 +121,6 @@ struct LFGuildPlayer
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_level = level;
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}
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LFGuildPlayer(LFGuildPlayer const& settings) : _comment(settings.GetComment())
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{
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_guid = settings.GetGUID();
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_roles = settings.GetClassRoles();
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_availability = settings.GetAvailability();
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_interests = settings.GetInterests();
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_level = settings.GetLevel();
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}
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uint32 GetGUID() const { return _guid; }
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uint8 GetClassRoles() const { return _roles; }
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uint8 GetAvailability() const { return _availability; }
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@@ -152,17 +143,13 @@ struct LFGuildSettings : public LFGuildPlayer
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public:
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LFGuildSettings() : LFGuildPlayer(), _listed(false), _team(TEAM_ALLIANCE) {}
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LFGuildSettings(bool listed, TeamId team) : LFGuildPlayer(), _listed(listed), _team(team) {}
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LFGuildSettings(bool listed, TeamId team) : LFGuildPlayer(), _listed(listed), _team(team) { }
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LFGuildSettings(bool listed, TeamId team, uint32 guid, uint8 role, uint8 availability, uint8 interests, uint8 level) :
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LFGuildPlayer(guid, role, availability, interests, level), _listed(listed), _team(team) {}
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LFGuildPlayer(guid, role, availability, interests, level), _listed(listed), _team(team) { }
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LFGuildSettings(bool listed, TeamId team, uint32 guid, uint8 role, uint8 availability, uint8 interests, uint8 level, std::string& comment) :
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LFGuildPlayer(guid, role, availability, interests, level, comment), _listed(listed), _team(team) {}
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LFGuildSettings(LFGuildSettings const& settings) :
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LFGuildPlayer(settings), _listed(settings.IsListed()), _team(settings.GetTeam()) {}
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LFGuildPlayer(guid, role, availability, interests, level, comment), _listed(listed), _team(team) { }
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bool IsListed() const { return _listed; }
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void SetListed(bool state) { _listed = state; }
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